Files
pfUI/skins/blizzard/battlefield_minimap.lua
T
Brues 967487e283 Utilizing ClassicAPI 1.6.0
commit d63057474083aa67fda2aa28ee6301334ffc4fdf
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Mon Jul 6 00:59:17 2026 -0500

    Use C_Map.GetMapOverlays instead of hardcoded pfMapOverlayData

    ClassicAPI's C_Map.GetMapOverlays reads WorldMapOverlay.dbc directly and
    returns the full overlay list for a zone (explored + unexplored) — the
    data vanilla's GetMapOverlayInfo withholds. mapreveal now iterates it
    straight (named fields: textureName/texturePath/width/height/offsets),
    dropping unpack_hash and the pfMapOverlayData tables entirely.

    Also fixes the explored-check: it compared the full texture path against
    GetMapOverlayInfo's bare-name keys, so the magnifying glass never
    suppressed on explored overlays. Now matches on the bare name.

    Removes ~870 lines of hand-measured overlay data (base + Turtle).

commit ad12c8209a80cd1211fe08e83f7013d24b5efd2d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sun Jul 5 23:45:09 2026 -0500

    utilize HookScript from ClassicAPI
2026-07-09 00:56:06 -05:00

28 lines
903 B
Lua

pfUI:RegisterSkin("Battlefield Minimap", function ()
local rawborder, border = GetBorderSize()
HookAddonOrVariable("Blizzard_BattlefieldMinimap", function()
StripTextures(BattlefieldMinimap)
CreateBackdrop(BattlefieldMinimap, nil, nil, 0)
CreateBackdropShadow(BattlefieldMinimap)
BattlefieldMinimap:SetWidth(220)
BattlefieldMinimap:SetHeight(146)
SkinCloseButton(BattlefieldMinimapCloseButton, BattlefieldMinimap, 0, 0)
SkinTab(BattlefieldMinimapTab)
BattlefieldMinimapTabText:ClearAllPoints()
BattlefieldMinimapTabText:SetPoint("CENTER", 0, 0)
BattlefieldMinimap:HookScript("OnShow", function()
BattlefieldMinimapTab:Hide()
end)
pfUI.hooksecurefunc("BattlefieldMinimap_ShowOpacity", function()
OpacityFrame:ClearAllPoints()
OpacityFrame:SetPoint("TOPRIGHT", "BattlefieldMinimap", "TOPLEFT", -2*border, 0)
end)
end)
end)