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commit d63057474083aa67fda2aa28ee6301334ffc4fdf Author: Brues <5278969+brues-code@users.noreply.github.com> Date: Mon Jul 6 00:59:17 2026 -0500 Use C_Map.GetMapOverlays instead of hardcoded pfMapOverlayData ClassicAPI's C_Map.GetMapOverlays reads WorldMapOverlay.dbc directly and returns the full overlay list for a zone (explored + unexplored) — the data vanilla's GetMapOverlayInfo withholds. mapreveal now iterates it straight (named fields: textureName/texturePath/width/height/offsets), dropping unpack_hash and the pfMapOverlayData tables entirely. Also fixes the explored-check: it compared the full texture path against GetMapOverlayInfo's bare-name keys, so the magnifying glass never suppressed on explored overlays. Now matches on the bare name. Removes ~870 lines of hand-measured overlay data (base + Turtle). commit ad12c8209a80cd1211fe08e83f7013d24b5efd2d Author: Brues <5278969+brues-code@users.noreply.github.com> Date: Sun Jul 5 23:45:09 2026 -0500 utilize HookScript from ClassicAPI
28 lines
903 B
Lua
28 lines
903 B
Lua
pfUI:RegisterSkin("Battlefield Minimap", function ()
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local rawborder, border = GetBorderSize()
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HookAddonOrVariable("Blizzard_BattlefieldMinimap", function()
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StripTextures(BattlefieldMinimap)
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CreateBackdrop(BattlefieldMinimap, nil, nil, 0)
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CreateBackdropShadow(BattlefieldMinimap)
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BattlefieldMinimap:SetWidth(220)
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BattlefieldMinimap:SetHeight(146)
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SkinCloseButton(BattlefieldMinimapCloseButton, BattlefieldMinimap, 0, 0)
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SkinTab(BattlefieldMinimapTab)
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BattlefieldMinimapTabText:ClearAllPoints()
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BattlefieldMinimapTabText:SetPoint("CENTER", 0, 0)
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BattlefieldMinimap:HookScript("OnShow", function()
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BattlefieldMinimapTab:Hide()
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end)
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pfUI.hooksecurefunc("BattlefieldMinimap_ShowOpacity", function()
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OpacityFrame:ClearAllPoints()
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OpacityFrame:SetPoint("TOPRIGHT", "BattlefieldMinimap", "TOPLEFT", -2*border, 0)
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end)
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end)
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end)
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