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commit d63057474083aa67fda2aa28ee6301334ffc4fdf Author: Brues <5278969+brues-code@users.noreply.github.com> Date: Mon Jul 6 00:59:17 2026 -0500 Use C_Map.GetMapOverlays instead of hardcoded pfMapOverlayData ClassicAPI's C_Map.GetMapOverlays reads WorldMapOverlay.dbc directly and returns the full overlay list for a zone (explored + unexplored) — the data vanilla's GetMapOverlayInfo withholds. mapreveal now iterates it straight (named fields: textureName/texturePath/width/height/offsets), dropping unpack_hash and the pfMapOverlayData tables entirely. Also fixes the explored-check: it compared the full texture path against GetMapOverlayInfo's bare-name keys, so the magnifying glass never suppressed on explored overlays. Now matches on the bare name. Removes ~870 lines of hand-measured overlay data (base + Turtle). commit ad12c8209a80cd1211fe08e83f7013d24b5efd2d Author: Brues <5278969+brues-code@users.noreply.github.com> Date: Sun Jul 5 23:45:09 2026 -0500 utilize HookScript from ClassicAPI
70 lines
2.5 KiB
Lua
70 lines
2.5 KiB
Lua
pfUI:RegisterSkin("Options - Sound", function ()
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if OptionsFrameCategoryList then return end
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local rawborder, border = GetBorderSize()
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local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
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-- Compatibility
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local SoundOptionsFrameHeaderText, NUM_CHECKBOXES, NUM_SLIDERS
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if SOUND_OPTIONS then -- tbc
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SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "BACKGROUND", SOUND_OPTIONS)
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NUM_CHECKBOXES = 11
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NUM_SLIDERS = 6
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StripTextures(AudioOptionsFrame)
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CreateBackdrop(SoundOptionsFramePlayback, nil, true, .75)
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CreateBackdrop(SoundOptionsFrameHardware, nil, true, .75)
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CreateBackdrop(SoundOptionsFrameVolume, nil, true, .75)
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SkinDropDown(SoundOptionsOutputDropDown)
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SoundOptionsFrameDefaults:ClearAllPoints()
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SoundOptionsFrameDefaults:SetPoint("TOPLEFT", SoundOptionsFramePlayback, "BOTTOMLEFT", 0, -10)
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SoundOptionsFrameCancel:ClearAllPoints()
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SoundOptionsFrameCancel:SetPoint("TOPRIGHT", SoundOptionsFrameVolume, "BOTTOMRIGHT", 0, -10)
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SoundOptionsFrameOkay:ClearAllPoints()
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SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0)
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else -- vanilla
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SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "ARTWORK", SOUNDOPTIONS_MENU)
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NUM_CHECKBOXES = 8
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NUM_SLIDERS = 4
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SoundOptionsFrameOkay:ClearAllPoints()
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SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0)
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SoundOptionsFrameSlider1:ClearAllPoints()
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SoundOptionsFrameSlider1:SetPoint("TOPRIGHT", SoundOptionsFrame, "TOPRIGHT", -18, -43)
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for i=2, NUM_SLIDERS do
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_G["SoundOptionsFrameSlider"..i]:ClearAllPoints()
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_G["SoundOptionsFrameSlider"..i]:SetPoint("TOP", _G["SoundOptionsFrameSlider"..i-1], "BOTTOM", 0, -30)
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end
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end
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StripTextures(SoundOptionsFrame)
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CreateBackdrop(SoundOptionsFrame, nil, true, .75)
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CreateBackdropShadow(SoundOptionsFrame)
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EnableMovable(SoundOptionsFrame)
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SoundOptionsFrame:HookScript("OnShow", function()
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this:ClearAllPoints()
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this:SetPoint("CENTER", 0, 0)
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end)
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SoundOptionsFrameHeaderText:ClearAllPoints()
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SoundOptionsFrameHeaderText:SetPoint("TOP", 0, -10)
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SkinButton(SoundOptionsFrameDefaults)
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SkinButton(SoundOptionsFrameCancel)
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SkinButton(SoundOptionsFrameOkay)
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for i=1, NUM_CHECKBOXES do
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local btn = _G["SoundOptionsFrameCheckButton"..i]
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if btn then
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SkinCheckbox(btn, 28)
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end
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end
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for i=1, NUM_SLIDERS do
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SkinSlider(_G["SoundOptionsFrameSlider"..i])
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end
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end)
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