Files
pfUI/modules/combopoints.lua
T
2026-01-03 12:33:07 +01:00

94 lines
3.4 KiB
Lua

pfUI:RegisterModule("combopoints", "vanilla", function ()
local rawborder, border = GetBorderSize()
-- Hide Blizzard combo point frame and unregister all events to prevent it from popping up again
ComboFrame:Hide()
ComboFrame:UnregisterAllEvents()
local _, class = UnitClass("player")
local combo_width = C["unitframes"]["combowidth"]
local combo_height = C["unitframes"]["comboheight"]
pfUI.combopoints = {}
for point = 1, 5 do
pfUI.combopoints[point] = CreateFrame("Frame", "pfCombo" .. point, UIParent)
pfUI.combopoints[point]:SetFrameStrata("HIGH")
pfUI.combopoints[point]:SetWidth(combo_width)
pfUI.combopoints[point]:SetHeight(combo_height)
pfUI.combopoints[point]:Hide()
if pfUI.uf.target then
pfUI.combopoints[point]:SetPoint("TOPLEFT", pfUI.uf.target, "TOPRIGHT", border*3, -(point - 1) * (combo_height + border*3))
else
pfUI.combopoints[point]:SetPoint("CENTER", UIParent, "CENTER", (point - 3) * (combo_width + border*3), 10 )
end
pfUI.combopoints[point].tex = pfUI.combopoints[point]:CreateTexture("OVERLAY")
pfUI.combopoints[point].tex:SetAllPoints(pfUI.combopoints[point])
if point < 3 then
pfUI.combopoints[point].tex:SetTexture(1, .3, .3, .75)
elseif point < 4 then
pfUI.combopoints[point].tex:SetTexture(1, 1, .3, .75)
else
pfUI.combopoints[point].tex:SetTexture(.3, 1, .3, .75)
end
UpdateMovable(pfUI.combopoints[point])
CreateBackdrop(pfUI.combopoints[point])
CreateBackdropShadow(pfUI.combopoints[point])
end
function pfUI.combopoints:DisplayNum(num)
for point=1, num do
pfUI.combopoints[point]:Show()
end
for point=num+1, 5 do
pfUI.combopoints[point]:Hide()
end
end
-- combo
if class == "DRUID" or class == "ROGUE" then
local combo = CreateFrame("Frame")
combo:RegisterEvent("UNIT_COMBO_POINTS")
combo:RegisterEvent("PLAYER_COMBO_POINTS")
combo:RegisterEvent("PLAYER_TARGET_CHANGED")
combo:RegisterEvent("PLAYER_ENTERING_WORLD")
combo:SetScript("OnEvent", function()
pfUI.combopoints:DisplayNum(GetComboPoints("target"))
end)
-- reck
elseif class == "PALADIN" then
local reck = CreateFrame("Frame")
reck:RegisterEvent("CHARACTER_POINTS_CHANGED")
reck:RegisterEvent("PLAYER_DEAD")
reck:RegisterEvent("CHAT_MSG_COMBAT_SELF_HITS")
reck:RegisterEvent("CHAT_MSG_COMBAT_SELF_CRITS")
reck:RegisterEvent("CHAT_MSG_COMBAT_SELF_MISSES")
reck:RegisterEvent("CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS")
reck:RegisterEvent("CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS")
local COMBATHITCRITOTHERSELF = SanitizePattern(COMBATHITCRITOTHERSELF)
local COMBATHITCRITSCHOOLOTHERSELF = SanitizePattern(COMBATHITCRITSCHOOLOTHERSELF)
reck:SetScript("OnEvent", function()
if not this.rank or event == "CHARACTER_POINTS_CHANGED" then
_,_,_,_,this.rank = GetTalentInfo(2,13)
end
if event == "PLAYER_DEAD" or event == "CHAT_MSG_COMBAT_SELF_HITS" or event == "CHAT_MSG_COMBAT_SELF_CRITS" or event == "CHAT_MSG_COMBAT_SELF_MISSES" then
this.stacks = 0
pfUI.combopoints:DisplayNum(0)
elseif arg1 and this.rank and this.rank == 5 and this.stacks and this.stacks < 4 then
if strfind(arg1, COMBATHITCRITOTHERSELF) or strfind(arg1, COMBATHITCRITSCHOOLOTHERSELF) then
this.stacks = this.stacks + 1
pfUI.combopoints:DisplayNum(this.stacks)
end
end
end)
end
end)