mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 07:36:56 +00:00
e017dbf515
* chat: detect whispers before the timestamp is prepended Whisper detection tests for the whisper colour code at position 1, but the timestamp is prepended first, so with timestamps enabled the code is no longer at position 1 and every whisper failed the test -- losing both the recolour and the correct chat-history entry. (cherry picked from commit 4b69d597631c422d9360a94ff129323288a28cc2) * macrotweak + libpredict: inverted install guard, misspelled globals macrotweak: _AddHistoryLine is the backup slot this block creates, so it is nil until line 18 runs. Guarding on its truthiness meant the chat-history filter never installed at all -- macro calls kept landing in chat input history. libpredict: UKNOWNBEING / UNKOWNBEING are misspelled, so both resolve to nil and the guards never matched the real UNKNOWNBEING. Neutral if the global is absent on this client, correct if present. Not needed: his libpredict already fixed the always-true 'event == "A" or "B"' condition (libs/libpredict.lua:828). (cherry picked from commit 4068110dc4134823f1c09f60ca5f8959302cd14f) * mapreveal: look the explore cache up by the key it is actually stored under explorecaches is keyed by the plain area name (line ~160), but the hover frame carried only a decorated 'mapFileName (area)' display string, so every lookup missed and the hover highlight never fired. Store the plain name alongside it and key off that; the tooltip keeps the decorated string. (cherry picked from commit 5e6fe969a03a88c68e28614548b9d44db562ab9a) * socialmod: don't clobber the friend-online match with the offline one The offline match was assigned unconditionally over the online match, so a friend coming online never had lastseen recorded. (cherry picked from commit ad927806c46042163f84bde4db1082726bedf28b) * swingtimer: off-hand weapons are inventory type 22, not 21 The off-hand slot accepts one-hand (13) and off-hand (22) weapons. Type 21 is INVTYPE_WEAPONMAINHAND and can never be equipped there, so the off-hand swing timer never recognised a real off-hand weapon. The other two swingtimer fixes are not needed here: his hunter check already uses UnitClassBase (locale-independent, better than our UnitClass second return), and his generic on-next-swing detection covers Raptor Strike without our hardcoded spell-id list. (cherry picked from commit 9ab7f5f7224d12361ca6cd5a49181cbb4bebd387) * superwow: compare the version numerically, not by exact string SUPERWOW_VERSION == "1.5" silently disables the GUID-to-name combat text hook on any release past 1.5. Currently 1.5 here, so this is forward-compat only. Not needed: the clickthrough slash commands already go through RegisterSlashCommand, which writes _G properly. (cherry picked from commit 82a37752a5782479849ce7e1304c24733c2ff97a) * api: measure a real pixel against UIParent, not the uiScale cvar The uiScale cvar caps at 1.0 while both the pixelperfect module and the firstrun slider push UIParent past it via SetScale, and it is ignored entirely while useUiScale is off, so borders came out the wrong thickness on the Huge/Large presets. Ask the frame for its effective scale instead, and guard an unparseable gxResolution. Also cache GetItemLinkByName and count its failures: the scan walked every id on each call with no memory, so an unresolvable name hitched on every tooltip hover. Raise the ceiling from 25818 to 61000 as well -- Octo/Turtle custom items live well past the vanilla range and never resolved. (cherry picked from commit dac2d3416aef85a4c4b71c0239d93d309e76e30b) * init: load pixelperfect first so GetPerfectPixel caches the right scale pixelperfect sets the UI scale that GetPerfectPixel measures against, and that value is cached on first use. Loading it 56th baked in the previous scale. (cherry picked from commit dd89a210330583f890a51a82b29e968f3ad36b34) * modules: route two global overrides through _G so they leave the sandbox pfUI.env has __index but no __newindex, so a bare global assignment inside a RegisterModule closure is written into the sandbox table and never reaches _G. unitxp's BattlefieldFrame_Show override therefore never fired the BG queue-pop notification, and RaidFrame.lua never saw GROUP_REPLACE_PARTY. The slash-command half of this fix is not needed here: RegisterSlashCommand already writes through _G. (cherry picked from commit 617c8320aca2465af62cf0ff5be7dceaed29a3b2) * bags: remove the duplicate search OnHide handler Two byte-identical frame.search OnHide handlers were installed back to back; the second overwrote the first, so the first was dead code. (cherry picked from commit e77650448b92e5d7f18ae58632e4531cb2813ea6) * buffwatch: invalidate the filter cache when a skill is listed fcache is built once per config table and never cleared, so ctrl/shift-clicking a skill onto the whitelist or blacklist had no effect until the next reload. * roll: actually capture the everyone-passed subject strfind(LOOT_ROLL_ALL_PASSED, LOOT_ROLL_PASSED) has no captures, so `everyone` was always nil, never reached the blacklist, and "Everyone has passed on: X" was recorded as a real player passing. Builds a sample from LOOT_ROLL_ALL_PASSED and runs the same LOOT_ROLL_PASSED match the scanner uses, so the subject is captured the way it will actually appear.
493 lines
18 KiB
Lua
493 lines
18 KiB
Lua
pfUI:RegisterModule("buffwatch", function ()
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local rawborder, border = GetBorderSize("panels")
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local fcache = {}
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local function BuffIsVisible(config, name)
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-- return if all buffs should be shown
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if config.filter == "none" then return true end
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local index = tostring(config)
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local mode = config.filter
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if not fcache[index] then
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fcache[index] = {}
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for _, val in pairs({strsplit("#", config[mode])}) do
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fcache[index][val] = true
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end
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end
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if mode == "whitelist" then
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return fcache[index][name]
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elseif mode == "blacklist" then
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return not fcache[index][name]
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end
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end
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local rgbcache = setmetatable({},{__mode="kv"})
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local function str2rgb(text)
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if not text then return 1, 1, 1 end
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if rgbcache[text] then return unpack(rgbcache[text]) end
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local counter = 1
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local l = string.len(text)
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for i = 1, l, 3 do
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counter = mod(counter*8161, 4294967279) + (string.byte(text,i)*16776193) + ((string.byte(text,i+1) or (l-i+256))*8372226) + ((string.byte(text,i+2) or (l-i+256))*3932164)
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end
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counter = mod(8161, 4294967279) + (string.byte(text,l)*16776193) + ((string.byte(text,l+1) or (l-l+256))*8372226) + ((string.byte(text,l+2) or (l+256))*3932164)
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local hash = mod(mod(counter, 4294967291),16777216)
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local r = (hash - (mod(hash,65536))) / 65536
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local g = ((hash - r*65536) - ( mod((hash - r*65536),256)) ) / 256
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local b = hash - r*65536 - g*256
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rgbcache[text] = { r / 255, g / 255, b / 255 }
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return unpack(rgbcache[text])
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end
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local function GetSafeTop(frame)
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if frame and frame.IsShown and frame:IsShown() and frame:IsVisible() then
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return frame:GetTop(), frame
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end
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return 0
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end
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-- iterate over given tables and return the first frame that is shown
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local function GetTopAnchor(anchors)
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local top, anchor = 0, anchors[1]
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for _, tbl in pairs(anchors) do
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-- in case of multiple anchor elements, iterate over each one
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for i=32, 1, -1 do
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if GetSafeTop(tbl[i]) > top then
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top, anchor = GetSafeTop(tbl[i])
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end
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end
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-- check top of regular anchor elements
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if GetSafeTop(tbl) > top then
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top, anchor = GetSafeTop(tbl)
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end
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end
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return anchor
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end
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local function GetBuffData(unit, id, type, selfdebuff)
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local filter = (selfdebuff and type == "HARMFUL") and "HARMFUL|PLAYER" or type
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local aura = C_UnitAuras.GetAuraDataByIndex(unit, id, filter)
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if not aura then return end
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local remaining = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
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return remaining, aura.icon, aura.name, aura.applications
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end
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local function StatusBarOnClick()
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if arg1 == "LeftButton" then
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local config = this.parent.config
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local skill = this.text:GetText()
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if IsControlKeyDown() then
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for _, val in pairs({strsplit("#", config.whitelist)}) do
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if val == skill then return end
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end
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config.whitelist = config.whitelist .. "#" .. skill
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fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
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DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now whitelisted."])
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elseif IsShiftKeyDown() then
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for _, val in pairs({strsplit("#", config.blacklist)}) do
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if val == skill then return end
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end
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config.blacklist = config.blacklist .. "#" .. skill
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fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
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DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
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end
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elseif this.parent.unit == "player" then
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local aura = C_UnitAuras.GetAuraDataByIndex("player", this.id, this.type)
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if aura and aura.spellId then C_Spell.CancelSpellByID(aura.spellId) end
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end
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end
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local function StatusBarOnEnter()
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GameTooltip:SetOwner(this, "NONE")
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if this.unit == "player" then
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GameTooltip:SetUnitAura("player", this.id, this.type)
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elseif this.type == "HARMFUL" then
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-- selfdebuff filters the displayed list to player-cast harmful auras, but
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-- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
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-- up the displayed aura via the PLAYER filter, then scan engine slots for
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-- one whose name + sourceGUID match.
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local config = this.parent and this.parent.config
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if config and config.selfdebuff == "1" then
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local ownAura = C_UnitAuras.GetAuraDataByIndex(this.unit, this.id, "HARMFUL|PLAYER")
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if ownAura then
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for gameSlot = 1, 16 do
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local check = C_UnitAuras.GetDebuffDataByIndex(this.unit, gameSlot)
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if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
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GameTooltip:SetUnitAura(this.unit, gameSlot, "HARMFUL")
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break
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end
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end
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end
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else
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GameTooltip:SetUnitAura(this.unit, this.id, "HARMFUL")
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end
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elseif this.type == "HELPFUL" then
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GameTooltip:SetUnitAura(this.unit, this.id, "HELPFUL")
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end
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if IsShiftKeyDown() then
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GameTooltip:AddLine(" ")
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GameTooltip:AddDoubleLine(T["Ctrl-Click"], T["Add to Whitelist"], 1,1,1, .2,1,.8)
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GameTooltip:AddDoubleLine(T["Shift-Click"], T["Add to Blacklist"], 1,1,1, .2,1,.8)
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end
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GameTooltip:Show()
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end
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local function StatusBarOnLeave()
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GameTooltip:Hide()
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end
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local function StatusBarOnUpdate()
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local remaining = this.endtime - GetTime()
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this.bar:SetValue(remaining > 0 and remaining or 0)
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if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
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this.time:SetText(remaining > 0 and GetColoredTimeString(remaining) or "")
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end
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local function StatusBarRefreshParent()
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this.parent:RefreshPosition()
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end
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local function CreateStatusBar(bar, parent)
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local color = parent.color
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local bordercolor = parent.bordercolor
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local textcolor = parent.textcolor
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local width, height = parent:GetSize()
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local framename = "pf" .. parent.unit .. ( parent.type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar" .. bar
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local font = parent.config.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
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local frame = _G[framename] or CreateFrame("Button", framename, parent)
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frame:EnableMouse(1)
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frame:Hide()
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frame:SetPoint("BOTTOM", 0, (bar-1)*(height+2*border+1))
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frame:SetSize(width, height)
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frame.bar = CreateFrame("StatusBar", "pfBuffBar" .. bar, frame)
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frame.bar:SetPoint("TOPLEFT", frame, "TOPLEFT", height+1, 0)
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frame.bar:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0)
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frame.bar:SetStatusBarTexture(pfUI.media["img:bar"])
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frame.bar:SetStatusBarColor(color.r, color.g, color.b, color.a)
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frame.text = frame.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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frame.text:ClearAllPoints()
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frame.text:SetPoint("TOPLEFT", frame.bar, "TOPLEFT", 3, 0)
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frame.text:SetPoint("BOTTOMRIGHT", frame.bar, "BOTTOMRIGHT", -3, 0)
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frame.text:SetNonSpaceWrap(false)
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frame.text:SetFontObject(GameFontWhite)
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frame.text:SetFont(font, C.global.font_size)
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frame.text:SetTextColor(textcolor.r,textcolor.g,textcolor.b,1)
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frame.text:SetJustifyH("LEFT")
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frame.time = frame.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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frame.time:ClearAllPoints()
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frame.time:SetPoint("TOPLEFT", frame.bar, "TOPLEFT", 3, 0)
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frame.time:SetPoint("BOTTOMRIGHT", frame.bar, "BOTTOMRIGHT", -3, 0)
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frame.time:SetNonSpaceWrap(false)
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frame.time:SetFontObject(GameFontWhite)
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frame.time:SetFont(font, C.global.font_size)
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frame.time:SetTextColor(1,1,1,1)
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frame.time:SetJustifyH("RIGHT")
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frame.icon = frame:CreateTexture(nil, "OVERLAY")
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frame.icon:SetSize(height, height)
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frame.icon:SetPoint("LEFT", frame, "LEFT", 0, 0)
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frame.icon:SetTexCoord(.07,.93,.07,.93)
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frame.stacks = frame.bar:CreateFontString("Status", "DIALOG", "GameFontWhite")
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frame.stacks:SetFont(font, C.global.font_size, "OUTLINE")
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frame.stacks:SetAllPoints(frame.icon)
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frame.stacks:SetJustifyH("CENTER")
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frame.stacks:SetJustifyV("CENTER")
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frame.parent = parent
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frame:SetScript("OnUpdate", StatusBarOnUpdate)
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frame:SetScript("OnShow", StatusBarRefreshParent)
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frame:SetScript("OnHide", StatusBarRefreshParent)
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frame:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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frame:SetScript("OnClick", StatusBarOnClick)
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frame:SetScript("OnEnter", StatusBarOnEnter)
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frame:SetScript("OnLeave", StatusBarOnLeave)
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CreateBackdrop(frame)
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CreateBackdropShadow(frame)
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if bordercolor.r ~= 0 and bordercolor.g ~= 0 and bordercolor.b ~= 0 and bordercolor.a ~= 0 then
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frame.backdrop:SetBackdropBorderColor(bordercolor.r,bordercolor.g,bordercolor.b,1)
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end
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return frame
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end
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local function RefreshBuffBarFrame(frame)
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-- reinitialize all active buffs
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local selfdebuff = frame.config.selfdebuff == "1"
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for i=1,32 do
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local timeleft, texture, name, stacks = GetBuffData(frame.unit, i, frame.type, selfdebuff)
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timeleft = timeleft or 0
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if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then
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frame.buffs[i][1] = timeleft
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frame.buffs[i][2] = i
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frame.buffs[i][3] = name
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frame.buffs[i][4] = texture
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frame.buffs[i][5] = stacks
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else
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frame.buffs[i][1] = 0
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frame.buffs[i][2] = nil
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frame.buffs[i][3] = nil
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frame.buffs[i][4] = nil
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frame.buffs[i][5] = 0
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end
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end
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table.sort(frame.buffs, frame.buffcmp)
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-- create a buff bar for each below threshold
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local bar = 1
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for id, data in pairs(frame.buffs) do
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if data[1] and ((data[1] ~= 0 and data[1] < frame.threshold) or frame.threshold == -1) -- timeleft checks
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and data[3] and data[3] ~= "" -- buff has a name
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and data[4] and data[4] ~= "" -- buff has a texture
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then
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-- No slot in uuid: slots shift when debuffs expire causing timer resets
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local uuid = data[4] .. data[3] -- texture + name only
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-- update bar data
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frame.bars[bar] = frame.bars[bar] or CreateStatusBar(bar, frame)
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frame.bars[bar].id = data[2]
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frame.bars[bar].unit = frame.unit
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frame.bars[bar].type = frame.type
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frame.bars[bar].endtime = GetTime() + ( data[1] > 0 and data[1] or -1 )
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-- update max duration the cached remaining values is less than
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-- the real one, indicates a buff renewal
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frame.durations[uuid] = frame.durations[uuid] or {}
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if not frame.durations[uuid][1] or frame.durations[uuid][1] < data[1] then
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frame.durations[uuid][2] = data[1] -- max
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end
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frame.durations[uuid][1] = data[1] -- current
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-- cache max stacks for the buff
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if not frame.charges[uuid] or frame.charges[uuid] < data[5] then
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frame.charges[uuid] = data[5]
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end
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-- set name
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if frame.bars[bar].cacheName ~= data[3] then
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frame.bars[bar].cacheName = data[3]
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frame.bars[bar].text:SetText(data[3])
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-- calculate dynamic auto color
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local r, g, b
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if frame.type == "HARMFUL" then
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r, g, b = 1, .2, .2
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local a = C_UnitAuras.GetDebuffDataByIndex(frame.unit, data[2])
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local dtype = a and a.dispelName
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if dtype and DebuffTypeColor[dtype] then
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r,g,b = DebuffTypeColor[dtype].r,DebuffTypeColor[dtype].g,DebuffTypeColor[dtype].b
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end
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else
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r,g,b = str2rgb(data[3])
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end
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-- set auto background color
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if frame.config.dtypebg == "1" then
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frame.bars[bar].bar:SetStatusBarColor(r,g,b,1)
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end
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-- set auto border color
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if frame.config.dtypeborder == "1" then
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frame.bars[bar].backdrop:SetBackdropBorderColor(r,g,b,1)
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end
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-- set auto text color
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if frame.config.dtypetext == "1" then
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frame.bars[bar].text:SetTextColor(r,g,b,1)
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end
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end
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-- set texture
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if frame.bars[bar].cacheTexture ~= data[4] then
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frame.bars[bar].cacheTexture = data[4]
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frame.bars[bar].icon:SetTexture(data[4])
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end
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-- cache maxduration
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if frame.bars[bar].cacheMaxDuration ~= frame.durations[uuid][2] then
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frame.bars[bar].cacheMaxDuration = frame.durations[uuid][2]
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frame.bars[bar].bar:SetMinMaxValues(0, frame.durations[uuid][2])
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end
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-- set stacks
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if data[5] > 1 then
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local stacks_percentage = data[5] / (frame.charges[uuid] * .01)
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local sr, sg, sb, sa
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if stacks_percentage >= 90 then
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sr, sg, sb, sa = .3, 1, .3, 1
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elseif stacks_percentage >= 60 then
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sr, sg, sb, sa = 1, 1, .3, 1
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elseif stacks_percentage >= 0 then
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sr, sg, sb, sa = 1, .3, .3, 1
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end
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if frame.config.colorstacks == "1" then
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frame.bars[bar].stacks:SetText(rgbhex(sr,sg,sb) .. data[5])
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else
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frame.bars[bar].stacks:SetText(data[5])
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end
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else
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frame.bars[bar].stacks:SetText("")
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end
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frame.bars[bar]:Show()
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bar = bar + 1
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end
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end
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-- hide remaining bars
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for i = bar, table.getn(frame.bars) do
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frame.bars[i]:Hide()
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end
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end
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-- Create a new Buff Bar
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local function BuffBarFrameOnUpdate()
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if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .4 end
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RefreshBuffBarFrame(this)
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this:RefreshPosition()
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end
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local function RefreshPosition(self)
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-- avoid position changes during unlock
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if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
|
|
|
if not pfUI_config["position"][self:GetName()] then
|
|
local anchor = GetTopAnchor(self.anchors)
|
|
|
|
if not self.lastanchor or self.lastanchor ~= anchor then
|
|
self:ClearAllPoints()
|
|
self:SetPoint("LEFT", self.anchors[1], "LEFT", 0, 0)
|
|
self:SetPoint("BOTTOM", anchor, "TOP", 0, border*2+1)
|
|
UpdateMovable(self, true)
|
|
self.lastanchor = anchor
|
|
end
|
|
end
|
|
end
|
|
|
|
local function CreateBuffBarFrame(unit, type)
|
|
local framename = "pf" .. unit .. ( type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar"
|
|
local frame = _G[framename] or CreateFrame("Frame", framename, UIParent)
|
|
|
|
frame.unit = strlower(unit)
|
|
frame.type = type
|
|
frame.bars = { }
|
|
frame.durations = { }
|
|
frame.charges = { }
|
|
frame.buffs = { }
|
|
for i=1,32 do
|
|
frame.buffs[i] = { }
|
|
end
|
|
|
|
frame.RefreshPosition = RefreshPosition
|
|
|
|
-- OnEvent (UNIT_AURA) doesn't trigger properly on buff refresh
|
|
frame:SetScript("OnUpdate", BuffBarFrameOnUpdate)
|
|
|
|
return frame
|
|
end
|
|
|
|
local function asc(a,b)
|
|
return a[1] > b[1]
|
|
end
|
|
|
|
local function desc(a,b)
|
|
return a[1] < b[1]
|
|
end
|
|
|
|
-- create player buffbars
|
|
if pfUI.uf.player and C.buffbar.pbuff.enable == "1" then
|
|
pfUI.uf.player.buffbar = CreateBuffBarFrame("Player", "HELPFUL")
|
|
local config = C.buffbar.pbuff
|
|
|
|
pfUI.uf.player.buffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width)
|
|
pfUI.uf.player.buffbar:SetHeight(config.height)
|
|
pfUI.uf.player.buffbar.threshold = tonumber(config.threshold)
|
|
pfUI.uf.player.buffbar.config = config
|
|
pfUI.uf.player.buffbar.buffcmp = config.sort == "asc" and asc or desc
|
|
pfUI.uf.player.buffbar.color = GetStringColorObject(config.color)
|
|
pfUI.uf.player.buffbar.bordercolor = GetStringColorObject(config.bordercolor)
|
|
pfUI.uf.player.buffbar.textcolor = GetStringColorObject(config.textcolor)
|
|
pfUI.uf.player.buffbar.anchors = {
|
|
pfUI.uf.player,
|
|
pfUI.uf.player and pfUI.uf.player.debuffs,
|
|
pfUI.uf.player and pfUI.uf.player.buffs
|
|
}
|
|
|
|
pfUI.uf.player.buffbar:SetPoint("LEFT", pfUI.uf.player, "LEFT", 0, 0)
|
|
pfUI.uf.player.buffbar:SetPoint("BOTTOM", pfUI.uf.player, "TOP", 0, border*2+1)
|
|
UpdateMovable(pfUI.uf.player.buffbar)
|
|
end
|
|
|
|
-- create player debuffbars
|
|
if pfUI.uf.player and C.buffbar.pdebuff.enable == "1" then
|
|
local config = C.buffbar.pdebuff
|
|
|
|
pfUI.uf.player.debuffbar = CreateBuffBarFrame("Player", "HARMFUL")
|
|
pfUI.uf.player.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width)
|
|
pfUI.uf.player.debuffbar:SetHeight(config.height)
|
|
pfUI.uf.player.debuffbar.threshold = tonumber(config.threshold)
|
|
pfUI.uf.player.debuffbar.config = config
|
|
pfUI.uf.player.debuffbar.buffcmp = config.sort == "asc" and asc or desc
|
|
pfUI.uf.player.debuffbar.color = GetStringColorObject(config.color)
|
|
pfUI.uf.player.debuffbar.bordercolor = GetStringColorObject(config.bordercolor)
|
|
pfUI.uf.player.debuffbar.textcolor = GetStringColorObject(config.textcolor)
|
|
pfUI.uf.player.debuffbar.anchors = {
|
|
pfUI.uf.player,
|
|
pfUI.uf.player and pfUI.uf.player.buffbar and pfUI.uf.player.buffbar.bars,
|
|
pfUI.uf.player and pfUI.uf.player.debuffs,
|
|
pfUI.uf.player and pfUI.uf.player.buffs
|
|
}
|
|
|
|
pfUI.uf.player.debuffbar:SetPoint("LEFT", pfUI.uf.player, "LEFT", 0, 0)
|
|
pfUI.uf.player.debuffbar:SetPoint("BOTTOM", pfUI.uf.player, "TOP", 0, border*2+1)
|
|
UpdateMovable(pfUI.uf.player.debuffbar)
|
|
end
|
|
|
|
-- create target debuffbars
|
|
if pfUI.uf.target and C.buffbar.tdebuff.enable == "1" then
|
|
local config = C.buffbar.tdebuff
|
|
|
|
pfUI.uf.target.debuffbar = CreateBuffBarFrame("Target", "HARMFUL")
|
|
pfUI.uf.target.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.target:GetWidth() or config.width)
|
|
pfUI.uf.target.debuffbar:SetHeight(config.height)
|
|
pfUI.uf.target.debuffbar.config = config
|
|
pfUI.uf.target.debuffbar.buffcmp = config.sort == "asc" and asc or desc
|
|
pfUI.uf.target.debuffbar.color = GetStringColorObject(config.color)
|
|
pfUI.uf.target.debuffbar.bordercolor = GetStringColorObject(config.bordercolor)
|
|
pfUI.uf.target.debuffbar.textcolor = GetStringColorObject(config.textcolor)
|
|
pfUI.uf.target.debuffbar.threshold = tonumber(config.threshold)
|
|
pfUI.uf.target.debuffbar.anchors = {
|
|
pfUI.uf.target,
|
|
pfUI.uf.target and pfUI.uf.target.buffbar and pfUI.uf.target.buffbar.bars,
|
|
pfUI.uf.target and pfUI.uf.target.debuffs,
|
|
pfUI.uf.target and pfUI.uf.target.buffs
|
|
}
|
|
|
|
pfUI.uf.target.debuffbar:SetPoint("LEFT", pfUI.uf.target, "LEFT", 0, 0)
|
|
pfUI.uf.target.debuffbar:SetPoint("BOTTOM", pfUI.uf.target, "TOP", 0, border*2+1)
|
|
UpdateMovable(pfUI.uf.target.debuffbar)
|
|
end
|
|
end) |