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Gear was split into four quality tiers and ordered by class, subclass and name inside each, so a helm could sit between two pairs of boots. Gear is now one category, ordered by class, then equip slot, then subclass, then best quality first, then name. The slot ranks come from a table keyed by the equipLoc token, not the token's alphabetical order (which puts chest before head) or its INVTYPE number (which parts robe from chest). The order matches ClassicAPI's C_Container.SortBags and comes from Baganator.