Files
pfUI/modules/mouseover.lua
T
Brues 710be52f35 phase 3 removing tbc
Drop the now-vestigial expansion plumbing.

- Delete modules/thirdparty-tbc.lua + its xml Include
- Strip 10 tbc-tagged CreateConfig calls in modules/gui.lua
- Drop the expansion arg from CreateConfig() signature + the disabled-
  entry rendering path that depended on it
- Drop the showdisabled GUI toggle + its default
- Simplify pfUI:RegisterModule / pfUI:RegisterSkin to (name, func) only
- Strip the leading version arg ("vanilla:tbc", etc.) from all 114
  Register call sites
- Delete the pfUI.expansion variable
2026-05-25 18:50:53 -05:00

100 lines
3.2 KiB
Lua

pfUI:RegisterModule("mouseover", function ()
pfUI.uf.mouseover = CreateFrame("Frame", "pfMouseOver", UIParent)
-- Prepare a list of units that can be used via SpellTargetUnit
local st_units = { [1] = "player", [2] = "target", [3] = "mouseover" }
for i=1, MAX_PARTY_MEMBERS do table.insert(st_units, "party"..i) end
for i=1, MAX_RAID_MEMBERS do table.insert(st_units, "raid"..i) end
-- Try to find a valid (friendly) unitstring that can be used for
-- SpellTargetUnit(unit) to avoid another target switch
local function GetUnitString(unit)
for index, unitstr in pairs(st_units) do
if UnitIsUnit(unit, unitstr) then
return unitstr
end
end
return nil
end
-- Same as CastSpellByName but with disabled AutoSelfCast
local function NoSelfCast(spell, onself)
local cvar_selfcast = GetCVar("AutoSelfCast")
if cvar_selfcast ~= "0" then
SetCVar("AutoSelfCast", "0")
pcall(CastSpellByName, spell, onself)
SetCVar("AutoSelfCast", cvar_selfcast)
else
CastSpellByName(spell, onself)
end
end
_G.SLASH_PFCAST1, _G.SLASH_PFCAST2 = "/pfcast", "/pfmouse"
function SlashCmdList.PFCAST(msg)
local restore_target = true
local func = pfUI.api.TryMemoizedFuncLoadstringForSpellCasts(msg)
local unit = "mouseover"
if not UnitExists(unit) then
local frame = GetMouseFocus()
if frame.label and frame.id then
unit = frame.label .. frame.id
elseif UnitExists("target") then
unit = "target"
elseif GetCVar("autoSelfCast") == "1" then
unit = "player"
else
return
end
end
-- Nampower: CastSpellByName supports a second unit parameter directly.
-- unit is already resolved to "mouseover", "target" or "player" at this point.
if not func and GetNampowerVersion then
CastSpellByName(msg, unit)
return
end
-- If target and mouseover are friendly units, we can't use spell target as it
-- would cast on the target instead of the mouseover. However, if the mouseover
-- is friendly and the target is not, we can try to obtain the best unitstring
-- for the later SpellTargetUnit() call.
local unitstr = not UnitCanAssist("player", "target") and UnitCanAssist("player", unit) and GetUnitString(unit)
if UnitIsUnit("target", unit) or (not func and unitstr) then
-- no target change required, we can either use spell target
-- or the unit is already our current target.
restore_target = false
else
-- The spelltarget can't be used here, we need to switch
-- and restore the target during spell cast
TargetUnit(unit)
end
if func then
func()
else
-- write temporary unit name
pfUI.uf.mouseover.unit = unit
-- cast without self cast cvar setting
-- to allow spells to use spelltarget
NoSelfCast(msg)
-- set spell target to unitstring (or selfcast)
if SpellIsTargeting() then SpellTargetUnit(unitstr or "player") end
-- clean up spell target in error case
if SpellIsTargeting() then SpellStopTargeting() end
-- remove temporary mouseover unit
pfUI.uf.mouseover.unit = nil
end
if restore_target then
TargetLastTarget()
end
end
end)