mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
c7f31fe9b0
increase renderer performance by not creating all debuff slots on each nameplate on creation, but rather only build those who are really needed on the fly. This heavily reduces the overall frame- and cooldown anmiation count in most scenarios.
1022 lines
36 KiB
Lua
1022 lines
36 KiB
Lua
pfUI:RegisterModule("nameplates", "vanilla:tbc", function ()
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-- disable original castbars
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pcall(SetCVar, "ShowVKeyCastbar", 0)
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local unitcolors = {
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["ENEMY_NPC"] = { .9, .2, .3, .8 },
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["NEUTRAL_NPC"] = { 1, 1, .3, .8 },
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["FRIENDLY_NPC"] = { .6, 1, 0, .8 },
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["ENEMY_PLAYER"] = { .9, .2, .3, .8 },
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["FRIENDLY_PLAYER"] = { .2, .6, 1, .8 }
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}
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local elitestrings = {
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["elite"] = "+",
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["rareelite"] = "R+",
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["rare"] = "R",
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["boss"] = "B"
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}
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-- catch all nameplates
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local childs, regions, plate
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local initialized = 0
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local parentcount = 0
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local platecount = 0
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local registry = {}
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local debuffdurations = C.appearance.cd.debuffs == "1" and true or nil
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-- cache default border color
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local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
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local function IsNamePlate(frame)
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if frame:GetObjectType() ~= NAMEPLATE_FRAMETYPE then return nil end
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regions = plate:GetRegions()
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if not regions then return nil end
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if not regions.GetObjectType then return nil end
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if not regions.GetTexture then return nil end
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if regions:GetObjectType() ~= "Texture" then return nil end
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return regions:GetTexture() == "Interface\\Tooltips\\Nameplate-Border" or nil
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end
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local function DisableObject(object)
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if not object then return end
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if not object.GetObjectType then return end
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local otype = object:GetObjectType()
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if otype == "Texture" then
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object:SetTexture("")
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object:SetTexCoord(0, 0, 0, 0)
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elseif otype == "FontString" then
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object:SetWidth(0.001)
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elseif otype == "StatusBar" then
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object:SetStatusBarTexture("")
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end
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end
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local function TotemPlate(name)
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if C.nameplates.totemicons == "1" then
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for totem, icon in pairs(L["totems"]) do
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if string.find(name, totem) then return icon end
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end
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end
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end
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local function HidePlate(unittype, name, fullhp, target)
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-- keep some plates always visible according to config
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if C.nameplates.fullhealth == "1" and not fullhp then return nil end
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if C.nameplates.target == "1" and target then return nil end
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-- return true when something needs to be hidden
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if C.nameplates.enemynpc == "1" and unittype == "ENEMY_NPC" then
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return true
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elseif C.nameplates.enemyplayer == "1" and unittype == "ENEMY_PLAYER" then
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return true
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elseif C.nameplates.neutralnpc == "1" and unittype == "NEUTRAL_NPC" then
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return true
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elseif C.nameplates.friendlynpc == "1" and unittype == "FRIENDLY_NPC" then
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return true
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elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then
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return true
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elseif C.nameplates.critters == "1" and unittype == "NEUTRAL_NPC" then
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for i, critter in pairs(L["critters"]) do
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if string.lower(name) == string.lower(critter) then return true end
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end
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elseif C.nameplates.totems == "1" then
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for totem in pairs(L["totems"]) do
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if string.find(name, totem) then return true end
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end
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end
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-- nothing to hide
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return nil
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end
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local function GetUnitType(red, green, blue)
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if red > .9 and green < .2 and blue < .2 then
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return "ENEMY_NPC"
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elseif red > .9 and green > .9 and blue < .2 then
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return "NEUTRAL_NPC"
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elseif red < .2 and green < .2 and blue > 0.9 then
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return "FRIENDLY_PLAYER"
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elseif red < .2 and green > .9 and blue < .2 then
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return "FRIENDLY_NPC"
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end
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end
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local filter, list, cache
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local function DebuffFilterPopulate()
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-- initialize variables
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filter = C.nameplates["debuffs"]["filter"]
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if filter == "none" then return end
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list = C.nameplates["debuffs"][filter]
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cache = {}
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-- populate list
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for _, val in pairs({strsplit("#", list)}) do
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cache[strlower(val)] = true
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end
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end
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local function DebuffFilter(effect)
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if filter == "none" then return true end
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if not cache then DebuffFilterPopulate() end
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if filter == "blacklist" and cache[strlower(effect)] then
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return nil
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elseif filter == "blacklist" then
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return true
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elseif filter == "whitelist" and cache[strlower(effect)] then
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return true
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elseif filter == "whitelist" then
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return nil
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end
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end
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local function PlateCacheDebuffs(self, unitstr, verify)
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if not self.debuffcache then self.debuffcache = {} end
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for id = 1, 16 do
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local effect, _, texture, stacks, _, duration, timeleft = libdebuff:UnitDebuff(unitstr, id)
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if effect and timeleft then
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local start = GetTime() - ( (duration or 0) - ( timeleft or 0) )
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local stop = GetTime() + ( timeleft or 0 )
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self.debuffcache[id] = self.debuffcache[id] or {}
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self.debuffcache[id].effect = effect
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self.debuffcache[id].texture = texture
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self.debuffcache[id].stacks = stacks
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self.debuffcache[id].duration = duration or 0
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self.debuffcache[id].start = start
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self.debuffcache[id].stop = stop
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elseif self.debuffcache[id] then
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self.debuffcache[id] = nil
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table.remove(self.debuffcache, id)
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end
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end
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self.verify = verify
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end
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local function PlateUnitDebuff(self, id)
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if not self.debuffcache then return end
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if not self.debuffcache[id] then return end
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if not self.debuffcache[id].stop then return end
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local c = self.debuffcache[id]
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return c.effect, c.rank, c.texture, c.stacks, c.dtype, c.duration, (c.stop - GetTime())
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end
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local function CreateDebuffIcon(plate, index)
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plate.debuffs[index] = CreateFrame("Frame", plate.platename.."Debuff"..index, plate)
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plate.debuffs[index]:Hide()
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plate.debuffs[index]:SetFrameLevel(1)
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plate.debuffs[index].icon = plate.debuffs[index]:CreateTexture(nil, "BACKGROUND")
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plate.debuffs[index].icon:SetTexture(.3,1,.8,1)
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plate.debuffs[index].icon:SetAllPoints(plate.debuffs[index])
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plate.debuffs[index].stacks = plate.debuffs[index]:CreateFontString(nil, "OVERLAY")
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plate.debuffs[index].stacks:SetAllPoints(plate.debuffs[index])
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plate.debuffs[index].stacks:SetJustifyH("RIGHT")
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plate.debuffs[index].stacks:SetJustifyV("BOTTOM")
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plate.debuffs[index].stacks:SetTextColor(1,1,0)
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plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
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plate.debuffs[index].cd.pfCooldownStyleAnimation = 0
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plate.debuffs[index].cd.pfCooldownType = "ALL"
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end
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local function UpdateDebuffConfig(nameplate, i)
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if not nameplate.debuffs[i] then return end
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-- update debuff positions
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local width = tonumber(C.nameplates.width)
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local debuffsize = tonumber(C.nameplates.debuffsize)
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local limit = floor(width / debuffsize)
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local font = C.nameplates.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
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local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
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local font_style = C.nameplates.name.fontstyle
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local aligna, alignb, offs, space
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if C.nameplates.debuffs["position"] == "BOTTOM" then
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aligna, alignb, offs, space = "TOPLEFT", "BOTTOMLEFT", -4, -1
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else
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aligna, alignb, offs, space = "BOTTOMLEFT", "TOPLEFT", 20, 1
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end
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nameplate.debuffs[i].stacks:SetFont(font, font_size, font_style)
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nameplate.debuffs[i]:ClearAllPoints()
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if i == 1 then
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nameplate.debuffs[i]:SetPoint(aligna, nameplate.health, alignb, 0, offs)
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elseif i <= limit then
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nameplate.debuffs[i]:SetPoint("LEFT", nameplate.debuffs[i-1], "RIGHT", 1, 0)
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elseif i > limit and limit > 0 then
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nameplate.debuffs[i]:SetPoint(aligna, nameplate.debuffs[i-limit], alignb, 0, space)
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end
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nameplate.debuffs[i]:SetWidth(tonumber(C.nameplates.debuffsize))
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nameplate.debuffs[i]:SetHeight(tonumber(C.nameplates.debuffsize))
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end
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-- create nameplate core
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local nameplates = CreateFrame("Frame", "pfNameplates", UIParent)
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nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
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nameplates:SetScript("OnEvent", function()
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this:SetGameVariables()
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end)
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nameplates:SetScript("OnUpdate", function()
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parentcount = WorldFrame:GetNumChildren()
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if initialized < parentcount then
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childs = { WorldFrame:GetChildren() }
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for i = initialized + 1, parentcount do
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plate = childs[i]
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if IsNamePlate(plate) and not registry[plate] then
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nameplates.OnCreate(plate)
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registry[plate] = plate
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end
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end
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initialized = parentcount
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end
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end)
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-- combat tracker
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nameplates.combat = CreateFrame("Frame")
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nameplates.combat:RegisterEvent("PLAYER_ENTER_COMBAT")
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nameplates.combat:RegisterEvent("PLAYER_LEAVE_COMBAT")
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nameplates.combat:SetScript("OnEvent", function()
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if event == "PLAYER_ENTER_COMBAT" then
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this.inCombat = 1
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if PlayerFrame then PlayerFrame.inCombat = 1 end
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elseif event == "PLAYER_LEAVE_COMBAT" then
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this.inCombat = nil
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if PlayerFrame then PlayerFrame.inCombat = nil end
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end
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end)
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nameplates.OnCreate = function(frame)
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local parent = frame or this
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platecount = platecount + 1
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platename = "pfNamePlate" .. platecount
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-- create pfUI nameplate overlay
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local nameplate = CreateFrame("Button", platename, parent)
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nameplate.platename = platename
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nameplate:EnableMouse(0)
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nameplate.parent = parent
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nameplate.cache = {}
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nameplate.UnitDebuff = PlateUnitDebuff
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nameplate.CacheDebuffs = PlateCacheDebuffs
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nameplate.original = {}
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-- create shortcuts for all known elements and disable them
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nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
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DisableObject(nameplate.original.healthbar)
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DisableObject(nameplate.original.castbar)
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for i, object in pairs({parent:GetRegions()}) do
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if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then
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nameplate[NAMEPLATE_OBJECTORDER[i]] = object
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elseif NAMEPLATE_OBJECTORDER[i] then
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nameplate.original[NAMEPLATE_OBJECTORDER[i]] = object
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DisableObject(object)
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else
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DisableObject(object)
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end
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end
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HookScript(nameplate.original.healthbar, "OnValueChanged", nameplates.OnValueChanged)
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-- adjust sizes and scaling of the nameplate
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nameplate:SetScale(UIParent:GetScale())
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nameplate.health = CreateFrame("StatusBar", nil, nameplate)
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nameplate.health:SetFrameLevel(4) -- keep above glow
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nameplate.health.text = nameplate.health:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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nameplate.health.text:SetAllPoints()
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nameplate.health.text:SetTextColor(1,1,1,1)
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nameplate.name = nameplate:CreateFontString(nil, "OVERLAY")
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nameplate.name:SetPoint("TOP", nameplate, "TOP", 0, nameoffset)
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nameplate.glow = nameplate:CreateTexture(nil, "BACKGROUND")
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nameplate.glow:SetPoint("CENTER", nameplate.health, "CENTER", 0, 0)
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nameplate.glow:SetTexture(pfUI.media["img:dot"])
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nameplate.glow:Hide()
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nameplate.level = nameplate:CreateFontString(nil, "OVERLAY")
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nameplate.level:SetPoint("RIGHT", nameplate.health, "LEFT", -3, 0)
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nameplate.raidicon:SetParent(nameplate.health)
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nameplate.raidicon:SetDrawLayer("OVERLAY")
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nameplate.raidicon:SetTexture(pfUI.media["img:raidicons"])
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nameplate.totem = CreateFrame("Frame", nil, nameplate)
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nameplate.totem:SetPoint("CENTER", nameplate, "CENTER", 0, 0)
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nameplate.totem:SetHeight(32)
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nameplate.totem:SetWidth(32)
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nameplate.totem.icon = nameplate.totem:CreateTexture(nil, "OVERLAY")
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nameplate.totem.icon:SetTexCoord(.078, .92, .079, .937)
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nameplate.totem.icon:SetAllPoints()
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CreateBackdrop(nameplate.totem)
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do -- debuffs
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nameplate.debuffs = {}
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CreateDebuffIcon(nameplate, 1)
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end
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do -- combopoints
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local combopoints = { }
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for i = 1, 5 do
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combopoints[i] = CreateFrame("Frame", nil, nameplate)
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combopoints[i]:Hide()
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combopoints[i]:SetFrameLevel(8)
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combopoints[i].tex = combopoints[i]:CreateTexture("OVERLAY")
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combopoints[i].tex:SetAllPoints()
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if i < 3 then
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combopoints[i].tex:SetTexture(1, .3, .3, .75)
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elseif i < 4 then
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combopoints[i].tex:SetTexture(1, 1, .3, .75)
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else
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combopoints[i].tex:SetTexture(.3, 1, .3, .75)
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end
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end
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nameplate.combopoints = combopoints
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end
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do -- castbar
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local castbar = CreateFrame("StatusBar", nil, nameplate.health)
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castbar:Hide()
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castbar:SetScript("OnShow", function()
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if C.nameplates.debuffs["position"] == "BOTTOM" then
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nameplate.debuffs[1]:SetPoint("TOPLEFT", this, "BOTTOMLEFT", 0, -4)
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end
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end)
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castbar:SetScript("OnHide", function()
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if C.nameplates.debuffs["position"] == "BOTTOM" then
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nameplate.debuffs[1]:SetPoint("TOPLEFT", this:GetParent(), "BOTTOMLEFT", 0, -4)
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end
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end)
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castbar.text = castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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castbar.text:SetPoint("RIGHT", castbar, "LEFT", -4, 0)
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castbar.text:SetNonSpaceWrap(false)
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castbar.text:SetTextColor(1,1,1,.5)
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castbar.spell = castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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castbar.spell:SetPoint("CENTER", castbar, "CENTER")
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castbar.spell:SetNonSpaceWrap(false)
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castbar.spell:SetTextColor(1,1,1,1)
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castbar.icon = CreateFrame("Frame", nil, castbar)
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castbar.icon.tex = castbar.icon:CreateTexture(nil, "BORDER")
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castbar.icon.tex:SetAllPoints()
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nameplate.castbar = castbar
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end
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parent.nameplate = nameplate
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HookScript(parent, "OnShow", nameplates.OnShow)
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HookScript(parent, "OnUpdate", nameplates.OnUpdate)
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nameplate:RegisterEvent("PLAYER_TARGET_CHANGED")
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nameplate:RegisterEvent("UNIT_AURA")
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nameplate:RegisterEvent("UNIT_COMBO_POINTS")
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nameplate:RegisterEvent("PLAYER_COMBO_POINTS")
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nameplate:SetScript("OnEvent", nameplates.OnEvent)
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nameplates.OnConfigChange(parent)
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nameplates.OnShow(parent)
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end
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nameplates.OnConfigChange = function(frame)
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local parent = frame
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local nameplate = frame.nameplate
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local font = C.nameplates.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
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local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
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local font_style = C.nameplates.name.fontstyle
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local glowr, glowg, glowb, glowa = GetStringColor(C.nameplates.glowcolor)
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local hlr, hlg, hlb, hla = GetStringColor(C.nameplates.highlightcolor)
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local hptexture = pfUI.media[C.nameplates.healthtexture]
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local rawborder, default_border = GetBorderSize("nameplates")
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local plate_width = C.nameplates.width + 50
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local plate_height = C.nameplates.heighthealth + font_size + 5
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local plate_height_cast = C.nameplates.heighthealth + font_size + 5 + C.nameplates.heightcast + 5
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local combo_size = 5
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local width = tonumber(C.nameplates.width)
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local debuffsize = tonumber(C.nameplates.debuffsize)
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local healthoffset = tonumber(C.nameplates.health.offset)
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nameplate:SetWidth(plate_width)
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nameplate:SetHeight(plate_height)
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nameplate:SetPoint("TOP", parent, "TOP", 0, 0)
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nameplate.name:SetFont(font, font_size, font_style)
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nameplate.health:SetPoint("TOP", nameplate.name, "BOTTOM", 0, healthoffset)
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nameplate.health:SetStatusBarTexture(hptexture)
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nameplate.health:SetWidth(C.nameplates.width)
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nameplate.health:SetHeight(C.nameplates.heighthealth)
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nameplate.health.hlr, nameplate.health.hlg, nameplate.health.hlb, nameplate.health.hla = hlr, hlg, hlb, hla
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CreateBackdrop(nameplate.health, default_border)
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nameplate.health.text:SetFont(font, font_size - 2, "OUTLINE")
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nameplate.health.text:SetJustifyH(C.nameplates.hptextpos)
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nameplate.glow:SetWidth(C.nameplates.width + 60)
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nameplate.glow:SetHeight(C.nameplates.heighthealth + 30)
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nameplate.glow:SetVertexColor(glowr, glowg, glowb, glowa)
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nameplate.raidicon:ClearAllPoints()
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nameplate.raidicon:SetPoint(C.nameplates.raidiconpos, nameplate.health, C.nameplates.raidiconpos, C.nameplates.raidiconoffx, C.nameplates.raidiconoffy)
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nameplate.level:SetFont(font, font_size, font_style)
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nameplate.raidicon:SetWidth(C.nameplates.raidiconsize)
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nameplate.raidicon:SetHeight(C.nameplates.raidiconsize)
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|
|
for i=1,16 do
|
|
UpdateDebuffConfig(nameplate, i)
|
|
end
|
|
|
|
for i=1,5 do
|
|
nameplate.combopoints[i]:SetWidth(combo_size)
|
|
nameplate.combopoints[i]:SetHeight(combo_size)
|
|
nameplate.combopoints[i]:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", -(i-1)*(combo_size+default_border*3), -default_border*3)
|
|
CreateBackdrop(nameplate.combopoints[i], default_border)
|
|
end
|
|
|
|
nameplate.castbar:SetPoint("TOPLEFT", nameplate.health, "BOTTOMLEFT", 0, -default_border*3)
|
|
nameplate.castbar:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", 0, -default_border*3)
|
|
nameplate.castbar:SetHeight(C.nameplates.heightcast)
|
|
nameplate.castbar:SetStatusBarTexture(pfUI.media["img:bar"])
|
|
nameplate.castbar:SetStatusBarColor(.9,.8,0,1)
|
|
CreateBackdrop(nameplate.castbar, default_border)
|
|
|
|
nameplate.castbar.text:SetFont(font, font_size, "OUTLINE")
|
|
nameplate.castbar.spell:SetFont(font, font_size, "OUTLINE")
|
|
nameplate.castbar.icon:SetPoint("BOTTOMLEFT", nameplate.castbar, "BOTTOMRIGHT", default_border*3, 0)
|
|
nameplate.castbar.icon:SetPoint("TOPLEFT", nameplate.health, "TOPRIGHT", default_border*3, 0)
|
|
nameplate.castbar.icon:SetWidth(C.nameplates.heightcast + default_border*3 + C.nameplates.heighthealth)
|
|
CreateBackdrop(nameplate.castbar.icon, default_border)
|
|
|
|
nameplates:OnDataChanged(nameplate)
|
|
end
|
|
|
|
nameplates.OnValueChanged = function(arg1)
|
|
nameplates:OnDataChanged(this:GetParent().nameplate)
|
|
end
|
|
|
|
nameplates.OnEvent = function(frame)
|
|
local frame = frame or this
|
|
frame.eventcache = true
|
|
end
|
|
|
|
nameplates.OnDataChanged = function(self, plate)
|
|
local visible = plate:IsVisible()
|
|
local hp = plate.original.healthbar:GetValue()
|
|
local hpmin, hpmax = plate.original.healthbar:GetMinMaxValues()
|
|
local name = plate.original.name:GetText()
|
|
local level = plate.original.level:IsShown() and plate.original.level:GetObjectType() == "FontString" and tonumber(plate.original.level:GetText()) or "??"
|
|
local class, ulevel, elite, player = GetUnitData(name, true)
|
|
local target = plate.istarget
|
|
local mouseover = UnitExists("mouseover") and plate.original.glow:IsShown() or nil
|
|
local unitstr = target and "target" or mouseover and "mouseover" or nil
|
|
local red, green, blue = plate.original.healthbar:GetStatusBarColor()
|
|
local unittype = GetUnitType(red, green, blue) or "ENEMY_NPC"
|
|
|
|
-- ignore players with npc names if plate level is lower than player level
|
|
if ulevel and ulevel > (level == "??" and -1 or level) then player = nil end
|
|
|
|
-- cache name and reset unittype on change
|
|
if plate.cache.name ~= name then
|
|
plate.cache.name = name
|
|
plate.cache.player = nil
|
|
end
|
|
|
|
-- read and cache unittype
|
|
if plate.cache.player then
|
|
-- overwrite unittype from cache if existing
|
|
player = plate.cache.player == "PLAYER" and true or nil
|
|
elseif unitstr then
|
|
-- read unit type while unitstr is set
|
|
plate.cache.player = UnitIsPlayer(unitstr) and "PLAYER" or "NPC"
|
|
end
|
|
|
|
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
|
|
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
|
|
if not class then plate.wait_for_scan = true end
|
|
|
|
-- skip data updates on invisible frames
|
|
if not visible then return end
|
|
|
|
-- target event sometimes fires too quickly, where nameplate identifiers are not
|
|
-- yet updated. So while being inside this event, we cannot trust the unitstr.
|
|
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
|
|
|
-- remove unitstr on unit name mismatch
|
|
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
|
|
|
-- use mobhealth values if addon is running
|
|
if (MobHealth3 or MobHealthFrame) and target and name == UnitName('target') and MobHealth_GetTargetCurHP() then
|
|
hp = MobHealth_GetTargetCurHP() > 0 and MobHealth_GetTargetCurHP() or hp
|
|
hpmax = MobHealth_GetTargetMaxHP() > 0 and MobHealth_GetTargetMaxHP() or hpmax
|
|
end
|
|
|
|
-- always make sure to keep plate visible
|
|
plate:Show()
|
|
|
|
if target and C.nameplates.targetglow == "1" then
|
|
plate.glow:Show() else plate.glow:Hide()
|
|
end
|
|
|
|
-- target indicator
|
|
if target and C.nameplates.targethighlight == "1" then
|
|
plate.health.backdrop:SetBackdropBorderColor(plate.health.hlr, plate.health.hlg, plate.health.hlb, plate.health.hla)
|
|
elseif C.nameplates.outfriendlynpc == "1" and unittype == "FRIENDLY_NPC" then
|
|
plate.health.backdrop:SetBackdropBorderColor(.2,.7,.3,1)
|
|
elseif C.nameplates.outfriendly == "1" and unittype == "FRIENDLY_PLAYER" then
|
|
plate.health.backdrop:SetBackdropBorderColor(.2,.3,.7,1)
|
|
elseif C.nameplates.outneutral == "1" and strfind(unittype, "NEUTRAL") then
|
|
plate.health.backdrop:SetBackdropBorderColor(.7,.7,.2,1)
|
|
elseif C.nameplates.outenemy == "1" and strfind(unittype, "ENEMY") then
|
|
plate.health.backdrop:SetBackdropBorderColor(.7,.2,.3,1)
|
|
else
|
|
plate.health.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
|
|
end
|
|
|
|
-- hide frames according to the configuration
|
|
local TotemIcon = TotemPlate(name)
|
|
|
|
if TotemIcon then
|
|
-- create totem icon
|
|
plate.totem.icon:SetTexture("Interface\\Icons\\" .. TotemIcon)
|
|
|
|
plate.glow:Hide()
|
|
plate.level:Hide()
|
|
plate.name:Hide()
|
|
plate.health:Hide()
|
|
plate.totem:Show()
|
|
elseif HidePlate(unittype, name, (hpmax-hp == hpmin), target) then
|
|
plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0)
|
|
plate.name:SetParent(plate)
|
|
|
|
plate.level:Show()
|
|
plate.name:Show()
|
|
plate.health:Hide()
|
|
plate.totem:Hide()
|
|
else
|
|
plate.level:SetPoint("RIGHT", plate.health, "LEFT", -5, 0)
|
|
plate.name:SetParent(plate.health)
|
|
|
|
plate.level:Show()
|
|
plate.name:Show()
|
|
plate.health:Show()
|
|
plate.totem:Hide()
|
|
end
|
|
|
|
plate.name:SetText(name)
|
|
plate.level:SetText(string.format("%s%s", level, (elitestrings[elite] or "")))
|
|
|
|
plate.health:SetMinMaxValues(hpmin, hpmax)
|
|
plate.health:SetValue(hp)
|
|
|
|
if C.nameplates.showhp == "1" then
|
|
local rhp, rhpmax, estimated
|
|
if hpmax > 100 or (round(hpmax/100*hp) ~= hp) then
|
|
rhp, rhpmax = hp, hpmax
|
|
elseif pfUI.libhealth and pfUI.libhealth.enabled then
|
|
rhp, rhpmax, estimated = pfUI.libhealth:GetUnitHealthByName(name,level,tonumber(hp),tonumber(hpmax))
|
|
end
|
|
|
|
local setting = C.nameplates.hptextformat
|
|
local hasdata = ( estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp) )
|
|
|
|
if setting == "curperc" and hasdata then
|
|
plate.health.text:SetText(string.format("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100)))
|
|
elseif setting == "cur" and hasdata then
|
|
plate.health.text:SetText(string.format("%s", Abbreviate(rhp)))
|
|
elseif setting == "curmax" and hasdata then
|
|
plate.health.text:SetText(string.format("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
|
elseif setting == "curmaxs" and hasdata then
|
|
plate.health.text:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
|
elseif setting == "curmaxperc" and hasdata then
|
|
plate.health.text:SetText(string.format("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
|
|
elseif setting == "curmaxpercs" and hasdata then
|
|
plate.health.text:SetText(string.format("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
|
|
elseif setting == "deficit" then
|
|
plate.health.text:SetText(string.format("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax) - Abbreviate(rhp)))
|
|
else -- "percent" as fallback
|
|
plate.health.text:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
|
|
end
|
|
else
|
|
plate.health.text:SetText()
|
|
end
|
|
|
|
local r, g, b, a = unpack(unitcolors[unittype])
|
|
|
|
if unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1" and class and RAID_CLASS_COLORS[class] then
|
|
r, g, b, a = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1
|
|
elseif unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1" and class and RAID_CLASS_COLORS[class] then
|
|
r, g, b, a = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1
|
|
end
|
|
|
|
if r ~= plate.cache.r or g ~= plate.cache.g or b ~= plate.cache.b then
|
|
plate.health:SetStatusBarColor(r, g, b, a)
|
|
plate.cache.r, plate.cache.g, plate.cache.b = r, g, b
|
|
end
|
|
|
|
-- update combopoints
|
|
for i=1, 5 do plate.combopoints[i]:Hide() end
|
|
if target and C.nameplates.cpdisplay == "1" then
|
|
for i=1, GetComboPoints("target") do plate.combopoints[i]:Show() end
|
|
end
|
|
|
|
-- update debuffs
|
|
local index = 1
|
|
|
|
if C.nameplates["showdebuffs"] == "1" then
|
|
local verify = string.format("%s:%s", (name or ""), (level or ""))
|
|
|
|
-- update cached debuffs
|
|
if C.nameplates["guessdebuffs"] == "1" and unitstr then
|
|
plate:CacheDebuffs(unitstr, verify)
|
|
end
|
|
|
|
-- update all debuff icons
|
|
for i = 1, 16 do
|
|
local effect, rank, texture, stacks, dtype, duration, timeleft
|
|
if unitstr then
|
|
effect, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff(unitstr, i)
|
|
elseif plate.verify == verify then
|
|
effect, rank, texture, stacks, dtype, duration, timeleft = plate:UnitDebuff(i)
|
|
end
|
|
|
|
if effect and texture and DebuffFilter(effect) then
|
|
if not plate.debuffs[index] then
|
|
CreateDebuffIcon(plate, index)
|
|
UpdateDebuffConfig(plate, index)
|
|
end
|
|
|
|
plate.debuffs[index]:Show()
|
|
plate.debuffs[index].icon:SetTexture(texture)
|
|
plate.debuffs[index].icon:SetTexCoord(.078, .92, .079, .937)
|
|
|
|
if stacks and stacks > 1 and C.nameplates.debuffs["showstacks"] == "1" then
|
|
plate.debuffs[index].stacks:SetText(stacks)
|
|
plate.debuffs[index].stacks:Show()
|
|
else
|
|
plate.debuffs[index].stacks:Hide()
|
|
end
|
|
|
|
if duration and timeleft and debuffdurations then
|
|
plate.debuffs[index].cd:SetAlpha(0)
|
|
plate.debuffs[index].cd:Show()
|
|
CooldownFrame_SetTimer(plate.debuffs[index].cd, GetTime() + timeleft - duration, duration, 1)
|
|
end
|
|
|
|
index = index + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
-- hide remaining debuffs
|
|
for i = index, 16 do
|
|
if plate.debuffs[i] then
|
|
plate.debuffs[i]:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
nameplates.OnShow = function(frame)
|
|
local frame = frame or this
|
|
local nameplate = frame.nameplate
|
|
|
|
nameplates:OnDataChanged(nameplate)
|
|
end
|
|
|
|
nameplates.OnUpdate = function(frame)
|
|
local update
|
|
local frame = frame or this
|
|
local nameplate = frame.nameplate
|
|
local original = nameplate.original
|
|
local name = original.name:GetText()
|
|
local target = UnitExists("target") and frame:GetAlpha() == 1 or nil
|
|
local mouseover = UnitExists("mouseover") and original.glow:IsShown() or nil
|
|
|
|
-- trigger queued event update
|
|
if nameplate.eventcache then
|
|
nameplates:OnDataChanged(nameplate)
|
|
nameplate.eventcache = nil
|
|
end
|
|
|
|
-- cache target value
|
|
nameplate.istarget = target
|
|
|
|
-- set non-target plate alpha
|
|
if target or not UnitExists("target") then
|
|
nameplate:SetAlpha(1)
|
|
else
|
|
frame:SetAlpha(.95)
|
|
nameplate:SetAlpha(tonumber(C.nameplates.notargalpha))
|
|
end
|
|
|
|
-- use timer based updates
|
|
if not nameplate.tick or nameplate.tick < GetTime() then
|
|
nameplate.tick = GetTime() + .2
|
|
update = true
|
|
end
|
|
|
|
-- queue update on visual target update
|
|
if nameplate.cache.target ~= target then
|
|
nameplate.cache.target = target
|
|
update = true
|
|
end
|
|
|
|
-- queue update on visual mouseover update
|
|
if nameplate.cache.mouseover ~= mouseover then
|
|
nameplate.cache.mouseover = mouseover
|
|
update = true
|
|
end
|
|
|
|
-- trigger update when unit was found
|
|
if nameplate.wait_for_scan and GetUnitData(name, true) then
|
|
nameplate.wait_for_scan = nil
|
|
update = true
|
|
end
|
|
|
|
-- trigger update when name color changed
|
|
local r, g, b = original.name:GetTextColor()
|
|
if r + g + b ~= nameplate.cache.namecolor then
|
|
nameplate.cache.namecolor = r + g + b
|
|
if r > .9 and g < .2 and b < .2 then
|
|
nameplate.name:SetTextColor(1,0.4,0.2,1) -- infight
|
|
else
|
|
nameplate.name:SetTextColor(r,g,b,1)
|
|
end
|
|
update = true
|
|
end
|
|
|
|
-- trigger update when name color changed
|
|
local r, g, b = original.level:GetTextColor()
|
|
r, g, b = r + .3, g + .3, b + .3
|
|
if r + g + b ~= nameplate.cache.levelcolor then
|
|
nameplate.cache.levelcolor = r + g + b
|
|
nameplate.level:SetTextColor(r,g,b,1)
|
|
update = true
|
|
end
|
|
|
|
-- scan for debuff timeouts
|
|
if nameplate.debuffcache then
|
|
-- delete timed out caches
|
|
for id, data in pairs(nameplate.debuffcache) do
|
|
if not data.stop or data.stop < GetTime() then
|
|
nameplate.debuffcache[id] = nil
|
|
trigger = true
|
|
end
|
|
end
|
|
|
|
-- remove nil keys whenever a value was removed
|
|
if trigger then
|
|
local count = 1
|
|
for id, data in pairs(nameplate.debuffcache) do
|
|
if id ~= count then
|
|
nameplate.debuffcache[count] = nameplate.debuffcache[id]
|
|
nameplate.debuffcache[id] = nil
|
|
end
|
|
count = count + 1
|
|
end
|
|
update = true
|
|
end
|
|
end
|
|
|
|
-- run full updates if required
|
|
if update then
|
|
nameplates:OnDataChanged(nameplate)
|
|
end
|
|
|
|
-- target zoom
|
|
local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight()
|
|
if target and C.nameplates.targetzoom == "1" then
|
|
local zoomval = tonumber(C.nameplates.targetzoomval)+1
|
|
local wc = tonumber(C.nameplates.width)*zoomval
|
|
local hc = tonumber(C.nameplates.heighthealth)*(zoomval*.9)
|
|
local animation = false
|
|
|
|
if wc >= w then
|
|
wc = w*1.05
|
|
nameplate.health:SetWidth(wc)
|
|
nameplate.health.zoomTransition = true
|
|
animation = true
|
|
end
|
|
|
|
if hc >= h then
|
|
hc = h*1.05
|
|
nameplate.health:SetHeight(hc)
|
|
nameplate.health.zoomTransition = true
|
|
animation = true
|
|
end
|
|
|
|
if animation == false and not nameplate.health.zoomed then
|
|
nameplate.health:SetWidth(wc)
|
|
nameplate.health:SetHeight(hc)
|
|
nameplate.health.zoomTransition = nil
|
|
nameplate.health.zoomed = true
|
|
end
|
|
elseif nameplate.health.zoomed or nameplate.health.zoomTransition then
|
|
local wc = tonumber(C.nameplates.width)
|
|
local hc = tonumber(C.nameplates.heighthealth)
|
|
local animation = false
|
|
|
|
if wc <= w then
|
|
wc = w*.95
|
|
nameplate.health:SetWidth(wc)
|
|
animation = true
|
|
end
|
|
|
|
if hc <= h then
|
|
hc = h*0.95
|
|
nameplate.health:SetHeight(hc)
|
|
animation = true
|
|
end
|
|
|
|
if animation == false then
|
|
nameplate.health:SetWidth(wc)
|
|
nameplate.health:SetHeight(hc)
|
|
nameplate.health.zoomTransition = nil
|
|
nameplate.health.zoomed = nil
|
|
end
|
|
end
|
|
|
|
-- castbar update
|
|
if C.nameplates["showcastbar"] == "1" then
|
|
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(target and "target" or name)
|
|
|
|
if not cast then
|
|
nameplate.castbar:Hide()
|
|
elseif cast then
|
|
local duration = endTime - startTime
|
|
nameplate.castbar:SetMinMaxValues(0, duration/1000)
|
|
nameplate.castbar:SetValue(GetTime() - startTime/1000)
|
|
nameplate.castbar.text:SetText(round(startTime/1000 + duration/1000 - GetTime(),1))
|
|
if C.nameplates.spellname == "1" then
|
|
nameplate.castbar.spell:SetText(cast)
|
|
else
|
|
nameplate.castbar.spell:SetText("")
|
|
end
|
|
nameplate.castbar:Show()
|
|
|
|
if texture then
|
|
nameplate.castbar.icon.tex:SetTexture(texture)
|
|
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
|
|
end
|
|
end
|
|
else
|
|
nameplate.castbar:Hide()
|
|
end
|
|
end
|
|
|
|
-- set nameplate game settings
|
|
nameplates.SetGameVariables = function()
|
|
-- update visibility (hostile)
|
|
if C.nameplates["showhostile"] == "1" then
|
|
_G.NAMEPLATES_ON = true
|
|
ShowNameplates()
|
|
else
|
|
_G.NAMEPLATES_ON = nil
|
|
HideNameplates()
|
|
end
|
|
|
|
-- update visibility (hostile)
|
|
if C.nameplates["showfriendly"] == "1" then
|
|
_G.FRIENDNAMEPLATES_ON = true
|
|
ShowFriendNameplates()
|
|
else
|
|
_G.FRIENDNAMEPLATES_ON = nil
|
|
HideFriendNameplates()
|
|
end
|
|
end
|
|
|
|
nameplates:SetGameVariables()
|
|
|
|
nameplates.UpdateConfig = function()
|
|
-- update debuff filters
|
|
DebuffFilterPopulate()
|
|
|
|
-- update nameplate visibility
|
|
nameplates:SetGameVariables()
|
|
|
|
-- apply all config changes
|
|
for plate in pairs(registry) do
|
|
nameplates.OnConfigChange(plate)
|
|
end
|
|
end
|
|
|
|
if pfUI.client <= 11200 then
|
|
-- handle vanilla only settings
|
|
-- due to the secured lua api, those settings can't be applied to TBC and later.
|
|
local hookOnConfigChange = nameplates.OnConfigChange
|
|
nameplates.OnConfigChange = function(self)
|
|
hookOnConfigChange(self)
|
|
|
|
local parent = self
|
|
local nameplate = self.nameplate
|
|
local plate = C.nameplates["overlap"] == "1" and nameplate or parent
|
|
|
|
-- replace clickhandler
|
|
if C.nameplates["overlap"] == "1" then
|
|
parent:SetFrameLevel(0)
|
|
nameplate:SetScript("OnClick", function() parent:Click() end)
|
|
|
|
parent:EnableMouse(false)
|
|
nameplate:EnableMouse(true)
|
|
else
|
|
parent:EnableMouse(true)
|
|
nameplate:EnableMouse(false)
|
|
end
|
|
|
|
-- enable mouselook on rightbutton down
|
|
if C.nameplates["rightclick"] == "1" then
|
|
plate:SetScript("OnMouseDown", nameplates.mouselook.OnMouseDown)
|
|
else
|
|
plate:SetScript("OnMouseDown", nil)
|
|
end
|
|
|
|
-- disable click event on frames
|
|
if C.nameplates["clickthrough"] == "1" then
|
|
plate:EnableMouse(false)
|
|
else
|
|
plate:EnableMouse(true)
|
|
end
|
|
end
|
|
|
|
local hookOnUpdate = nameplates.OnUpdate
|
|
nameplates.OnUpdate = function(self)
|
|
if C.nameplates["overlap"] == "1" then
|
|
-- set parent to 1 pixel to have them overlap each other
|
|
this:SetWidth(1)
|
|
this:SetHeight(1)
|
|
else
|
|
-- align parent plate to the actual size
|
|
this:SetWidth(this.nameplate:GetWidth() * UIParent:GetScale())
|
|
this:SetHeight(this.nameplate:GetHeight() * UIParent:GetScale())
|
|
end
|
|
|
|
-- disable click events while spell is targeting
|
|
local mouseEnabled = this.nameplate:IsMouseEnabled()
|
|
if C.nameplates["clickthrough"] == "0" and C.nameplates["overlap"] == "1" and SpellIsTargeting() == mouseEnabled then
|
|
this.nameplate:EnableMouse(not mouseEnabled)
|
|
end
|
|
|
|
hookOnUpdate(self)
|
|
end
|
|
|
|
-- enable mouselook on rightbutton down
|
|
nameplates.mouselook = CreateFrame("Frame", nil, UIParent)
|
|
nameplates.mouselook.time = nil
|
|
nameplates.mouselook.frame = nil
|
|
nameplates.mouselook.OnMouseDown = function()
|
|
if arg1 and arg1 == "RightButton" then
|
|
MouselookStart()
|
|
|
|
-- start detection of the rightclick emulation
|
|
nameplates.mouselook.time = GetTime()
|
|
nameplates.mouselook.frame = this
|
|
nameplates.mouselook:Show()
|
|
end
|
|
end
|
|
|
|
nameplates.mouselook:SetScript("OnUpdate", function()
|
|
-- break here if nothing to do
|
|
if not this.time or not this.frame then
|
|
this:Hide()
|
|
return
|
|
end
|
|
|
|
-- if threshold is reached (0.5 second) no click action will follow
|
|
if not IsMouselooking() and this.time + tonumber(C.nameplates["clickthreshold"]) < GetTime() then
|
|
this:Hide()
|
|
return
|
|
end
|
|
|
|
-- run a usual nameplate rightclick action
|
|
if not IsMouselooking() then
|
|
this.frame:Click("LeftButton")
|
|
if UnitCanAttack("player", "target") and not nameplates.combat.inCombat then AttackTarget() end
|
|
this:Hide()
|
|
return
|
|
end
|
|
end)
|
|
end
|
|
|
|
pfUI.nameplates = nameplates
|
|
end)
|