Files
pfUI/modules/panel.lua
T

845 lines
33 KiB
Lua

pfUI:RegisterModule("panel", "vanilla:tbc", function()
-- initialize gold cache if not yet happened
pfUI_cache["gold"] = pfUI_cache["gold"] or {}
local font = C.panel.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
local font_size = C.panel.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
local rawborder, default_border = GetBorderSize("panels")
do -- Widgets
do -- Clock & Timer
local widget = CreateFrame("Frame", "pfPanelWidgetClock",UIParent)
widget.Tooltip = function()
GameTooltip:ClearLines()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
local h, m = GetGameTime()
local noon = " AM"
local servertime
local time
if C.global.twentyfour == "0" then
if h > 12 then
h = h - 12
noon = " PM"
end
time = date("%I:%M %p")
servertime = string.format("%.2d:%.2d %s", h, m, noon)
else
time = date("%H:%M")
servertime = string.format("%.2d:%.2d", h, m)
end
GameTooltip:AddLine("|cff555555" .. T["Time"])
GameTooltip:AddDoubleLine(T["Localtime"], "|cffffffff" .. time)
GameTooltip:AddDoubleLine(T["Servertime"], "|cffffffff".. servertime)
GameTooltip:AddLine(" ")
if TimeManagerFrame then
GameTooltip:AddDoubleLine(T["Left Click"], "|cffffffff" .. T["Show/Hide TimeManager"])
else
GameTooltip:AddDoubleLine(T["Left Click"], "|cffffffff" .. T["Show/Hide Timer"])
GameTooltip:AddDoubleLine(T["Right Click"], "|cffffffff" .. T["Reset Timer"])
end
GameTooltip:Show()
end
widget.Click = function()
this:RegisterForClicks("LeftButtonUp", "RightButtonUp")
if TimeManagerFrame then
if TimeManagerClockButton.alarmFiring then
TimeManager_TurnOffAlarm()
end
ToggleTimeManager()
return
end
if arg1 == "LeftButton" then
if widget.timerFrame:IsShown() then
widget.timerFrame:Hide()
else
widget.timerFrame:Show()
end
elseif arg1 == "RightButton" then
widget.timerFrame.Snapshot = GetTime()
end
end
widget:SetScript("OnUpdate",function()
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end
local h, m = GetGameTime()
local noon = "AM"
local time = ""
if C.global.twentyfour == "0" then
if C.global.servertime == "1" then
if h > 12 then
h = h - 12
noon = "PM"
end
time = string.format("%.2d:%.2d %s", h, m, noon)
else
time = date("%I:%M:%S %p")
end
else
if C.global.servertime == "1" then
time = string.format("%.2d:%.2d", h, m)
else
time = date("%H:%M:%S")
end
end
pfUI.panel:OutputPanel("time", time, widget.Tooltip, widget.Click)
end)
widget.timerFrame = CreateFrame("Frame", "pfUITimer", UIParent)
widget.timerFrame:Hide()
widget.timerFrame:SetWidth(120)
widget.timerFrame:SetHeight(35)
widget.timerFrame:SetPoint("TOP", 0, -100)
UpdateMovable(widget.timerFrame)
widget.timerFrame.text = widget.timerFrame:CreateFontString("Status", "LOW", "GameFontNormal")
widget.timerFrame.text:SetFontObject(GameFontWhite)
widget.timerFrame.text:SetFont(font, font_size, "OUTLINE")
widget.timerFrame.text:SetAllPoints(widget.timerFrame)
widget.timerFrame:SetScript("OnUpdate", function()
if not widget.timerFrame.Snapshot then widget.timerFrame.Snapshot = GetTime() end
widget.timerFrame.curTime = SecondsToTime(floor(GetTime() - widget.timerFrame.Snapshot))
if widget.timerFrame.curTime ~= "" then
widget.timerFrame.text:SetText("|c33cccccc" .. widget.timerFrame.curTime)
else
widget.timerFrame.text:SetText("|cffff3333 --- " .. T["NEW TIMER"] .. " ---")
end
end)
-- Combat Timer
widget.combat = CreateFrame("Frame", "pfUICombatTimer", UIParent)
widget.combat:RegisterEvent("PLAYER_ENTERING_WORLD")
widget.combat:RegisterEvent("PLAYER_REGEN_ENABLED")
widget.combat:RegisterEvent("PLAYER_REGEN_DISABLED")
widget.combat:SetScript("OnEvent", function()
if event == "PLAYER_REGEN_DISABLED" then
if UnitAffectingCombat("player") and not this.combat then
this.combat = GetTime()
end
elseif event == "PLAYER_REGEN_ENABLED" then
if this.combat then
this.lastcombat = GetTime() - this.combat
this.combat = nil
pfUI.panel:OutputPanel("combat", "|cffffffff" .. SecondsToTime(ceil(this.lastcombat)))
end
elseif event == "PLAYER_ENTERING_WORLD" then
pfUI.panel:OutputPanel("combat", T["Combat"] .. ": " .. NOT_APPLICABLE)
end
end)
widget.combat:SetScript("OnUpdate", function()
if not this.tick then this.tick = GetTime() end
if GetTime() <= this.tick + 1 then return else this.tick = GetTime() end
if this.combat then
pfUI.panel:OutputPanel("combat", "|cffffaaaa" .. SecondsToTime(ceil(GetTime() - this.combat)))
end
end)
end
do -- FPS & Lag
local widget = CreateFrame("Frame", "pfPanelWidgetLag", UIParent)
local lag, fps, laghex, fpshex, _
widget.Tooltip = function()
local active = 0
GameTooltip:ClearLines()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:AddLine("|cff555555" .. T["Systeminfo"])
for i=1, GetNumAddOns() do
if IsAddOnLoaded(i) then
active = active + 1
end
end
local memkb, gckb = gcinfo()
local memmb = memkb and memkb > 0 and round((memkb or 0)/1000, 2) .. " MB" or UNAVAILABLE
local gcmb = gckb and gckb > 0 and round((gckb or 0)/1000, 2) .. " MB" or UNAVAILABLE
local nin, nout, nping = GetNetStats()
GameTooltip:AddDoubleLine(T["Active Addons"], "|cffffffff" .. active .. "|cff555555 / |cffffffff" .. GetNumAddOns())
GameTooltip:AddLine(" ")
GameTooltip:AddDoubleLine(T["Memory Usage"], "|cffffffff" .. memmb)
GameTooltip:AddDoubleLine(T["Next Memory Cleanup"], "|cffffffff" .. gcmb)
GameTooltip:AddLine(" ")
GameTooltip:AddDoubleLine(T["Network Down"], "|cffffffff" .. round(nin,1) .. "KB/s")
GameTooltip:AddDoubleLine(T["Network Up"], "|cffffffff" .. round(nout,1) .. "KB/s")
GameTooltip:AddDoubleLine(T["Network Latency"], "|cffffffff" .. nping .. "ms")
GameTooltip:AddLine(" ")
GameTooltip:AddDoubleLine(T["Graphic Renderer"], "|cffffffff" .. GetCVar("gxApi"))
GameTooltip:AddDoubleLine(T["Screen Resolution"], "|cffffffff" .. GetCVar("gxResolution"))
GameTooltip:AddDoubleLine(T["UI-Scale"], "|cffffffff" .. round(UIParent:GetEffectiveScale(),2))
GameTooltip:Show()
end
widget.Click = function()
if pfUI.addons and pfUI.addons:IsShown() then
pfUI.addons:Hide()
elseif pfUI.addons then
pfUI.addons:Show()
end
end
widget:SetScript("OnUpdate",function()
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end
fps = floor(GetFramerate())
_, _, lag = GetNetStats()
if C.panel.fpscolors == "1" then
_, _, _, fpshex = GetColorGradient(fps/60)
_, _, _, laghex = GetColorGradient(60/lag)
fps = fpshex .. fps .. "|r"
lag = laghex .. lag .. "|r"
end
pfUI.panel:OutputPanel("fps", fps .. " " .. T["fps"] .. " & " .. lag .. " " .. T["ms"], widget.Tooltip, widget.Click)
end)
end
do -- XP & Kills To Level
local widget = CreateFrame("Frame", "pfPanelWidgetXP", UIParent)
local curexp, difexp, maxexp, remexp, oldexp, remstring
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
widget:RegisterEvent("PLAYER_XP_UPDATE")
widget:SetScript("OnEvent", function()
if UnitLevel("player") < _G.MAX_PLAYER_LEVEL then
curexp = UnitXP("player")
if oldexp ~= nil then
difexp = curexp - oldexp
maxexp = UnitXPMax("player")
if difexp > 0 then
remexp = floor((maxexp - curexp)/difexp)
remstring = "|cff555555 [" .. remexp .. "]|r"
else
remstring = nil
end
end
oldexp = curexp
local a=UnitXP("player")
local b=UnitXPMax("player")
local xprested = tonumber(GetXPExhaustion())
if remstring == nil then remstring = "" end
if xprested ~= nil then
pfUI.panel:OutputPanel("exp", T["Exp"] .. ": |cffaaaaff"..floor((a/b)*100).."%"..remstring)
else
pfUI.panel:OutputPanel("exp", T["Exp"] .. ": " .. floor((a/b)*100) .. "%" .. remstring)
end
else
pfUI.panel:OutputPanel("exp", T["Exp"] .. ": " .. NOT_APPLICABLE)
end
end)
end
do -- Bagspace
local widget = CreateFrame("Frame", "pfPanelWidgetBag", UIParent)
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
widget:RegisterEvent("BAG_UPDATE")
widget:SetScript("OnEvent", function()
local maxslots = 0
local usedslots = 0
for bag = 0,4 do
if C.panel.bag.ignorespecial ~= "1" or GetBagFamily(bag) == "BAG" then
local bagsize = GetContainerNumSlots(bag)
maxslots = maxslots + bagsize
for j = 1,bagsize do
local link = GetContainerItemLink(bag,j)
if link then
usedslots = usedslots + 1
end
end
end
end
local freeslots = maxslots - usedslots
pfUI.panel:OutputPanel("bagspace", freeslots .. " (" .. usedslots .. "/" .. maxslots .. ")", nil, OpenAllBags)
end)
end
do -- Gold
local widget = CreateFrame("Frame", "pfPanelWidgetGold", UIParent)
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
widget:RegisterEvent("PLAYER_MONEY")
widget.Tooltip = function()
local gold = floor(GetMoney()/ 10000)
local silver = floor(mod((GetMoney()/100),100))
local copper = floor(mod(GetMoney(),100))
local dmod = ""
if pfUI.panel.diffMoney < 0 then
dmod = "|cffff8888-"
elseif pfUI.panel.diffMoney > 0 then
dmod = "|cff88ff88+"
end
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:ClearLines()
GameTooltip:AddLine("|cff555555" .. T["Money"])
GameTooltip:AddDoubleLine(T["Login"] .. ":", CreateGoldString(pfUI.panel.initMoney))
GameTooltip:AddDoubleLine(T["Now"] .. ":", CreateGoldString(GetMoney()))
GameTooltip:AddDoubleLine("|cffffffff","")
for name, gold in pairs(pfUI_cache["gold"][GetRealmName()]) do
if name ~= UnitName("player") then
GameTooltip:AddDoubleLine(name .. ":", CreateGoldString(gold))
end
end
GameTooltip:AddDoubleLine("|cffffffff","")
GameTooltip:AddDoubleLine(T["This Session"] .. ":", dmod .. CreateGoldString(math.abs(pfUI.panel.diffMoney)))
GameTooltip:Show()
end
widget:SetScript("OnEvent", function()
local realm = GetRealmName()
local unit = UnitName("player")
local money = GetMoney()
local goldstr = CreateGoldString(GetMoney())
pfUI.panel.initMoney = pfUI.panel.initMoney or money
pfUI.panel.diffMoney = money - pfUI.panel.initMoney
pfUI_cache["gold"][realm] = pfUI_cache["gold"][realm] or {}
pfUI_cache["gold"][realm][unit] = money
pfUI.panel:OutputPanel("gold", goldstr, widget.Tooltip, OpenAllBags)
end)
end
do -- Friends
local widget = CreateFrame("Frame", "pfPanelWidgetFriends", UIParent)
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
widget:RegisterEvent("FRIENDLIST_UPDATE")
widget.Tooltip = function()
local init = nil
local all = GetNumFriends()
local playerzone = GetRealZoneText()
for friendIndex=1, all do
local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
if friend_connected and friend_class and friend_level then
if not init then
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:ClearLines()
GameTooltip:AddLine("|cff555555" .. T["Friends Online"])
init = true
end
local ccolor = RAID_CLASS_COLORS[L["class"][friend_class]] or { 1, 1, 1 }
local lcolor = GetDifficultyColor(tonumber(friend_level)) or { 1, 1, 1 }
local zcolor = friend_area == playerzone and "|cff33ffcc" or "|cffcccccc"
GameTooltip:AddDoubleLine(rgbhex(ccolor) .. friend_name .. rgbhex(lcolor) .. " [" .. friend_level .. "]", zcolor .. friend_area)
end
end
GameTooltip:Show()
end
widget.Click = function() ToggleFriendsFrame(1) end
widget:SetScript("OnEvent", function()
local online = 0
local all = GetNumFriends()
for friendIndex=1, all do
local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
if ( friend_connected ) then
online = online + 1
end
end
pfUI.panel:OutputPanel("friends", FRIENDS .. ": " .. online, widget.Tooltip, widget.Click)
end)
end
do -- Guild
local widget = CreateFrame("Frame", "pfPanelWidgetGuild", UIParent)
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
widget:RegisterEvent("GUILD_ROSTER_UPDATE")
widget:RegisterEvent("PLAYER_GUILD_UPDATE")
widget.Tooltip = function()
-- skip without guild
if not GetGuildInfo("player") then return end
local raidparty = {}
for i=1,4 do -- detect people in group
if UnitExists("party"..i) then
raidparty[UnitName("party"..i)] = true
end
end
for i=1,40 do -- detect people in raid
if UnitExists("raid"..i) then
raidparty[UnitName("raid"..i)] = true
end
end
local all = GetNumGuildMembers()
local playerzone = GetRealZoneText()
local off = FauxScrollFrame_GetOffset(GuildListScrollFrame)
local left, field, init
for i=1, all do
local name, _, _, level, class, zone, _, _, online = GetGuildRosterInfo(off + i)
if online then
if not init then
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:ClearLines()
GameTooltip:AddLine("|cff555555" .. T["Guild Online"])
init = true
end
local ccolor = RAID_CLASS_COLORS[L["class"][class]] or { 1, 1, 1 }
local lcolor = GetDifficultyColor(tonumber(level)) or { 1, 1, 1 }
local level = "|cff555555" .. "[" .. rgbhex(lcolor) .. level .. "|cff555555]"
local raid = raidparty[name] and "|cff555555[|cff33ffccG|cff555555]|r" or ""
if not left then
left = level .. raid .. " " .. rgbhex(ccolor) .. name
else
field = rgbhex(ccolor) .. name .. " " .. raid .. level
GameTooltip:AddDoubleLine(left, field)
left = nil
end
end
end
if left then
GameTooltip:AddDoubleLine(left, "")
end
GameTooltip:Show()
end
widget.Click = function() ToggleFriendsFrame(3) end
widget:SetScript("OnEvent", function()
if GetGuildInfo("player") then
local count = 0
for i = 1, GetNumGuildMembers() do
local _, _, _, _, _, _, _, _, online = GetGuildRosterInfo(i)
if online then count = count + 1 end
end
pfUI.panel:OutputPanel("guild", GUILD .. ": " .. count, widget.Tooltip, widget.Click)
else
pfUI.panel:OutputPanel("guild", GUILD .. ": " .. NOT_APPLICABLE, widget.Tooltip, widget.Click)
end
end)
widget:SetScript("OnUpdate",function()
if ( this.tick or 60) > GetTime() then return else this.tick = GetTime() + 60 end
if GetGuildInfo("player") then GuildRoster() end
end)
end
do -- Durability / Repair
local widget = CreateFrame("Frame", "pfPanelWidgetRepair", UIParent)
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
widget:RegisterEvent("PLAYER_MONEY")
widget:RegisterEvent("PLAYER_REGEN_ENABLED")
widget:RegisterEvent("PLAYER_DEAD")
widget:RegisterEvent("PLAYER_UNGHOST")
widget:RegisterEvent("UNIT_INVENTORY_CHANGED")
widget:RegisterEvent("UPDATE_INVENTORY_DURABILITY")
widget.itemLines = {}
widget.durability_slots = { 1, 3, 5, 6, 7, 8, 9, 10, 16, 17, 18 }
widget.totalRep = 0
widget.scantip = libtipscan:GetScanner("panel")
widget.duracapture = string.gsub(DURABILITY_TEMPLATE, "%%[^%s]+", "(.+)")
widget.Click = function() ToggleCharacter("PaperDollFrame") end
widget.Tooltip = function()
if widget.totalRep > 0 then
GameTooltip:ClearLines()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:SetText("|cff555555"..(string.gsub(REPAIR_COST,":","")).."|r")
SetTooltipMoney(GameTooltip, widget.totalRep)
for _,line in ipairs(widget.itemLines) do
GameTooltip:AddDoubleLine(line[1],line[2])
end
GameTooltip:Show()
end
end
widget:SetScript("OnEvent", function()
if event == "UNIT_INVENTORY_CHANGED" and arg1 ~= "player" then return end
local repPercent = 100
local lowestPercent = 100
widget.totalRep = 0
wipe(widget.itemLines)
for _, id in pairs(widget.durability_slots) do
local hasItem, _, repCost = widget.scantip:SetInventoryItem("player", id)
if (hasItem) then
widget.totalRep = widget.totalRep + repCost
local line, lval, rval = widget.scantip:Find(widget.duracapture)
if (lval and rval) then
repPercent = math.floor(lval / rval * 100)
if repPercent < 100 then
local link = GetInventoryItemLink("player",id)
local r,g,b,hex = GetColorGradient(repPercent/100)
local cPercent = string.format("%s%s%%|r",hex,repPercent)
widget.itemLines[table.getn(widget.itemLines)+1]={link, cPercent}
end
end
end
if repPercent < lowestPercent then
lowestPercent = repPercent
end
end
pfUI.panel:OutputPanel("durability", lowestPercent .. "% " .. ARMOR, widget.Tooltip, widget.Click)
end)
end
do -- Zone
local widget = CreateFrame("Frame", "pfPanelWidgetZone", UIParent)
for _,event in pairs(EVENTS_MINIMAP_ZONE_UPDATE) do
widget:RegisterEvent(event)
end
widget.Tooltip = function()
local real = GetRealZoneText()
local sub = GetSubZoneText()
GameTooltip:ClearLines()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:AddLine("|cffffffff" .. real)
GameTooltip:AddLine(sub)
local posX, posY = GetPlayerMapPosition("player")
if posX ~= 0 and posY ~= 0 then
GameTooltip:AddLine("|cffaaaaaa" .. round(posX * 100, 1) .. ", " .. round(posY * 100, 1))
end
GameTooltip:Show()
end
widget.Click = function()
if WorldMapFrame:IsShown() then
WorldMapFrame:Hide()
else
WorldMapFrame:Show()
end
end
widget:SetScript("OnEvent", function()
pfUI.panel:OutputPanel("zone", GetMinimapZoneText(), widget.Tooltip, widget.Click)
end)
end
do -- Ammo
local widget = CreateFrame("Frame", "pfPanelWidgetAmmo", UIParent)
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
widget:RegisterEvent("UNIT_INVENTORY_CHANGED")
widget.Tooltip = function()
if GetInventoryItemQuality("player", 0) then
local ammo = GetInventoryItemCount("player", 0)
GameTooltip:ClearLines()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:SetInventoryItem("player", 0)
GameTooltip:AddLine(T["Count"] .. ": " .. ammo, .3,1,.8)
GameTooltip:Show()
end
end
widget:SetScript("OnEvent", function()
if not GetInventoryItemQuality("player", 0) then
pfUI.panel:OutputPanel("ammo", AMMOSLOT .. ": -")
else
pfUI.panel:OutputPanel("ammo", AMMOSLOT .. ": " .. GetInventoryItemCount("player", 0), tooltip)
end
end)
end
do -- Soulshards
local widget = CreateFrame("Frame", "pfPanelWidgetSoulshard", UIParent)
widget:RegisterEvent("PLAYER_ENTERING_WORLD")
widget:RegisterEvent("BAG_UPDATE")
widget:SetScript("OnEvent", function()
local count = 0
local _, class = UnitClass("player")
if class == "WARLOCK" then
for bag=0,4 do
for slot=1,GetContainerNumSlots(bag) do
local link = GetContainerItemLink(bag,slot)
if link then
local _, _, id = string.find(link, "item:(%d+):%d+:%d+:%d+")
if id == "6265" then
count = count + 1
end
end
end
end
end
pfUI.panel:OutputPanel("soulshard", T["Soulshards"] .. ": " .. count)
end)
end
end
pfUI.panel = {}
pfUI.panel.modules = {}
-- list of available panel fields
pfUI.panel.options = { "time", "fps", "exp", "gold", "friends",
"guild", "durability", "zone", "ammo", "bagspace" }
local panels = {}
function pfUI.panel:OutputPanel(entry, value, tooltip, func)
-- return if not yet fully initialized
if not pfUI.panel.minimap then return end
-- initialize then panels if not yet done
if not panels[1] then
panels = {
{ pfUI.panel.left.left, C.panel.left.left },
{ pfUI.panel.left.center, C.panel.left.center },
{ pfUI.panel.left.right, C.panel.left.right },
{ pfUI.panel.right.left, C.panel.right.left },
{ pfUI.panel.right.center, C.panel.right.center },
{ pfUI.panel.right.right, C.panel.right.right },
{ pfUI.panel.minimap, C.panel.other.minimap },
}
end
for i,p in pairs(panels) do
local frame, config = p[1], p[2]
if config == entry then
frame.text:SetText(value)
if not frame.initialized or frame.initialized ~= entry then
if tooltip then
frame:SetScript("OnEnter", tooltip)
frame:SetScript("OnLeave", function() GameTooltip:Hide() end)
end
if func then
frame:SetScript("OnClick", func)
end
frame.initialized = entry
end
end
end
end
pfUI.panel.left = CreateFrame("Frame", "pfPanelLeft", UIParent)
pfUI.panel.left:SetFrameStrata("FULLSCREEN")
pfUI.panel.left:ClearAllPoints()
if pfUI.chat then
pfUI.panel.left:SetScale(pfUI.chat.left:GetScale())
pfUI.panel.left:SetWidth(tonumber(C.chat.left.width) - 4)
pfUI.panel.left:SetPoint("BOTTOM", pfUI.chat.left, "BOTTOM", 0, 2)
else
pfUI.panel.left:SetWidth(C.chat.left.width)
pfUI.panel.left:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 5, 5)
end
pfUI.panel.left:SetFrameStrata("DIALOG")
pfUI.panel.left:SetHeight(C.global.font_size*1.5)
CreateBackdrop(pfUI.panel.left, default_border, nil)
CreateBackdropShadow(pfUI.panel.left)
UpdateMovable(pfUI.panel.left)
pfUI.panel.left.hide = CreateFrame("Button", nil, pfUI.panel.left)
pfUI.panel.left.hide:SetFrameLevel(0)
pfUI.panel.left.hide:ClearAllPoints()
pfUI.panel.left.hide:SetWidth(12)
pfUI.panel.left.hide:SetHeight(pfUI.panel.left:GetHeight())
pfUI.panel.left.hide:SetPoint("LEFT", 0, 0)
CreateBackdrop(pfUI.panel.left.hide, default_border)
pfUI.panel.left.hide.texture = pfUI.panel.left.hide:CreateTexture("pfPanelLeftHide")
pfUI.panel.left.hide.texture:SetTexture(pfUI.media["img:left"])
pfUI.panel.left.hide.texture:ClearAllPoints()
pfUI.panel.left.hide.texture:SetPoint("TOPLEFT", pfUI.panel.left.hide, "TOPLEFT", 2, -4)
pfUI.panel.left.hide.texture:SetPoint("BOTTOMRIGHT", pfUI.panel.left.hide, "BOTTOMRIGHT", -2, 4)
pfUI.panel.left.hide.texture:SetVertexColor(.25,.25,.25,1)
pfUI.panel.left.hide:SetScript("OnClick", function()
if pfUI.chat.left:IsShown() then pfUI.chat.left:Hide() else pfUI.chat.left:Show() end
end)
pfUI.panel.left.left = CreateFrame("Button", nil, pfUI.panel.left)
pfUI.panel.left.left:SetFrameLevel(0)
pfUI.panel.left.left:ClearAllPoints()
pfUI.panel.left.left:SetWidth(115)
pfUI.panel.left.left:SetHeight(pfUI.panel.left:GetHeight())
pfUI.panel.left.left:SetPoint("LEFT", 0, 0)
pfUI.panel.left.left.text = pfUI.panel.left.left:CreateFontString("Status", "LOW", "GameFontNormal")
pfUI.panel.left.left.text:SetFont(font, font_size, "OUTLINE")
pfUI.panel.left.left.text:ClearAllPoints()
pfUI.panel.left.left.text:SetAllPoints(pfUI.panel.left.left)
pfUI.panel.left.left.text:SetPoint("CENTER", 0, 0)
pfUI.panel.left.left.text:SetFontObject(GameFontWhite)
pfUI.panel.left.center = CreateFrame("Button", nil, pfUI.panel.left)
pfUI.panel.left.center:SetFrameLevel(0)
pfUI.panel.left.center:ClearAllPoints()
pfUI.panel.left.center:SetWidth(115)
pfUI.panel.left.center:SetHeight(pfUI.panel.left:GetHeight())
pfUI.panel.left.center:SetPoint("CENTER", 0, 0)
pfUI.panel.left.center.text = pfUI.panel.left.center:CreateFontString("Status", "LOW", "GameFontNormal")
pfUI.panel.left.center.text:SetFont(font, font_size, "OUTLINE")
pfUI.panel.left.center.text:ClearAllPoints()
pfUI.panel.left.center.text:SetAllPoints(pfUI.panel.left.center)
pfUI.panel.left.center.text:SetPoint("CENTER", 0, 0)
pfUI.panel.left.center.text:SetFontObject(GameFontWhite)
pfUI.panel.left.right = CreateFrame("Button", nil, pfUI.panel.left)
pfUI.panel.left.right:SetFrameLevel(0)
pfUI.panel.left.right:ClearAllPoints()
pfUI.panel.left.right:SetWidth(115)
pfUI.panel.left.right:SetHeight(pfUI.panel.left:GetHeight())
pfUI.panel.left.right:SetPoint("RIGHT", 0, 0)
pfUI.panel.left.right.text = pfUI.panel.left.right:CreateFontString("Status", "LOW", "GameFontNormal")
pfUI.panel.left.right.text:SetFont(font, font_size, "OUTLINE")
pfUI.panel.left.right.text:ClearAllPoints()
pfUI.panel.left.right.text:SetAllPoints(pfUI.panel.left.right)
pfUI.panel.left.right.text:SetPoint("CENTER", 0, 0)
pfUI.panel.left.right.text:SetFontObject(GameFontWhite)
if C.panel.left.left == "none"
and C.panel.left.center == "none"
and C.panel.left.right == "none" then
pfUI.panel.left:Hide()
end
pfUI.panel.right = CreateFrame("Frame", "pfPanelRight", UIParent)
pfUI.panel.right:SetFrameStrata("FULLSCREEN")
pfUI.panel.right:ClearAllPoints()
if pfUI.chat then
pfUI.panel.right:SetScale(pfUI.chat.right:GetScale())
pfUI.panel.right:SetWidth(tonumber(C.chat.right.width) - 4)
pfUI.panel.right:SetPoint("BOTTOM", pfUI.chat.right, "BOTTOM", 0, 2)
else
pfUI.panel.right:SetWidth(C.chat.right.width)
pfUI.panel.right:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -5, 5)
end
pfUI.panel.right:SetFrameStrata("DIALOG")
pfUI.panel.right:SetHeight(C.global.font_size*1.5)
CreateBackdrop(pfUI.panel.right, default_border, nil)
CreateBackdropShadow(pfUI.panel.right)
UpdateMovable(pfUI.panel.right)
pfUI.panel.right.hide = CreateFrame("Button", nil, pfUI.panel.right)
pfUI.panel.right.hide:SetFrameLevel(0)
pfUI.panel.right.hide:ClearAllPoints()
pfUI.panel.right.hide:SetWidth(12)
pfUI.panel.right.hide:SetHeight(pfUI.panel.right:GetHeight())
pfUI.panel.right.hide:SetPoint("RIGHT", 0, 0)
CreateBackdrop(pfUI.panel.right.hide, default_border)
pfUI.panel.right.hide.texture = pfUI.panel.right.hide:CreateTexture("pfPanelRightHide")
pfUI.panel.right.hide.texture:SetTexture(pfUI.media["img:right"])
pfUI.panel.right.hide.texture:ClearAllPoints()
pfUI.panel.right.hide.texture:SetPoint("TOPLEFT", pfUI.panel.right.hide, "TOPLEFT", 2, -4)
pfUI.panel.right.hide.texture:SetPoint("BOTTOMRIGHT", pfUI.panel.right.hide, "BOTTOMRIGHT", -2, 4)
pfUI.panel.right.hide.texture:SetVertexColor(.25,.25,.25,1)
pfUI.panel.right.hide:SetScript("OnClick", function()
if pfUI.chat.right:IsShown() then pfUI.chat.right:Hide() else pfUI.chat.right:Show() end
end)
pfUI.panel.right.left = CreateFrame("Button", nil, pfUI.panel.right)
pfUI.panel.right.left:SetFrameLevel(0)
pfUI.panel.right.left:ClearAllPoints()
pfUI.panel.right.left:SetWidth(115)
pfUI.panel.right.left:SetHeight(pfUI.panel.right:GetHeight())
pfUI.panel.right.left:SetPoint("LEFT", 0, 0)
pfUI.panel.right.left.text = pfUI.panel.right.left:CreateFontString("Status", "LOW", "GameFontNormal")
pfUI.panel.right.left.text:SetFont(font, font_size, "OUTLINE")
pfUI.panel.right.left.text:ClearAllPoints()
pfUI.panel.right.left.text:SetAllPoints(pfUI.panel.right.left)
pfUI.panel.right.left.text:SetPoint("CENTER", 0, 0)
pfUI.panel.right.left.text:SetFontObject(GameFontWhite)
pfUI.panel.right.center = CreateFrame("Button", nil, pfUI.panel.right)
pfUI.panel.right.center:SetFrameLevel(0)
pfUI.panel.right.center:ClearAllPoints()
pfUI.panel.right.center:SetWidth(115)
pfUI.panel.right.center:SetHeight(pfUI.panel.right:GetHeight())
pfUI.panel.right.center:SetPoint("CENTER", 0, 0)
pfUI.panel.right.center.text = pfUI.panel.right.center:CreateFontString("Status", "LOW", "GameFontNormal")
pfUI.panel.right.center.text:SetFont(font, font_size, "OUTLINE")
pfUI.panel.right.center.text:ClearAllPoints()
pfUI.panel.right.center.text:SetAllPoints(pfUI.panel.right.center)
pfUI.panel.right.center.text:SetPoint("CENTER", 0, 0)
pfUI.panel.right.center.text:SetFontObject(GameFontWhite)
pfUI.panel.right.right = CreateFrame("Button", nil, pfUI.panel.right)
pfUI.panel.right.right:SetFrameLevel(0)
pfUI.panel.right.right:ClearAllPoints()
pfUI.panel.right.right:SetWidth(115)
pfUI.panel.right.right:SetHeight(pfUI.panel.right:GetHeight())
pfUI.panel.right.right:SetPoint("RIGHT", 0, 0)
pfUI.panel.right.right.text = pfUI.panel.right.right:CreateFontString("Status", "LOW", "GameFontNormal")
pfUI.panel.right.right.text:SetFont(font, font_size, "OUTLINE")
pfUI.panel.right.right.text:ClearAllPoints()
pfUI.panel.right.right.text:SetAllPoints(pfUI.panel.right.right)
pfUI.panel.right.right.text:SetPoint("CENTER", 0, 0)
pfUI.panel.right.right.text:SetFontObject(GameFontWhite)
if C.panel.right.left == "none"
and C.panel.right.center == "none"
and C.panel.right.right == "none" then
pfUI.panel.right:Hide()
end
pfUI.panel.minimap = CreateFrame("Button", "pfPanelMinimap", UIParent)
if pfUI.minimap then
pfUI.panel.minimap:SetPoint("TOP", pfUI.minimap, "BOTTOM", 0 , -default_border*3)
pfUI.panel.minimap:SetWidth(pfUI.minimap:GetWidth())
else
pfUI.panel.minimap:SetWidth(200)
pfUI.panel.minimap:SetPoint("TOP", UIParent, "TOP", 0, -5)
end
pfUI.panel.minimap:SetHeight(C.global.font_size*1.5)
pfUI.panel.minimap:SetFrameStrata("MEDIUM")
CreateBackdrop(pfUI.panel.minimap, default_border)
CreateBackdropShadow(pfUI.panel.minimap)
UpdateMovable(pfUI.panel.minimap)
pfUI.panel.minimap.text = pfUI.panel.minimap:CreateFontString("MinimapZoneText", "LOW", "GameFontNormal")
pfUI.panel.minimap.text:SetFont(font, font_size, "OUTLINE")
pfUI.panel.minimap.text:SetPoint("CENTER", 0, 0)
pfUI.panel.minimap.text:SetFontObject(GameFontWhite)
if C.panel.other.minimap == "none" then pfUI.panel.minimap:Hide() end
-- MicroButtons
if C.panel.micro.enable == "1" then
pfUI.panel.microbutton = CreateFrame("Frame", "pfPanelMicroButton", UIParent)
pfUI.panel.microbutton:SetPoint("TOP", pfUI.panel.minimap, "BOTTOM", 0, -2*default_border)
UpdateMovable(pfUI.panel.microbutton)
pfUI.panel.microbutton:SetHeight(23)
pfUI.panel.microbutton:SetWidth(145)
pfUI.panel.microbutton:SetFrameStrata("MEDIUM")
for i=1,table.getn(MICRO_BUTTONS) do
local anchor = _G[MICRO_BUTTONS[i-1]] or pfUI.panel.microbutton
local button = _G[MICRO_BUTTONS[i]]
button:ClearAllPoints()
button:SetParent(pfUI.panel.microbutton)
if i == 1 then
button:SetPoint("LEFT", pfUI.panel.microbutton, "LEFT", 1, 10)
else
button:SetPoint("TOPLEFT", anchor, "TOPRIGHT", 1, 0)
end
button:SetScale(.6)
button.frame = CreateFrame("Frame", "backdrop", button)
button.frame:SetScale(1.4)
button.frame:SetPoint("TOPLEFT", button, "TOPLEFT", 1, -16)
button.frame:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -1, 1)
CreateBackdrop(button.frame, default_border)
button:Show()
end
end
pfUI.panel.autohide = CreateFrame("Frame", nil, UIParent)
pfUI.panel.autohide:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.panel.autohide:SetScript("OnEvent", function()
if C.panel.hide_leftchat == "1" then
EnableAutohide(pfUI.panel.left, 2)
end
if C.panel.hide_rightchat == "1" then
EnableAutohide(pfUI.panel.right, 2)
end
if C.panel.hide_minimap == "1" then
EnableAutohide(pfUI.panel.minimap, 2)
end
if C.panel.hide_microbar == "1" then
EnableAutohide(pfUI.panel.microbutton, 2)
end
end)
end)