Files
pfUI/modules/afkcam.lua
T
Brues ba752056ad Stop the AFK camera when AFK clears while it spins
62e0d4eb stopped the camera only while the start delay was shown, but the
delay hides itself once the camera starts. AFK cleared during the spin
left the overlay up, and the next key press sent /afk and set AFK again.
Stop when the camera spins instead, which also keeps stop() and its
SetView(4) from running when AFK clears before the camera started.
2026-10-29 22:40:26 -05:00

185 lines
5.3 KiB
Lua

pfUI:RegisterModule("afkcam", function ()
local social_chats = {
"CHAT_MSG_SAY",
"CHAT_MSG_WHISPER",
"CHAT_MSG_PARTY",
"CHAT_MSG_RAID",
"CHAT_MSG_RAID_LEADER",
"CHAT_MSG_RAID_WARNING",
"CHAT_MSG_GUILD",
"CHAT_MSG_OFFICER"
}
local afkcam = CreateFrame("Frame", "pfAFKCam", WorldFrame)
local overlay = CreateFrame("Button", "pfAFKCamOverlay", afkcam)
overlay.top = overlay:CreateTexture("pfAFKGradientTop", "BACKGROUND")
overlay.top:SetPoint("TOPLEFT", overlay, "TOPLEFT")
overlay.top:SetPoint("TOPRIGHT", overlay, "TOPRIGHT")
overlay.top:SetHeight(100)
overlay.top:SetTexture(1,1,1,1)
overlay.top:SetGradientAlpha("VERTICAL", 0,0,0,0, 0,0,0,1)
overlay.bottom = overlay:CreateTexture("pfAFKGradientTop", "BACKGROUND")
overlay.bottom:SetPoint("BOTTOMLEFT", overlay, "BOTTOMLEFT")
overlay.bottom:SetPoint("BOTTOMRIGHT", overlay, "BOTTOMRIGHT")
overlay.bottom:SetHeight(100)
overlay.bottom:SetTexture(1,1,1,1)
overlay.bottom:SetGradientAlpha("VERTICAL", 0,0,0,1, 0,0,0,0)
overlay:SetFrameStrata("DIALOG")
overlay:SetAllPoints(WorldFrame)
overlay:SetScript("OnMouseUp",function()
SendChatMessage("","AFK")
this._parent:stop()
end)
overlay:SetScript("OnShow", function()
this:EnableKeyboard(true)
end)
overlay:SetScript("OnHide", function()
this:EnableKeyboard(false)
end)
overlay:SetScript("OnKeyUp",function()
SendChatMessage("","AFK")
this._parent:stop()
end)
overlay:Hide()
local chat = CreateFrame("ScrollingMessageFrame", "pfAFKCamChat", overlay)
chat:EnableMouse(false)
chat:EnableMouseWheel(true)
chat:SetSize(500, 150)
chat:SetPoint("BOTTOMLEFT",overlay,"BOTTOMLEFT", 10, 10)
chat:SetTimeVisible(1800.0)
chat:SetMaxLines(500)
chat:SetFading(false)
chat:SetJustifyH("LEFT")
chat:SetFont(pfUI.font_default, C.global.font_size + 1, "OUTLINE")
chat:SetScript("OnEvent", function()
if not this:IsVisible() then return end
local info = _G.ChatTypeInfo[string.gsub(event,"CHAT_MSG_","")]
if not info then return end
local class = GetUnitInfo(arg2 or "")
local author, msg
if class and class ~= UNKNOWN then
local class_color = PFUI_CLASS_COLORS[class]:GenerateHexColorMarkup()
author = string.format("%s%s|r",class_color,arg2)
else
author = arg2
end
msg = string.format("%s|cffffffff:|r %s",author,arg1)
this:AddMessage(msg, info.r, info.g, info.b, 1.0)
end)
for _,ctype in ipairs(social_chats) do
chat:RegisterEvent(ctype)
end
chat:SetScript("OnMouseWheel",function()
if arg1 > 0 then
this:ScrollUp()
else
this:ScrollDown()
end
end)
overlay.chat = chat
overlay._parent = afkcam
afkcam.overlay = overlay
local clock = CreateFrame("Frame", "pfAFKClock", overlay)
clock:SetAllPoints(overlay)
clock.time = clock:CreateFontString("Status", "OVERLAY")
clock.time:SetFont(pfUI.media["font:Hooge.ttf"], 32, "THICKOUTLINE")
clock.time:SetJustifyH("CENTER")
clock.time:SetPoint("TOP", 0, -10)
clock:SetScript("OnUpdate", function()
local fmt
if C.global.twentyfour == "0" then
fmt = "%I|cff33ffcc:|r%M %p"
else
fmt = "%H|cff33ffcc:|r%M"
end
local time = C.global.servertime == "1" and date(fmt, GetServerEpoch()) or date(fmt)
clock.time:SetText(time)
end)
function afkcam:start()
if afkcam._spinning then return end
afkcam._speed = GetCVar("cameraYawMoveSpeed")
afkcam._ownname = GetCVar("UnitNameOwn")
afkcam._ui_visible = UIParent:IsVisible()
SaveView(4)
if afkcam._ui_visible then
CloseAllWindows()
UIParent:Hide()
end
if afkcam._ownname == "0" then
SetCVar("UnitNameOwn", "1")
end
SetCVar("cameraYawMoveSpeed","8")
MoveViewRightStart()
afkcam.overlay:Show()
afkcam.overlay.chat:Clear()
afkcam._spinning = true
end
function afkcam:stop()
MoveViewRightStop()
SetCVar("cameraYawMoveSpeed",afkcam._speed)
SetCVar("UnitNameOwn", afkcam._ownname)
SetView(4)
SetCVar("cameraCustomViewSmoothing", "1")
if not UIParent:IsVisible() and afkcam._ui_visible then
UIParent:Show()
end
if pfUI.uf.player then pfUI.uf:RefreshUnit(pfUI.uf.player, "all") end
afkcam.overlay:Hide()
afkcam._spinning = false
end
local delay = CreateFrame("Frame")
delay:Hide()
delay:RegisterEvent("AUCTION_ITEM_LIST_UPDATE")
delay:SetScript("OnEvent", function()
this.delay = GetTime() + 10
end)
delay:SetScript("OnUpdate", function()
if ( this.tick or 0) > GetTime() then return else this.tick = GetTime() + 1 end
local cast = C_Spell.UnitCastingInfo("player") or C_Spell.UnitChannelInfo("player")
if not this.delay then this.delay = 0 end
if cast then
this.delay = GetTime() + 10
end
if this.delay < GetTime() then
afkcam:start()
this:Hide()
end
end)
afkcam:SetScript("OnEvent", function()
if event == "PLAYER_FLAGS_CHANGED" then
if UnitIsAFK('player') then
delay:Show()
else
delay:Hide()
if this._spinning then this:stop() end
end
else
if this._spinning then
delay:Hide()
this:stop()
end
end
end)
afkcam:RegisterEvent("PLAYER_FLAGS_CHANGED")
afkcam:RegisterEvent("PLAYER_REGEN_DISABLED")
afkcam:RegisterEvent("PLAYER_LEAVING_WORLD") -- reseting cvars on PLAYER_LOGOUT crashes the client ¯\_(ツ)_/¯
end)