mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
566 lines
19 KiB
Lua
566 lines
19 KiB
Lua
-- load pfUI environment
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setfenv(1, pfUI:GetEnvironment())
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function pfUI.api.CreateTabChild(self, title, bwidth, bheight, bottom, static)
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-- setup env
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local childcount = table.getn(self.childs) + 1
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local button_width = bwidth or 150
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local button_height = bheight or 20
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local border = 4
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-- create tab button
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local b = CreateFrame("Button", "pfConfig" .. title .. "Button", self, "UIPanelButtonTemplate")
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b:SetHeight(button_height)
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b:SetWidth(button_width)
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b:SetID(childcount)
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if not self.align or self.align == "LEFT" then
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local outside = self.outside and -2 * border - button_width or 0
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if bottom then
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b:SetPoint("BOTTOMLEFT", self, "BOTTOMLEFT", border + outside, (self.bottomcount-1) * (button_height) + (self.bottomcount * border) )
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else
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b:SetPoint("TOPLEFT", self, "TOPLEFT", border + outside, -(childcount-1) * (button_height) - (childcount * border) )
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end
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elseif self.align == "TOP" then
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local outside = self.outside and 2 * border + button_height or 0
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b:SetPoint("TOPLEFT", self, "TOPLEFT", (childcount-1) * (button_width) + (childcount * border) + (self.outside and -border), -border + outside )
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end
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SkinButton(b,.2,1,.8)
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b:SetText(title)
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if childcount ~= 1 then
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b:SetTextColor(.5,.5,.5)
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else
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b:SetTextColor(.2,1,.8)
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end
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b:SetScript("OnClick", function()
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for k,v in pairs(self.childs) do
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v:Hide()
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end
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self.childs[this:GetID()]:Show()
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for k,v in pairs(self.buttons) do
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v.active = false
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v:SetTextColor(.5,.5,.5)
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end
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self.buttons[this:GetID()]:SetTextColor(.2,1,.8)
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end)
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self.buttons[childcount] = b
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self.bottomcount = bottom and self.bottomcount + 1 or self.bottomcount
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-- create child frame
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local child, scrollchild = nil, nil
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if not static then
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child = CreateScrollFrame("pfConfig" .. title .. "Frame", self)
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scrollchild = CreateScrollChild("pfConfig" .. title .. "ScrollChild", child)
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else
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child = CreateFrame("Frame", "pfConfig" .. title .. "Frame", self)
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end
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if childcount ~= 1 then child:Hide() end
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if not self.align or self.align == "LEFT" then
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child:SetPoint("TOPLEFT", self, "TOPLEFT", button_width + 2*border + 5, -border -5)
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child:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -border -5 , border + 5)
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elseif self.align == "TOP" then
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if self.outside then
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child:SetPoint("TOPLEFT", self, "TOPLEFT", 5, -5)
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child:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -5, 5)
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end
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end
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local backdrop = CreateFrame("Frame", nil, child)
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backdrop:SetFrameLevel(1)
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backdrop:SetPoint("TOPLEFT", child, "TOPLEFT", -5, 5)
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backdrop:SetPoint("BOTTOMRIGHT", child, "BOTTOMRIGHT", 5, -5)
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CreateBackdrop(backdrop, nil, true)
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local ret = scrollchild or child
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ret.button = b
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table.insert(self.childs, child)
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return ret
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end
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function pfUI.api.CreateTabFrame(parent, align, outside)
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local f = CreateFrame("Frame", nil, parent)
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f:SetPoint("TOPLEFT", parent, "TOPLEFT", -5, 5)
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f:SetPoint("BOTTOMRIGHT", parent, "BOTTOMRIGHT", 5, -5)
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-- setup env
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f.childs = { }
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f.buttons = { }
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f.align = align
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f.outside = outside
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f.bottomcount = 1
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-- Create Child Frame
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f.CreateTabChild = pfUI.api.CreateTabChild
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return f
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end
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function pfUI.api.CreateScrollFrame(name, parent)
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local f = CreateFrame("ScrollFrame", name, parent)
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f.Scroll = function(self, step)
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local current = self:GetVerticalScroll()
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local new = current + step*-25
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local max = self:GetVerticalScrollRange() + 25
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if max > 25 then
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if new < 0 then
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self:SetVerticalScroll(0)
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elseif new > max then
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self:SetVerticalScroll(max)
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else
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self:SetVerticalScroll(new)
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end
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end
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self:UpdateScrollState()
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end
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f:EnableMouseWheel(1)
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f.deco_up = CreateFrame("Frame", nil, f)
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f.deco_up:SetPoint("TOPLEFT", f, "TOPLEFT", -4, 4)
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f.deco_up:SetPoint("BOTTOMRIGHT", f, "TOPRIGHT", 4, -25)
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f.deco_up.fader = f.deco_up:CreateTexture("OVERLAY")
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f.deco_up.fader:SetTexture(1,1,1,1)
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f.deco_up.fader:SetGradientAlpha("VERTICAL", 0, 0, 0, 0, 0, 0, 0, 1)
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f.deco_up.fader:SetAllPoints(f.deco_up)
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f.deco_up_indicator = CreateFrame("Button", nil, f.deco_up)
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f.deco_up_indicator:SetFrameLevel(128)
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f.deco_up_indicator:Hide()
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f.deco_up_indicator:SetPoint("TOP", f.deco_up, "TOP", 0, -6)
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f.deco_up_indicator:SetHeight(12)
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f.deco_up_indicator:SetWidth(12)
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f.deco_up_indicator.modifier = 0.03
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f.deco_up_indicator:SetScript("OnClick", function()
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local f = this:GetParent():GetParent()
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f:Scroll(3)
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end)
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f.deco_up_indicator:SetScript("OnUpdate", function()
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local alpha = this:GetAlpha()
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local fpsmod = GetFramerate() / 30
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if alpha >= .75 then
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this.modifier = -0.03 / fpsmod
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elseif alpha <= .25 then
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this.modifier = 0.03 / fpsmod
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end
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this:SetAlpha(alpha + this.modifier)
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end)
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f.deco_up_indicator.tex = f.deco_up_indicator:CreateTexture("OVERLAY")
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f.deco_up_indicator.tex:SetTexture("Interface\\AddOns\\pfUI\\img\\up")
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f.deco_up_indicator.tex:SetAllPoints(f.deco_up_indicator)
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f.deco_down = CreateFrame("Frame", nil, f)
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f.deco_down:SetPoint("BOTTOMLEFT", f, "BOTTOMLEFT", -4, -4)
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f.deco_down:SetPoint("TOPRIGHT", f, "BOTTOMRIGHT", 4, 25)
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f.deco_down.fader = f.deco_down:CreateTexture("OVERLAY")
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f.deco_down.fader:SetTexture(1,1,1,1)
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f.deco_down.fader:SetGradientAlpha("VERTICAL", 0, 0, 0, 1, 0, 0, 0, 0)
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f.deco_down.fader:SetAllPoints(f.deco_down)
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f.deco_down_indicator = CreateFrame("Button", nil, f.deco_down)
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f.deco_down_indicator:SetFrameLevel(128)
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f.deco_down_indicator:Hide()
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f.deco_down_indicator:SetPoint("BOTTOM", f.deco_down, "BOTTOM", 0, 6)
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f.deco_down_indicator:SetHeight(12)
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f.deco_down_indicator:SetWidth(12)
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f.deco_down_indicator.modifier = 0.03
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f.deco_down_indicator:SetScript("OnClick", function()
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local f = this:GetParent():GetParent()
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f:Scroll(-3)
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end)
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f.deco_down_indicator:SetScript("OnUpdate", function()
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local alpha = this:GetAlpha()
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local fpsmod = GetFramerate() / 30
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if alpha >= .75 then
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this.modifier = -0.03 / fpsmod
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elseif alpha <= .25 then
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this.modifier = 0.03 / fpsmod
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end
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this:SetAlpha(alpha + this.modifier)
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end)
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f.deco_down_indicator.tex = f.deco_down_indicator:CreateTexture("OVERLAY")
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f.deco_down_indicator.tex:SetTexture("Interface\\AddOns\\pfUI\\img\\down")
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f.deco_down_indicator.tex:SetAllPoints(f.deco_down_indicator)
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f.UpdateScrollState = function(self)
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-- Update Scroll Indicators: Hide/Show if required.
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local current = floor(self:GetVerticalScroll())
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local max = floor(self:GetVerticalScrollRange() + 25)
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if current > 0 then
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self.deco_up_indicator:Show()
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else
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self.deco_up_indicator:Hide()
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end
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if max > 25 and current < max then
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self.deco_down_indicator:Show()
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self.deco_down_indicator:SetAlpha(.75)
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else
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self.deco_down_indicator:Hide()
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end
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end
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f:SetScript("OnMouseWheel", function()
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this:Scroll(arg1)
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end)
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return f
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end
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function pfUI.api.CreateScrollChild(name, parent)
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local f = CreateFrame("Frame", name, parent)
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-- dummy values required
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f:SetWidth(1)
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f:SetHeight(1)
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f:SetAllPoints(parent)
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parent:SetScrollChild(f)
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-- OnShow is fired too early, postpone to the first frame draw
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f:SetScript("OnUpdate", function()
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this:GetParent():UpdateScrollState()
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this:SetScript("OnUpdate", nil)
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end)
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return f
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end
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-- [ Skin Button ]
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-- Applies pfUI skin to buttons:
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-- 'button' [frame/string] the button that should be skinned.
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-- 'cr' [int] mouseover color (red), defaults to classcolor.
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-- 'cg' [int] mouseover color (green), defaults to classcolor.
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-- 'cb' [int] mouseover color (blue), defaults to classcolor.
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function pfUI.api.SkinButton(button, cr, cg, cb)
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local b = getglobal(button)
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if not b then b = button end
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if not b then return end
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if not cr or not cg or not cb then
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_, class = UnitClass("player")
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local color = RAID_CLASS_COLORS[class]
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cr, cg, cb = color.r , color.g, color.b
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end
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pfUI.api.CreateBackdrop(b, nil, true)
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b:SetNormalTexture(nil)
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b:SetHighlightTexture(nil)
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b:SetPushedTexture(nil)
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b:SetDisabledTexture(nil)
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local funce = b:GetScript("OnEnter")
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local funcl = b:GetScript("OnLeave")
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b:SetScript("OnEnter", function()
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if funce then funce() end
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pfUI.api.CreateBackdrop(b, nil, true)
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b:SetBackdropBorderColor(cr,cg,cb,1)
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end)
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b:SetScript("OnLeave", function()
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if funcl then funcl() end
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pfUI.api.CreateBackdrop(b, nil, true)
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end)
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b:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
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end
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-- [ Skin Rotate Button]
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-- Applies pfUI skin to rotation buttons like in character pane:
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-- 'button' [frame/string] the button that should be skinned.
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function pfUI.api.SkinRotateButton(button)
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pfUI.api.CreateBackdrop(button)
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local _, class = UnitClass("player")
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local color = RAID_CLASS_COLORS[class]
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local cr, cg, cb = color.r , color.g, color.b
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button:SetWidth(button:GetWidth() - 18)
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button:SetHeight(button:GetHeight() - 18)
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button:GetNormalTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65);
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button:GetPushedTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65);
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button:GetHighlightTexture():SetTexture(cr, cg, cb, .25);
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button:GetPushedTexture():SetAllPoints(button:GetNormalTexture());
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button:GetHighlightTexture():SetAllPoints(button:GetNormalTexture());
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end
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-- [ Skin Close Button ]
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-- Applies pfUI close skin to buttons and can also be positioned
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-- 'button' [frame] the button that should be skinned.
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-- 'parentFrame' [frame] will anchor to the top right of the parent.
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-- 'offsetX' [integer] offsets the button horizontally
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-- 'offsetY' [integer] offsets the button vertically
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function pfUI.api.SkinCloseButton(button, parentFrame, offsetX, offsetY)
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SkinButton(button)
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button:SetWidth(15)
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button:SetHeight(15)
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if parentFrame then
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button:ClearAllPoints()
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button:SetPoint("TOPRIGHT", parentFrame, "TOPRIGHT", offsetX, offsetY)
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end
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button.texture = button:CreateTexture("pfQuestionDialogCloseTex")
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button.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\close")
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button.texture:ClearAllPoints()
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button.texture:SetAllPoints(button)
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button.texture:SetVertexColor(1,.25,.25,1)
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end
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-- [ CenterFrame ]
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-- Clears points and centers a frame
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-- 'frame' [frame] the frame that should be centered.
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-- 'relativeFrame' [frame] frame that should be used for centering if not use ui parent.
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function pfUI.api.CenterFrame(frame, relativeFrame)
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frame:ClearAllPoints()
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if relativeFrame then
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frame:SetPoint("CENTER", relativeFrame, "CENTER", 0, 0)
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else
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frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
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end
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end
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-- [ StripTextures ]
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-- Strips all textures off a frame.
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-- 'frame' [frame] the frame that should be stripped.
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function pfUI.api.StripTextures(frame)
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for i,v in ipairs({frame:GetRegions()}) do
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if v.SetTexture then v:SetTexture("") end
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end
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end
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function pfUI.api.SkinBackdropOffset(frame, offset)
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StripTextures(frame)
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CreateBackdrop(frame, nil, nil, .0)
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local offsetBorder = -3
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if offset then offsetBorder = offset end
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frame.backdrop:SetPoint("TOPLEFT", frame, "TOPLEFT", -offsetBorder, offsetBorder)
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frame.backdrop:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", offsetBorder, -offsetBorder)
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end
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function pfUI.api.SkinCheckbox(frame, offset)
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frame:SetNormalTexture("")
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frame:SetPushedTexture("")
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frame:SetHighlightTexture("")
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CreateBackdrop(frame, nil, nil, .0)
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local offsetBorder = -5
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if offset then offsetBorder = offset end
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frame.backdrop:SetPoint("TOPLEFT", frame, "TOPLEFT", -offsetBorder, offsetBorder)
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frame.backdrop:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", offsetBorder, -offsetBorder)
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frame:SetHitRectInsets(-offsetBorder,-offsetBorder,-offsetBorder,-offsetBorder)
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end
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function pfUI.api.SkinDropDown(frame, offsetX, offsetY)
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StripTextures(frame)
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CreateBackdrop(frame, nil, nil, .0)
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local offsetXBorder = -16
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if offsetX then offsetXBorder = offsetX end
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local offsetYBorder = -4
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if offsetY then offsetYBorder = offsetY end
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frame.backdrop:SetPoint("TOPLEFT", frame, "TOPLEFT", -offsetXBorder, offsetYBorder)
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frame.backdrop:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", offsetXBorder, -offsetYBorder)
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frame:SetHitRectInsets(-offsetXBorder, -offsetXBorder, -offsetYBorder, -offsetYBorder)
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local text = _G[frame:GetName().."Text"]
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text:SetPoint("TOPLEFT", frame.backdrop, "TOPLEFT")
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text:SetPoint("BOTTOMRIGHT", frame.backdrop, "BOTTOMRIGHT")
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local button = _G[frame:GetName().."Button"]
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button:ClearAllPoints()
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button:SetPoint("RIGHT", frame.backdrop, "RIGHT", -4, 0)
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button:SetHeight(16)
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button:SetWidth(16)
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local arrow = button:CreateTexture()
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arrow:SetTexture("Interface\\AddOns\\pfUI\\img\\down")
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arrow:SetAllPoints(button)
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button:SetNormalTexture(arrow)
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local arrowHighlighted = button:CreateTexture()
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arrowHighlighted:SetTexture("Interface\\AddOns\\pfUI\\img\\down")
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arrowHighlighted:SetAllPoints(button)
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button:SetHighlightTexture(arrowHighlighted)
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local arrowPushed = button:CreateTexture()
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arrowPushed:SetTexture("Interface\\AddOns\\pfUI\\img\\down")
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arrowPushed:SetAllPoints(button)
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button:SetPushedTexture(arrowPushed)
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local arrowDisabled = button:CreateTexture()
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arrowDisabled:SetTexture("Interface\\AddOns\\pfUI\\img\\down")
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arrowDisabled:SetAllPoints(button)
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arrowDisabled:SetVertexColor(0.2, 0.2, 0.2)
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button:SetDisabledTexture(arrowDisabled)
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end
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function pfUI.api.SkinTabBottom(frame)
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StripTextures(frame)
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CreateBackdrop(frame, nil, nil, 0.8, pfUI.backdrop_no_top)
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end
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-- [ GetCloseButton ]
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-- Get the close button from a frame.
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-- 'frame' [frame] the frame that should be searched for the button.
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function pfUI.api.GetCloseButton(frame)
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for i,v in ipairs({frame:GetChildren()}) do
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if v.GetObjectType and v:GetObjectType() == "Button" and v.GetNormalTexture and v:GetNormalTexture() then
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if v:GetNormalTexture().GetTexture and v:GetNormalTexture():GetTexture() == "Interface\\Buttons\\UI-Panel-MinimizeButton-Up" then
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return v
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end
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end
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end
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return nil
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end
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-- [ Question Dialog ]
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-- Creates a pfUI user dialog popup:
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-- 'text' [string] text that will be displayed.
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-- 'yes' [function] function that is triggered on 'Okay' button.
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-- 'no' [function] function that is triggered on 'Cancel' button.
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-- 'editbox' [bool] if set, a inputfield will be shown. it can be.
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-- accessed with "GetParent().input".
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function pfUI.api.CreateQuestionDialog(text, yes, no, editbox)
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-- do not allow multiple instances of question dialogs
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if pfQuestionDialog and pfQuestionDialog:IsShown() then
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pfQuestionDialog:Hide()
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pfQuestionDialog = nil
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return
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end
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local yes, no = yes, no
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local yescap, nocap = YES, NO
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if yes and type(yes) == "table" then
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yescap = yes[1]
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yes = yes[2]
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end
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if no and type(no) == "table" then
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nocap = no[1]
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no = no[2]
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end
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if not text then text = "Are you sure?" end
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local border = tonumber(pfUI_config.appearance.border.default)
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local padding = 15
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-- frame
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local question = CreateFrame("Frame", "pfQuestionDialog", UIParent)
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question:ClearAllPoints()
|
|
question:SetPoint("CENTER", 0, 0)
|
|
question:SetFrameStrata("TOOLTIP")
|
|
question:SetMovable(true)
|
|
question:EnableMouse(true)
|
|
question:SetScript("OnMouseDown",function()
|
|
this:StartMoving()
|
|
end)
|
|
|
|
question:SetScript("OnMouseUp",function()
|
|
this:StopMovingOrSizing()
|
|
end)
|
|
pfUI.api.CreateBackdrop(question, nil, nil, .85)
|
|
|
|
-- text
|
|
question.text = question:CreateFontString("Status", "LOW", "GameFontNormal")
|
|
question.text:SetFontObject(GameFontWhite)
|
|
question.text:SetPoint("TOPLEFT", question, "TOPLEFT", padding, -padding)
|
|
question.text:SetPoint("TOPRIGHT", question, "TOPRIGHT", -padding, -padding)
|
|
question.text:SetText(text)
|
|
|
|
-- editbox
|
|
if editbox then
|
|
question.input = CreateFrame("EditBox", "pfQuestionDialogEdit", question)
|
|
pfUI.api.CreateBackdrop(question.input)
|
|
question.input:SetTextColor(.2,1,.8,1)
|
|
question.input:SetJustifyH("CENTER")
|
|
question.input:SetAutoFocus(false)
|
|
question.input:SetPoint("TOPLEFT", question.text, "BOTTOMLEFT", border, -padding)
|
|
question.input:SetPoint("TOPRIGHT", question.text, "BOTTOMRIGHT", -border, -padding)
|
|
question.input:SetHeight(20)
|
|
|
|
question.input:SetFontObject(GameFontNormal)
|
|
question.input:SetScript("OnEscapePressed", function() this:ClearFocus() end)
|
|
end
|
|
|
|
-- buttons
|
|
question.yes = CreateFrame("Button", "pfQuestionDialogYes", question, "UIPanelButtonTemplate")
|
|
pfUI.api.SkinButton(question.yes)
|
|
question.yes:SetWidth(100)
|
|
question.yes:SetHeight(22)
|
|
question.yes:SetText(yescap)
|
|
question.yes:SetScript("OnClick", function()
|
|
if yes then yes() end
|
|
this:GetParent():Hide()
|
|
end)
|
|
|
|
if question.input then
|
|
question.yes:SetPoint("TOPRIGHT", question.input, "BOTTOM", -3*border, -padding)
|
|
else
|
|
question.yes:SetPoint("TOPRIGHT", question.text, "BOTTOM", -3*border, -padding)
|
|
end
|
|
|
|
question.no = CreateFrame("Button", "pfQuestionDialogNo", question, "UIPanelButtonTemplate")
|
|
pfUI.api.SkinButton(question.no)
|
|
question.no:SetWidth(100)
|
|
question.no:SetHeight(22)
|
|
question.no:SetText(nocap)
|
|
question.no:SetScript("OnClick", function()
|
|
if no then no() end
|
|
this:GetParent():Hide()
|
|
end)
|
|
|
|
if question.input then
|
|
question.no:SetPoint("TOPLEFT", question.input, "BOTTOM", 3*border, -padding)
|
|
else
|
|
question.no:SetPoint("TOPLEFT", question.text, "BOTTOM", 3*border, -padding)
|
|
end
|
|
|
|
question.close = CreateFrame("Button", "pfQuestionDialogClose", question)
|
|
question.close:SetPoint("TOPRIGHT", -border, -border)
|
|
pfUI.api.CreateBackdrop(question.close)
|
|
question.close:SetHeight(10)
|
|
question.close:SetWidth(10)
|
|
question.close.texture = question.close:CreateTexture("pfQuestionDialogCloseTex")
|
|
question.close.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\close")
|
|
question.close.texture:ClearAllPoints()
|
|
question.close.texture:SetAllPoints(question.close)
|
|
question.close.texture:SetVertexColor(1,.25,.25,1)
|
|
question.close:SetScript("OnEnter", function ()
|
|
this.backdrop:SetBackdropBorderColor(1,.25,.25,1)
|
|
end)
|
|
|
|
question.close:SetScript("OnLeave", function ()
|
|
pfUI.api.CreateBackdrop(this)
|
|
end)
|
|
|
|
question.close:SetScript("OnClick", function()
|
|
this:GetParent():Hide()
|
|
end)
|
|
|
|
-- resize window
|
|
local textspace = question.text:GetHeight() + padding
|
|
local inputspace = 0
|
|
if question.input then inputspace = question.input:GetHeight() + padding end
|
|
local buttonspace = question.no:GetHeight() + padding
|
|
question:SetHeight(textspace + inputspace + buttonspace + padding)
|
|
|
|
local width = 200
|
|
if question.text:GetStringWidth() > 200 then width = question.text:GetStringWidth() end
|
|
question:SetWidth( width + 2*padding)
|
|
end
|