Files
pfUI/modules/nameplates.lua
T
2017-01-23 16:37:08 +01:00

439 lines
17 KiB
Lua

pfUI:RegisterModule("nameplates", function ()
pfUI.nameplates = CreateFrame("Frame", nil, UIParent)
pfUI.nameplates.mobs = {}
pfUI.nameplates.targets = {}
-- catch all nameplates
pfUI.nameplates.scanner = CreateFrame("Frame", "pfNameplateScanner", UIParent)
pfUI.nameplates.scanner.objects = {}
pfUI.nameplates.scanner:SetScript("OnUpdate", function()
for _, nameplate in ipairs({WorldFrame:GetChildren()}) do
if not nameplate.done and nameplate:GetObjectType() == "Button" then
local regions = nameplate:GetRegions()
if regions and regions:GetObjectType() == "Texture" and regions:GetTexture() == "Interface\\Tooltips\\Nameplate-Border" then
nameplate:Hide()
nameplate:SetScript("OnShow", function() pfUI.nameplates:CreateNameplate() end)
nameplate:SetScript("OnUpdate", function() pfUI.nameplates:UpdateNameplate() end)
nameplate:Show()
table.insert(this.objects, nameplate)
nameplate.done = true
end
end
end
end)
-- Create Nameplate
function pfUI.nameplates:CreateNameplate()
local healthbar = this:GetChildren()
local border, glow, name, level, levelicon , raidicon = this:GetRegions()
-- hide default plates
border:Hide()
-- remove glowing
glow:Hide()
glow:SetAlpha(0)
glow.Show = function() return end
if pfUI_config.nameplates.players == "1" then
if not pfUI_playerDB[name:GetText()] or not pfUI_playerDB[name:GetText()]["class"] then
this:Hide()
end
end
-- healthbar
healthbar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
healthbar:ClearAllPoints()
healthbar:SetPoint("TOP", this, "TOP", 0, tonumber(pfUI_config.nameplates.vpos))
healthbar:SetWidth(110)
healthbar:SetHeight(7)
if healthbar.bg == nil then
healthbar.bg = healthbar:CreateTexture(nil, "BORDER")
healthbar.bg:SetTexture(0,0,0,0.90)
healthbar.bg:ClearAllPoints()
healthbar.bg:SetPoint("CENTER", healthbar, "CENTER", 0, 0)
healthbar.bg:SetWidth(healthbar:GetWidth() + 3)
healthbar.bg:SetHeight(healthbar:GetHeight() + 3)
end
healthbar.reaction = nil
-- raidtarget
raidicon:ClearAllPoints()
raidicon:SetWidth(pfUI_config.nameplates.raidiconsize)
raidicon:SetHeight(pfUI_config.nameplates.raidiconsize)
raidicon:SetPoint("CENTER", healthbar, "CENTER", 0, -5)
-- adjust font
name:SetFont(STANDARD_TEXT_FONT,12,"OUTLINE")
name:SetPoint("BOTTOM", healthbar, "CENTER", 0, 7)
level:SetFont(STANDARD_TEXT_FONT,12, "OUTLINE")
level:ClearAllPoints()
level:SetPoint("RIGHT", healthbar, "LEFT", -1, 0)
levelicon:ClearAllPoints()
levelicon:SetPoint("RIGHT", healthbar, "LEFT", -1, 0)
-- show indicator for elite/rare mobs
if level:GetText() ~= nil then
if pfUI.nameplates.mobs[name:GetText()] and pfUI.nameplates.mobs[name:GetText()] == "elite" and not string.find(level:GetText(), "+", 1) then
level:SetText(level:GetText() .. "+")
elseif pfUI.nameplates.mobs[name:GetText()] and pfUI.nameplates.mobs[name:GetText()] == "rareelite" and not string.find(level:GetText(), "R+", 1) then
level:SetText(level:GetText() .. "R+")
elseif pfUI.nameplates.mobs[name:GetText()] and pfUI.nameplates.mobs[name:GetText()] == "rare" and not string.find(level:GetText(), "R", 1) then
level:SetText(level:GetText() .. "R")
end
end
pfUI.nameplates:CreateDebuffs(this)
pfUI.nameplates:CreateCastbar(healthbar)
pfUI.nameplates:CreateHP(healthbar)
this.setup = true
end
function pfUI.nameplates:CreateDebuffs(frame)
if not pfUI_config.nameplates["showdebuffs"] == "1" then return end
if frame.debuffs == nil then frame.debuffs = {} end
for j=1, 16, 1 do
if frame.debuffs[j] == nil then
frame.debuffs[j] = this:CreateTexture(nil, "BORDER")
frame.debuffs[j]:SetTexture(0,0,0,0)
frame.debuffs[j]:ClearAllPoints()
frame.debuffs[j]:SetWidth(12)
frame.debuffs[j]:SetHeight(12)
if j == 1 then
frame.debuffs[j]:SetPoint("TOPLEFT", healthbar, "BOTTOMLEFT", 0, -3)
elseif j <= 8 then
frame.debuffs[j]:SetPoint("LEFT", frame.debuffs[j-1], "RIGHT", 1, 0)
elseif j > 8 then
frame.debuffs[j]:SetPoint("TOPLEFT", frame.debuffs[1], "BOTTOMLEFT", (j-9) * 13, -1)
end
end
end
end
function pfUI.nameplates:CreateCastbar(healthbar)
if not pfUI.castbar or not pfUI_config.nameplates["showcastbar"] == "1" then return end
-- create frames
if healthbar.castbar == nil then
healthbar.castbar = CreateFrame("StatusBar", nil, healthbar)
healthbar.castbar:Hide()
healthbar.castbar:SetWidth(110)
healthbar.castbar:SetHeight(7)
healthbar.castbar:SetPoint("TOPLEFT", healthbar, "BOTTOMLEFT", 0, -5)
healthbar.castbar:SetBackdrop({ bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
insets = {left = -1, right = -1, top = -1, bottom = -1} })
healthbar.castbar:SetBackdropColor(0,0,0,1)
healthbar.castbar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
healthbar.castbar:SetStatusBarColor(.9,.8,0,1)
if healthbar.castbar.bg == nil then
healthbar.castbar.bg = healthbar.castbar:CreateTexture(nil, "BACKGROUND")
healthbar.castbar.bg:SetTexture(0,0,0,0.90)
healthbar.castbar.bg:ClearAllPoints()
healthbar.castbar.bg:SetPoint("CENTER", healthbar.castbar, "CENTER", 0, 0)
healthbar.castbar.bg:SetWidth(healthbar.castbar:GetWidth() + 3)
healthbar.castbar.bg:SetHeight(healthbar.castbar:GetHeight() + 3)
end
if healthbar.castbar.text == nil then
healthbar.castbar.text = healthbar.castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
healthbar.castbar.text:SetPoint("RIGHT", healthbar.castbar, "LEFT")
healthbar.castbar.text:SetNonSpaceWrap(false)
healthbar.castbar.text:SetFontObject(GameFontWhite)
healthbar.castbar.text:SetTextColor(1,1,1,.5)
healthbar.castbar.text:SetFont(STANDARD_TEXT_FONT, 10, "OUTLINE")
end
if healthbar.castbar.spell == nil then
healthbar.castbar.spell = healthbar.castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
healthbar.castbar.spell:SetPoint("CENTER", healthbar.castbar, "CENTER")
healthbar.castbar.spell:SetNonSpaceWrap(false)
healthbar.castbar.spell:SetFontObject(GameFontWhite)
healthbar.castbar.spell:SetTextColor(1,1,1,1)
healthbar.castbar.spell:SetFont(STANDARD_TEXT_FONT, 10, "OUTLINE")
end
if healthbar.castbar.icon == nil then
healthbar.castbar.icon = healthbar.castbar:CreateTexture(nil, "BORDER")
healthbar.castbar.icon:ClearAllPoints()
healthbar.castbar.icon:SetPoint("BOTTOMLEFT", healthbar.castbar, "BOTTOMRIGHT", 5, 0)
healthbar.castbar.icon:SetWidth(18)
healthbar.castbar.icon:SetHeight(18)
end
if healthbar.castbar.icon.bg == nil then
healthbar.castbar.icon.bg = healthbar.castbar:CreateTexture(nil, "BACKGROUND")
healthbar.castbar.icon.bg:SetTexture(0,0,0,0.90)
healthbar.castbar.icon.bg:ClearAllPoints()
healthbar.castbar.icon.bg:SetPoint("CENTER", healthbar.castbar.icon, "CENTER", 0, 0)
healthbar.castbar.icon.bg:SetWidth(healthbar.castbar.icon:GetWidth() + 3)
healthbar.castbar.icon.bg:SetHeight(healthbar.castbar.icon:GetHeight() + 3)
end
end
end
function pfUI.nameplates:CreateHP(healthbar)
if pfUI_config.nameplates.showhp == "1" and not healthbar.hptext then
healthbar.hptext = healthbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
healthbar.hptext:SetPoint("RIGHT", healthbar, "RIGHT")
healthbar.hptext:SetNonSpaceWrap(false)
healthbar.hptext:SetFontObject(GameFontWhite)
healthbar.hptext:SetTextColor(1,1,1,1)
healthbar.hptext:SetFont(STANDARD_TEXT_FONT, 10)
end
end
-- Update Nameplate
function pfUI.nameplates:UpdateNameplate()
if not this.setup then pfUI.nameplates:CreateNameplate() return end
local healthbar = this:GetChildren()
local border, glow, name, level, levelicon , raidicon = this:GetRegions()
if pfUI_config.nameplates.players == "1" then
if not pfUI_playerDB[name:GetText()] or not pfUI_playerDB[name:GetText()]["class"] then
this:Hide()
end
end
pfUI.nameplates:UpdatePlayer(name)
pfUI.nameplates:UpdateColors(name, level, healthbar)
pfUI.nameplates:UpdateCastbar(this, name, healthbar)
pfUI.nameplates:UpdateDebuffs(this, healthbar)
pfUI.nameplates:UpdateHP(healthbar)
pfUI.nameplates:UpdateClickHandler(this)
end
function pfUI.nameplates:UpdatePlayer(name)
local name = name:GetText()
-- target
if not pfUI_playerDB[name] and pfUI.nameplates.targets[name] == nil and UnitName("target") == nil then
TargetByName(name, true)
if UnitIsPlayer("target") then
local _, class = UnitClass("target")
pfUI_playerDB[name] = {}
pfUI_playerDB[name]["class"] = class
elseif UnitClassification("target") ~= "normal" then
local elite = UnitClassification("target")
pfUI.nameplates.mobs[name] = elite
end
pfUI.nameplates.targets[name] = "OK"
ClearTarget()
end
-- mouseover
if not pfUI_playerDB[name] and pfUI.nameplates.targets[name] == nil and UnitName("mouseover") == name then
if UnitIsPlayer("mouseover") then
local _, class = UnitClass("mouseover")
pfUI_playerDB[name] = {}
pfUI_playerDB[name]["class"] = class
elseif UnitClassification("mouseover") ~= "normal" then
local elite = UnitClassification("mouseover")
pfUI.nameplates.mobs[name] = elite
end
pfUI.nameplates.targets[name] = "OK"
end
end
function pfUI.nameplates:UpdateColors(name, level, healthbar)
-- name color
local red, green, blue, _ = name:GetTextColor()
if red > 0.99 and green == 0 and blue == 0 then
name:SetTextColor(1,0.4,0.2,0.85)
elseif red > 0.99 and green > 0.81 and green < 0.82 and blue == 0 then
name:SetTextColor(1,1,1,0.85)
end
-- level colors
local red, green, blue, _ = level:GetTextColor()
if red > 0.99 and green == 0 and blue == 0 then
level:SetTextColor(1,0.4,0.2,0.85)
elseif red > 0.99 and green > 0.81 and green < 0.82 and blue == 0 then
level:SetTextColor(1,1,1,0.85)
end
-- healthbar color
-- reaction: 0 enemy ; 1 neutral ; 2 player ; 3 npc
local red, green, blue, _ = healthbar:GetStatusBarColor()
if red > 0.9 and green < 0.2 and blue < 0.2 then
healthbar.reaction = 0
healthbar:SetStatusBarColor(.9,.2,.3,0.8)
elseif red > 0.9 and green > 0.9 and blue < 0.2 then
healthbar.reaction = 1
healthbar:SetStatusBarColor(1,1,.3,0.8)
elseif ( blue > 0.9 and red == 0 and green == 0 ) then
healthbar.reaction = 2
healthbar:SetStatusBarColor(0.2,0.6,1,0.8)
elseif red == 0 and green > 0.99 and blue == 0 then
healthbar.reaction = 3
healthbar:SetStatusBarColor(0.6,1,0,0.8)
end
local name = name:GetText()
if healthbar.reaction == 0 then
if pfUI_config.nameplates["enemyclassc"] == "1"
and pfUI_playerDB[name]
and pfUI_playerDB[name]["class"]
and RAID_CLASS_COLORS[pfUI_playerDB[name]["class"]]
then
healthbar:SetStatusBarColor(
RAID_CLASS_COLORS[pfUI_playerDB[name]["class"]].r,
RAID_CLASS_COLORS[pfUI_playerDB[name]["class"]].g,
RAID_CLASS_COLORS[pfUI_playerDB[name]["class"]].b,
0.9)
end
elseif healthbar.reaction == 2 then
if pfUI_config.nameplates["friendclassc"] == "1"
and pfUI_playerDB[name]
and pfUI_playerDB[name]["class"]
and RAID_CLASS_COLORS[pfUI_playerDB[name]["class"]]
then
healthbar:SetStatusBarColor(
RAID_CLASS_COLORS[pfUI_playerDB[name]["class"]].r,
RAID_CLASS_COLORS[pfUI_playerDB[name]["class"]].g,
RAID_CLASS_COLORS[pfUI_playerDB[name]["class"]].b,
0.9)
end
end
end
function pfUI.nameplates:UpdateCastbar(frame, name, healthbar)
if not healthbar.castbar then return end
-- show castbar
if pfUI.castbar and pfUI_config.nameplates["showcastbar"] == "1" and pfUI.castbar.target.casterDB[name:GetText()] ~= nil and pfUI.castbar.target.casterDB[name:GetText()]["cast"] ~= nil then
if pfUI.castbar.target.casterDB[name:GetText()]["starttime"] + pfUI.castbar.target.casterDB[name:GetText()]["casttime"] <= GetTime() then
pfUI.castbar.target.casterDB[name:GetText()] = nil
healthbar.castbar:Hide()
else
healthbar.castbar:SetMinMaxValues(0, pfUI.castbar.target.casterDB[name:GetText()]["casttime"])
healthbar.castbar:SetValue(GetTime() - pfUI.castbar.target.casterDB[name:GetText()]["starttime"])
healthbar.castbar.text:SetText(pfUI.api.round( pfUI.castbar.target.casterDB[name:GetText()]["starttime"] + pfUI.castbar.target.casterDB[name:GetText()]["casttime"] - GetTime(),1))
if pfUI_config.nameplates.spellname == "1" and healthbar.castbar.spell then
healthbar.castbar.spell:SetText(pfUI.castbar.target.casterDB[name:GetText()]["cast"])
else
healthbar.castbar.spell:SetText("")
end
healthbar.castbar:Show()
frame.debuffs[1]:SetPoint("TOPLEFT", healthbar.castbar, "BOTTOMLEFT", 0, -3)
if pfUI.castbar.target.casterDB[name:GetText()]["icon"] then
healthbar.castbar.icon:SetTexture("Interface\\Icons\\" .. pfUI.castbar.target.casterDB[name:GetText()]["icon"])
healthbar.castbar.icon:SetTexCoord(.1,.9,.1,.9)
end
end
else
healthbar.castbar:Hide()
frame.debuffs[1]:SetPoint("TOPLEFT", healthbar, "BOTTOMLEFT", 0, -3)
end
end
function pfUI.nameplates:UpdateDebuffs(frame, healthbar)
if not frame.debuffs or not pfUI_config.nameplates["showdebuffs"] == "1" then return end
if UnitExists("target") and healthbar:GetAlpha() == 1 then
local j = 1
local k = 1
for j, e in ipairs(pfUI.nameplates.debuffs) do
frame.debuffs[j]:SetTexture(pfUI.nameplates.debuffs[j])
frame.debuffs[j]:SetTexCoord(.078, .92, .079, .937)
frame.debuffs[j]:SetAlpha(0.9)
k = k + 1
end
for j = k, 16, 1 do
frame.debuffs[j]:SetTexture(nil)
end
elseif frame.debuffs then
for j = 1, 16, 1 do
frame.debuffs[j]:SetTexture(nil)
end
end
end
function pfUI.nameplates:UpdateHP(healthbar)
if pfUI_config.nameplates.showhp == "1" and healthbar.hptext then
local min, max = healthbar:GetMinMaxValues()
local cur = healthbar:GetValue()
healthbar.hptext:SetText(cur .. " / " .. max)
end
end
function pfUI.nameplates:UpdateClickHandler(frame)
-- enable clickthrough
if pfUI_config.nameplates["clickthrough"] == "0" then
frame:EnableMouse(true)
if pfUI_config.nameplates["rightclick"] == "1" then
frame:SetScript("OnMouseDown", function()
if arg1 and arg1 == "RightButton" then
MouselookStart()
-- start detection of the rightclick emulation
pfUI.nameplates.emulateRightClick.time = GetTime()
pfUI.nameplates.emulateRightClick.frame = this
pfUI.nameplates.emulateRightClick:Show()
end
end)
end
else
frame:EnableMouse(false)
end
end
-- debuff detection
pfUI.nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.nameplates:RegisterEvent("UNIT_AURA")
pfUI.nameplates:SetScript("OnEvent", function()
pfUI.nameplates.debuffs = {}
local i = 1
local debuff = UnitDebuff("target", i)
while debuff do
pfUI.nameplates.debuffs[i] = debuff
i = i + 1
debuff = UnitDebuff("target", i)
end
end)
-- combat tracker
pfUI.nameplates.combat = CreateFrame("Frame")
pfUI.nameplates.combat:RegisterEvent("PLAYER_ENTER_COMBAT")
pfUI.nameplates.combat:RegisterEvent("PLAYER_LEAVE_COMBAT")
pfUI.nameplates.combat:SetScript("OnEvent", function()
if event == "PLAYER_ENTER_COMBAT" then
this.inCombat = 1
elseif event == "PLAYER_LEAVE_COMBAT" then
this.inCombat = nil
end
end)
-- emulate fake rightclick
pfUI.nameplates.emulateRightClick = CreateFrame("Frame", nil, UIParent)
pfUI.nameplates.emulateRightClick.time = nil
pfUI.nameplates.emulateRightClick.frame = nil
pfUI.nameplates.emulateRightClick:SetScript("OnUpdate", function()
-- break here if nothing to do
if not pfUI.nameplates.emulateRightClick.time or not pfUI.nameplates.emulateRightClick.frame then
this:Hide()
return
end
-- if threshold is reached (0.5 second) no click action will follow
if not IsMouselooking() and pfUI.nameplates.emulateRightClick.time + tonumber(pfUI_config.nameplates["clickthreshold"]) < GetTime() then
pfUI.nameplates.emulateRightClick:Hide()
return
end
-- run a usual nameplate rightclick action
if not IsMouselooking() then
pfUI.nameplates.emulateRightClick.frame:Click("LeftButton")
if UnitCanAttack("player", "target") and not pfUI.nameplates.combat.inCombat then AttackTarget() end
pfUI.nameplates.emulateRightClick:Hide()
return
end
end)
end)