mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
5f46be7376
IsShiftKeyDown() is quite expensive in vanilla, therefore moving it to the last condition to have it execute as less as possible.
1618 lines
50 KiB
Lua
1618 lines
50 KiB
Lua
pfUI:RegisterModule("actionbar", "vanilla:tbc", function ()
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local _, class = UnitClass("player")
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local color = RAID_CLASS_COLORS[class]
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local cr, cg, cb = color.r , color.g, color.b
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local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
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local backdrop_highlight = { edgeFile = pfUI.media["img:glow"], edgeSize = 8 }
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local showgrid = 0
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local showgrid_pet = 0
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local rawborder, border = GetBorderSize("actionbars")
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local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
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local eventcache = { } -- contains a list of events that shall be processed later -> [event] = true
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local updatecache = { } -- contains a list of buttons slots that shall be refreshed later -> [slot] = true
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local buttoncache = { } -- contains a list of all buttons ever created -> [slot] = frame
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local petvisibility = "[pet] show; hide"
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-- try to assume based on the current mouse positions if a button drag
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-- should happen even if action-on-key-down is used. By that replace the
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-- cast events by reverting the active buttons to the old mouse-up state.
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local drag_await
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local drag_active
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local function AssumeButtonDrag()
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-- skip during combat
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if InCombatLockdown and InCombatLockdown() then return end
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-- skip if keydown press is not enabled
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if C.bars.keydown ~= "1" then return end
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-- skip if always shift-drag is not enabled
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if C.bars.shiftdrag ~= "1" then return end
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if drag_await and not drag_active and IsShiftKeyDown() then
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drag_active = true
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-- set all buttons to regular on release clicks
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for id, button in pairs(buttoncache) do
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button:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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end
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elseif drag_active and not IsShiftKeyDown() then
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drag_active = nil
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-- set all buttons back to their defaults
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for id, button in pairs(buttoncache) do
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button:RegisterForClicks("LeftButtonDown", "RightButtonDown")
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end
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end
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end
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-- hide blizzard bars
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local function kill(f, killshow)
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if f.Show and killshow then f.Show = function() return end end
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if f.UnregisterAllEvents then f:UnregisterAllEvents() end
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if f.Hide then f:Hide() end
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end
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-- also abbreviate mouse buttons
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local OrigGetBindingText = GetBindingText
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local function GetBindingText(msg, mod, abbrev)
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local txt = OrigGetBindingText(msg, mod, abbrev)
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if abbrev then
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON3")], "MB3")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON4")], "MB4")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON5")], "MB5")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELDOWN")], "MWD")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELUP")], "MWU")
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end
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return txt
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end
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kill(MainMenuBar)
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local blizzard_elements = { MultiBarBottomLeft,
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MultiBarBottomRight, MultiBarLeft, MultiBarRight }
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for _, f in pairs(blizzard_elements) do
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kill(f, true)
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end
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-- enable all possible actionbar pages
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SetActionBarToggles(0, 0, 0, 0)
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_G.SHOW_MULTI_ACTIONBAR_1 = nil
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_G.SHOW_MULTI_ACTIONBAR_2 = nil
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_G.SHOW_MULTI_ACTIONBAR_3 = nil
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_G.SHOW_MULTI_ACTIONBAR_4 = nil
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-- events that provide special updater functions
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local special_events = {
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["ACTIONBAR_UPDATE_COOLDOWN"] = true,
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["ACTIONBAR_UPDATE_USABLE"] = true,
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["ACTIONBAR_UPDATE_STATE"] = true,
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}
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-- events that are shared across all buttons
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local global_events = {
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-- slot/button updates
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["PLAYER_ENTERING_WORLD"] = true,
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["ACTIONBAR_SLOT_CHANGED"] = true,
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["UPDATE_BINDINGS"] = true,
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["ACTIONBAR_PAGE_CHANGED"] = true,
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["UPDATE_BONUS_ACTIONBAR"] = true,
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["CRAFT_SHOW"] = true,
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["CRAFT_CLOSE"] = true,
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["TRADE_SKILL_SHOW"] = true,
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["TRADE_SKILL_CLOSE"] = true,
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["PLAYER_ENTER_COMBAT"] = true,
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["PLAYER_LEAVE_COMBAT"] = true,
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-- cooldown updates
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["UNIT_INVENTORY_CHANGED"] = true,
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}
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-- events that are used for the aura/shapeshift bar
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local aura_events = {
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["UPDATE_SHAPESHIFT_FORMS"] = true,
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["PLAYER_AURAS_CHANGED"] = true,
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}
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-- events that are used for the pet bar
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local pet_events = {
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["PLAYER_CONTROL_LOST"] = true,
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["PLAYER_CONTROL_GAINED"] = true,
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["PLAYER_FARSIGHT_FOCUS_CHANGED"] = true,
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["UNIT_PET"] = true,
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["PET_BAR_UPDATE"] = true,
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["PET_BAR_UPDATE_COOLDOWN"] = true,
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}
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local buttontypes = {
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-- blizzard keybinds
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[3] = "MULTIACTIONBAR3BUTTON",
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[4] = "MULTIACTIONBAR4BUTTON",
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[5] = "MULTIACTIONBAR2BUTTON",
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[6] = "MULTIACTIONBAR1BUTTON",
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[11] = "SHAPESHIFTBUTTON",
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[12] = "BONUSACTIONBUTTON",
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-- additional keybinds
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[2] = "PFPAGING",
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[7] = "PFSTANCEONE",
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[8] = "PFSTANCETWO",
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[9] = "PFSTANCETHREE",
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[10] = "PFSTANCEFOUR",
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}
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local blizzbarmapping = {
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["MultiBarRight"] = 3,
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["MultiBarLeft"] = 4,
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["MultiBarBottomRight"] = 5,
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["MultiBarBottomLeft"] = 6,
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["ShapeShiftBar"] = 11,
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["BonusActionBar"] = 12,
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}
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local barnames = {
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[1] = "Main",
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[2] = "Paging",
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[3] = "Right",
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[4] = "Vertical",
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[5] = "Left",
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[6] = "Top",
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[7] = "StanceBar1",
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[8] = "StanceBar2",
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[9] = "StanceBar3",
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[10] = "StanceBar4",
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[11] = "Stances",
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[12] = "Pet",
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}
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local button_animations = {
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["none"] = function()
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this.active = nil
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this:Hide()
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end,
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["zoomfade"] = function()
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if this.active == 0 then
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-- init animation
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this:SetWidth(this.parent:GetWidth())
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this:SetHeight(this.parent:GetHeight())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.active = 1
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return
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elseif this.active == 1 then
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-- run animation
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local fade = 30/GetFramerate()*0.05
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this:SetAlpha(this:GetAlpha() - fade)
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this:SetScale(this:GetScale() + fade)
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if this:GetAlpha() > 0 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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end,
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["shrinkreturn"] = function()
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if this.active == 0 then
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-- init animation
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this:SetWidth(this.parent:GetWidth())
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this:SetHeight(this.parent:GetHeight())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.parent.icon:Hide()
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this.active = 1
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this.time = 0
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return
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elseif this.active == 1 then
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-- run animation
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this.time = this.time + 30/GetFramerate()*0.1
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local fade = 1 -math.exp(-this.time)*math.sin(this.time*math.pi)
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this:SetAlpha(fade)
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this:SetScale(fade)
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if this.time < 1 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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this.parent.icon:Show()
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end,
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["elasticzoom"] = function()
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if this.active == 0 then
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-- init animation
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this:SetWidth(this.parent:GetWidth())
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this:SetHeight(this.parent:GetHeight())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.parent.icon:Hide()
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this.active = 1
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this.time = 0
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return
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elseif this.active == 1 then
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-- run animation
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this.time = this.time + 30/GetFramerate()*0.03
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local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*4*math.pi)
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this:SetAlpha(fade)
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this:SetScale(fade)
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if this.time < 1 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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this.parent.icon:Show()
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end,
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["wobblezoom"] = function()
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if this.active == 0 then
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-- init animation
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this:SetWidth(this.parent:GetWidth())
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this:SetHeight(this.parent:GetHeight())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.parent.icon:Hide()
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this.active = 1
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this.time = 0
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return
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elseif this.active == 1 then
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-- run animation
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this.time = this.time + 30/GetFramerate()*0.02
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local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*10*math.pi)
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this:SetAlpha(fade)
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this:SetScale(fade)
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if this.time < 1 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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this.parent.icon:Show()
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end,
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}
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local function GetActiveBar()
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if CURRENT_ACTIONBAR_PAGE == 1 and GetBonusBarOffset() ~= 0 then
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return NUM_ACTIONBAR_PAGES + GetBonusBarOffset()
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else
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return CURRENT_ACTIONBAR_PAGE
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end
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end
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local function ButtonDrag(self)
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local self = self or this
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if _G.LOCK_ACTIONBAR == "1" and not (pfUI_config.bars.shiftdrag == "1" and IsShiftKeyDown()) then return end
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if self.bar == 12 then
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PickupPetAction(self.id)
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else
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PickupAction(self.id)
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end
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end
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local function ButtonDragStop(self)
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local self = self or this
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if MacroFrame_SaveMacro then
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MacroFrame_SaveMacro()
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end
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if self.bar == 12 then
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PickupPetAction(self.id)
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else
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PlaceAction(self.id)
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end
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end
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local mouse
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local function ButtonAnimate(self)
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local self = self or this
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mouse = arg1 and not keystate
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-- trigger action animation
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if ( pfUI_config.bars.keydown == "1" and keystate == "down" ) or (pfUI_config.bars.keydown == "0" and keystate == "up" ) or self.bar == 11 or mouse then
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if C.bars.animmode == "keypress" and ( self:GetAlpha() > .1 or C.bars.animalways == "1" ) then
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self.animation.active = 0
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self.animation:Show()
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end
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end
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-- handle button highlight
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if keystate == "down" then
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self.highlight:Show()
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elseif not MouseIsOver(self) then
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self.highlight:Hide()
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end
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end
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local function ButtonClick(self)
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local self = self or this
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local grid = self.bar == 12 and showgrid_pet or showgrid
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local mouse = arg1 and not keystate
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local keystate = keystate
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local slfcast = C.bars.altself == "1" and IsAltKeyDown() and true or self.slfcast
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slfcast = C.bars.rightself == "1" and arg1 and arg1 == "RightButton" and true or slfcast
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self.slfcast = nil
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if ( pfUI_config.bars.keydown == "1" and keystate == "down" and not drag_active ) or (pfUI_config.bars.keydown == "0" and keystate == "up" or drag_active ) or self.bar == 11 or mouse then
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if self.bar == 11 then
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CastShapeshiftForm(self.id)
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elseif grid == 1 then
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if self.bar == 12 then
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PickupPetAction(self.id)
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else
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PickupAction(self.id)
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end
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elseif self.bar == 12 then
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if arg1 == "LeftButton" then
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if IsPetAttackActive(self.id) then
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PetStopAttack()
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else
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CastPetAction(self.id)
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end
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else
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TogglePetAutocast(self.id)
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end
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else
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if MacroFrame_SaveMacro then
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MacroFrame_SaveMacro()
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end
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UseAction(self.id, nil, slfcast)
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end
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end
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end
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local function ButtonMacroScan(self)
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if self.bar > 10 then return end
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local macro = GetActionText(self.id)
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self.spellslot = nil
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self.booktype = nil
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if macro then
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local name, body, _
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for slot = 1, 36 do
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name, _, body = GetMacroInfo(slot)
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if name == macro then break end
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end
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if name and body then
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local match
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for line in gfind(body, "[^%\n]+") do
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_, _, match = string.find(line, '^#showtooltip (.+)')
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-- skip any further manual macro scanning on
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-- gameclients with native macro spell detection
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if pfUI.client >= 11200 and match then
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self.spellslot = nil
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self.booktype = nil
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return
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end
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if not match then
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_, _, match = string.find(line, '^/cast (.+)')
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end
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if not match then
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_, _, match = string.find(line, '^/pfcast (.+)')
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end
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|
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if not match then
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_, _, match = string.find(line, '^/pfmouse (.+)')
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end
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if not match then
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_, _, match = string.find(line, 'CastSpellByName%((.+)%)')
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end
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|
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if match then
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local _, _, spell, rank = string.find(match, '(.+)%((.+)%)')
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spell = spell or match
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self.spellslot, self.booktype = libspell.GetSpellIndex(spell, rank)
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return
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end
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end
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end
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end
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end
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|
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local function ButtonEnter(self)
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local self = self or this
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|
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-- indicate that dragging could get enabled
|
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drag_await = true
|
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|
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GameTooltip:ClearLines()
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GameTooltip_SetDefaultAnchor(GameTooltip, self)
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|
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if self.bar == 11 then
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GameTooltip:SetShapeshift(self.id)
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elseif self.bar == 12 then
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local name, _, _, token = GetPetActionInfo(self.id)
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if token then
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GameTooltip:AddLine(_G[name])
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GameTooltip:Show()
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else
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GameTooltip:SetPetAction(self.id)
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end
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elseif self.spellslot and self.booktype then
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GameTooltip:SetSpell(self.spellslot, self.booktype)
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else
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GameTooltip:SetAction(self.id)
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end
|
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|
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self.highlight:Show()
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end
|
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|
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local function ButtonLeave(self)
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local self = self or this
|
||
|
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-- no longer wait for a drag event
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drag_await = nil
|
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|
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self.highlight:Hide()
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GameTooltip:Hide()
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end
|
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|
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local start, duration, enable, castable, autocast, token
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local grid, sid, id, bar, active, texture, _
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local function ButtonSlotUpdate(self)
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if not self then return end
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||
local self = self or this
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sid = self.id -- 1 to 120
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|
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-- reset shared variables
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castable, autocast, token = nil, nil, nil
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|
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-- set the own ID for compatibility to some vanilla addons
|
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if pfUI.client <= 11200 then self:SetID(self.id) end
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grid = self.bar == 12 and showgrid_pet or showgrid
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|
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if self.bar == 11 then
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-- stance button
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bar = self.bar
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id = sid
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texture, _, active = GetShapeshiftFormInfo(id)
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elseif self.bar == 12 then
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-- pet button
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bar = self.bar
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id = sid
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_, _, texture, token, active, castable, autocast = GetPetActionInfo(id)
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texture = token and _G[texture] or texture
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else
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active = IsCurrentAction(sid) or IsAutoRepeatAction(sid)
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texture = GetActionTexture(sid)
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bar = GetActiveBar()
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id = self.bar == 1 and self.slot or sid-((self.bar)-1)*12
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end
|
||
|
||
-- overwrite with spell macro texture where possible
|
||
if self.spellslot and self.booktype then
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texture = GetSpellTexture(self.spellslot, self.booktype)
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||
end
|
||
|
||
if not self.showempty and self.backdrop and not texture and grid == 0 then
|
||
self.backdrop:Hide()
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||
self.hide = true
|
||
else
|
||
self.backdrop:Show()
|
||
self.hide = nil
|
||
end
|
||
|
||
-- active border
|
||
if active then
|
||
if C.bars.animmode == "statechange" and not self.active:IsShown() then
|
||
self.animation.active = 0
|
||
self.animation:Show()
|
||
end
|
||
|
||
self.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
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||
self.active:Show()
|
||
else
|
||
self.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
|
||
self.active:Hide()
|
||
end
|
||
|
||
if self.bar ~= 11 and self.bar ~= 12 then
|
||
-- update consumables
|
||
if IsConsumableAction(sid) then
|
||
self.count:SetText(GetActionCount(sid))
|
||
elseif IsReagentAction and IsReagentAction(sid) then
|
||
self.count:SetText(GetReagentCount(sid))
|
||
else
|
||
self.count:SetText(nil)
|
||
end
|
||
|
||
-- equipped item
|
||
if IsEquippedAction(sid) and C.bars.showequipped == "1" then
|
||
self.equipped:Show()
|
||
else
|
||
self.equipped:Hide()
|
||
end
|
||
|
||
-- update macro text
|
||
if C.bars["bar"..self.bar] and C.bars["bar"..self.bar].showmacro == "1" then
|
||
self.macro:SetText(GetActionText(sid))
|
||
else
|
||
self.macro:SetText("")
|
||
end
|
||
end
|
||
|
||
-- icon
|
||
if texture ~= self.texture then
|
||
self.icon:SetTexture(texture)
|
||
self.texture = texture
|
||
end
|
||
|
||
-- handle pet bar quirks
|
||
if self.bar == 12 then
|
||
-- desaturate disabled petbar
|
||
self.icon:SetDesaturated(not GetPetActionsUsable())
|
||
|
||
-- display autocast
|
||
if autocast then
|
||
self.autocast:Show()
|
||
else
|
||
self.autocast:Hide()
|
||
end
|
||
|
||
if castable and C.bars.showcastable == "1" then
|
||
self.autocastable:Show()
|
||
else
|
||
self.autocastable:Hide()
|
||
end
|
||
end
|
||
|
||
-- keybinds
|
||
if not self.hide and self.bar == 1 and self.bar ~= 11 and self.bar ~= 12 then
|
||
self.keybind:SetText(GetBindingText(GetBindingKey("ACTIONBUTTON"..id), "KEY_", 1))
|
||
elseif not self.hide and buttontypes[self.bar] then
|
||
self.keybind:SetText(GetBindingText(GetBindingKey(buttontypes[self.bar]..id), "KEY_", 1))
|
||
else
|
||
self.keybind:SetText("")
|
||
end
|
||
end
|
||
|
||
local sid, usable, oom, _
|
||
local function ButtonUsableUpdate(self)
|
||
local self = self or this
|
||
sid = self.id -- 1 to 120
|
||
|
||
if self.bar == 11 then
|
||
_, _, _, usable = GetShapeshiftFormInfo(sid)
|
||
elseif self.bar == 12 then
|
||
usable = true
|
||
else
|
||
usable, oom = IsUsableAction(sid)
|
||
end
|
||
|
||
-- update usable [out-of-range = 1, oom = 2, not-usable = 3, default = 0]
|
||
if self.outofrange and C.bars.glowrange == "1" then
|
||
if self.vertexstate ~= 1 then
|
||
self.icon:SetVertexColor(self.rangeColor[1], self.rangeColor[2], self.rangeColor[3], self.rangeColor[4])
|
||
self.vertexstate = 1
|
||
end
|
||
elseif oom and C.bars.showoom == "1" then
|
||
if self.vertexstate ~= 2 then
|
||
self.icon:SetVertexColor(self.oomColor[1], self.oomColor[2], self.oomColor[3], self.oomColor[4])
|
||
self.vertexstate = 2
|
||
end
|
||
elseif not usable and C.bars.showna == "1" then
|
||
if self.vertexstate ~= 3 then
|
||
self.icon:SetVertexColor(self.naColor[1], self.naColor[2], self.naColor[3], self.naColor[4])
|
||
self.vertexstate = 3
|
||
end
|
||
else
|
||
if self.vertexstate ~= 0 then
|
||
self.icon:SetVertexColor(1, 1, 1, 1)
|
||
self.vertexstate = 0
|
||
end
|
||
end
|
||
end
|
||
|
||
local function ButtonRangeUpdate(self)
|
||
local self = self or this
|
||
|
||
-- update range display
|
||
if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then
|
||
if not self.outofrange then
|
||
self.outofrange = true
|
||
ButtonUsableUpdate(self)
|
||
end
|
||
elseif self.outofrange then
|
||
self.outofrange = nil
|
||
ButtonUsableUpdate(self)
|
||
end
|
||
end
|
||
|
||
local start, duration, enable
|
||
local function ButtonCooldownUpdate(button)
|
||
if not button then return end
|
||
|
||
if button.bar == 11 then
|
||
start, duration, enable = GetShapeshiftFormCooldown(button.id)
|
||
elseif button.bar == 12 then
|
||
start, duration, enable = GetPetActionCooldown(button.id)
|
||
elseif button.spellslot and button.booktype then
|
||
start, duration, enabled = GetSpellCooldown(button.spellslot, button.booktype)
|
||
else
|
||
start, duration, enable = GetActionCooldown(button.id)
|
||
end
|
||
|
||
CooldownFrame_SetTimer(button.cd, start, duration, enable)
|
||
end
|
||
|
||
local _, active
|
||
local function ButtonIsActiveUpdate(button)
|
||
if not button then return end
|
||
|
||
if button.bar == 11 then
|
||
_, _, active, _ = GetShapeshiftFormInfo(button.id)
|
||
elseif button.bar == 12 then
|
||
_, _, _, _, active, _, _ = GetPetActionInfo(button.id)
|
||
else
|
||
active = IsCurrentAction(button.id) or IsAutoRepeatAction(button.id)
|
||
end
|
||
|
||
-- active border
|
||
if active then
|
||
button.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
|
||
button.active:Show()
|
||
else
|
||
button.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
|
||
button.active:Hide()
|
||
end
|
||
end
|
||
|
||
|
||
local function ButtonFullUpdate(button)
|
||
if not button then return end
|
||
|
||
ButtonMacroScan(button)
|
||
ButtonSlotUpdate(button)
|
||
ButtonRangeUpdate(button)
|
||
ButtonUsableUpdate(button)
|
||
ButtonCooldownUpdate(button)
|
||
ButtonIsActiveUpdate(button)
|
||
end
|
||
|
||
local function BarsEvent(self)
|
||
local self = self or this
|
||
|
||
-- refresh only specific slots
|
||
if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
|
||
updatecache[arg1] = true
|
||
return
|
||
end
|
||
|
||
-- run special refresh functions on next update
|
||
if special_events[event] then
|
||
eventcache[event] = true
|
||
return
|
||
end
|
||
|
||
-- handle aura events
|
||
if aura_events[event] then
|
||
for j=1,12 do
|
||
if self[11][j] then
|
||
updatecache[self[11][j].slot] = true
|
||
end
|
||
end
|
||
return
|
||
end
|
||
|
||
-- handle pet events
|
||
if pet_events[event] then
|
||
for j=1,12 do
|
||
if self[12][j] then
|
||
updatecache[self[12][j].slot] = true
|
||
end
|
||
end
|
||
return
|
||
end
|
||
|
||
-- handle global events
|
||
for id in pairs(buttoncache) do
|
||
updatecache[id] = true
|
||
end
|
||
end
|
||
|
||
local self, button, unlock
|
||
local function BarsUpdate(self)
|
||
self = self or this
|
||
|
||
-- update buttons whenever a button drag is assumed
|
||
AssumeButtonDrag()
|
||
|
||
if pfUI.unlock then
|
||
-- update all bars when entering unlock
|
||
if pfUI.unlock:IsShown() ~= unlock then
|
||
pfUI.bars:UpdateConfig()
|
||
unlock = pfUI.unlock:IsShown()
|
||
end
|
||
end
|
||
|
||
-- run cached usable usable actions
|
||
if eventcache["ACTIONBAR_UPDATE_USABLE"] then
|
||
eventcache["ACTIONBAR_UPDATE_USABLE"] = nil
|
||
for id, button in pairs(buttoncache) do
|
||
ButtonUsableUpdate(button)
|
||
end
|
||
end
|
||
|
||
-- run cached cooldown events
|
||
if eventcache["ACTIONBAR_UPDATE_COOLDOWN"] then
|
||
eventcache["ACTIONBAR_UPDATE_COOLDOWN"] = nil
|
||
for id, button in pairs(buttoncache) do
|
||
ButtonCooldownUpdate(button)
|
||
end
|
||
end
|
||
|
||
-- run cached action state events
|
||
if eventcache["ACTIONBAR_UPDATE_STATE"] then
|
||
eventcache["ACTIONBAR_UPDATE_STATE"] = nil
|
||
for id, button in pairs(buttoncache) do
|
||
ButtonIsActiveUpdate(button)
|
||
end
|
||
end
|
||
|
||
for id in pairs(updatecache) do
|
||
-- run updates based on slot
|
||
pfUI.bars.ButtonFullUpdate(buttoncache[id])
|
||
|
||
-- run updates on paging actionbar if required
|
||
for i=1,12 do
|
||
if pfUI.bars[1][i].id == id then
|
||
pfUI.bars.ButtonFullUpdate(pfUI.bars[1][i])
|
||
end
|
||
end
|
||
|
||
-- clear update cache
|
||
updatecache[id] = nil
|
||
end
|
||
|
||
if ( this.tick or .2) > GetTime() then return else this.tick = GetTime() + .2 end
|
||
|
||
for id, button in pairs(buttoncache) do
|
||
if button:IsShown() then ButtonRangeUpdate(button) end
|
||
end
|
||
end
|
||
|
||
-- create the main event and update handler for pfUI actionbars
|
||
local bars = CreateFrame("Frame", "pfActionBar", UIParent)
|
||
for event in pairs(special_events) do bars:RegisterEvent(event) end
|
||
for event in pairs(global_events) do bars:RegisterEvent(event) end
|
||
for event in pairs(aura_events) do bars:RegisterEvent(event) end
|
||
for event in pairs(pet_events) do bars:RegisterEvent(event) end
|
||
|
||
-- refresh actionbar buttons on event
|
||
bars:SetScript("OnEvent", BarsEvent)
|
||
|
||
-- update actionbar buttons
|
||
bars:SetScript("OnUpdate", BarsUpdate)
|
||
|
||
-- enable bar paging via secure functions
|
||
local function ButtonSwitch(self, att, value)
|
||
if att == "state-parent" then
|
||
local action = SecureButton_GetModifiedAttribute(self, "action", SecureStateChild_GetEffectiveButton(self)) or self.id
|
||
if self.id == action then return end
|
||
updatecache[self.slot] = true
|
||
self.id = action
|
||
end
|
||
end
|
||
|
||
local function EnablePaging(bar)
|
||
if pfUI.client <= 11200 then
|
||
if not bar.pager then
|
||
bar.pager = CreateFrame("Frame")
|
||
bar.pager:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
bar.pager:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
|
||
bar.pager:RegisterEvent("ACTIONBAR_PAGE_CHANGED")
|
||
bar.pager:SetScript("OnEvent", function()
|
||
for i=1, 10 do -- reload pageable bars
|
||
local pageable = C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" and true or nil
|
||
_G.VIEWABLE_ACTION_BAR_PAGES[i] = pageable
|
||
end
|
||
|
||
local active = GetActiveBar()
|
||
for i=1,12 do
|
||
local id = i + (active-1)*12
|
||
bar[i].id = id
|
||
updatecache[i] = true
|
||
end
|
||
end)
|
||
end
|
||
else
|
||
-- append paging enabled bars to the filter list
|
||
for i=1,12 do bar[i]:SetScript("OnAttributeChanged", ButtonSwitch) end
|
||
|
||
-- fill all possible page states
|
||
local page, pages = nil, {}
|
||
while not pages[6] do
|
||
for i=1, 6 do
|
||
page = i == 1 and 1 or C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" and i
|
||
if page then table.insert(pages, page) end
|
||
end
|
||
end
|
||
|
||
bar:SetAttribute("statemap-page", "$input")
|
||
bar:SetAttribute("state", (bar:GetAttribute("state-page") or 1))
|
||
|
||
-- prio posses bar
|
||
bar.filter = "[bonusbar: 5] 11;"
|
||
|
||
-- set bar 8 for druid stealth if enabled
|
||
local prowl = class == "DRUID" and C.bars["druidstealth"] == "1" and "8" or "7"
|
||
|
||
-- write default pages
|
||
for state, page in pairs(pages) do
|
||
if page ~= 1 then -- skip page 1 as it is supposed to stay dynamic for stances
|
||
bar.filter = string.format("%s[actionbar: %s] %s; ", bar.filter, state, page)
|
||
end
|
||
end
|
||
|
||
-- write page driver conditions
|
||
bar.filter = string.format("%s[bonusbar:1,nostealth] 7; [bonusbar:1,stealth] %s; [bonusbar:2] 10; [bonusbar:3] 9; [bonusbar:4] 10; 1", bar.filter, prowl)
|
||
|
||
-- prepend pagemaster states if enabled
|
||
if C.bars.pagemaster == "1" then
|
||
for mod, page in pairs({ ["shift"] = "6", ["ctrl"] = "5", ["alt"] = "3" }) do
|
||
bar.filter = string.format("[modifier:%s] %s;", mod, page) .. bar.filter
|
||
end
|
||
end
|
||
|
||
-- enable page driver conditions
|
||
RegisterStateDriver(bar, "page", bar.filter)
|
||
SecureStateHeader_Refresh(bar)
|
||
end
|
||
end
|
||
|
||
local function SwitchBar(bar)
|
||
if _G.CURRENT_ACTIONBAR_PAGE ~= bar then
|
||
_G.CURRENT_ACTIONBAR_PAGE = bar
|
||
ChangeActionBarPage(bar)
|
||
end
|
||
end
|
||
|
||
local cat, stealth
|
||
local function IsCatStealth()
|
||
if class ~= "DRUID" then return nil end
|
||
cat, stealth = nil, nil
|
||
|
||
for i = 0, 31 do
|
||
local texture = GetPlayerBuffTexture(i)
|
||
if not texture then break end
|
||
|
||
-- catform icon detected
|
||
if strfind(texture, "Ability_Druid_CatForm") then
|
||
if stealth then return true end
|
||
cat = true
|
||
end
|
||
|
||
-- stealth icon detected
|
||
if strfind(texture, "Ability_Ambush") then
|
||
if cat then return true end
|
||
stealth = true
|
||
end
|
||
end
|
||
return nil
|
||
end
|
||
|
||
-- pagemaster / meta page switch
|
||
if pfUI.expansion == "vanilla" then
|
||
local prowl, shift, ctrl, alt, default = 8, 6, 5, 3, 1
|
||
|
||
-- set temporary pagemaster bindings keybinds
|
||
if C.bars.pagemaster == "1" then
|
||
local modifier = { "ALT", "SHIFT", "CTRL" }
|
||
local buttons = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "+", "=", "´" }
|
||
local current = CURRENT_ACTIONBAR_PAGE
|
||
bar.pagemaster = bar.pagemaster or CreateFrame("Frame", "pfPageMaster", UIParent)
|
||
bar.pagemaster:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
bar.pagemaster:SetScript("OnEvent", function()
|
||
for _,mod in pairs(modifier) do
|
||
for _,but in pairs(buttons) do
|
||
SetBinding(mod.."-"..but)
|
||
end
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- setup page switch frame
|
||
local pageswitch = CreateFrame("Frame", "pfActionBarPageSwitch", UIParent)
|
||
pageswitch:SetScript("OnUpdate", function()
|
||
if C.bars.pagemaster == "1" then
|
||
if IsShiftKeyDown() then
|
||
SwitchBar(shift)
|
||
return
|
||
elseif IsControlKeyDown() then
|
||
SwitchBar(ctrl)
|
||
return
|
||
elseif IsAltKeyDown() then
|
||
SwitchBar(alt)
|
||
return
|
||
else
|
||
SwitchBar(default)
|
||
end
|
||
end
|
||
|
||
if C.bars.druidstealth == "1" then
|
||
local stealth = IsCatStealth()
|
||
if stealth and _G.CURRENT_ACTIONBAR_PAGE == 1 then
|
||
SwitchBar(prowl)
|
||
elseif not stealth and _G.CURRENT_ACTIONBAR_PAGE == 8 then
|
||
SwitchBar(default)
|
||
end
|
||
end
|
||
end)
|
||
end
|
||
|
||
local function CreateActionButton(parent, bar, button)
|
||
-- load config
|
||
local size = C.bars["bar"..bar].icon_size
|
||
local font = pfUI.media[C.bars.font]
|
||
local font_offset = tonumber(C.bars.font_offset)
|
||
|
||
local macro_size = tonumber(C.bars.macro_size)
|
||
local macro_color = { strsplit(",", C.bars.macro_color) }
|
||
|
||
local count_size = tonumber(C.bars.count_size)
|
||
local count_color = { strsplit(",", C.bars.count_color) }
|
||
|
||
local bind_size = tonumber(C.bars.bind_size)
|
||
local bind_color = { strsplit(",", C.bars.bind_color) }
|
||
|
||
local cd_size = tonumber(C.bars.cd_size)
|
||
|
||
local showempty = C.bars["bar"..bar].showempty
|
||
local showmacro = C.bars["bar"..bar].showmacro
|
||
local showkybind = C.bars["bar"..bar].showkeybind
|
||
local showcount = C.bars["bar"..bar].showcount
|
||
|
||
-- sanitize font sizes
|
||
if macro_size == 0 then macro_size = 1 end
|
||
if count_size == 0 then macro_size = 1 end
|
||
if bind_size == 0 then macro_size = 1 end
|
||
if cd_size == 0 then cd_size = nil end
|
||
|
||
local button_name = "pfActionBar" .. barnames[bar] .. "Button" .. button
|
||
|
||
local id = (bar-1)*12+button
|
||
local exists = _G[button_name] and true or nil
|
||
local f = _G[button_name] or CreateFrame("Button", button_name, parent, ACTIONBAR_SECURE_TEMPLATE_BUTTON)
|
||
|
||
-- no button available, create a new one
|
||
if not exists then
|
||
-- prepare the button for vanilla
|
||
if not f.HookScript then
|
||
f.HookScript = HookScript
|
||
f:SetScript("OnClick", ButtonClick)
|
||
end
|
||
|
||
if bar ~= 11 then
|
||
f:RegisterForDrag("LeftButton", "RightButton")
|
||
f:SetScript("OnDragStart", ButtonDrag)
|
||
f:SetScript("OnReceiveDrag", ButtonDragStop)
|
||
end
|
||
|
||
-- add mouseovers
|
||
f:SetScript("OnEnter", ButtonEnter)
|
||
f:SetScript("OnLeave", ButtonLeave)
|
||
|
||
-- add click animation handler
|
||
f:HookScript("OnClick", ButtonAnimate)
|
||
f.id = id
|
||
|
||
-- set a static slot
|
||
f.slot = id
|
||
|
||
-- cooldown
|
||
f.cd = CreateFrame(COOLDOWN_FRAME_TYPE, f:GetName() .. "Cooldown", f, "CooldownFrameTemplate")
|
||
f.cd.pfCooldownStyleAnimation = 1
|
||
f.cd.pfCooldownType = "NOGCD"
|
||
f.cd.pfCooldownSize = cd_size
|
||
|
||
-- icon
|
||
f.icon = f:CreateTexture(button_name .. "Icon", "BACKGROUND")
|
||
f.icon:SetTexCoord(.08, .92, .08, .92)
|
||
f.icon:SetAllPoints()
|
||
|
||
-- animation
|
||
f.animation = CreateFrame("Frame", button_name .. "Animation", f)
|
||
f.animation.parent = f
|
||
f.animation:SetPoint("CENTER", 0, 0)
|
||
f.animation:Hide()
|
||
f.animation.tex = f.animation:CreateTexture(button_name .. "AnimationTexture", "BACKGROUND")
|
||
f.animation.tex:SetTexCoord(.08, .92, .08, .92)
|
||
f.animation.tex:SetAllPoints()
|
||
|
||
if bar ~= 11 and bar ~= 12 then
|
||
-- equipped item
|
||
f.equipped = f:CreateTexture(nil, "BORDER")
|
||
f.equipped:SetAllPoints()
|
||
f.equipped:Hide()
|
||
elseif bar == 12 then
|
||
f.autocast = CreateFrame("Model", nil, f)
|
||
f.autocast:SetAllPoints()
|
||
f.autocast:SetModel("Interface\\Buttons\\UI-AutoCastButton.mdx")
|
||
f.autocast:SetSequence(0)
|
||
f.autocast:SetSequenceTime(0, 0)
|
||
f.autocast:Hide()
|
||
|
||
f.autocastable = f:CreateTexture(nil, "BORDER")
|
||
f.autocastable:SetAllPoints()
|
||
f.autocastable:SetTexture("Interface\\Buttons\\UI-AutoCastableOverlay")
|
||
f.autocastable:SetTexCoord(.25, .75, .25, .75)
|
||
end
|
||
|
||
-- macro
|
||
f.macro = f:CreateFontString(button_name .. "Name", "LOW", "GameFontNormal")
|
||
|
||
-- keybind
|
||
f.keybind = f:CreateFontString(nil, "LOW", "GameFontNormal")
|
||
|
||
-- itemcount
|
||
f.count = f:CreateFontString(button_name .. "Count", "LOW", "GameFontNormal")
|
||
|
||
-- highlight
|
||
f.highlight = CreateFrame("Frame", nil, f)
|
||
f.highlight:SetBackdrop(backdrop_highlight)
|
||
f.highlight:SetBackdropBorderColor(1,1,1,.8)
|
||
f.highlight:SetAllPoints()
|
||
f.highlight:Hide()
|
||
|
||
-- active
|
||
f.active = CreateFrame("Frame", nil, f)
|
||
f.active:SetBackdrop(backdrop_highlight)
|
||
f.active:SetBackdropBorderColor(1,1,.5,1)
|
||
f.active:SetAllPoints()
|
||
f.active:Hide()
|
||
|
||
-- add to buttoncache
|
||
buttoncache[id] = f
|
||
end
|
||
|
||
-- set required attributes for regular tbc buttons
|
||
if pfUI.client > 11200 then
|
||
if bar == 11 then
|
||
f:SetAttribute("type", "spell")
|
||
f:SetAttribute('spell', select(2, GetShapeshiftFormInfo(button)))
|
||
elseif bar == 12 then
|
||
f:SetAttribute("type1", "pet")
|
||
f:SetAttribute("action1", button)
|
||
f:SetAttribute("type2", "macro")
|
||
f:SetAttribute("macrotext2", "/click PetActionButton".. button .. " RightButton")
|
||
else
|
||
bars[bar]:SetAttribute("addchild", f)
|
||
f:SetAttribute("type", "action")
|
||
f:SetAttribute("action", id)
|
||
f:SetAttribute("checkselfcast", true)
|
||
f:SetAttribute("useparent-unit", true)
|
||
f:SetAttribute("useparent-statebutton", true)
|
||
|
||
for state = 0, 11 do -- add custom states
|
||
local action = ((state == 0 and bar or state)-1)*12+button
|
||
f:SetAttribute(string.format("*type-S%d", state), "action")
|
||
f:SetAttribute(string.format("*type-S%dRight", state), "action")
|
||
f:SetAttribute(string.format("*action-S%d", state), action)
|
||
f:SetAttribute(string.format("*action-S%dRight", state), action)
|
||
if C.bars.rightself == "1" then
|
||
f:SetAttribute(string.format("*unit-S%dRight", state), "player")
|
||
else
|
||
f:SetAttribute(string.format("*unit-S%dRight", state), nil)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
-- set keydown option
|
||
if C.bars.keydown == "1" then
|
||
f:RegisterForClicks("LeftButtonDown", "RightButtonDown")
|
||
else
|
||
f:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
||
end
|
||
|
||
-- set animation
|
||
f.animation:SetScript("OnUpdate", button_animations[C.bars.animation])
|
||
|
||
-- pet autocast
|
||
if bar == 12 then
|
||
f.autocast:SetScale(C.bars["bar"..bar].icon_size / 25)
|
||
f.autocast:SetAlpha(.05)
|
||
end
|
||
|
||
-- macro options
|
||
if showmacro == "1" then f.macro:Show() else f.macro:Hide() end
|
||
SetAllPointsOffset(f.macro, f, font_offset, -font_offset)
|
||
f.macro:SetFont(font, macro_size, "OUTLINE")
|
||
f.macro:SetTextColor(unpack(macro_color))
|
||
f.macro:SetJustifyH("LEFT")
|
||
f.macro:SetJustifyV("BOTTOM")
|
||
|
||
-- keybind options
|
||
if showkybind == "1" then f.keybind:Show() else f.keybind:Hide() end
|
||
SetAllPointsOffset(f.keybind, f, font_offset, -font_offset)
|
||
f.keybind:SetFont(font, bind_size, "OUTLINE")
|
||
f.keybind:SetTextColor(unpack(bind_color))
|
||
f.keybind:SetJustifyH("RIGHT")
|
||
f.keybind:SetJustifyV("TOP")
|
||
f.keybind:SetNonSpaceWrap(false)
|
||
|
||
-- item count options
|
||
if showcount == "1" then f.count:Show() else f.count:Hide() end
|
||
SetAllPointsOffset(f.count, f, font_offset, -font_offset)
|
||
f.count:SetFont(font, count_size, "OUTLINE")
|
||
f.count:SetTextColor(unpack(count_color))
|
||
f.count:SetJustifyH("RIGHT")
|
||
f.count:SetJustifyV("BOTTOM")
|
||
|
||
-- range glow color
|
||
f.rangeColor = { strsplit(",", C.bars.rangecolor) }
|
||
|
||
-- out of mana color
|
||
f.oomColor = { strsplit(",", C.bars.oomcolor) }
|
||
|
||
-- not usable color
|
||
f.naColor = { strsplit(",", C.bars.nacolor) }
|
||
|
||
-- equipped color
|
||
if f.equipped then
|
||
f.equipped:SetTexture(strsplit(",", C.bars.eqcolor))
|
||
end
|
||
|
||
-- general appearance
|
||
f.showempty = showempty == "1" and true or nil
|
||
f:SetHeight(size)
|
||
f:SetWidth(size)
|
||
CreateBackdrop(f, border)
|
||
|
||
return f
|
||
end
|
||
|
||
local function CreateActionBar(i)
|
||
-- load config
|
||
local buttonbasename = "pfActionBar" .. barnames[i] .. "Button"
|
||
local enable = C.bars["bar"..i].enable
|
||
local size = C.bars["bar"..i].icon_size
|
||
local spacing = C.bars["bar"..i].spacing
|
||
local background = C.bars["bar"..i].background
|
||
local formfactor = C.bars["bar"..i].formfactor
|
||
local autohide = C.bars["bar"..i].autohide
|
||
local hide_time = C.bars["bar"..i].hide_time
|
||
|
||
local buttons = tonumber(C.bars["bar"..i].buttons) or 12
|
||
if i == 11 and bars[i] then -- shapeshift buttons
|
||
buttons = GetNumShapeshiftForms()
|
||
elseif i == 12 and bars[i] then -- pet buttons
|
||
buttons = NUM_PET_ACTION_SLOTS
|
||
elseif i == 12 or i == 11 then
|
||
-- Fallback to 10 buttons on shapeshift and petbar during initialization.
|
||
-- This lets us load bars that aren't yet available for your class or level.
|
||
buttons = 10
|
||
end
|
||
|
||
-- don't process empty bars
|
||
if buttons == 0 then
|
||
bars[i]:Hide()
|
||
return
|
||
end
|
||
|
||
-- the stored layout is invalid, temporary fallback
|
||
if not pfGridmath[buttons][BarLayoutFormfactor(formfactor)] then
|
||
formfactor = BarLayoutOptions(buttons)[1]
|
||
end
|
||
|
||
local font = pfUI.font_unit
|
||
local font_size = C.global.font_unit_size
|
||
|
||
local realsize = size+border*2
|
||
|
||
-- create frame
|
||
local init = not bars[i]
|
||
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent, ACTIONBAR_SECURE_TEMPLATE_BAR)
|
||
bars[i]:SetID(i)
|
||
|
||
-- autohide
|
||
if autohide == "1" then
|
||
EnableAutohide(bars[i], tonumber(hide_time))
|
||
else
|
||
DisableAutohide(bars[i])
|
||
end
|
||
|
||
-- apply visible settings
|
||
if enable == "1" then
|
||
-- handle pet bar
|
||
if i == 12 then
|
||
if pfUI.client > 11200 then
|
||
if InCombatLockdown and InCombatLockdown() then
|
||
-- don't process those events during combat
|
||
else
|
||
-- set state driver for pet bars
|
||
bars[i]:SetAttribute("unit", "pet")
|
||
local visibility = pfUI.unlock and pfUI.unlock:IsShown() and "show" or petvisibility
|
||
if bars[i].visibility ~= visibility then
|
||
RegisterStateDriver(bars[i], 'visibility', visibility)
|
||
bars[i].visibility = visibility
|
||
end
|
||
end
|
||
else
|
||
-- only show when pet actions exists
|
||
if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then
|
||
bars[i]:Show()
|
||
else
|
||
bars[i]:Hide()
|
||
end
|
||
|
||
-- show/hide petbar on petbar updates
|
||
if init then
|
||
bars[i]:RegisterEvent("PET_BAR_UPDATE")
|
||
bars[i]:SetScript("OnEvent", function()
|
||
-- hide obsolete buttons
|
||
for i=1, NUM_PET_ACTION_SLOTS do
|
||
if not PetHasActionBar() and bars[12][i] then
|
||
bars[12][i]:Hide()
|
||
end
|
||
end
|
||
-- refresh layout
|
||
CreateActionBar(12)
|
||
end)
|
||
end
|
||
end
|
||
|
||
-- handle shapeshift bar
|
||
elseif i == 11 then
|
||
-- only show when shapeshifts exist
|
||
if GetNumShapeshiftForms() > 0 then
|
||
bars[i]:Show()
|
||
else
|
||
bars[i]:Hide()
|
||
end
|
||
|
||
-- update shapeshift bar when amount of spells changes
|
||
if init then
|
||
bars[i]:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
bars[i]:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
|
||
bars[i]:RegisterEvent("UPDATE_SHAPESHIFT_FORMS")
|
||
bars[i]:SetScript("OnEvent", function()
|
||
local count = GetNumShapeshiftForms()
|
||
if count ~= this.lastCount then
|
||
this.lastCount = count
|
||
|
||
-- hide obsolete buttons
|
||
for i=1, NUM_SHAPESHIFT_SLOTS do
|
||
if i > GetNumShapeshiftForms() and bars[11][i] then
|
||
bars[11][i]:Hide()
|
||
end
|
||
end
|
||
|
||
-- create new buttons and refresh layout
|
||
CreateActionBar(11)
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- regular bars
|
||
else
|
||
bars[i]:Show()
|
||
end
|
||
|
||
elseif enable == "0" then
|
||
bars[i]:UnregisterAllEvents()
|
||
bars[i]:Hide()
|
||
end
|
||
|
||
-- create action buttons
|
||
local maxbuttons = (i == 11 or i == 12) and 10 or 12
|
||
for j=1,maxbuttons do
|
||
bars[i][j] = CreateActionButton(bars[i], i, j)
|
||
bars[i][j].bar = i
|
||
|
||
BarButtonAnchor(bars[i][j], buttonbasename, j, buttons, formfactor, size, border, spacing)
|
||
bars[i][j]:ClearAllPoints()
|
||
bars[i][j]:SetPoint(unpack(bars[i][j]._anchor))
|
||
bars[i][j]:Show()
|
||
|
||
if i > 10 then
|
||
bars[i][j].id = j
|
||
end
|
||
|
||
-- refresh button
|
||
updatecache[bars[i][j].slot] = true
|
||
end
|
||
|
||
for j=buttons+1,12 do
|
||
if bars[i][j] then
|
||
bars[i][j]:Hide()
|
||
end
|
||
end
|
||
|
||
-- add up to 0-11 button parent states to each bar
|
||
if i <= 10 and pfUI.client > 11200 then
|
||
bars[i]:SetAttribute("statebutton", "0:S0;1:S1;2:S2;3:S3;4:S4;5:S5;6:S6;7:S7;8:S8;9:S9;10:S10;11:S11;")
|
||
bars[i]:SetAttribute("statebutton2", "0:S0Right;1:S1Right;2:S2Right;3:S3Right;4:S4Right;5:S5Right;6:S6Right;7:S7Right;8:S8Right;9:S9Right;10:S10Right;11:S11Right;")
|
||
end
|
||
|
||
-- enable paging for the first actionbar
|
||
if i == 1 then
|
||
EnablePaging(bars[i])
|
||
end
|
||
|
||
-- adjust actionbar size
|
||
BarLayoutSize(bars[i], buttons, formfactor, size, border, spacing)
|
||
bars[i]:SetWidth(bars[i]._size[1])
|
||
bars[i]:SetHeight(bars[i]._size[2])
|
||
bars[i]:ClearAllPoints()
|
||
if i == 1 then -- main
|
||
bars[i]:SetPoint("BOTTOM", 0, 2*border)
|
||
elseif i == 3 then -- left
|
||
bars[i]:SetPoint("BOTTOMLEFT", bars[1], "BOTTOMRIGHT", 3*border, 0)
|
||
elseif i == 4 then -- vertical
|
||
bars[i]:SetPoint("RIGHT", -2*border, 0)
|
||
elseif i == 5 then -- right
|
||
bars[i]:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMLEFT", -3*border, 0)
|
||
elseif i == 6 then -- top
|
||
bars[i]:SetPoint("BOTTOM", bars[1], "TOP", 0, -spacing)
|
||
elseif i == 11 then -- stances
|
||
bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
||
elseif i == 12 then -- pet
|
||
bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
||
else -- others
|
||
bars[i]:SetPoint("TOP", 0, -i*50)
|
||
end
|
||
|
||
UpdateMovable(bars[i])
|
||
|
||
-- apply backdrop settings
|
||
if background == "1" then
|
||
CreateBackdrop(bars[i], border)
|
||
CreateBackdropShadow(bars[i])
|
||
bars[i].backdrop:Show()
|
||
|
||
-- share backdrop of main and top actionbar
|
||
if i == 6 then
|
||
bars[6].OnMove = bars[6].OnMove or function()
|
||
local _, a, _ = bars[6]:GetPoint()
|
||
if a == bars[1] and C.bars.bar1.enable == "1"
|
||
and C.bars.bar1.background == "1" and C.bars.bar6.background == "1"
|
||
and C.bars.bar1.autohide == "0" and C.bars.bar6.autohide == "0"
|
||
and C.bars.bar1.icon_size == C.bars.bar6.icon_size
|
||
and C.bars.bar1.spacing == C.bars.bar6.spacing
|
||
and C.bars.bar1.formfactor == C.bars.bar6.formfactor
|
||
and C.bars.bar1.buttons == C.bars.bar6.buttons
|
||
then
|
||
bars[1].backdrop:ClearAllPoints()
|
||
bars[1].backdrop:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMRIGHT", border, -border)
|
||
bars[1].backdrop:SetPoint("TOPLEFT", bars[6], "TOPLEFT", -border, border)
|
||
bars[6].backdrop:Hide()
|
||
else
|
||
if C.bars.bar1.background == "1" then
|
||
-- create/reset bar1 backdrop if required
|
||
CreateBackdrop(bars[1], border)
|
||
bars[1].backdrop:ClearAllPoints()
|
||
bars[1].backdrop:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMRIGHT", border, -border)
|
||
bars[1].backdrop:SetPoint("TOPLEFT", bars[1], "TOPLEFT", -border, border)
|
||
end
|
||
|
||
if C.bars.bar6.background == "1" then
|
||
bars[6].backdrop:Show()
|
||
end
|
||
end
|
||
end
|
||
|
||
bars[i].OnMove()
|
||
end
|
||
else
|
||
if bars[i].backdrop then
|
||
bars[i].backdrop:Hide()
|
||
end
|
||
|
||
if bars[i].shadow then
|
||
bars[i].shadow:Hide()
|
||
end
|
||
end
|
||
end
|
||
|
||
-- create actionbars
|
||
pfUI.bars = bars
|
||
pfUI.bars.update = updatecache
|
||
pfUI.bars.buttons = buttoncache
|
||
pfUI.bars.ButtonFullUpdate = ButtonFullUpdate
|
||
|
||
pfUI.bars.UpdateGrid = function(self, state, typ)
|
||
if not typ then
|
||
showgrid = state
|
||
|
||
for id in pairs(buttoncache) do
|
||
updatecache[id] = true
|
||
end
|
||
elseif typ == "PET" then
|
||
showgrid_pet = state
|
||
for slot=133,142 do
|
||
updatecache[slot] = true
|
||
end
|
||
end
|
||
end
|
||
|
||
pfUI.bars.UpdateConfig = function(self)
|
||
for i=1,12 do
|
||
CreateActionBar(i)
|
||
end
|
||
end
|
||
|
||
pfUI.bars:UpdateConfig()
|
||
|
||
-- Localize custom keybinds for additional actionbars (see Bindings.xml)
|
||
local names = {
|
||
["PAGING"] = T["Paging Actionbar"],
|
||
["STANCEONE"] = T["Stance Bar 1"],
|
||
["STANCETWO"] = T["Stance Bar 2"],
|
||
["STANCETHREE"] = T["Stance Bar 3"],
|
||
["STANCEFOUR"] = T["Stance Bar 4"],
|
||
}
|
||
|
||
for name, loc in pairs(names) do
|
||
_G["BINDING_HEADER_PFBAR"..name] = T["Action Bar"] .. " " .. loc
|
||
for i=1,12 do
|
||
_G["BINDING_NAME_PF" .. name .. i] = loc .. " " .. T["Button"] .. " " .. i
|
||
end
|
||
end
|
||
|
||
-- Map Keybinds to button clicks
|
||
function _G.pfActionButton(slot, slfcast, opt)
|
||
if ChatFrameEditBox:IsShown() then return end
|
||
|
||
local bar, button = 1, slot
|
||
|
||
-- determine the proper bar and button
|
||
if opt and blizzbarmapping[opt] then
|
||
bar = blizzbarmapping[opt]
|
||
elseif slot > 12 then
|
||
bar, button = ceil(slot/12), mod(slot, 12)
|
||
button = button == 0 and 12 or button
|
||
end
|
||
|
||
local frame = bars[bar][button]
|
||
if frame then
|
||
frame.slfcast = slfcast
|
||
frame:Click()
|
||
end
|
||
end
|
||
|
||
-- Set keybinds to all actionbuttons
|
||
if pfUI.client <= 11200 then
|
||
-- In order to be able to reuse already defined keybinds, we need to remap
|
||
-- existing button functions to pfUI. We need to get rid of the blizzard calls
|
||
-- to avoid having them call texture changes and errors due to missing buttons
|
||
_G.ActionButtonDown = pfActionButton
|
||
_G.ActionButtonUp = pfActionButton
|
||
_G.BonusActionButtonDown = function(slot) pfActionButton(slot, nil, "BonusActionBar") end
|
||
_G.BonusActionButtonUp = function(slot) pfActionButton(slot, nil, "BonusActionBar") end
|
||
_G.MultiActionButtonDown = function(bar, slot, slf) pfActionButton(slot, slf, bar) end
|
||
_G.MultiActionButtonUp = function(bar, slot, slf) pfActionButton(slot, slf, bar) end
|
||
_G.ShapeshiftBar_ChangeForm = function(slot) pfActionButton(slot, nil, "ShapeShiftBar") end
|
||
else
|
||
local bindwraps = {
|
||
["ACTIONBUTTON%d"] = 1,
|
||
["SHAPESHIFTBUTTON%d"] = 11, -- ShapeShiftBar
|
||
["BONUSACTIONBUTTON%d"] = 12, -- BonusActionBar
|
||
["MULTIACTIONBAR1BUTTON%d"] = 6, -- MultiBarBottomLeft
|
||
["MULTIACTIONBAR2BUTTON%d"] = 5, -- MultiBarBottomRight
|
||
["MULTIACTIONBAR3BUTTON%d"] = 3, -- MultiBarRight
|
||
["MULTIACTIONBAR4BUTTON%d"] = 4, -- MultiBarLeft
|
||
["PFPAGING%d"] = 2,
|
||
["PFSTANCEONE%d"] = 7,
|
||
["PFSTANCETWO%d"] = 8,
|
||
["PFSTANCETHREE%d"] = 9,
|
||
["PFSTANCEFOUR%d"] = 10,
|
||
}
|
||
|
||
-- rebind all existing bindings to our own buttons
|
||
local keybinder = CreateFrame("Frame")
|
||
keybinder:RegisterEvent("UPDATE_BINDINGS")
|
||
keybinder:SetScript("OnEvent", function()
|
||
for name, bar in pairs(bindwraps) do
|
||
for i=1,12 do
|
||
local key = GetBindingKey(format(name, i))
|
||
local button = bars[bar][i]
|
||
if key and button then
|
||
SetOverrideBindingClick(button, false, key, button:GetName(), 'LeftButton')
|
||
end
|
||
end
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- handle drag-drop grid
|
||
local grid = CreateFrame("Frame")
|
||
grid:RegisterEvent("ACTIONBAR_SHOWGRID")
|
||
grid:RegisterEvent("ACTIONBAR_HIDEGRID")
|
||
grid:RegisterEvent("PET_BAR_SHOWGRID")
|
||
grid:RegisterEvent("PET_BAR_HIDEGRID")
|
||
|
||
grid:SetScript("OnEvent", function()
|
||
if event == "ACTIONBAR_SHOWGRID" then
|
||
pfUI.bars:UpdateGrid(1)
|
||
elseif event == "ACTIONBAR_HIDEGRID" then
|
||
pfUI.bars:UpdateGrid(0)
|
||
elseif event == "PET_BAR_SHOWGRID" then
|
||
pfUI.bars:UpdateGrid(1, "PET")
|
||
elseif event == "PET_BAR_HIDEGRID" then
|
||
pfUI.bars:UpdateGrid(0, "PET")
|
||
end
|
||
end)
|
||
|
||
-- reagent counter
|
||
if C.bars.reagents == "1" then
|
||
local reagent_slots = { }
|
||
local reagent_counts = { }
|
||
local reagent_textureslots = { }
|
||
local reagent_capture = SPELL_REAGENTS.."(.+)"
|
||
local scanner = libtipscan:GetScanner("actionbar")
|
||
local reagentcounter = CreateFrame("Frame", "pfReagentCounter", UIParent)
|
||
reagentcounter:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
reagentcounter:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||
reagentcounter:RegisterEvent("BAG_UPDATE")
|
||
reagentcounter:SetScript("OnEvent", function()
|
||
if event == "BAG_UPDATE" then
|
||
this.event = true
|
||
else
|
||
for slot = 1, 120 do
|
||
local texture = GetActionTexture(slot)
|
||
|
||
-- update buttons that previously had an reagent
|
||
if reagent_slots[slot] and not texture then
|
||
reagent_textureslots[slot] = nil
|
||
reagent_slots[slot] = nil
|
||
updatecache[slot] = true
|
||
end
|
||
|
||
-- search for reagents on buttons with different icon
|
||
if reagent_textureslots[slot] ~= texture then
|
||
if HasAction(slot) then
|
||
reagent_textureslots[slot] = texture
|
||
scanner:SetAction(slot)
|
||
local _, reagents = scanner:Find(reagent_capture)
|
||
if reagents then
|
||
reagent_slots[slot] = reagents
|
||
reagent_counts[reagents] = reagent_counts[reagents] or 0
|
||
updatecache[slot] = true
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end)
|
||
|
||
-- limit bag events to one per second
|
||
reagentcounter:SetScript("OnUpdate", function()
|
||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end
|
||
|
||
if this.event then
|
||
for item in pairs(reagent_counts) do
|
||
reagent_counts[item] = GetItemCount(item)
|
||
end
|
||
for slot in pairs(reagent_slots) do
|
||
updatecache[slot] = true
|
||
end
|
||
|
||
this.event = nil
|
||
end
|
||
end)
|
||
|
||
function IsReagentAction(slot)
|
||
return reagent_slots[slot] and true or nil
|
||
end
|
||
|
||
function GetReagentCount(slot)
|
||
return reagent_counts[reagent_slots[slot]]
|
||
end
|
||
end
|
||
end)
|