Files
pfUI/modules/prediction.lua
T

219 lines
6.5 KiB
Lua

pfUI:RegisterModule("prediction", function ()
local heals = {}
local ress = {}
local events = {}
pfUI.prediction = CreateFrame("Frame")
pfUI.prediction:RegisterEvent("UNIT_HEALTH")
pfUI.prediction:RegisterEvent("CHAT_MSG_ADDON")
pfUI.prediction:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.prediction:SetScript("OnEvent", function()
if event == "CHAT_MSG_ADDON" and arg1 == "HealComm" then
this:ParseChatMessage(arg4, arg2)
elseif event == "UNIT_HEALTH" then
local name = UnitName(arg1)
if ress[name] and not UnitIsDeadOrGhost(arg1) then
ress[UnitName(arg1)] = nil
this:TriggerUpdate(name)
end
if heals[name] then
this:TriggerUpdate(name)
end
elseif event == "PLAYER_TARGET_CHANGED" then
this:TriggerUpdate(UnitName("target"))
end
end)
pfUI.prediction:SetScript("OnUpdate", function()
for timestamp, targets in pairs(events) do
if GetTime() >= timestamp then
for id, target in pairs(targets) do
pfUI.prediction:TriggerUpdate(target)
end
events[timestamp] = nil
end
end
end)
function pfUI.prediction:ParseChatMessage(sender, msg)
if msg == "Healstop" or msg == "GrpHealstop" then
pfUI.prediction:HealStop(sender)
return
elseif msg == "Resurrection/stop/" then
pfUI.prediction:RessStop(sender)
return
end
local _, _, evtype, delay = string.find(msg, '(%a+)/(%d+)/')
if evtype and evtype == "GrpHealdelay" or evtype == "Healdelay" then
pfUI.prediction:HealDelay(sender, delay)
return
end
local _, _, evtype, target, amount, duration = string.find(msg, '(Heal)/(%a+)/(%d+)/(%d+)/')
if evtype and target then
pfUI.prediction:Heal(sender, target, amount, duration)
return
end
local _, _, evtype, amount, duration, targets = string.find(msg, '(GrpHeal)/(%d+)/(%d+)/(.+)/')
if evtype and target then
for _, target in pairs({strsplit("/", targets)}) do
pfUI.prediction:Heal(sender, target, amount, duration)
end
return
end
local _, _, evtype, target = string.find(msg, '(Resurrection)/(%a+)/(start)/')
if evtype and target then
pfUI.prediction:Ress(sender, target)
return
end
end
function pfUI.prediction:AddEvent(time, target)
events[time] = events[time] or {}
table.insert(events[time], target)
end
function pfUI.prediction:Heal(sender, target, amount, duration)
local timeout = duration/1000 + GetTime()
heals[target] = heals[target] or {}
heals[target][sender] = { amount, timeout }
pfUI.prediction:TriggerUpdate(target)
pfUI.prediction:AddEvent(timeout, target)
end
function pfUI.prediction:HealStop(sender)
for ttarget, t in pairs(heals) do
for tsender in pairs(heals[ttarget]) do
if sender == tsender then
heals[ttarget][tsender] = nil
pfUI.prediction:TriggerUpdate(ttarget)
end
end
end
end
function pfUI.prediction:HealDelay(sender, delay)
local delay = delay/1000
for target, t in pairs(heals) do
for tsender, amount in pairs(heals[target]) do
if sender == tsender then
amount[2] = amount[2] + delay
pfUI.prediction:TriggerUpdate(target)
pfUI.prediction:AddEvent(amount[2], target)
end
end
end
end
function pfUI.prediction:GetHeal(target)
local sumheal = 0
if not heals[target] then
return sumheal
else
for sender, amount in pairs(heals[target]) do
if amount[2] <= GetTime() then
heals[target][sender] = nil
else
sumheal = sumheal + amount[1]
end
end
end
return sumheal
end
function pfUI.prediction:Ress(sender, target)
ress[target] = ress[target] or {}
ress[target][sender] = true
pfUI.prediction:TriggerUpdate(target)
end
function pfUI.prediction:RessStop(sender)
for ttarget, t in pairs(ress) do
for tsender in pairs(ress[ttarget]) do
if sender == tsender then
ress[ttarget][tsender] = nil
pfUI.prediction:TriggerUpdate(ttarget)
end
end
end
end
function pfUI.prediction:GetRess(target)
if not ress[target] then
return nil
else
for sender, val in pairs(ress[target]) do
if val == true then
return val
end
end
end
return nil
end
function pfUI.prediction:TriggerUpdate(target)
if not target then return end
local heal = pfUI.prediction:GetHeal(target)
local ress = pfUI.prediction:GetRess(target)
if pfUI.uf then
pfUI.prediction:UpdateUnitFrames(target, heal, ress)
end
end
function pfUI.prediction:UpdateUnitFrames(name, heal, ress)
OVERHEALPERCENT = OVERHEALPERCENT or 20
for id, frame in _G.pfUI.uf.frames do
if frame:IsVisible() and frame.label and frame.id then
local unit = frame.label .. frame.id
local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
if UnitName(unit) == name then
if ress and UnitIsDeadOrGhost(unit) then
frame.ressIcon:Show()
elseif heal and heal > 0 and (health < maxHealth or OVERHEALPERCENT > 0 ) then
local width = frame.config.width
local height = frame.config.height
if frame.config.verticalbar == "0" then
local healthWidth = width * (health / maxHealth)
local incWidth = width * heal / maxHealth
if healthWidth + incWidth > width * (1+(OVERHEALPERCENT/100)) then
incWidth = width * (1+OVERHEALPERCENT/100) - healthWidth
end
if frame.config.invert_healthbar == "1" then
frame.incHeal:SetWidth(incWidth)
else
frame.incHeal:SetWidth(incWidth + healthWidth)
end
else
local healthHeight = height * (health / maxHealth)
local incHeight = height * heal / maxHealth
if healthHeight + incHeight > height * (1+(OVERHEALPERCENT/100)) then
incHeight = height * (1+OVERHEALPERCENT/100) - healthHeight
end
if frame.config.invert_healthbar == "1" then
frame.incHeal:SetHeight(incHeight)
else
frame.incHeal:SetHeight(incHeight + healthHeight)
end
end
frame.incHeal:Show()
else
frame.incHeal:Hide()
frame.ressIcon:Hide()
end
end
end
end
end
end)