Files
pfUI/skins/blizzard/lft.lua
T
Brues 710be52f35 phase 3 removing tbc
Drop the now-vestigial expansion plumbing.

- Delete modules/thirdparty-tbc.lua + its xml Include
- Strip 10 tbc-tagged CreateConfig calls in modules/gui.lua
- Drop the expansion arg from CreateConfig() signature + the disabled-
  entry rendering path that depended on it
- Drop the showdisabled GUI toggle + its default
- Simplify pfUI:RegisterModule / pfUI:RegisterSkin to (name, func) only
- Strip the leading version arg ("vanilla:tbc", etc.) from all 114
  Register call sites
- Delete the pfUI.expansion variable
2026-05-25 18:50:53 -05:00

208 lines
8.0 KiB
Lua

pfUI:RegisterSkin("Turtle LFT", function ()
-- Only run if the LFT addon is loaded
if not LFTFrame then return end
local rawborder, border = GetBorderSize()
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
-- ============================================================
-- LFTFrame (main window)
-- ============================================================
StripTextures(LFTFrame, true)
CreateBackdrop(LFTFrame, nil, nil, .75)
CreateBackdropShadow(LFTFrame)
-- pull backdrop inset to match the actual usable area
-- original frame is 384x512 with large art borders
LFTFrame.backdrop:SetPoint("TOPLEFT", LFTFrame, "TOPLEFT", 14, -10)
LFTFrame.backdrop:SetPoint("BOTTOMRIGHT", LFTFrame, "BOTTOMRIGHT", -30, 70)
LFTFrame:SetHitRectInsets(14, 30, 10, 70)
EnableMovable(LFTFrame)
-- close button (unnamed UIPanelCloseButton child)
local closeBtn = GetNoNameObject(LFTFrame, "Button", nil, "UI-Panel-MinimizeButton-Up")
if closeBtn then
SkinCloseButton(closeBtn, LFTFrame.backdrop, -6, -6)
end
-- title
local title = GetNoNameObject(LFTFrame, "FontString")
if title then
title:ClearAllPoints()
title:SetPoint("TOP", LFTFrame.backdrop, "TOP", 0, -10)
end
-- tabs
if LFTFrameTab1 then
SkinTab(LFTFrameTab1)
LFTFrameTab1:ClearAllPoints()
LFTFrameTab1:SetPoint("TOPLEFT", LFTFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2)))
end
if LFTFrameTab2 then
SkinTab(LFTFrameTab2)
LFTFrameTab2:ClearAllPoints()
LFTFrameTab2:SetPoint("LEFT", LFTFrameTab1, "RIGHT", border * 2 + 1, 0)
end
-- scrollframe
StripTextures(LFTFrameScrollFrame)
CreateBackdrop(LFTFrameScrollFrame)
SkinScrollbar(LFTFrameScrollFrameScrollBar, true)
-- search editbox
if LFTFrameSearch then
StripTextures(LFTFrameSearch)
CreateBackdrop(LFTFrameSearch)
end
-- dropdown
SkinDropDown(LFTFrameDropDown, nil, nil, nil, true)
-- main buttons
SkinButton(LFTFrameMainButton)
SkinButton(LFTFrameNewGroupButton)
SkinButton(LFTFrameSendMessageButton)
-- ============================================================
-- LFTNewGroupFrame (create / edit group panel)
-- ============================================================
-- NOTE: Do NOT use StripTextures recursively here — the role
-- icon textures ($parentIcon on BORDER layer) live on the
-- EditBox children and would be wiped out.
StripTextures(LFTNewGroupFrame) -- non-recursive: only the frame itself
CreateBackdrop(LFTNewGroupFrame, nil, nil, .75)
CreateBackdropShadow(LFTNewGroupFrame)
-- title editbox background buttons (decorative frames, safe to strip)
if LFTNewGroupTitleBackground then StripTextures(LFTNewGroupTitleBackground) end
if LFTNewGroupDescriptionBackground then StripTextures(LFTNewGroupDescriptionBackground) end
-- title editbox — backdrop only, no StripTextures (keeps font/focus intact)
if LFTNewGroupTitleText then
CreateBackdrop(LFTNewGroupTitleText)
end
-- description scrollframe
if LFTNewGroupDescription then
StripTextures(LFTNewGroupDescription)
CreateBackdrop(LFTNewGroupDescription)
SkinScrollbar(LFTNewGroupDescriptionScrollBar, true)
end
-- role limit editboxes — strip only the border slice textures, restore icons after
local roleIcons = {
"Interface\\FrameXML\\LFT\\images\\tank2",
"Interface\\FrameXML\\LFT\\images\\healer2",
"Interface\\FrameXML\\LFT\\images\\damage2",
}
for i = 1, 3 do
local eb = _G["LFTNewGroupRole" .. i .. "EditBox"]
if eb then
-- strip the three Common-Input-Border slice textures by name
local left = _G["LFTNewGroupRole" .. i .. "EditBoxLeft"]
local right = _G["LFTNewGroupRole" .. i .. "EditBoxRight"]
local middle = _G["LFTNewGroupRole" .. i .. "EditBoxMiddle"]
if left then left:SetTexture(nil) end
if right then right:SetTexture(nil) end
if middle then middle:SetTexture(nil) end
CreateBackdrop(eb)
-- restore the role icon (sits on BORDER layer, untouched by above)
local icon = _G["LFTNewGroupRole" .. i .. "EditBoxIcon"]
if icon then icon:SetTexture(roleIcons[i]) end
end
end
-- preset dropdown
if LFTNewGroupFramePresetDropDown then
SkinDropDown(LFTNewGroupFramePresetDropDown, nil, nil, nil, true)
end
-- buttons
SkinButton(LFTNewGroupOkButton)
SkinButton(LFTNewGroupCancelButton)
if LFTNewGroupFrameDeleteButton then SkinButton(LFTNewGroupFrameDeleteButton) end
if LFTNewGroupFrameRoleCheckButton then SkinButton(LFTNewGroupFrameRoleCheckButton) end
if LFTNewGroupFrameSavePresetButton then SkinButton(LFTNewGroupFrameSavePresetButton) end
-- DeletePresetButton is a pure icon button (CancelButton textures) - leave it untouched
-- ============================================================
-- LFTRoleCheckFrame (role selection popup)
-- ============================================================
StripTextures(LFTRoleCheckFrame)
CreateBackdrop(LFTRoleCheckFrame, nil, nil, .9)
CreateBackdropShadow(LFTRoleCheckFrame)
EnableMovable(LFTRoleCheckFrame)
-- Restore role icons (on BORDER layer, wiped by StripTextures)
local roleCheckIcons = {
[1] = "Interface\\FrameXML\\LFT\\images\\tank2",
[2] = "Interface\\FrameXML\\LFT\\images\\healer2",
[3] = "Interface\\FrameXML\\LFT\\images\\damage2",
}
for i = 1, 3 do
local icon = _G["LFTRoleCheckFrameRole" .. i .. "Icon"]
if icon then icon:SetTexture(roleCheckIcons[i]) end
end
SkinButton(LFTRoleCheckFrameConfirmButton)
SkinButton(LFTRoleCheckFrameDeclineButton)
-- ============================================================
-- LFTGroupReadyFrame (dungeon found popup)
-- ============================================================
StripTextures(LFTGroupReadyFrame)
CreateBackdrop(LFTGroupReadyFrame, nil, nil, .9)
CreateBackdropShadow(LFTGroupReadyFrame)
-- Restore dungeon background texture (updated dynamically by LFT_GroupReadyShow)
local readyBg = LFTGroupReadyFrame:CreateTexture(nil, "BACKGROUND")
readyBg:SetTexture("Interface\\FrameXML\\LFT\\images\\background\\ui-lfg-background-scarletmonastery")
readyBg:SetPoint("TOPLEFT", LFTGroupReadyFrame, "TOPLEFT", 10, -10)
readyBg:SetPoint("TOPRIGHT", LFTGroupReadyFrame, "TOPRIGHT", -10, -10)
readyBg:SetHeight(120)
LFTGroupReadyFrameBackground = readyBg
-- Separator line between background and lower section
local sep = LFTGroupReadyFrame:CreateTexture(nil, "ARTWORK")
sep:SetTexture("Interface\\FrameXML\\LFT\\images\\ui-lfg-separator")
sep:SetPoint("TOPLEFT", LFTGroupReadyFrame, "TOPLEFT", 10, -125)
sep:SetWidth(288)
sep:SetHeight(16)
-- Restore role icon (updated dynamically by LFT_GroupReadyShow)
LFTGroupReadyFrameRoleTexture:SetWidth(56)
LFTGroupReadyFrameRoleTexture:SetHeight(56)
LFTGroupReadyFrameRoleTexture:ClearAllPoints()
LFTGroupReadyFrameRoleTexture:SetPoint("LEFT", LFTGroupReadyFrame, "LEFT", 20, -20)
LFTGroupReadyFrameRoleTexture:Show()
-- Reposition text elements
LFTGroupReadyFrameInstanceName:ClearAllPoints()
LFTGroupReadyFrameInstanceName:SetPoint("TOP", LFTGroupReadyFrame, "TOP", 0, -30)
LFTGroupReadyFrameRoleText:ClearAllPoints()
LFTGroupReadyFrameRoleText:SetPoint("LEFT", LFTGroupReadyFrameRoleTexture, "RIGHT", 8, 5)
-- Reposition "Your Role" label
local regions = { LFTGroupReadyFrame:GetRegions() }
for _, r in pairs(regions) do
if r:GetObjectType() == "FontString" then
local t = r:GetText()
if t and string.find(t, "Your Role") or string.find(tostring(t), "LFT_GROUP_READY_YOUR_ROLE") then
r:ClearAllPoints()
r:SetPoint("LEFT", LFTGroupReadyFrameRoleTexture, "RIGHT", 8, -10)
end
end
end
SkinButton(LFTGroupReadyFrameConfirmButton)
SkinButton(LFTGroupReadyFrameDeclineButton)
-- ============================================================
-- LFTGroupReadyStatusFrame (waiting-for-others popup)
-- ============================================================
StripTextures(LFTGroupReadyStatusFrame)
CreateBackdrop(LFTGroupReadyStatusFrame, nil, nil, .9)
CreateBackdropShadow(LFTGroupReadyStatusFrame)
end)