mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
643 lines
25 KiB
Lua
643 lines
25 KiB
Lua
pfUI:RegisterModule("nameplates", function ()
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local font = C.nameplates.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
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local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
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pfUI.nameplates = CreateFrame("Frame", nil, UIParent)
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pfUI.nameplates.players = pfUI_playerDB
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pfUI.nameplates.mobs = {}
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pfUI.nameplates.targets = {}
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pfUI.nameplates.scanqueue = {}
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-- catch all nameplates
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pfUI.nameplates.scanner = CreateFrame("Frame", "pfNameplateScanner", UIParent)
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pfUI.nameplates.scanner.parentCount = 0
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pfUI.nameplates.scanner:SetScript("OnUpdate", function()
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local parentCount = WorldFrame:GetNumChildren()
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-- [[ scan nameplate frames ]]
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if pfUI.nameplates.scanner.parentCount < parentCount then
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pfUI.nameplates.scanner.parentCount = parentCount
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for _, nameplate in ipairs({WorldFrame:GetChildren()}) do
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if not nameplate.done and nameplate:GetObjectType() == "Button" then
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local regions = nameplate:GetRegions()
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if regions and regions:GetObjectType() == "Texture" and regions:GetTexture() == "Interface\\Tooltips\\Nameplate-Border" then
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local visible = nameplate:IsVisible()
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nameplate:Hide()
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nameplate:SetScript("OnShow", pfUI.nameplates.OnShow)
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nameplate:SetScript("OnUpdate", pfUI.nameplates.OnUpdate)
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nameplate:SetAlpha(1)
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if visible then nameplate:Show() end
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nameplate.done = true
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end
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end
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end
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end
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-- [[ scan missing names ]]
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for index, name in pairs(pfUI.nameplates.scanqueue) do
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-- remove entry if already scanned
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if pfUI.nameplates.targets[name] == "OK" then
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table.remove(pfUI.nameplates.scanqueue, index)
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else
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if UnitName("mouseover") == name then
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if UnitIsPlayer("mouseover") then
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local _, class = UnitClass("mouseover")
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pfUI.nameplates.players[name] = {}
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pfUI.nameplates.players[name]["class"] = class
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elseif UnitClassification("mouseover") then
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local elite = UnitClassification("mouseover")
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pfUI.nameplates.mobs[name] = elite
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end
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pfUI.nameplates.targets[name] = "OK"
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elseif not UnitName("target") then
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TargetByName(name, true)
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if UnitIsPlayer("target") then
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local _, class = UnitClass("target")
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pfUI.nameplates.players[name] = {}
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pfUI.nameplates.players[name]["class"] = class
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elseif UnitClassification("target") then
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local elite = UnitClassification("target")
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pfUI.nameplates.mobs[name] = elite
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end
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pfUI.nameplates.targets[name] = "OK"
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ClearTarget()
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end
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end
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end
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end)
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local plate_width = C.nameplates.width + 50
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local plate_height = C.nameplates.heighthealth + font_size + 5
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local plate_height_cast = C.nameplates.heighthealth + font_size + 5 + C.nameplates.heightcast + 5
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-- Create Nameplate
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function pfUI.nameplates:OnShow()
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-- initialize nameplate frames
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if not this.nameplate then
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this.nameplate = CreateFrame("Button", nil, this)
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this.nameplate.parent = this
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this.healthbar = this:GetChildren()
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this.healthbar:SetScript("OnEnter", function() return nil end)
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this.border, this.glow, this.name, this.level, this.levelicon , this.raidicon = this:GetRegions()
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this.healthbar:SetParent(this.nameplate)
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this.border:SetParent(this.nameplate)
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this.glow:SetParent(this.nameplate)
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this.name:SetParent(this.nameplate)
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this.level:SetParent(this.nameplate)
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this.levelicon:SetParent(this.nameplate)
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this.raidicon:SetParent(this.healthbar)
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end
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-- init
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if C.nameplates["legacy"] == "0" then
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this:SetFrameLevel(0)
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this:EnableMouse(false)
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end
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-- enable plate overlap
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if C.nameplates.overlap == "1" and C.nameplates["legacy"] == "0" then
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this:SetWidth(1)
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this:SetHeight(1)
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else
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this:SetWidth(plate_width * UIParent:GetScale())
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this:SetHeight(plate_height * UIParent:GetScale())
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end
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-- set dimensions
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this.nameplate:SetScale(UIParent:GetScale())
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this.nameplate:SetWidth(plate_width)
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this.nameplate:SetHeight(plate_height)
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if C.nameplates["legacy"] == "0" then
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this.nameplate:SetPoint("TOP", this, "TOP", 0, -tonumber(C.nameplates.vpos))
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else
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this.nameplate:SetPoint("TOP", this, "TOP", 0, 0)
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end
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-- add click handlers
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if C.nameplates["clickthrough"] == "0" then
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if C.nameplates["legacy"] == "0" then
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this.nameplate:SetScript("OnClick", function() this.parent:Click() end)
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else
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this.nameplate:EnableMouse(false)
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end
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if C.nameplates["rightclick"] == "1" then
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local plate = C.nameplates["legacy"] == "0" and this.nameplate or this
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plate:SetScript("OnMouseDown", function()
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if arg1 and arg1 == "RightButton" then
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MouselookStart()
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-- start detection of the rightclick emulation
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pfUI.nameplates.emulateRightClick.time = GetTime()
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pfUI.nameplates.emulateRightClick.frame = this
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pfUI.nameplates.emulateRightClick:Show()
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end
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end)
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end
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else
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this:EnableMouse(false)
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this.nameplate:EnableMouse(false)
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end
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-- hide default plates
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this.border:Hide()
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-- remove glowing
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this.glow:Hide()
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this.glow:SetAlpha(0)
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this.glow.Show = function() return end
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-- name
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this.name:SetFont(font, font_size, "OUTLINE")
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this.name:ClearAllPoints()
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this.name:SetPoint("TOP", this.nameplate, "TOP", 0, 0)
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-- healthbar
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this.healthbar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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this.healthbar:ClearAllPoints()
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this.healthbar:SetPoint("TOP", this.name, "BOTTOM", 0, -3)
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this.healthbar:SetWidth(C.nameplates.width)
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this.healthbar:SetHeight(C.nameplates.heighthealth)
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if not this.healthbar.bg then
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this.healthbar.bg = this.healthbar:CreateTexture(nil, "BORDER")
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this.healthbar.bg:SetTexture(0,0,0,0.90)
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this.healthbar.bg:ClearAllPoints()
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this.healthbar.bg:SetPoint("CENTER", this.healthbar, "CENTER", 0, 0)
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this.healthbar.bg:SetWidth(this.healthbar:GetWidth() + 3)
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this.healthbar.bg:SetHeight(this.healthbar:GetHeight() + 3)
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end
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if not this.healthbar.bgtarget then
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this.healthbar.bgtarget = this.healthbar:CreateTexture(nil, "BACKGROUND")
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this.healthbar.bgtarget:SetTexture(1,1,1,.8)
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this.healthbar.bgtarget:ClearAllPoints()
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this.healthbar.bgtarget:SetPoint("CENTER", this.healthbar, "CENTER", 0, 0)
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this.healthbar.bgtarget:SetWidth(this.healthbar:GetWidth() + 5)
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this.healthbar.bgtarget:SetHeight(this.healthbar:GetHeight() + 5)
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end
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this.healthbar.reaction = nil
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-- level
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this.level:SetFont(font, font_size, "OUTLINE")
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this.level:ClearAllPoints()
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this.level:SetPoint("RIGHT", this.healthbar, "LEFT", 0, 0)
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this.level.needUpdate = true
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this.healthbar.needReactionUpdate = true
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-- adjust font
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this.levelicon:ClearAllPoints()
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this.levelicon:SetPoint("RIGHT", this.healthbar, "LEFT", -1, 0)
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-- raidtarget
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this.raidicon:ClearAllPoints()
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this.raidicon:SetWidth(C.nameplates.raidiconsize)
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this.raidicon:SetHeight(C.nameplates.raidiconsize)
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this.raidicon:SetPoint("CENTER", this.healthbar, "CENTER", 0, -5)
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this.raidicon:SetDrawLayer("OVERLAY")
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this.raidicon:SetTexture("Interface\\AddOns\\pfUI\\img\\raidicons")
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-- add debuff frames
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if C.nameplates["showdebuffs"] == "1" then
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if not this.debuffs then this.debuffs = {} end
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for j=1, 16, 1 do
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if this.debuffs[j] == nil then
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this.debuffs[j] = CreateFrame("Frame", nil, this.nameplate)
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this.debuffs[j]:ClearAllPoints()
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this.debuffs[j]:SetWidth(18)
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this.debuffs[j]:SetHeight(18)
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if j == 1 then
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this.debuffs[j]:SetPoint("TOPLEFT", this.healthbar, "BOTTOMLEFT", 0, -3)
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elseif j <= 8 then
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this.debuffs[j]:SetPoint("LEFT", this.debuffs[j-1], "RIGHT", 1, 0)
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elseif j > 8 then
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this.debuffs[j]:SetPoint("TOPLEFT", this.debuffs[j-8], "BOTTOMLEFT", 0, -1)
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end
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this.debuffs[j].icon = this.debuffs[j]:CreateTexture(nil, "BORDER")
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this.debuffs[j].icon:SetTexture(0,0,0,0)
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this.debuffs[j].icon:SetAllPoints(this.debuffs[j])
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end
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end
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end
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-- combopoints
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if C.nameplates.cpdisplay == "1" then
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local combo_size = 5
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local offset = 5 + C.nameplates.heightcast + C.nameplates.heighthealth + C.appearance.border.default*2
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if not this.combopoints then
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this.combopoints = CreateFrame("Frame", nil, this.nameplate)
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for point=1, 5 do
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if not this.combopoints["combopoint" .. point] then
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this.combopoints["combopoint" .. point] = CreateFrame("Frame", "pfNameplateCombo" .. point, this.nameplate)
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this.combopoints["combopoint" .. point]:SetFrameStrata("HIGH")
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this.combopoints["combopoint" .. point]:SetWidth(combo_size)
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this.combopoints["combopoint" .. point]:SetHeight(combo_size)
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end
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CreateBackdrop(this.combopoints["combopoint" .. point])
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this.combopoints["combopoint" .. point]:SetPoint("BOTTOMRIGHT", this.nameplate, "BOTTOMRIGHT", -(point - 1) * (combo_size + C.appearance.border.default*3) - offset, -C.appearance.border.default*3)
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if point < 3 then
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local tex = this.combopoints["combopoint" .. point]:CreateTexture("OVERLAY")
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tex:SetAllPoints(this.combopoints["combopoint" .. point])
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tex:SetTexture(1, .3, .3, .75)
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elseif point < 4 then
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local tex = this.combopoints["combopoint" .. point]:CreateTexture("OVERLAY")
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tex:SetAllPoints(this.combopoints["combopoint" .. point])
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tex:SetTexture(1, 1, .3, .75)
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else
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local tex = this.combopoints["combopoint" .. point]:CreateTexture("OVERLAY")
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tex:SetAllPoints(this.combopoints["combopoint" .. point])
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tex:SetTexture(.3, 1, .3, .75)
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end
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this.combopoints["combopoint" .. point]:Hide()
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end
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end
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end
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-- add castbar
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if pfUI.castbar and C.nameplates["showcastbar"] == "1" then
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local plate = this
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if not this.healthbar.castbar then
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this.healthbar.castbar = CreateFrame("StatusBar", nil, this.healthbar)
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this.healthbar.castbar:Hide()
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this.healthbar.castbar:SetWidth(this.healthbar:GetWidth())
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this.healthbar.castbar:SetHeight(C.nameplates.heightcast)
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this.healthbar.castbar:SetPoint("TOPLEFT", this.healthbar, "BOTTOMLEFT", 0, -5)
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this.healthbar.castbar:SetBackdrop({ bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
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insets = {left = -1, right = -1, top = -1, bottom = -1} })
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this.healthbar.castbar:SetBackdropColor(0,0,0,1)
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this.healthbar.castbar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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this.healthbar.castbar:SetStatusBarColor(.9,.8,0,1)
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plate.healthbar.castbar:SetScript("OnShow", function()
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plate:SetHeight(plate_height_cast * UIParent:GetScale())
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plate.nameplate:SetHeight(plate_height_cast)
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if plate.debuffs then
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plate.debuffs[1]:SetPoint("TOPLEFT", plate.healthbar.castbar, "BOTTOMLEFT", 0, -3)
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end
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end)
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this.healthbar.castbar:SetScript("OnHide", function()
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plate:SetHeight(plate_height * UIParent:GetScale())
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plate.nameplate:SetHeight(plate_height)
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if plate.debuffs then
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plate.debuffs[1]:SetPoint("TOPLEFT", plate.healthbar, "BOTTOMLEFT", 0, -3)
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end
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end)
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this.healthbar.castbar.bg = this.healthbar.castbar:CreateTexture(nil, "BACKGROUND")
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this.healthbar.castbar.bg:SetTexture(0,0,0,0.90)
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this.healthbar.castbar.bg:ClearAllPoints()
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this.healthbar.castbar.bg:SetPoint("CENTER", this.healthbar.castbar, "CENTER", 0, 0)
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this.healthbar.castbar.bg:SetWidth(this.healthbar.castbar:GetWidth() + 3)
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this.healthbar.castbar.bg:SetHeight(this.healthbar.castbar:GetHeight() + 3)
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this.healthbar.castbar.text = this.healthbar.castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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this.healthbar.castbar.text:SetPoint("RIGHT", this.healthbar.castbar, "LEFT")
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this.healthbar.castbar.text:SetNonSpaceWrap(false)
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this.healthbar.castbar.text:SetFontObject(GameFontWhite)
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this.healthbar.castbar.text:SetTextColor(1,1,1,.5)
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this.healthbar.castbar.text:SetFont(font, font_size, "OUTLINE")
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this.healthbar.castbar.spell = this.healthbar.castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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this.healthbar.castbar.spell:SetPoint("CENTER", this.healthbar.castbar, "CENTER")
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this.healthbar.castbar.spell:SetNonSpaceWrap(false)
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this.healthbar.castbar.spell:SetFontObject(GameFontWhite)
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this.healthbar.castbar.spell:SetTextColor(1,1,1,1)
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this.healthbar.castbar.spell:SetFont(font, font_size, "OUTLINE")
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this.healthbar.castbar.icon = this.healthbar.castbar:CreateTexture(nil, "BORDER")
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this.healthbar.castbar.icon:ClearAllPoints()
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this.healthbar.castbar.icon:SetPoint("BOTTOMLEFT", this.healthbar.castbar, "BOTTOMRIGHT", 5, 0)
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this.healthbar.castbar.icon:SetWidth(C.nameplates.heightcast + 5 + C.nameplates.heighthealth)
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this.healthbar.castbar.icon:SetHeight(C.nameplates.heightcast + 5 + C.nameplates.heighthealth)
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this.healthbar.castbar.icon.bg = this.healthbar.castbar:CreateTexture(nil, "BACKGROUND")
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this.healthbar.castbar.icon.bg:SetTexture(0,0,0,0.90)
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this.healthbar.castbar.icon.bg:ClearAllPoints()
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this.healthbar.castbar.icon.bg:SetPoint("CENTER", this.healthbar.castbar.icon, "CENTER", 0, 0)
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this.healthbar.castbar.icon.bg:SetWidth(this.healthbar.castbar.icon:GetWidth() + 3)
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this.healthbar.castbar.icon.bg:SetHeight(this.healthbar.castbar.icon:GetHeight() + 3)
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end
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end
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if C.nameplates.showhp == "1" and not this.healthbar.hptext then
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this.healthbar.hptext = this.healthbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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this.healthbar.hptext:SetPoint("RIGHT", this.healthbar, "RIGHT")
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this.healthbar.hptext:SetNonSpaceWrap(false)
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this.healthbar.hptext:SetFontObject(GameFontWhite)
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this.healthbar.hptext:SetTextColor(1,1,1,1)
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this.healthbar.hptext:SetFont(font, font_size)
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end
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if C.nameplates.players == "1" then
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if pfUI.nameplates.targets[this.name:GetText()] == "OK" then
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if not pfUI.nameplates.players[this.name:GetText()] then this:Hide() end
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end
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end
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this.needNameUpdate = true
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this.needClassColorUpdate = true
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this.needLevelColorUpdate = true
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this.needEliteUpdate = true
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this.setup = true
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end
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-- Nameplate OnUpdate
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function pfUI.nameplates:OnUpdate()
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if not this.setup then pfUI.nameplates:OnShow() return end
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local healthbar = this.healthbar
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local border, glow, name, level, levelicon , raidicon, combopoints = this.border, this.glow, this.name, this.level, this.levelicon , this.raidicon, this.combopoints
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local unitname = name:GetText()
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-- add scan entry if not existing
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if this.needNameUpdate and unitname ~= UNKNOWN then
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if not pfUI.nameplates.targets[unitname] then
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table.insert(pfUI.nameplates.scanqueue, unitname)
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end
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this.needNameUpdate = nil
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end
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-- hide non-player frames
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if C.nameplates.players == "1" and not this.needNameUpdate then
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if pfUI.nameplates.targets[unitname] == "OK" then
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if not pfUI.nameplates.players[unitname] then this:Hide() end
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end
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end
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-- hide critters
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if C.nameplates.critters == "1" and not this.needNameUpdate then
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local red, green, blue, _ = healthbar:GetStatusBarColor()
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local name_val = unitname
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for i, critter_val in pairs(L["critters"]) do
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if red > 0.9 and green > 0.9 and blue < 0.2 and name_val == critter_val then
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this:Hide()
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end
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end
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end
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-- hide totems
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if C.nameplates.totems == "1" and not this.needNameUpdate then
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for totem in pairs(L["totems"]) do
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if string.find(unitname, totem) then
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this:Hide()
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end
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end
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end
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-- level elite indicator
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if this.needEliteUpdate and pfUI.nameplates.mobs[unitname] then
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if level:GetText() ~= nil then
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if pfUI.nameplates.mobs[unitname] == "elite" then
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level:SetText(level:GetText() .. "+")
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elseif pfUI.nameplates.mobs[unitname] == "rareelite" then
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level:SetText(level:GetText() .. "R+")
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elseif pfUI.nameplates.mobs[unitname] == "rare" then
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level:SetText(level:GetText() .. "R")
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end
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end
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this.needEliteUpdate = nil
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end
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-- level colors
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if this.needLevelColorUpdate then
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local red, green, blue, _ = level:GetTextColor()
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if red > 0.99 and green == 0 and blue == 0 then
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level:SetTextColor(1,0.4,0.2,0.85)
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elseif red > 0.99 and green > 0.81 and green < 0.82 and blue == 0 then
|
|
level:SetTextColor(1,1,1,0.85)
|
|
end
|
|
this.needLevelColorUpdate = nil
|
|
end
|
|
|
|
-- healtbar: update colors
|
|
local red, green, blue, _ = healthbar:GetStatusBarColor()
|
|
if red ~= healthbar.wantR or green ~= healthbar.wantG or blue ~= healthbar.wantB then
|
|
-- set reaction color
|
|
-- reaction: 0 enemy ; 1 neutral ; 2 player ; 3 npc
|
|
if red > 0.9 and green < 0.2 and blue < 0.2 then
|
|
healthbar.reaction = 0
|
|
healthbar:SetStatusBarColor(.9,.2,.3,0.8)
|
|
elseif red > 0.9 and green > 0.9 and blue < 0.2 then
|
|
healthbar.reaction = 1
|
|
healthbar:SetStatusBarColor(1,1,.3,0.8)
|
|
elseif ( blue > 0.9 and red == 0 and green == 0 ) then
|
|
healthbar.reaction = 2
|
|
healthbar:SetStatusBarColor(0.2,0.6,1,0.8)
|
|
elseif red == 0 and green > 0.99 and blue == 0 then
|
|
healthbar.reaction = 3
|
|
healthbar:SetStatusBarColor(0.6,1,0,0.8)
|
|
end
|
|
|
|
healthbar.wantR, healthbar.wantG, healthbar.wantB = healthbar:GetStatusBarColor()
|
|
this.needClassColorUpdate = true
|
|
end
|
|
|
|
-- add class colors
|
|
if this.needClassColorUpdate and pfUI.nameplates.targets[unitname] == "OK" then
|
|
-- show class names?
|
|
if healthbar.reaction == 0 then
|
|
if C.nameplates["enemyclassc"] == "1"
|
|
and pfUI.nameplates.players[unitname]
|
|
and pfUI.nameplates.players[unitname]["class"]
|
|
and RAID_CLASS_COLORS[pfUI.nameplates.players[unitname]["class"]]
|
|
then
|
|
healthbar:SetStatusBarColor(
|
|
RAID_CLASS_COLORS[pfUI.nameplates.players[unitname]["class"]].r,
|
|
RAID_CLASS_COLORS[pfUI.nameplates.players[unitname]["class"]].g,
|
|
RAID_CLASS_COLORS[pfUI.nameplates.players[unitname]["class"]].b,
|
|
0.9)
|
|
end
|
|
elseif healthbar.reaction == 2 then
|
|
if C.nameplates["friendclassc"] == "1"
|
|
and pfUI.nameplates.players[unitname]
|
|
and pfUI.nameplates.players[unitname]["class"]
|
|
and RAID_CLASS_COLORS[pfUI.nameplates.players[unitname]["class"]]
|
|
then
|
|
healthbar:SetStatusBarColor(
|
|
RAID_CLASS_COLORS[pfUI.nameplates.players[unitname]["class"]].r,
|
|
RAID_CLASS_COLORS[pfUI.nameplates.players[unitname]["class"]].g,
|
|
RAID_CLASS_COLORS[pfUI.nameplates.players[unitname]["class"]].b,
|
|
0.9)
|
|
end
|
|
end
|
|
|
|
healthbar.wantR, healthbar.wantG, healthbar.wantB = healthbar:GetStatusBarColor()
|
|
this.needClassColorUpdate = nil
|
|
end
|
|
|
|
-- name color
|
|
local red, green, blue, _ = name:GetTextColor()
|
|
if red > 0.99 and green == 0 and blue == 0 then
|
|
name:SetTextColor(1,0.4,0.2,0.85)
|
|
elseif red > 0.99 and green > 0.81 and green < 0.82 and blue == 0 then
|
|
name:SetTextColor(1,1,1,0.85)
|
|
end
|
|
|
|
-- target indicator
|
|
if UnitExists("target") and healthbar:GetAlpha() == 1 and C.nameplates.targethighlight == "1" then
|
|
healthbar.bgtarget:Show()
|
|
else
|
|
healthbar.bgtarget:Hide()
|
|
end
|
|
|
|
-- update combopoints
|
|
if combopoints and C.nameplates.cpdisplay == "1" then
|
|
for point=1, 5 do
|
|
combopoints["combopoint" .. point]:Hide()
|
|
end
|
|
|
|
local cp = GetComboPoints("target")
|
|
if GetUnitName("target") == unitname and healthbar:GetAlpha() == 1 and cp > 0 then
|
|
for point=1, cp do
|
|
combopoints["combopoint" .. point]:Show()
|
|
end
|
|
end
|
|
end
|
|
|
|
-- show castbar
|
|
if healthbar.castbar and pfUI.castbar and C.nameplates["showcastbar"] == "1" then
|
|
local spellname, start, casttime, icon = libcast:GetCastInfo(unitname)
|
|
casttime = casttime / 1000
|
|
if not spellname then
|
|
healthbar.castbar:Hide()
|
|
else
|
|
healthbar.castbar:SetMinMaxValues(0, casttime)
|
|
healthbar.castbar:SetValue(GetTime() - start)
|
|
healthbar.castbar.text:SetText(round(start + casttime - GetTime(),1))
|
|
if C.nameplates.spellname == "1" and healthbar.castbar.spell then
|
|
healthbar.castbar.spell:SetText(spellname)
|
|
else
|
|
healthbar.castbar.spell:SetText("")
|
|
end
|
|
healthbar.castbar:Show()
|
|
if this.debuffs then
|
|
this.debuffs[1]:SetPoint("TOPLEFT", healthbar.castbar, "BOTTOMLEFT", 0, -3)
|
|
end
|
|
|
|
if icon then
|
|
healthbar.castbar.icon:SetTexture("Interface\\Icons\\" .. icon)
|
|
healthbar.castbar.icon:SetTexCoord(.1,.9,.1,.9)
|
|
end
|
|
end
|
|
else
|
|
if healthbar.castbar then
|
|
healthbar.castbar:Hide()
|
|
end
|
|
|
|
if this.debuffs then
|
|
this.debuffs[1]:SetPoint("TOPLEFT", healthbar, "BOTTOMLEFT", 0, -3)
|
|
end
|
|
end
|
|
|
|
-- update debuffs
|
|
if this.debuffs and pfUI.nameplates.debuffs and C.nameplates["showdebuffs"] == "1" then
|
|
if UnitExists("target") and healthbar:GetAlpha() == 1 then
|
|
local j = 1
|
|
local k = 1
|
|
for j, e in ipairs(pfUI.nameplates.debuffs) do
|
|
local icon, name = unpack(pfUI.nameplates.debuffs[j])
|
|
this.debuffs[j]:Show()
|
|
this.debuffs[j].icon:SetTexture(icon)
|
|
this.debuffs[j].icon:SetTexCoord(.078, .92, .079, .937)
|
|
|
|
if libdebuff and name then
|
|
this.debuffs[j].cd = this.debuffs[j].cd or CreateFrame("Model", nil, this.debuffs[j], "CooldownFrameTemplate")
|
|
this.debuffs[j].cd.pfCooldownType = "ALL"
|
|
local start, duration, timeleft = libdebuff:GetDebuffInfo("target", name)
|
|
this.debuffs[j].cd:SetAlpha(0)
|
|
CooldownFrame_SetTimer(this.debuffs[j].cd, start, duration, 1)
|
|
end
|
|
|
|
k = k + 1
|
|
end
|
|
for j = k, 16, 1 do
|
|
this.debuffs[j]:Hide()
|
|
end
|
|
elseif this.debuffs then
|
|
for j = 1, 16, 1 do
|
|
this.debuffs[j]:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
-- show hp text
|
|
if C.nameplates.showhp == "1" and healthbar.hptext then
|
|
local min, max = healthbar:GetMinMaxValues()
|
|
local cur = healthbar:GetValue()
|
|
if (MobHealth3 or MobHealthFrame) and unitname == UnitName('target') and healthbar:GetAlpha() == 1 and MobHealth_GetTargetCurHP() then
|
|
cur, max = MobHealth_GetTargetCurHP(), MobHealth_GetTargetMaxHP()
|
|
end
|
|
healthbar.hptext:SetText(cur .. " / " .. max)
|
|
end
|
|
end
|
|
|
|
pfUI.nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
|
|
pfUI.nameplates:RegisterEvent("UNIT_AURA")
|
|
pfUI.nameplates:SetScript("OnEvent", function()
|
|
if not arg1 or arg1 == "target" then
|
|
pfUI.nameplates.debuffs = {}
|
|
for i = 1, 16 do
|
|
if not UnitDebuff("target", i) then return end
|
|
local debuff = UnitDebuff("target", i)
|
|
local effect = (libdebuff and libdebuff:GetDebuffName("target", i)) or ""
|
|
pfUI.nameplates.debuffs[i] = { debuff, effect }
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- combat tracker
|
|
pfUI.nameplates.combat = CreateFrame("Frame")
|
|
pfUI.nameplates.combat:RegisterEvent("PLAYER_ENTER_COMBAT")
|
|
pfUI.nameplates.combat:RegisterEvent("PLAYER_LEAVE_COMBAT")
|
|
pfUI.nameplates.combat:SetScript("OnEvent", function()
|
|
if event == "PLAYER_ENTER_COMBAT" then
|
|
this.inCombat = 1
|
|
if PlayerFrame then PlayerFrame.inCombat = 1 end
|
|
elseif event == "PLAYER_LEAVE_COMBAT" then
|
|
this.inCombat = nil
|
|
if PlayerFrame then PlayerFrame.inCombat = nil end
|
|
end
|
|
end)
|
|
|
|
-- emulate fake rightclick
|
|
pfUI.nameplates.emulateRightClick = CreateFrame("Frame", nil, UIParent)
|
|
pfUI.nameplates.emulateRightClick.time = nil
|
|
pfUI.nameplates.emulateRightClick.frame = nil
|
|
pfUI.nameplates.emulateRightClick:SetScript("OnUpdate", function()
|
|
-- break here if nothing to do
|
|
if not pfUI.nameplates.emulateRightClick.time or not pfUI.nameplates.emulateRightClick.frame then
|
|
this:Hide()
|
|
return
|
|
end
|
|
|
|
-- if threshold is reached (0.5 second) no click action will follow
|
|
if not IsMouselooking() and pfUI.nameplates.emulateRightClick.time + tonumber(C.nameplates["clickthreshold"]) < GetTime() then
|
|
pfUI.nameplates.emulateRightClick:Hide()
|
|
return
|
|
end
|
|
|
|
-- run a usual nameplate rightclick action
|
|
if not IsMouselooking() then
|
|
pfUI.nameplates.emulateRightClick.frame:Click("LeftButton")
|
|
if UnitCanAttack("player", "target") and not pfUI.nameplates.combat.inCombat then AttackTarget() end
|
|
pfUI.nameplates.emulateRightClick:Hide()
|
|
return
|
|
end
|
|
end)
|
|
end)
|