mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-23 08:06:55 +00:00
527 lines
19 KiB
Lua
527 lines
19 KiB
Lua
pfUI:RegisterModule("bags", function ()
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-- overwrite some bag functions
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function OpenAllBags()
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if pfUI.bag.right:IsShown() then
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pfUI.bag.right:Hide()
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else
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pfUI.bag.right:Show()
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end
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end
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function CloseAllBags()
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pfUI.bag.right:Hide()
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end
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function ToggleBackpack()
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if pfUI.bag.right:IsShown() then
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pfUI.bag.right:Hide()
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else
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pfUI.bag.right:Show()
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end
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end
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function OpenBackpack()
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if ( pfUI.bag.right:IsShown() ) then
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ContainerFrame1.backpackWasOpen = 1
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return
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else
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ContainerFrame1.backpackWasOpen = nil
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end
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if ( not ContainerFrame1.backpackWasOpen ) then
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ToggleBackpack()
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end
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end
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function ToggleBag()
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return
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end
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-- avoid vertexcolor updates on item buttons
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function SetItemButtonNormalTextureVertexColor() return end
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-- hide blizzard's bankframe
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BankFrame:SetScale(0.001)
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BankFrame:SetPoint("TOPLEFT", 0,0)
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BankFrame:SetAlpha(0)
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pfUI.bag = CreateFrame("Frame", "pfUIBag")
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pfUI.bag:RegisterEvent("PLAYER_ENTERING_WORLD")
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pfUI.bag:RegisterEvent("UPDATE_FACTION")
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pfUI.bag:RegisterEvent("BAG_UPDATE")
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pfUI.bag:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
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pfUI.bag:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED")
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pfUI.bag:RegisterEvent("BAG_UPDATE_COOLDOWN")
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pfUI.bag:RegisterEvent("BAG_CLOSED")
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pfUI.bag:RegisterEvent("BANKFRAME_CLOSED")
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pfUI.bag:RegisterEvent("BANKFRAME_OPENED")
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pfUI.bag:SetScript("OnEvent", function()
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if event == "PLAYER_ENTERING_WORLD" or event == "UPDATE_FACTION" then
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pfUI.bag:CreateBags()
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pfUI.bag.right:Hide()
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pfUI.bag:CreateBags("bank")
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pfUI.bag.left:Hide()
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pfUI.bag:CreateBagSlots(pfUI.bag.right)
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pfUI.bag:CreateBagSlots(pfUI.bag.left)
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end
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if event == "BAG_UPDATE" and arg1 then
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if pfUI.bag.nextUpdateIsFull then
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pfUI.bag:CreateBags()
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pfUI.bag:CreateBags("bank")
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pfUI.bag.nextUpdateIsFull = nil
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else
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pfUI.bag:UpdateBag(arg1)
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end
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end
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if event == "BAG_UPDATE_COOLDOWN" then
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pfUI.bag:CreateBags()
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pfUI.bag:CreateBags("bank")
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end
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if event == "BAG_CLOSED" and arg1 then
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pfUI.bag:CreateBags()
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pfUI.bag:CreateBags("bank")
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pfUI.bag.nextUpdateIsFull = "yes"
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end
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if event == "PLAYERBANKSLOTS_CHANGED" then
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pfUI.bag:UpdateBag(-1)
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end
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if event == "PLAYERBANKBAGSLOTS_CHANGED" then
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pfUI.bag:CreateBagSlots(pfUI.bag.left)
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pfUI.bag.left.bagslots:Show()
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end
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if event == "BANKFRAME_OPENED" then
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pfUI.bag:CreateBags("bank")
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pfUI.bag.left:Show()
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OpenBackpack()
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end
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if event == "BANKFRAME_CLOSED" then
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pfUI.bag:CreateBags("bank")
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pfUI.bag.left:Hide()
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end
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end)
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tinsert(UISpecialFrames,"pfBag")
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pfUI.BACKPACK = { 0, 1, 2, 3, 4 }
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pfUI.BANK = { -1, 5, 6, 7, 8, 9, 10, 11 }
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pfUI.KEYRING = { -2 }
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pfUI.bags = {}
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pfUI.slots = {}
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function pfUI.bag:CreateBags(object)
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local x = 0
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local y = 0
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local frame = {}
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local iterate = {}
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if object == "bank" then
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if not pfUI.bag.left then pfUI.bag.left = CreateFrame("Frame", "pfBank") end
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pfUI.bag.left:SetPoint("BOTTOMLEFT", pfUI.chat.left, "BOTTOMLEFT", 0, 0)
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pfUI.bag.left:SetPoint("BOTTOMRIGHT", pfUI.chat.left, "BOTTOMRIGHT", 0, 0)
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iterate = pfUI.BANK
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frame = pfUI.bag.left
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else
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if not pfUI.bag.right then pfUI.bag.right = CreateFrame("Frame", "pfBag") end
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pfUI.bag.right:SetPoint("BOTTOMLEFT", pfUI.chat.right, "BOTTOMLEFT", 0, 0)
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pfUI.bag.right:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 0)
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iterate = pfUI.BACKPACK
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frame = pfUI.bag.right
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pfUI.bag:CreateAdditions(frame)
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end
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frame:SetFrameStrata("HIGH")
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frame:SetBackdrop(pfUI.backdrop)
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pfUI.bag.button_size = (frame:GetWidth() - pfUI_config.bars.border*3) / 10 - pfUI_config.bars.border
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local topspace = 18
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if object == "bank" then topspace = 0 end
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for id, bag in pairs(iterate) do
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if not pfUI.bags[bag] then
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pfUI.bags[bag] = CreateFrame("Frame", "pfBag" .. bag, frame)
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pfUI.bags[bag]:SetAllPoints(frame)
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pfUI.bags[bag].slots = {}
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end
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pfUI.bags[bag]:SetID(bag)
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-- clean other buttons
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for slot=GetContainerNumSlots(bag), 30 do
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if pfUI.bags[bag].slots[slot] then
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pfUI.bags[bag].slots[slot].frame:Hide()
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pfUI.bags[bag].slots[slot] = nil
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end
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end
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for slot=1, GetContainerNumSlots(bag) do
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if not pfUI.bags[bag].slots[slot] then
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local tpl = "ContainerFrameItemButtonTemplate"
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if bag == -1 then tpl = "BankItemButtonGenericTemplate" end
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pfUI.bags[bag].slots[slot] = {}
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pfUI.bags[bag].slots[slot].frame = CreateFrame("Button", "pfBag" .. bag .. "item" .. slot, pfUI.bags[bag], tpl)
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pfUI.bags[bag].slots[slot].bag = bag
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pfUI.bags[bag].slots[slot].slot = slot
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pfUI.bags[bag].slots[slot].frame:SetID(slot)
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end
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pfUI.bags[bag].slots[slot].frame:ClearAllPoints()
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pfUI.bags[bag].slots[slot].frame:SetPoint("TOPLEFT", x*(pfUI.bag.button_size+pfUI_config.bars.border) + (pfUI_config.bars.border * 2), - (y*(pfUI.bag.button_size+pfUI_config.bars.border) + (pfUI_config.bars.border * 2)+ topspace))
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pfUI.bags[bag].slots[slot].frame:SetHeight(pfUI.bag.button_size)
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pfUI.bags[bag].slots[slot].frame:SetWidth(pfUI.bag.button_size)
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pfUI.bag:UpdateSlot(bag, slot)
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if x >= 9 then
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y = y + 1
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x = 0
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else
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x = x + 1
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end
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end
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end
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if x > 0 then y = y + 1 end
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frame:SetHeight( y * pfUI.bag.button_size + y * pfUI_config.bars.border + pfUI_config.bars.border*3 + 17 + topspace )
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frame:SetScript("OnShow", function() pfUI.bag:CreateBags(object) end)
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frame:SetScript("OnHide", function() pfUI.bag:CreateBags(object) end)
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end
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function pfUI.bag:UpdateBag(bag)
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for slot=1, GetContainerNumSlots(bag) do
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pfUI.bag:UpdateSlot(bag, slot)
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end
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end
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function pfUI.bag:UpdateSlot(bag, slot)
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if not pfUI.bags[bag] or not pfUI.bags[bag].slots[slot] then
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pfUI.bag:CreateBags()
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pfUI.bag:CreateBags("bank")
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return
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end
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pfUI.bags[bag].slots[slot].frame:SetPushedTexture("")
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pfUI.bags[bag].slots[slot].frame:SetNormalTexture("")
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pfUI.bags[bag].slots[slot].frame:Show()
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function SetItemButtonNormalTextureVertexColor() return end
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local texture, count, locked, quality = GetContainerItemInfo(bag, slot)
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pfUI.bags[bag].slots[slot].frame:SetBackdrop({
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bgFile = texture, tile = true, tileSize = pfUI.bag.button_size,
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edgeFile = "Interface\\AddOns\\pfUI\\img\\border_col", edgeSize = 8,
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insets = {left = 0, right = 0, top = 0, bottom = 0},
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})
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if quality and quality > 1 then
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pfUI.bags[bag].slots[slot].frame:SetBackdropBorderColor(GetItemQualityColor(quality))
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else
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local bagtype
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if bag > 0 then
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local _, _, id = strfind(GetInventoryItemLink("player", ContainerIDToInventoryID(bag)) or "", "item:(%d+)");
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local _, _, _, _, itemType, subType = GetItemInfo(id);
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bagtype = pfLocaleBagtypes[pfUI.cache["locale"]][itemType]
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bagsubtype = pfLocaleBagtypes[pfUI.cache["locale"]][subType]
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if bagsubtype == "SOULBAG" then
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bagtype = "SOULBAG"
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elseif not (bagsubtype and bagsubtype == "DEFAULT") and bagtype ~= "QUIVER" and bagtype ~= "SOULBAG" then
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bagtype = "SPECIAL"
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end
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end
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if bagtype == "QUIVER" then
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pfUI.bags[bag].slots[slot].frame:SetBackdropBorderColor(.8,.8,.2,1)
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elseif bagtype == "SOULBAG" then
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pfUI.bags[bag].slots[slot].frame:SetBackdropBorderColor(.5,.2,.2,1)
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elseif bagtype == "SPECIAL" then
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pfUI.bags[bag].slots[slot].frame:SetBackdropBorderColor(.2,.2,.8,1)
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else
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pfUI.bags[bag].slots[slot].frame:SetBackdropBorderColor(.3,.3,.3,1)
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end
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end
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if not pfUI.bags[bag].slots[slot].stacks then
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pfUI.bags[bag].slots[slot].stacks = pfUI.bags[bag].slots[slot].frame:CreateFontString("Status", "DIALOG", "GameFontWhite")
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pfUI.bags[bag].slots[slot].stacks:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", pfUI_config.global.font_size, "OUTLINE")
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pfUI.bags[bag].slots[slot].stacks:SetParent(pfUI.bags[bag].slots[slot].frame)
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pfUI.bags[bag].slots[slot].stacks:SetAllPoints(pfUI.bags[bag].slots[slot].frame)
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pfUI.bags[bag].slots[slot].stacks:SetJustifyV("BOTTOM")
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pfUI.bags[bag].slots[slot].stacks:SetJustifyH("RIGHT")
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end
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if count and count > 1 then
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pfUI.bags[bag].slots[slot].frame.count = count
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pfUI.bags[bag].slots[slot].stacks:SetText(count)
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pfUI.bags[bag].slots[slot].stacks:Show()
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else
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pfUI.bags[bag].slots[slot].frame.count = 0
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pfUI.bags[bag].slots[slot].stacks:SetText("")
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pfUI.bags[bag].slots[slot].stacks:Hide()
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end
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-- hide duplicate itemcount in bankframe
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if bag == -1 then
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local count = getglobal("pfBag" .. bag .. "item" .. slot .. "Count")
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function count.Show() return end
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count:Hide()
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end
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-- bankframe does not have a cooldown
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if bag ~= -1 then
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ContainerFrame_UpdateCooldown(bag, pfUI.bags[bag].slots[slot].frame)
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end
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end
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function pfUI.bag:CreateBagSlots(frame)
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if not frame.bagslots then
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frame.bagslots = CreateFrame("Frame", "pfBagSlots", frame)
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frame.bagslots.slots = {}
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end
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local min, max = 0, 3
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local tpl = "BagSlotButtonTemplate"
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local name, append = "pfUIBagsBBag", "Slot"
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local position = "RIGHT"
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if frame == pfUI.bag.left then
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min, max = 1, GetNumBankSlots()
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tpl = "BankItemButtonBagTemplate"
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name, append = "pfUIBankBBag", ""
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position = "LEFT"
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end
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frame.bagslots:SetPoint("BOTTOM"..position, frame, "TOP"..position, 0, pfUI_config.bars.border)
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frame.bagslots:SetBackdrop(pfUI.backdrop)
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local extra = 0
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if frame == pfUI.bag.left and GetNumBankSlots() < 6 then extra = 1 end
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local width = 3 * pfUI_config.bars.border + (pfUI.bag.button_size/5*4 + pfUI_config.bars.border) * (max-min+1+extra)
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local height = 3 * pfUI_config.bars.border + (pfUI.bag.button_size/5*4 + pfUI_config.bars.border)
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frame.bagslots:SetWidth(width)
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frame.bagslots:SetHeight(height)
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for slot=min, max do
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if not frame.bagslots.slots[slot] then
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frame.bagslots.slots[slot] = {}
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frame.bagslots.slots[slot].frame = CreateFrame("CheckButton", name .. slot .. append, frame.bagslots, tpl)
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if frame == pfUI.bag.left then
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frame.bagslots.slots[slot].frame:SetID(slot + 4)
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else
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frame.bagslots.slots[slot].slot = slot
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end
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end
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local left = (slot-min)*(pfUI.bag.button_size/5*4+pfUI_config.bars.border) + pfUI_config.bars.border*2
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local top = -2 * pfUI_config.bars.border
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frame.bagslots.slots[slot].frame:ClearAllPoints()
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frame.bagslots.slots[slot].frame:SetPoint("TOPLEFT", frame.bagslots, "TOPLEFT", left, top)
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frame.bagslots.slots[slot].frame:SetHeight(pfUI.bag.button_size/5*4)
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frame.bagslots.slots[slot].frame:SetWidth(pfUI.bag.button_size/5*4)
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local id, texture, checkRelic = GetInventorySlotInfo("Bag" .. slot .. append)
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frame.bagslots.slots[slot].frame:SetBackdrop({
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bgFile = texture, tile = true, tileSize = pfUI.bag.button_size/5*4,
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edgeFile = "Interface\\AddOns\\pfUI\\img\\border_col", edgeSize = 8,
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insets = {left = 0, right = 0, top = 0, bottom = 0},
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})
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frame.bagslots.slots[slot].frame:SetBackdropBorderColor(.3,.3,.3,1)
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frame.bagslots.slots[slot].frame.SetBackdrop = function () return end
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frame.bagslots.slots[slot].frame:SetNormalTexture(nil)
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frame.bagslots.slots[slot].frame:SetPushedTexture(nil)
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frame.bagslots.slots[slot].frame:Show()
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local numSlots, full = GetNumBankSlots()
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if ( slot <= numSlots ) then
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frame.bagslots.slots[slot].frame.tooltipText = BANK_BAG
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else
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frame.bagslots.slots[slot].frame.tooltipText = BANK_BAG_PURCHASE
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end
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end
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if frame == pfUI.bag.left then
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if GetNumBankSlots() < 6 then
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if not frame.bagslots.buy then
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frame.bagslots.buy = CreateFrame("Button", "pfBagSlotBuy", frame.bagslots)
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end
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frame.bagslots.buy:SetPoint("RIGHT", frame.bagslots, "RIGHT", -2 * pfUI_config.bars.border, 0)
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frame.bagslots.buy:SetBackdrop(pfUI.backdrop)
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frame.bagslots.buy:SetHeight(pfUI.bag.button_size/5*4)
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frame.bagslots.buy:SetWidth(pfUI.bag.button_size/5*4)
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frame.bagslots.buy:SetText("+")
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frame.bagslots.buy:SetTextColor(.5,.5,1,1)
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frame.bagslots.buy:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
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frame.bagslots.buy:SetScript("OnEnter", function ()
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frame.bagslots.buy:SetTextColor(1,1,1,1)
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end)
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frame.bagslots.buy:SetScript("OnLeave", function ()
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frame.bagslots.buy:SetTextColor(.5,.5,1,1)
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end)
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frame.bagslots.buy:SetScript("OnClick", function()
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StaticPopup_Show("CONFIRM_BUY_BANK_SLOT")
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end)
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else
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if frame.bagslots.buy then frame.bagslots.buy:Hide() end
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end
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end
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frame.bagslots:Hide()
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end
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function pfUI.bag:CreateAdditions(frame)
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-- bag money display
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if not frame.money then
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frame.money = CreateFrame("Frame", "pfUIBagsMoney", frame, "SmallMoneyFrameTemplate")
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frame.money:ClearAllPoints()
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frame.money:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -23, -6)
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pfUIBagsMoneyGoldButton:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
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for i,v in ipairs({pfUIBagsMoneyGoldButton:GetRegions()}) do if i == 1 then v:SetHeight(10); v:SetWidth(10) end end
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pfUIBagsMoneySilverButton:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
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for i,v in ipairs({pfUIBagsMoneySilverButton:GetRegions()}) do if i == 1 then v:SetHeight(10); v:SetWidth(10) end end
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pfUIBagsMoneyCopperButton:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
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for i,v in ipairs({pfUIBagsMoneyCopperButton:GetRegions()}) do if i == 1 then v:SetHeight(10); v:SetWidth(10) end end
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end
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-- bag close button
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if not frame.close then
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frame.close = CreateFrame("Button", "pfBagClose", UIParent)
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frame.close:SetParent(frame)
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frame.close:SetPoint("TOPRIGHT", -pfUI_config.bars.border*2,-pfUI_config.bars.border*2 )
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frame.close:SetBackdrop(pfUI.backdrop)
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frame.close:SetHeight(15)
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frame.close:SetWidth(15)
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frame.close.texture = frame.close:CreateTexture("pfBagClose")
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frame.close.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\close")
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frame.close.texture:ClearAllPoints()
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frame.close.texture:SetPoint("TOPLEFT", frame.close, "TOPLEFT", 4, -4)
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frame.close.texture:SetPoint("BOTTOMRIGHT", frame.close, "BOTTOMRIGHT", -4, 4)
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frame.close.texture:SetVertexColor(1,.25,.25,1)
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frame.close:SetScript("OnEnter", function ()
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frame.close:SetBackdrop(pfUI.backdrop_col)
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frame.close:SetBackdropBorderColor(1,.25,.25,1)
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end)
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frame.close:SetScript("OnLeave", function ()
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frame.close:SetBackdrop(pfUI.backdrop)
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frame.close:SetBackdropBorderColor(1,1,1,1)
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end)
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frame.close:SetScript("OnClick", function()
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CloseAllBags()
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|
end)
|
|
end
|
|
|
|
-- bags button
|
|
if not frame.bags then
|
|
frame.bags = CreateFrame("Button", "pfBagSlotShow", UIParent)
|
|
frame.bags:SetParent(frame)
|
|
frame.bags:SetPoint("TOPRIGHT", -pfUI_config.bars.border*2 - 15 , -pfUI_config.bars.border*2 )
|
|
frame.bags:SetBackdrop(pfUI.backdrop)
|
|
frame.bags:SetHeight(15)
|
|
frame.bags:SetWidth(15)
|
|
frame.bags:SetTextColor(1,1,.25,1)
|
|
frame.bags:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
|
|
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
|
|
frame.bags.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\up")
|
|
frame.bags.texture:ClearAllPoints()
|
|
frame.bags.texture:SetPoint("TOPLEFT", frame.bags, "TOPLEFT", 5, -3)
|
|
frame.bags.texture:SetPoint("BOTTOMRIGHT", frame.bags, "BOTTOMRIGHT", -5, 3)
|
|
frame.bags.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.bags:SetScript("OnEnter", function ()
|
|
frame.bags:SetBackdrop(pfUI.backdrop_col)
|
|
frame.bags:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.bags.texture:SetVertexColor(1,1,.25,1)
|
|
end)
|
|
|
|
frame.bags:SetScript("OnLeave", function ()
|
|
frame.bags:SetBackdrop(pfUI.backdrop)
|
|
frame.bags:SetBackdropBorderColor(1,1,1,1)
|
|
frame.bags.texture:SetVertexColor(.25,.25,.25,1)
|
|
end)
|
|
|
|
frame.bags:SetScript("OnClick", function()
|
|
if pfUI.bag.right.bagslots:IsShown() then
|
|
pfUI.bag.right.bagslots:Hide()
|
|
pfUI.bag.left.bagslots:Hide()
|
|
else
|
|
pfUI.bag.left.bagslots:Show()
|
|
pfUI.bag.right.bagslots:Show()
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- bag search
|
|
if not frame.search then
|
|
frame.search = CreateFrame("Frame", "pfBagSearch", UIParent)
|
|
frame.search:SetParent(frame)
|
|
frame.search:SetHeight(15)
|
|
frame.search:SetWidth(100)
|
|
frame.search:SetPoint("TOPLEFT", frame, "TOPLEFT", pfUI_config.bars.border*2, -pfUI_config.bars.border*2)
|
|
frame.search:SetBackdrop(pfUI.backdrop)
|
|
frame.search:SetBackdropBorderColor(0,0,0,1)
|
|
|
|
frame.search.edit = CreateFrame("EditBox", "pfUIBagSearch", frame.search, "InputBoxTemplate")
|
|
pfUIBagSearchLeft:SetTexture(nil)
|
|
pfUIBagSearchMiddle:SetTexture(nil)
|
|
pfUIBagSearchRight:SetTexture(nil)
|
|
frame.search.edit:ClearAllPoints()
|
|
frame.search.edit:SetPoint("TOPLEFT", frame.search, "TOPLEFT", pfUI_config.bars.border*2, 0)
|
|
frame.search.edit:SetPoint("BOTTOMRIGHT", frame.search, "BOTTOMRIGHT", -pfUI_config.bars.border*2, 0)
|
|
|
|
frame.search.edit:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
|
|
frame.search.edit:SetAutoFocus(false)
|
|
frame.search.edit:SetText("Search")
|
|
frame.search.edit:SetTextColor(.5,.5,.5,1)
|
|
|
|
frame.search.edit:SetScript("OnEditFocusGained", function()
|
|
this:SetText("")
|
|
end)
|
|
|
|
frame.search.edit:SetScript("OnEditFocusLost", function()
|
|
this:SetText("Search")
|
|
for bag=-1, 11 do
|
|
for slot=1, GetContainerNumSlots(bag) do
|
|
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bag, slot)
|
|
if itemCount then
|
|
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
frame.search.edit:SetScript("OnTextChanged", function()
|
|
if this:GetText() == "Search" then return end
|
|
for bag=-1, 11 do
|
|
for slot=1, GetContainerNumSlots(bag) do
|
|
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bag, slot)
|
|
if itemCount then
|
|
local itemLink = GetContainerItemLink(bag, slot)
|
|
local itemstring = string.sub(itemLink, string.find(itemLink, "%[")+1, string.find(itemLink, "%]")-1)
|
|
if strfind(strlower(itemstring), strlower(this:GetText())) then
|
|
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
|
else
|
|
pfUI.bags[bag].slots[slot].frame:SetAlpha(.25)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
end)
|