mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-25 17:16:02 +00:00
391 lines
14 KiB
Lua
391 lines
14 KiB
Lua
pfUI:RegisterSkin("Character", function ()
|
|
local border = tonumber(pfUI_config.appearance.border.default)
|
|
local bpad = border > 1 and border - 1 or 1
|
|
|
|
local magicResTextureCords = {
|
|
{0.21875, 0.78125, 0.25, 0.3203125},
|
|
{0.21875, 0.78125, 0.0234375, 0.09375},
|
|
{0.21875, 0.78125, 0.13671875, 0.20703125},
|
|
{0.21875, 0.78125, 0.36328125, 0.43359375},
|
|
{0.21875, 0.78125, 0.4765625, 0.546875}
|
|
}
|
|
|
|
do -- character frame
|
|
local CharacterFrame = _G["PaperDollFrame"]
|
|
StripTextures(CharacterFrame)
|
|
CreateBackdrop(CharacterFrame, nil, nil, .75)
|
|
CharacterFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
|
|
CharacterFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
|
|
SkinCloseButton(CharacterFrameCloseButton, CharacterFrame, -37, -17)
|
|
|
|
CharacterFramePortrait:Hide()
|
|
CharacterNameFrame:SetPoint("TOP", -10, -20)
|
|
|
|
StripTextures(CharacterAttributesFrame)
|
|
StripTextures(CharacterResistanceFrame)
|
|
|
|
CharacterModelFrameRotateLeftButton:Hide()
|
|
CharacterModelFrameRotateRightButton:Hide()
|
|
EnableClickRotate(CharacterModelFrame)
|
|
|
|
for i,c in pairs(magicResTextureCords) do
|
|
local magicResFrame = _G["MagicResFrame"..i]
|
|
magicResFrame:SetWidth(26)
|
|
magicResFrame:SetHeight(26)
|
|
CreateBackdrop(magicResFrame)
|
|
SetAllPointsOffset(magicResFrame.backdrop, magicResFrame, 2)
|
|
|
|
for k,f in pairs({magicResFrame:GetRegions()}) do
|
|
if f:GetObjectType() == "Texture" then
|
|
f:SetTexCoord(c[1], c[2], c[3], c[4])
|
|
SetAllPointsOffset(f, magicResFrame, 3)
|
|
end
|
|
end
|
|
end
|
|
|
|
local slots = {
|
|
"HeadSlot",
|
|
"NeckSlot",
|
|
"ShoulderSlot",
|
|
"BackSlot",
|
|
"ChestSlot",
|
|
"ShirtSlot",
|
|
"TabardSlot",
|
|
"WristSlot",
|
|
"HandsSlot",
|
|
"WaistSlot",
|
|
"LegsSlot",
|
|
"FeetSlot",
|
|
"Finger0Slot",
|
|
"Finger1Slot",
|
|
"Trinket0Slot",
|
|
"Trinket1Slot",
|
|
"MainHandSlot",
|
|
"SecondaryHandSlot",
|
|
"RangedSlot",
|
|
"AmmoSlot"
|
|
}
|
|
|
|
for i, slot in pairs(slots) do
|
|
local slotId, _, _ = GetInventorySlotInfo(slot)
|
|
local quality = GetInventoryItemQuality("player", slotId)
|
|
|
|
local frame = _G["Character"..slot]
|
|
local texture = _G["Character"..slot.."IconTexture"]
|
|
texture:SetTexCoord(.08, .92, .08, .92)
|
|
texture:ClearAllPoints()
|
|
texture:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -4)
|
|
texture:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -4, 4)
|
|
|
|
StripTextures(frame)
|
|
CreateBackdrop(frame)
|
|
|
|
frame.backdrop:SetPoint("TOPLEFT", frame, "TOPLEFT", 2, -2)
|
|
frame.backdrop:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 2)
|
|
|
|
if not frame.scoreText then
|
|
frame.scoreText = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
frame.scoreText:SetFont(pfUI.font_default, 12, "OUTLINE")
|
|
frame.scoreText:SetPoint("BOTTOMRIGHT", 0, 0)
|
|
end
|
|
|
|
if true == false and i ~= 1 and i ~= 9 and i ~= 17 then
|
|
local isBottomSlots = i > 17
|
|
local lastSlot = slots[i-1]
|
|
lastSlot = _G["Character"..lastSlot]
|
|
slot:ClearAllPoints()
|
|
|
|
if isBottomSlots then
|
|
slot:SetPoint("LEFT", lastSlot, "RIGHT", 8, 0)
|
|
else
|
|
slot:SetPoint("TOP", lastSlot, "BOTTOM", 0, -7)
|
|
end
|
|
end
|
|
end
|
|
|
|
hooksecurefunc("PaperDollItemSlotButton_Update", function()
|
|
for i, slot in pairs(slots) do
|
|
local slotId, _, _ = GetInventorySlotInfo(slot)
|
|
local quality = GetInventoryItemQuality("player", slotId)
|
|
slot = _G["Character"..slot]
|
|
|
|
if slot and slot.backdrop then
|
|
if quality and quality > 0 then
|
|
slot.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
|
|
else
|
|
slot.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
|
|
end
|
|
|
|
if ShaguScore and GetInventoryItemLink("player", slotId) and slot.scoreText then
|
|
local _, _, itemID = string.find(GetInventoryItemLink("player", slotId), "item:(%d+):%d+:%d+:%d+")
|
|
local itemLevel = ShaguScore.Database[tonumber(itemID)] or 0
|
|
local _, _, itemRarity, _, _, _, _, itemSlot, _ = GetItemInfo(itemID)
|
|
local r,g,b = GetItemQualityColor((itemRarity or 1))
|
|
local score = ShaguScore:Calculate(itemSlot, itemRarity, itemLevel)
|
|
if score and score > 0 then
|
|
if quality and quality > 0 then
|
|
slot.scoreText:SetText(score)
|
|
slot.scoreText:SetTextColor(r, g, b, 1)
|
|
else
|
|
slot.scoreText:SetText("")
|
|
end
|
|
else
|
|
if slot.scoreText then slot.scoreText:SetText("") end
|
|
end
|
|
else
|
|
if slot.scoreText then slot.scoreText:SetText("") end
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
|
|
do -- pet frame
|
|
CreateBackdrop(PetPaperDollFrame, nil, nil, .75)
|
|
|
|
PetPaperDollFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
|
|
PetPaperDollFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
|
|
StripTextures(PetPaperDollFrame)
|
|
StripTextures(PetAttributesFrame)
|
|
StripTextures(PetPaperDollFrameExpBar)
|
|
CreateBackdrop(PetPaperDollFrameExpBar)
|
|
PetPaperDollFrameExpBar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
|
|
PetPaperDollFrameExpBar:ClearAllPoints()
|
|
PetPaperDollFrameExpBar:SetPoint("BOTTOM", PetModelFrame, "BOTTOM", 0, -120)
|
|
|
|
PetPaperDollCloseButton:Hide()
|
|
PetModelFrameRotateLeftButton:Hide()
|
|
PetModelFrameRotateRightButton:Hide()
|
|
EnableClickRotate(PetModelFrame)
|
|
|
|
PetTrainingPointText:ClearAllPoints()
|
|
PetTrainingPointText:SetJustifyH("RIGHT")
|
|
PetTrainingPointText:SetPoint("TOPRIGHT", PetArmorFrame, "BOTTOMRIGHT", 0, -16)
|
|
|
|
PetTrainingPointLabel:ClearAllPoints()
|
|
PetTrainingPointLabel:SetJustifyH("LEFT")
|
|
PetTrainingPointLabel:SetPoint("TOPLEFT", PetArmorFrame, "BOTTOMLEFT", 0, -16)
|
|
|
|
PetPaperDollPetInfo:ClearAllPoints()
|
|
PetPaperDollPetInfo:SetPoint("TOPLEFT", PetModelFrame, "TOPLEFT")
|
|
PetPaperDollPetInfo:SetFrameLevel(255)
|
|
|
|
PetResistanceFrame:ClearAllPoints()
|
|
PetResistanceFrame:SetPoint("TOPRIGHT", PetModelFrame, "TOPRIGHT")
|
|
|
|
for i,c in pairs(magicResTextureCords) do
|
|
local magicResFrame = _G["PetMagicResFrame"..i]
|
|
magicResFrame:SetWidth(26)
|
|
magicResFrame:SetHeight(26)
|
|
CreateBackdrop(magicResFrame)
|
|
SetAllPointsOffset(magicResFrame.backdrop, magicResFrame, 2)
|
|
|
|
for k,f in pairs({magicResFrame:GetRegions()}) do
|
|
if f:GetObjectType() == "Texture" then
|
|
f:SetTexCoord(c[1], c[2], c[3], c[4])
|
|
SetAllPointsOffset(f, magicResFrame, 3)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
do -- reputation frame
|
|
CreateBackdrop(ReputationFrame, nil, nil, .75)
|
|
ReputationFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
|
|
ReputationFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
|
|
StripTextures(ReputationFrame)
|
|
|
|
for i = 1, NUM_FACTIONS_DISPLAYED do
|
|
local frame = _G["ReputationBar" .. i]
|
|
local header = _G["ReputationHeader"..i]
|
|
local name = _G["ReputationBar"..i.."FactionName"]
|
|
local war = _G["ReputationBar"..i.."AtWarCheck"]
|
|
|
|
StripTextures(frame)
|
|
CreateBackdrop(frame)
|
|
frame:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
|
|
|
|
StripTextures(war)
|
|
war:SetPoint("LEFT", frame, "RIGHT", 0, 0)
|
|
war.icon = war:CreateTexture(nil, "OVERLAY")
|
|
war.icon:SetPoint("LEFT", 6, -8)
|
|
war.icon:SetWidth(32)
|
|
war.icon:SetHeight(32)
|
|
war.icon:SetTexture("Interface\\Buttons\\UI-CheckBox-SwordCheck")
|
|
|
|
StripTextures(header)
|
|
header:SetNormalTexture(nil)
|
|
header.SetNormalTexture = function() return end
|
|
|
|
header:SetPoint("TOPLEFT", frame, "TOPLEFT", -125, 0)
|
|
header.text = header:CreateFontString(nil, "OVERLAY")
|
|
header.text:SetFontObject(GameFontWhite)
|
|
header.text:SetJustifyH("CENTER")
|
|
header.text:SetJustifyV("CENTER")
|
|
header.text:SetPoint("LEFT", 0, 0)
|
|
header.text:SetWidth(12)
|
|
header.text:SetHeight(12)
|
|
|
|
header.SetNormalTexture = function(self, tex)
|
|
self.text:SetText(strfind(tex, "MinusButton") and "-" or "+")
|
|
end
|
|
|
|
header.backdrop = CreateFrame("Frame", nil, header)
|
|
header.backdrop:SetAllPoints(header.text)
|
|
CreateBackdrop(header.backdrop)
|
|
end
|
|
|
|
StripTextures(ReputationListScrollFrame)
|
|
SkinScrollbar(ReputationListScrollFrameScrollBar)
|
|
|
|
ReputationDetailFrame:ClearAllPoints()
|
|
ReputationDetailFrame:SetPoint("TOPLEFT", ReputationFrame, "TOPRIGHT", -26, -28)
|
|
CreateBackdrop(ReputationDetailFrame)
|
|
StripTextures(ReputationDetailFrame)
|
|
SkinCloseButton(ReputationDetailCloseButton, ReputationDetailFrame, -3, -3)
|
|
|
|
SkinCheckbox(ReputationDetailAtWarCheckBox)
|
|
local texWar = ReputationDetailAtWarCheckBox:GetCheckedTexture()
|
|
texWar:SetWidth(20)
|
|
texWar:SetHeight(20)
|
|
SkinCheckbox(ReputationDetailInactiveCheckBox)
|
|
SkinCheckbox(ReputationDetailMainScreenCheckBox)
|
|
end
|
|
|
|
do -- skills frame
|
|
StripTextures(SkillFrame)
|
|
CreateBackdrop(SkillFrame, nil, nil, .75)
|
|
SkillFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
|
|
SkillFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
|
|
SkillFrameCancelButton:Hide()
|
|
|
|
SkillFrameExpandButtonFrame:DisableDrawLayer("BACKGROUND")
|
|
StripTextures(SkillFrameCollapseAllButton)
|
|
SkillFrameCollapseAllButton:SetNormalTexture(nil)
|
|
SkillFrameCollapseAllButton.SetNormalTexture = function(self, tex)
|
|
self.text:SetText(strfind(tex, "MinusButton") and "-" or "+")
|
|
end
|
|
|
|
SkillFrameCollapseAllButton:SetPoint("LEFT", SkillFrameExpandButtonFrame, "LEFT", -50, 5)
|
|
SkillFrameCollapseAllButton.text = SkillFrameCollapseAllButton:CreateFontString(nil, "OVERLAY")
|
|
SkillFrameCollapseAllButton.text:SetFontObject(GameFontWhite)
|
|
SkillFrameCollapseAllButton.text:SetJustifyH("CENTER")
|
|
SkillFrameCollapseAllButton.text:SetJustifyV("CENTER")
|
|
SkillFrameCollapseAllButton.text:SetPoint("LEFT", 0, 0)
|
|
SkillFrameCollapseAllButton.text:SetWidth(14)
|
|
SkillFrameCollapseAllButton.text:SetHeight(14)
|
|
SkillFrameCollapseAllButton.backdrop = CreateFrame("Frame", nil, SkillFrameCollapseAllButton)
|
|
SkillFrameCollapseAllButton.backdrop:SetAllPoints(SkillFrameCollapseAllButton.text)
|
|
CreateBackdrop(SkillFrameCollapseAllButton.backdrop)
|
|
|
|
for i = 1, SKILLS_TO_DISPLAY do
|
|
local lastframe = _G["SkillRankFrame" .. i-1]
|
|
local frame = _G["SkillRankFrame" .. i]
|
|
local border = _G["SkillRankFrame"..i.."Border"]
|
|
local header = _G["SkillTypeLabel"..i]
|
|
|
|
StripTextures(border)
|
|
StripTextures(header)
|
|
StripTextures(frame)
|
|
|
|
frame:SetHeight(12)
|
|
|
|
if lastframe then
|
|
frame:SetPoint("TOPLEFT", lastframe, "BOTTOMLEFT", 0, -6)
|
|
end
|
|
|
|
CreateBackdrop(frame)
|
|
frame:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
|
|
StripTextures(border)
|
|
StripTextures(header)
|
|
header:SetNormalTexture(nil)
|
|
header:SetPoint("TOPLEFT", frame, "TOPLEFT", -18, 0)
|
|
header.text = header:CreateFontString(nil, "OVERLAY")
|
|
header.text:SetFontObject(GameFontWhite)
|
|
header.text:SetJustifyH("CENTER")
|
|
header.text:SetJustifyV("CENTER")
|
|
header.text:SetPoint("LEFT", 0, 0)
|
|
header.text:SetWidth(10)
|
|
header.text:SetHeight(10)
|
|
|
|
header.SetNormalTexture = function(self, tex)
|
|
self.text:SetText(strfind(tex, "MinusButton") and "-" or "+")
|
|
end
|
|
|
|
header.backdrop = CreateFrame("Frame", nil, header)
|
|
|
|
header.backdrop:SetAllPoints(header.text)
|
|
CreateBackdrop(header.backdrop)
|
|
|
|
StripTextures(SkillListScrollFrame)
|
|
SkinScrollbar(SkillListScrollFrameScrollBar)
|
|
|
|
StripTextures(SkillDetailScrollFrame)
|
|
SkinScrollbar(SkillDetailScrollFrameScrollBar)
|
|
CreateBackdrop(SkillDetailScrollFrame)
|
|
SkillDetailScrollFrame:SetPoint("TOPLEFT", SkillListScrollFrame, "BOTTOMLEFT", 0, -10)
|
|
SkillDetailScrollFrame:SetPoint("BOTTOMRIGHT", SkillFrame, "BOTTOMRIGHT", -45, 90)
|
|
|
|
SkillDetailScrollFrameScrollBar:SetPoint("TOPRIGHT", SkillDetailScrollFrame, "TOPRIGHT", -22, 0)
|
|
SkillDetailScrollFrameScrollBar:SetPoint("BOTTOMRIGHT", SkillDetailScrollFrame, "BOTTOMRIGHT", -22, 0)
|
|
|
|
StripTextures(SkillDetailStatusBar)
|
|
CreateBackdrop(SkillDetailStatusBar)
|
|
SkillDetailStatusBar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
|
|
SkillDetailStatusBar:SetParent(SkillDetailScrollFrame)
|
|
SkillDetailStatusBar:SetFrameLevel(128)
|
|
|
|
SkillDetailStatusBar:ClearAllPoints()
|
|
SkillDetailStatusBar:SetPoint("TOPLEFT", SkillDetailScrollFrame, "TOPLEFT", 10, -10)
|
|
SkillDetailStatusBar:SetPoint("TOPRIGHT", SkillDetailScrollFrame, "TOPRIGHT", -30, -40)
|
|
|
|
|
|
StripTextures(SkillDetailStatusBarUnlearnButton)
|
|
SkillDetailStatusBarUnlearnButton:SetPoint("LEFT", SkillDetailStatusBar, "RIGHT", -2, -5)
|
|
SkillDetailStatusBarUnlearnButton:SetWidth(32)
|
|
SkillDetailStatusBarUnlearnButton:SetHeight(32)
|
|
|
|
SkillDetailStatusBarUnlearnButton.icon = SkillDetailStatusBarUnlearnButton:CreateTexture(nil, "ARTWORK")
|
|
SkillDetailStatusBarUnlearnButton.icon:SetPoint("LEFT", 7, 5)
|
|
SkillDetailStatusBarUnlearnButton.icon:SetWidth(16)
|
|
SkillDetailStatusBarUnlearnButton.icon:SetHeight(16)
|
|
SkillDetailStatusBarUnlearnButton.icon:SetTexture("Interface\\Buttons\\UI-GroupLoot-Pass-Up")
|
|
end
|
|
end
|
|
|
|
do -- honor tab
|
|
CreateBackdrop(HonorFrame, nil, nil, .75)
|
|
HonorFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
|
|
HonorFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
|
|
StripTextures(HonorFrame)
|
|
|
|
HonorFrameProgressBar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
|
|
CreateBackdrop(HonorFrameProgressBar)
|
|
HonorFrameProgressBar:SetHeight(24)
|
|
end
|
|
|
|
do -- tabs
|
|
local CharacterFrame = _G["PaperDollFrame"]
|
|
|
|
hooksecurefunc("PetTab_Update", function()
|
|
CharacterFrameTab1:SetPoint("TOPLEFT", CharacterFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2)))
|
|
|
|
for i=1, 5 do
|
|
local tab = _G["CharacterFrameTab"..i]
|
|
SkinTab(tab)
|
|
tab.backdrop:SetFrameLevel(1)
|
|
|
|
if i ~= 1 then
|
|
local lastTab = _G["CharacterFrameTab"..(i-1)]
|
|
if i == 3 and not HasPetUI() then
|
|
lastTab = _G["CharacterFrameTab"..(i-2)]
|
|
end
|
|
|
|
tab:ClearAllPoints()
|
|
tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0)
|
|
end
|
|
end
|
|
end, true)
|
|
end
|
|
end)
|