mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
ce1c49fcbb
ClassicAPI now fires UNIT_* (health/mana/aura/...) with arg1 == "focus" and arg1 == "focustarget", observed per-unit like target/party/raid. Both frames already registered those events (focus/focustarget are in pfValidUnits) and their OnEvent already matches arg1 == label, so the 0.2s polling ticks were pure workarounds for the missing events. Drop both ticks; the frames now refresh on-event like target, with range/glow still on the shared 0.5s state pass and PLAYER_FOCUS_CHANGED still driving assign/clear.
121 lines
3.7 KiB
Lua
121 lines
3.7 KiB
Lua
pfUI:RegisterModule("focus", function ()
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-- do not go further on disabled UFs
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if C.unitframes.disable == "1" then return end
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pfUI.uf.focus = pfUI.uf:CreateUnitFrame("Focus", nil, C.unitframes.focus)
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pfUI.uf.focus:UpdateFrameSize()
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pfUI.uf.focus:SetPoint("BOTTOMLEFT", UIParent, "BOTTOM", 220, 220)
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UpdateMovable(pfUI.uf.focus)
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pfUI.uf.focus:Hide()
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pfUI.uf.focustarget = pfUI.uf:CreateUnitFrame("FocusTarget", nil, C.unitframes.focustarget)
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pfUI.uf.focustarget:UpdateFrameSize()
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pfUI.uf.focustarget:SetPoint("BOTTOMLEFT", pfUI.uf.focus, "TOP", 0, 10)
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UpdateMovable(pfUI.uf.focustarget)
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pfUI.uf.focustarget:Hide()
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-- PLAYER_FOCUS_CHANGED drives immediate refresh on focus assign / clear.
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-- Between events, ClassicAPI fires UNIT_* (health/mana/aura/...) with
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-- arg1 == "focus" and arg1 == "focustarget", so both frames update
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-- event-driven like target and need no polling tick.
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local refresher = CreateFrame("Frame")
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refresher:RegisterEvent("PLAYER_FOCUS_CHANGED")
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refresher:SetScript("OnEvent", function()
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pfUI.uf.focus.instantRefresh = true
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pfUI.uf:RefreshUnit(pfUI.uf.focus, "all")
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pfUI.uf.focustarget.instantRefresh = true
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pfUI.uf:RefreshUnit(pfUI.uf.focustarget, "all")
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end)
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end)
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-- /focus and /clearfocus live in ClassicAPI's SlashCommandsRegistry now.
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-- /focusname is pfUI-specific because the engine has no name→GUID
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-- lookup for off-screen units — we resolve via a short target-swap.
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pfUI.api.RegisterSlashCommand("PFFOCUSNAME", { '/focusname', '/pffocusname' }, function(msg)
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if msg == "" then return end
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local prevGUID = UnitGUID("target")
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local prevPlayer = UnitIsUnit("target", "player")
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-- Suppress async "Unknown unit" errors fired by TargetByName misses.
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UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE")
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-- Try exact match first, then prefix match via /target.
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TargetByName(msg, true)
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if not UnitExists("target") then
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SlashCmdList.TARGET(msg)
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end
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if UnitExists("target") then
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FocusUnit("target")
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end
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RunNextFrame(function()
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UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")
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end)
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if prevGUID and prevGUID ~= "0x0000000000000000" then
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TargetUnit(prevGUID)
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elseif prevPlayer then
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TargetUnit("player")
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else
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ClearTarget()
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end
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end, true)
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pfUI.api.RegisterSlashCommand("PFCASTFOCUS", { '/castfocus', '/pfcastfocus' }, function(msg)
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local focusGUID = UnitGUID("focus")
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if not focusGUID or focusGUID == "0x0000000000000000" then
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UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0)
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return
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end
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local func = pfUI.api.TryMemoizedFuncLoadstringForSpellCasts(msg)
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-- GUID-based cast (Nampower) - no target toggle needed
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if not func then
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CastSpellByName(msg, focusGUID)
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return
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end
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-- Lua-function cast: short target swap via GUID
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local prevGUID = UnitGUID("target")
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local prevPlayer = UnitIsUnit("target", "player")
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TargetUnit(focusGUID)
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if UnitGUID("target") ~= focusGUID then
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if prevGUID and prevGUID ~= "0x0000000000000000" then
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TargetUnit(prevGUID)
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elseif prevPlayer then
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TargetUnit("player")
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else
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TargetLastTarget()
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end
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UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0)
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return
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end
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func()
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if prevGUID and prevGUID ~= "0x0000000000000000" then
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TargetUnit(prevGUID)
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elseif prevPlayer then
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TargetUnit("player")
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else
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TargetLastTarget()
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end
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end, true)
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pfUI.api.RegisterSlashCommand("PFSWAPFOCUS", { '/swapfocus', '/pfswapfocus' }, function(msg)
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local targetGUID = UnitGUID("target")
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local oldFocusGUID = UnitGUID("focus")
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if targetGUID and targetGUID ~= "0x0000000000000000" then
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FocusUnit("target")
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if oldFocusGUID and oldFocusGUID ~= "0x0000000000000000" then
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TargetUnit(oldFocusGUID)
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end
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end
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end, true)
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