mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
1106 lines
33 KiB
Lua
1106 lines
33 KiB
Lua
pfUI:RegisterModule("actionbar", function ()
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local _, class = UnitClass("player")
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local color = RAID_CLASS_COLORS[class]
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local cr, cg, cb = color.r , color.g, color.b
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local backdrop_highlight = { edgeFile = "Interface\\AddOns\\pfUI\\img\\glow", edgeSize = 8 }
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local showgrid = 0
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local border = tonumber(C.appearance.border.default)
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if C.appearance.border.actionbars ~= "-1" then
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border = tonumber(C.appearance.border.actionbars)
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end
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local bpad = border > 1 and border - 1 or 1
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-- hide blizzard bars
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local function kill(f, killshow)
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if f.Show and killshow then f.Show = function() return end end
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if f.UnregisterAllEvents then f:UnregisterAllEvents() end
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if f.Hide then f:Hide() end
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end
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kill(MainMenuBar)
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local blizzard_elements = { MultiBarBottomLeft,
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MultiBarBottomRight, MultiBarLeft, MultiBarRight }
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for _, f in pairs(blizzard_elements) do
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kill(f, true)
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end
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local bars = { }
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local buttontypes = {
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-- blizzard keybinds
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[3] = "MULTIACTIONBAR3BUTTON",
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[4] = "MULTIACTIONBAR4BUTTON",
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[5] = "MULTIACTIONBAR2BUTTON",
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[6] = "MULTIACTIONBAR1BUTTON",
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[11] = "SHAPESHIFTBUTTON",
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[12] = "BONUSACTIONBUTTON",
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-- additional keybinds
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[2] = "PFPAGING",
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[7] = "PFSTANCEONE",
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[8] = "PFSTANCETWO",
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[9] = "PFSTANCETHREE",
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[10] = "PFSTANCEFOUR",
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}
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local blizzbarmapping = {
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["MultiBarRight"] = 3,
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["MultiBarLeft"] = 4,
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["MultiBarBottomRight"] = 5,
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["MultiBarBottomLeft"] = 6,
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["ShapeShiftBar"] = 11,
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["BonusActionBar"] = 12,
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}
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local barnames = {
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[1] = "Main",
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[2] = "Paging",
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[3] = "Right",
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[4] = "Vertical",
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[5] = "Left",
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[6] = "Top",
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[7] = "StanceBar1",
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[8] = "StanceBar2",
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[9] = "StanceBar3",
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[10] = "StanceBar4",
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[11] = "Stances",
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[12] = "Pet",
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}
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local button_animations = {
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["none"] = function()
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this.active = nil
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this:Hide()
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end,
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["zoomfade"] = function()
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if this.active == 0 then
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-- init animation
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this:SetWidth(this.parent:GetWidth())
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this:SetHeight(this.parent:GetHeight())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.active = 1
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return
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elseif this.active == 1 then
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-- run animation
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local fade = 30/GetFramerate()*0.05
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this:SetAlpha(this:GetAlpha() - fade)
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this:SetScale(this:GetScale() + fade)
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if this:GetAlpha() > 0 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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end,
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["shrinkreturn"] = function()
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if this.active == 0 then
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-- init animation
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this:SetWidth(this.parent:GetWidth())
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this:SetHeight(this.parent:GetHeight())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.parent.icon:Hide()
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this.active = 1
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this.time = 0
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return
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elseif this.active == 1 then
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-- run animation
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this.time = this.time + 30/GetFramerate()*0.1
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local fade = 1 -math.exp(-this.time)*math.sin(this.time*math.pi)
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this:SetAlpha(fade)
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this:SetScale(fade)
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if this.time < 1 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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this.parent.icon:Show()
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end,
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["elasticzoom"] = function()
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if this.active == 0 then
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-- init animation
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this:SetWidth(this.parent:GetWidth())
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this:SetHeight(this.parent:GetHeight())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.parent.icon:Hide()
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this.active = 1
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this.time = 0
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return
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elseif this.active == 1 then
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-- run animation
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this.time = this.time + 30/GetFramerate()*0.03
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local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*4*math.pi)
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this:SetAlpha(fade)
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this:SetScale(fade)
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if this.time < 1 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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this.parent.icon:Show()
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end,
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["wobblezoom"] = function()
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if this.active == 0 then
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-- init animation
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this:SetWidth(this.parent:GetWidth())
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this:SetHeight(this.parent:GetHeight())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.parent.icon:Hide()
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this.active = 1
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this.time = 0
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return
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elseif this.active == 1 then
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-- run animation
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this.time = this.time + 30/GetFramerate()*0.02
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local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*10*math.pi)
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this:SetAlpha(fade)
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this:SetScale(fade)
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if this.time < 1 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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this.parent.icon:Show()
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end,
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}
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local function GetActiveBar()
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if CURRENT_ACTIONBAR_PAGE == 1 and GetBonusBarOffset() ~= 0 then
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return NUM_ACTIONBAR_PAGES + GetBonusBarOffset()
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else
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return CURRENT_ACTIONBAR_PAGE
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end
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end
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local function SwitchBar(bar)
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if _G.CURRENT_ACTIONBAR_PAGE ~= bar then
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_G.CURRENT_ACTIONBAR_PAGE = bar
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ChangeActionBarPage()
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end
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end
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local function ButtonRefresh(self)
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local self = self or this
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local id, bar, active, texture
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local sid = self:GetID() -- 1 to 120
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local usable, oom
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local start, duration, enable
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local castable, autocast
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-- abort as early as possible on regular state update
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if event == "ACTIONBAR_UPDATE_STATE" and self.bar ~= 11 and self.bar ~= 12 then
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if IsCurrentAction(sid) then
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self.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
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self.active:Show()
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else
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CreateBackdrop(self, border)
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self.active:Hide()
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end
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return
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end
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if self.bar == 11 then
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-- stance button
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id = sid
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bar = self.bar
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texture, _, active, usable = GetShapeshiftFormInfo(id)
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oom = nil
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start, duration, enable = GetShapeshiftFormCooldown(sid)
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elseif self.bar == 12 then
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-- pet button
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local token
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id = sid
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_, _, texture, token, active, castable, autocast = GetPetActionInfo(id)
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texture = token and _G[texture] or texture
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usable, oom = true, nil
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start, duration, enable = GetPetActionCooldown(sid)
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else
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active = IsCurrentAction(sid)
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texture = GetActionTexture(sid)
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id = sid - (self.bar-1)*12
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bar = GetActiveBar()
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usable, oom = IsUsableAction(sid)
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start, duration, enable = GetActionCooldown(sid)
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end
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if not self.showempty and self.backdrop and not texture and showgrid == 0 then
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self.backdrop:Hide()
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else
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self.backdrop:Show()
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end
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-- update cooldown
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CooldownFrame_SetTimer(self.cd, start, duration, enable)
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-- don't go further on those events
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if event == "ACTIONBAR_UPDATE_COOLDOWN" then return end
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if self.bar ~= 11 and self.bar ~= 12 then
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-- update consumables
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if IsConsumableAction(sid) then
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self.count:SetText(GetActionCount(sid))
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elseif IsReagentAction and IsReagentAction(sid) then
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self.count:SetText(GetReagentCount(sid))
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else
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self.count:SetText(nil)
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end
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-- equipped item
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if IsEquippedAction(sid) and C.bars.showequipped == "1" then
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self.equipped:Show()
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else
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self.equipped:Hide()
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end
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-- update macro text
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if C.bars["bar"..self.bar] and C.bars["bar"..self.bar].showmacro == "1" then
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self.macro:SetText(GetActionText(sid))
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else
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self.macro:SetText("")
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end
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end
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-- update usable
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if self.outofrange and C.bars.glowrange == "1" then
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self.icon:SetVertexColor(self.rangeColor[1], self.rangeColor[2], self.rangeColor[3], self.rangeColor[4])
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elseif oom and C.bars.showoom == "1" then
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self.icon:SetVertexColor(self.oomColor[1], self.oomColor[2], self.oomColor[3], self.oomColor[4])
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elseif not usable and C.bars.showna == "1" then
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self.icon:SetVertexColor(self.naColor[1], self.naColor[2], self.naColor[3], self.naColor[4])
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else
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self.icon:SetVertexColor(1, 1, 1, 1)
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end
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-- don't go further on those events
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if event == "ACTIONBAR_UPDATE_USABLE" or event == "UPDATE_INVENTORY_ALERTS" then return end
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-- icon
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if texture ~= self.texture then
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self.icon:SetTexture(texture)
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self.texture = texture
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end
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-- handle pet bar quirks
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if self.bar == 12 then
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-- desaturate disabled petbar
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self.icon:SetDesaturated(not GetPetActionsUsable())
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-- display autocast
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if autocast then
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self.autocast:Show()
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else
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self.autocast:Hide()
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end
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if castable and C.bars.showcastable == "1" then
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self.autocastable:Show()
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else
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self.autocastable:Hide()
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end
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end
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-- active border
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if active then
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self.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
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self.active:Show()
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else
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CreateBackdrop(self, border)
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self.active:Hide()
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end
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-- keybinds
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if self.bar == bar and self.bar ~= 11 and self.bar ~= 12 then
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self.keybind:SetText(GetBindingText(GetBindingKey("ACTIONBUTTON"..id), "KEY_", 1))
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elseif buttontypes[self.bar] then
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self.keybind:SetText(GetBindingText(GetBindingKey(buttontypes[self.bar]..id), "KEY_", 1))
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else
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self.keybind:SetText("")
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end
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end
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local function ButtonUpdate(self)
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local self = self or this
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-- trigger update
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if self.forceupdate then
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self.forceupdate = nil
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self:GetScript("OnEvent")()
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end
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-- throttle to run once per .1 seconds
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if ( self.tick or 1) > GetTime() then return else self.tick = GetTime() + .1 end
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local sid = self:GetID()
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-- update range display
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if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(sid) and ActionHasRange(sid) and IsActionInRange(sid) == 0 then
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if not self.outofrange then
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self.outofrange = true
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self.forceupdate = true
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end
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elseif self.outofrange then
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self.outofrange = nil
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self.forceupdate = true
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end
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end
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local function ButtonDrag(self)
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local self = self or this
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if _G.LOCK_ACTIONBAR == "1" and not IsShiftKeyDown() then return end
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if self.bar == 12 then
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PickupPetAction(self:GetID())
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else
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PickupAction(self:GetID())
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end
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end
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local function ButtonDragStop(self)
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local self = self or this
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if self.bar == 12 then
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PickupPetAction(self:GetID())
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else
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PlaceAction(self:GetID())
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end
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end
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local function ButtonClick(self)
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local self = self or this
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-- trigger effect
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self.animation.active = 0
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self.animation:Show()
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if self.bar == 11 then
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CastShapeshiftForm(self:GetID())
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elseif showgrid == 1 then
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PickupAction(self:GetID())
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elseif self.bar == 12 then
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if arg1 == "LeftButton" then
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if IsPetAttackActive(self:GetID()) then
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PetStopAttack()
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else
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CastPetAction(self:GetID())
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end
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else
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TogglePetAutocast(self:GetID())
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end
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else
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UseAction(self:GetID())
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end
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end
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local function ButtonEnter(self)
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local self = self or this
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GameTooltip:ClearLines()
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GameTooltip_SetDefaultAnchor(GameTooltip, self)
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if self.bar == 11 then
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GameTooltip:SetShapeshift(self:GetID())
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elseif self.bar == 12 then
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local name, _, _, token = GetPetActionInfo(self:GetID())
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if token then
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GameTooltip:AddLine(_G[name])
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GameTooltip:Show()
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else
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GameTooltip:SetPetAction(self:GetID())
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end
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else
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GameTooltip:SetAction(self:GetID())
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end
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self.highlight:Show()
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end
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local function ButtonLeave(self)
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local self = self or this
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self.highlight:Hide()
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GameTooltip:Hide()
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end
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local function CreateActionButton(parent, bar, button)
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-- load config
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local size = C.bars["bar"..bar].icon_size
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local font = C.bars.font
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local font_offset = tonumber(C.bars.font_offset)
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local macro_size = tonumber(C.bars.macro_size)
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local macro_color = { strsplit(",", C.bars.macro_color) }
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local count_size = tonumber(C.bars.count_size)
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local count_color = { strsplit(",", C.bars.count_color) }
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local bind_size = tonumber(C.bars.bind_size)
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local bind_color = { strsplit(",", C.bars.bind_color) }
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local showempty = C.bars["bar"..bar].showempty
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local showmacro = C.bars["bar"..bar].showmacro
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local showkybind = C.bars["bar"..bar].showkeybind
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local showcount = C.bars["bar"..bar].showcount
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-- sanitize font sizes
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if macro_size == 0 then macro_size = 1 end
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if count_size == 0 then macro_size = 1 end
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if bind_size == 0 then macro_size = 1 end
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local button_name = "pfActionBar" .. barnames[bar] .. "Button" .. button
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local id = (bar-1)*12+button
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local exists = _G[button_name] and true or nil
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local f = _G[button_name] or CreateFrame("Button", button_name, parent)
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if not exists then
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-- no button available, create a new one
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f:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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-- slot/button updates
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f:RegisterEvent("PLAYER_ENTERING_WORLD")
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f:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
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f:RegisterEvent("UPDATE_BINDINGS")
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f:RegisterEvent("ACTIONBAR_PAGE_CHANGED")
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f:RegisterEvent("ACTIONBAR_UPDATE_STATE")
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f:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
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f:RegisterEvent("CRAFT_SHOW")
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f:RegisterEvent("CRAFT_CLOSE")
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f:RegisterEvent("TRADE_SKILL_SHOW")
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f:RegisterEvent("TRADE_SKILL_CLOSE")
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f:RegisterEvent("PLAYER_ENTER_COMBAT")
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f:RegisterEvent("PLAYER_LEAVE_COMBAT")
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-- cooldown updates
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f:RegisterEvent("ACTIONBAR_UPDATE_USABLE")
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f:RegisterEvent("UPDATE_INVENTORY_ALERTS")
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f:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN")
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f:RegisterEvent("UNIT_INVENTORY_CHANGED")
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-- show/hide grid
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f:RegisterEvent("ACTIONBAR_SHOWGRID")
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f:RegisterEvent("ACTIONBAR_HIDEGRID")
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if bar ~= 11 then
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f:RegisterForDrag("LeftButton", "RightButton")
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f:SetScript("OnDragStart", ButtonDrag)
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f:SetScript("OnReceiveDrag", ButtonDragStop)
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end
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if bar == 11 then
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f:RegisterEvent("PLAYER_AURAS_CHANGED")
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end
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if bar == 12 then
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f:RegisterEvent("PLAYER_CONTROL_LOST")
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f:RegisterEvent("PLAYER_CONTROL_GAINED")
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f:RegisterEvent("PLAYER_FARSIGHT_FOCUS_CHANGED")
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f:RegisterEvent("UNIT_PET")
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f:RegisterEvent("UNIT_FLAGS")
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f:RegisterEvent("UNIT_AURA")
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f:RegisterEvent("PET_BAR_UPDATE")
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f:RegisterEvent("PET_BAR_UPDATE_COOLDOWN")
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end
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f:SetScript("OnEvent", ButtonRefresh)
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f:SetScript("OnClick", ButtonClick)
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f:SetScript("OnEnter", ButtonEnter)
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f:SetScript("OnLeave", ButtonLeave)
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f:SetScript("OnUpdate", ButtonUpdate)
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f:SetID(id)
|
||
|
||
-- cooldown
|
||
f.cd = CreateFrame(COOLDOWN_FRAME_TYPE, f:GetName() .. "Cooldown", f, "CooldownFrameTemplate")
|
||
f.cd.pfCooldownType = "NOGCD"
|
||
|
||
-- icon
|
||
f.icon = f:CreateTexture(button_name .. "Icon", "BACKGROUND")
|
||
f.icon:SetTexCoord(.08, .92, .08, .92)
|
||
f.icon:SetAllPoints()
|
||
|
||
-- animation
|
||
f.animation = CreateFrame("Frame", button_name .. "Animation", f)
|
||
f.animation.parent = f
|
||
f.animation:SetPoint("CENTER", 0, 0)
|
||
f.animation:Hide()
|
||
f.animation.tex = f.animation:CreateTexture(button_name .. "AnimationTexture", "BACKGROUND")
|
||
f.animation.tex:SetTexCoord(.08, .92, .08, .92)
|
||
f.animation.tex:SetAllPoints()
|
||
|
||
if bar ~= 11 and bar ~= 12 then
|
||
-- equipped item
|
||
f.equipped = f:CreateTexture(nil, "BORDER")
|
||
f.equipped:SetAllPoints()
|
||
f.equipped:Hide()
|
||
elseif bar == 12 then
|
||
f.autocast = CreateFrame("Model", nil, f)
|
||
f.autocast:SetAllPoints()
|
||
f.autocast:SetModel("Interface\\Buttons\\UI-AutoCastButton.mdx")
|
||
f.autocast:SetSequence(0)
|
||
f.autocast:SetSequenceTime(0, 0)
|
||
f.autocast:Hide()
|
||
|
||
f.autocastable = f:CreateTexture(nil, "BORDER")
|
||
f.autocastable:SetAllPoints()
|
||
f.autocastable:SetTexture("Interface\\Buttons\\UI-AutoCastableOverlay")
|
||
f.autocastable:SetTexCoord(.25, .75, .25, .75)
|
||
end
|
||
|
||
-- macro
|
||
f.macro = f:CreateFontString(button_name .. "Name", "LOW", "GameFontNormal")
|
||
|
||
-- keybind
|
||
f.keybind = f:CreateFontString(nil, "LOW", "GameFontNormal")
|
||
|
||
-- itemcount
|
||
f.count = f:CreateFontString(button_name .. "Count", "LOW", "GameFontNormal")
|
||
|
||
-- highlight
|
||
f.highlight = CreateFrame("Frame", nil, f)
|
||
f.highlight:SetBackdrop(backdrop_highlight)
|
||
f.highlight:SetBackdropBorderColor(1,1,1,.8)
|
||
f.highlight:SetAllPoints()
|
||
f.highlight:Hide()
|
||
|
||
-- active
|
||
f.active = CreateFrame("Frame", nil, f)
|
||
f.active:SetBackdrop(backdrop_highlight)
|
||
f.active:SetBackdropBorderColor(1,1,.5,1)
|
||
f.active:SetAllPoints()
|
||
f.active:Hide()
|
||
end
|
||
|
||
-- set animation
|
||
f.animation:SetScript("OnUpdate", button_animations[C.bars.animation])
|
||
|
||
-- pet autocast
|
||
if bar == 12 then
|
||
f.autocast:SetScale(C.bars["bar"..bar].icon_size / 25)
|
||
f.autocast:SetAlpha(.05)
|
||
end
|
||
|
||
-- macro options
|
||
if showmacro == "1" then f.macro:Show() else f.macro:Hide() end
|
||
SetAllPointsOffset(f.macro, f, font_offset, -font_offset)
|
||
f.macro:SetFont(font, macro_size, "OUTLINE")
|
||
f.macro:SetTextColor(unpack(macro_color))
|
||
f.macro:SetJustifyH("LEFT")
|
||
f.macro:SetJustifyV("BOTTOM")
|
||
|
||
-- keybind options
|
||
if showkybind == "1" then f.keybind:Show() else f.keybind:Hide() end
|
||
SetAllPointsOffset(f.keybind, f, font_offset, -font_offset)
|
||
f.keybind:SetFont(font, bind_size, "OUTLINE")
|
||
f.keybind:SetTextColor(unpack(bind_color))
|
||
f.keybind:SetJustifyH("RIGHT")
|
||
f.keybind:SetJustifyV("TOP")
|
||
|
||
-- item count options
|
||
if showcount == "1" then f.count:Show() else f.count:Hide() end
|
||
SetAllPointsOffset(f.count, f, font_offset, -font_offset)
|
||
f.count:SetFont(font, count_size, "OUTLINE")
|
||
f.count:SetTextColor(unpack(count_color))
|
||
f.count:SetJustifyH("RIGHT")
|
||
f.count:SetJustifyV("BOTTOM")
|
||
|
||
-- range glow color
|
||
f.rangeColor = { strsplit(",", C.bars.rangecolor) }
|
||
|
||
-- out of mana color
|
||
f.oomColor = { strsplit(",", C.bars.oomcolor) }
|
||
|
||
-- not usable color
|
||
f.naColor = { strsplit(",", C.bars.nacolor) }
|
||
|
||
-- equipped color
|
||
if f.equipped then
|
||
f.equipped:SetTexture(strsplit(",", C.bars.eqcolor))
|
||
end
|
||
|
||
-- general appearance
|
||
f.showempty = showempty == "1" and true or nil
|
||
f:SetHeight(size)
|
||
f:SetWidth(size)
|
||
CreateBackdrop(f, border)
|
||
|
||
return f
|
||
end
|
||
|
||
local function CreateActionBar(i)
|
||
-- load config
|
||
local buttonbasename = "pfActionBar" .. barnames[i] .. "Button"
|
||
local enable = C.bars["bar"..i].enable
|
||
local size = C.bars["bar"..i].icon_size
|
||
local spacing = C.bars["bar"..i].spacing
|
||
local background = C.bars["bar"..i].background
|
||
local formfactor = C.bars["bar"..i].formfactor
|
||
local autohide = C.bars["bar"..i].autohide
|
||
local hide_time = C.bars["bar"..i].hide_time
|
||
|
||
local buttons = tonumber(C.bars["bar"..i].buttons) or 12
|
||
if i == 11 and bars[i] then -- shapeshift buttons
|
||
buttons = GetNumShapeshiftForms()
|
||
elseif i == 12 and bars[i] then -- pet buttons
|
||
buttons = NUM_PET_ACTION_SLOTS
|
||
elseif i == 12 or i == 11 then
|
||
-- Fallback to 10 buttons on shapeshift and petbar during initialization.
|
||
-- This lets us load bars that aren't yet available for your class or level.
|
||
buttons = 10
|
||
end
|
||
|
||
-- don't process empty bars
|
||
if buttons == 0 then
|
||
bars[i]:Hide()
|
||
return
|
||
end
|
||
|
||
-- we changed bar size and stored layout is invalid, fallback
|
||
if not pfGridmath[buttons][BarLayoutFormfactor(formfactor)] then
|
||
formfactor = BarLayoutOptions(buttons)[1]
|
||
C.bars["bar"..i].formfactor = formfactor
|
||
end
|
||
|
||
local font = pfUI.font_unit
|
||
local font_size = C.global.font_unit_size
|
||
|
||
local realsize = size+border*2
|
||
|
||
-- create frame
|
||
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent)
|
||
bars[i]:SetID(i)
|
||
|
||
-- autohide
|
||
if autohide == "1" then
|
||
EnableAutohide(bars[i], tonumber(hide_time))
|
||
else
|
||
DisableAutohide(bars[i])
|
||
end
|
||
|
||
-- apply visible settings
|
||
if enable == "1" then
|
||
-- handle pet bar
|
||
if i == 12 then
|
||
-- only show when pet actions exists
|
||
if PetHasActionBar() then
|
||
bars[i]:Show()
|
||
else
|
||
bars[i]:Hide()
|
||
end
|
||
|
||
-- show/hide petbar on petbar updates
|
||
bars[i]:RegisterEvent("PET_BAR_UPDATE")
|
||
bars[i]:SetScript("OnEvent", function()
|
||
-- hide obsolete buttons
|
||
for i=1, NUM_PET_ACTION_SLOTS do
|
||
if not PetHasActionBar() and bars[12][i] then
|
||
bars[12][i]:Hide()
|
||
end
|
||
end
|
||
-- refresh layout
|
||
CreateActionBar(12)
|
||
end)
|
||
|
||
-- handle shapeshift bar
|
||
elseif i == 11 then
|
||
-- only show when shapeshifts exist
|
||
if GetNumShapeshiftForms() > 0 then
|
||
bars[i]:Show()
|
||
else
|
||
bars[i]:Hide()
|
||
end
|
||
|
||
-- update shapeshift bar when amount of spells changes
|
||
bars[i]:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
|
||
bars[i]:SetScript("OnEvent", function()
|
||
local count = GetNumShapeshiftForms()
|
||
if count ~= this.lastCount then
|
||
this.lastCount = count
|
||
|
||
-- hide obsolete buttons
|
||
for i=1, NUM_SHAPESHIFT_SLOTS do
|
||
if i > GetNumShapeshiftForms() and bars[11][i] then
|
||
bars[11][i]:Hide()
|
||
end
|
||
end
|
||
|
||
-- create new buttons and refresh layout
|
||
CreateActionBar(11)
|
||
end
|
||
end)
|
||
|
||
-- regular bars
|
||
else
|
||
bars[i]:Show()
|
||
end
|
||
|
||
elseif enable == "0" then
|
||
bars[i]:UnregisterAllEvents()
|
||
bars[i]:Hide()
|
||
end
|
||
|
||
-- create action buttons
|
||
local maxbuttons = (i == 11 or i == 12) and 10 or 12
|
||
for j=1,maxbuttons do
|
||
bars[i][j] = CreateActionButton(bars[i], i, j)
|
||
bars[i][j].bar = i
|
||
|
||
BarButtonAnchor(bars[i][j], buttonbasename, j, buttons, formfactor, size, border, spacing)
|
||
bars[i][j]:ClearAllPoints()
|
||
bars[i][j]:SetPoint(unpack(bars[i][j]._anchor))
|
||
bars[i][j]:Show()
|
||
|
||
if i > 10 then
|
||
bars[i][j]:SetID(j)
|
||
end
|
||
|
||
-- refresh button
|
||
bars[i][j].forceupdate = true
|
||
end
|
||
|
||
for j=buttons+1,12 do
|
||
if bars[i][j] then
|
||
bars[i][j]:Hide()
|
||
end
|
||
end
|
||
|
||
-- adjust actionbar size
|
||
BarLayoutSize(bars[i], buttons, formfactor, size, border, spacing)
|
||
bars[i]:SetWidth(bars[i]._size[1])
|
||
bars[i]:SetHeight(bars[i]._size[2])
|
||
bars[i]:ClearAllPoints()
|
||
if i == 1 then -- main
|
||
bars[i]:SetPoint("BOTTOM", 0, 2*border)
|
||
elseif i == 3 then -- left
|
||
bars[i]:SetPoint("BOTTOMLEFT", bars[1], "BOTTOMRIGHT", 3*border, 0)
|
||
elseif i == 4 then -- vertical
|
||
bars[i]:SetPoint("RIGHT", -3*border, 0)
|
||
elseif i == 5 then -- right
|
||
bars[i]:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMLEFT", -3*border, 0)
|
||
elseif i == 6 then -- top
|
||
bars[i]:SetPoint("BOTTOM", bars[1], "TOP", 0, -1)
|
||
elseif i == 11 then -- stances
|
||
bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
||
elseif i == 12 then -- pet
|
||
bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
||
else -- others
|
||
bars[i]:SetPoint("TOP", 0, -i*50)
|
||
end
|
||
|
||
UpdateMovable(bars[i])
|
||
|
||
-- apply backdrop settings
|
||
if background == "1" then
|
||
CreateBackdrop(bars[i], border)
|
||
bars[i].backdrop:Show()
|
||
|
||
-- share backdrop of main and top actionbar
|
||
if i == 6 then
|
||
bars[6].OnMove = bars[6].OnMove or function()
|
||
local _, a, _ = bars[6]:GetPoint()
|
||
if a == bars[1] and C.bars.bar1.enable == "1"
|
||
and C.bars.bar1.background == "1" and C.bars.bar6.background == "1"
|
||
and C.bars.bar1.autohide == "0" and C.bars.bar6.autohide == "0"
|
||
and C.bars.bar1.icon_size == C.bars.bar6.icon_size
|
||
and C.bars.bar1.spacing == C.bars.bar6.spacing
|
||
and C.bars.bar1.formfactor == C.bars.bar6.formfactor
|
||
and C.bars.bar1.buttons == C.bars.bar6.buttons
|
||
then
|
||
bars[1].backdrop:ClearAllPoints()
|
||
bars[1].backdrop:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMRIGHT", bpad, -bpad)
|
||
bars[1].backdrop:SetPoint("TOPLEFT", bars[6].backdrop, "TOPLEFT", 0, 0)
|
||
bars[6].backdrop:Hide()
|
||
else
|
||
if C.bars.bar1.background == "1" then
|
||
-- create/reset bar1 backdrop if required
|
||
CreateBackdrop(bars[1], border)
|
||
bars[1].backdrop:ClearAllPoints()
|
||
bars[1].backdrop:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMRIGHT", bpad, -bpad)
|
||
bars[1].backdrop:SetPoint("TOPLEFT", bars[1], "TOPLEFT", -bpad, bpad)
|
||
end
|
||
|
||
if C.bars.bar6.background == "1" then
|
||
bars[6].backdrop:Show()
|
||
end
|
||
end
|
||
end
|
||
|
||
bars[i].OnMove()
|
||
end
|
||
else
|
||
if bars[i].backdrop then
|
||
bars[i].backdrop:Hide()
|
||
end
|
||
|
||
if bars[i].shadow then
|
||
bars[i].shadow:Hide()
|
||
end
|
||
end
|
||
end
|
||
|
||
-- create actionbars
|
||
pfUI.bars = bars
|
||
|
||
function pfUI.bars:UpdateConfig()
|
||
for i=1,12 do
|
||
CreateActionBar(i)
|
||
end
|
||
end
|
||
pfUI.bars:UpdateConfig()
|
||
|
||
-- helper function to update by slot
|
||
local function RefreshSlot(slot)
|
||
local bar, button = ceil(slot/12), mod(slot, 12)
|
||
button = button == 0 and 12 or button
|
||
bars[bar][button].forceupdate = true
|
||
end
|
||
|
||
-- custom pagings
|
||
local function pagelimits()
|
||
local min, max = 10, 1
|
||
for i=1, 10 do
|
||
if C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" then
|
||
min = min > i and i or min
|
||
max = max < i and i or max
|
||
end
|
||
end
|
||
|
||
return min, max
|
||
end
|
||
|
||
-- Localize custom keybinds for additional actionbars (see Bindings.xml)
|
||
local names = {
|
||
["PAGING"] = "Paging",
|
||
["STANCEONE"] = "Stance 1",
|
||
["STANCETWO"] = "Stance 2",
|
||
["STANCETHREE"] = "Stance 3",
|
||
["STANCEFOUR"] = "Stance 4",
|
||
}
|
||
|
||
for name, loc in pairs(names) do
|
||
_G["BINDING_HEADER_PFBAR"..name] = T["Action Bar"] .. " " .. loc
|
||
for i=1,12 do
|
||
_G["BINDING_NAME_PF" .. name .. i] = loc .. " " .. T["Button"] .. " " .. i
|
||
end
|
||
end
|
||
|
||
-- combined button trigger
|
||
function _G.pfActionButton(slot, slf, opt)
|
||
local bar, button = 1, slot
|
||
|
||
local slf = C.bars.altself == "1" and IsAltKeyDown() and true or slf
|
||
|
||
-- determine the proper bar and button
|
||
if opt and blizzbarmapping[opt] then
|
||
bar = blizzbarmapping[opt]
|
||
elseif slot > 12 then
|
||
bar, button = ceil(slot/12), mod(slot, 12)
|
||
button = button == 0 and 12 or button
|
||
end
|
||
|
||
local frame = bars[bar][button]
|
||
if not frame then return end
|
||
local action = frame:GetID()
|
||
|
||
if ( pfUI_config.bars.keydown == "1" and keystate == "down" ) or (pfUI_config.bars.keydown == "0" and keystate == "up" ) or bar == 11 then
|
||
-- trigger animation
|
||
if frame:GetAlpha() > 0.1 then
|
||
frame.animation.active = 0
|
||
frame.animation:Show()
|
||
end
|
||
|
||
-- clear highlight
|
||
if not MouseIsOver(frame) then frame.highlight:Hide() end
|
||
|
||
-- trigger action
|
||
if bar == 12 then
|
||
CastPetAction(action)
|
||
elseif bar == 11 then
|
||
CastShapeshiftForm(action)
|
||
else
|
||
UseAction(action, nil, slf)
|
||
end
|
||
elseif keystate == "down" then
|
||
-- show highlight
|
||
frame.highlight:Show()
|
||
end
|
||
end
|
||
|
||
-- In order to be able to reuse already defined keybinds, we need to remap
|
||
-- existing button functions to pfUI (does it break other addon hooks? maybe.)
|
||
-- But we need to get rid of the blizzard calls to avoid having them call
|
||
-- unnecessary texture changes and errors due to missing buttons and such
|
||
_G.ActionButtonDown = pfActionButton
|
||
_G.ActionButtonUp = pfActionButton
|
||
_G.BonusActionButtonDown = function(slot) pfActionButton(slot, nil, "BonusActionBar") end
|
||
_G.BonusActionButtonUp = function(slot) pfActionButton(slot, nil, "BonusActionBar") end
|
||
_G.MultiActionButtonDown = function(bar, slot, slf) pfActionButton(slot, slf, bar) end
|
||
_G.MultiActionButtonUp = function(bar, slot, slf) pfActionButton(slot, slf, bar) end
|
||
_G.ShapeshiftBar_ChangeForm = function(slot) pfActionButton(slot, nil, "ShapeShiftBar") end
|
||
|
||
function _G.ActionBar_PageUp()
|
||
local min, max = pagelimits()
|
||
local bar = _G.CURRENT_ACTIONBAR_PAGE + 1
|
||
if bar > max then bar = min end
|
||
|
||
for newbar=bar, 10, 1 do
|
||
if C.bars["bar"..newbar] and C.bars["bar"..newbar].pageable == "1" then
|
||
SwitchBar(newbar)
|
||
return
|
||
end
|
||
end
|
||
end
|
||
|
||
function _G.ActionBar_PageDown()
|
||
local min, max = pagelimits()
|
||
local bar = _G.CURRENT_ACTIONBAR_PAGE - 1
|
||
if bar < min then bar = max end
|
||
|
||
for newbar=bar, 1, -1 do
|
||
if C.bars["bar"..newbar] and C.bars["bar"..newbar].pageable == "1" then
|
||
SwitchBar(newbar)
|
||
return
|
||
end
|
||
end
|
||
end
|
||
|
||
-- enable paging on the first actionbar
|
||
local pager = CreateFrame("Frame")
|
||
pager:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
pager:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
|
||
pager:RegisterEvent("ACTIONBAR_PAGE_CHANGED")
|
||
pager:SetScript("OnEvent", function()
|
||
local bar = GetActiveBar()
|
||
|
||
for i=1,12 do
|
||
local id = i + (bar-1)*12
|
||
bars[1][i].bar = bar
|
||
bars[1][i]:SetID(id)
|
||
bars[1][i].forceupdate = true
|
||
end
|
||
end)
|
||
|
||
-- handle drag-drop grid
|
||
local grid = CreateFrame("Frame")
|
||
grid:RegisterEvent("ACTIONBAR_SHOWGRID")
|
||
grid:RegisterEvent("ACTIONBAR_HIDEGRID")
|
||
grid:SetScript("OnEvent", function()
|
||
if event == "ACTIONBAR_SHOWGRID" then
|
||
showgrid = 1
|
||
else
|
||
showgrid = 0
|
||
end
|
||
end)
|
||
|
||
-- reagent counter
|
||
local reagent_slots = { }
|
||
local reagent_counts = { }
|
||
local reagent_textureslots = { }
|
||
local reagent_capture = SPELL_REAGENTS.."(.+)"
|
||
local scanner = libtipscan:GetScanner("actionbar")
|
||
local reagentcounter = CreateFrame("Frame", "pfReagentCounter", UIParent)
|
||
reagentcounter:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
reagentcounter:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||
reagentcounter:RegisterEvent("BAG_UPDATE")
|
||
reagentcounter:SetScript("OnEvent", function()
|
||
if event == "BAG_UPDATE" then
|
||
this.event = true
|
||
else
|
||
for slot = 1, 120 do
|
||
local texture = GetActionTexture(slot)
|
||
|
||
-- update buttons that previously had an reagent
|
||
if reagent_slots[slot] and not texture then
|
||
reagent_textureslots[slot] = nil
|
||
reagent_slots[slot] = nil
|
||
RefreshSlot(slot)
|
||
end
|
||
|
||
-- search for reagents on buttons with different icon
|
||
if reagent_textureslots[slot] ~= texture then
|
||
if HasAction(slot) then
|
||
reagent_textureslots[slot] = texture
|
||
scanner:SetAction(slot)
|
||
local _, reagents = scanner:Find(reagent_capture)
|
||
if reagents then
|
||
reagent_slots[slot] = reagents
|
||
reagent_counts[reagents] = reagent_counts[reagents] or 0
|
||
RefreshSlot(slot)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end)
|
||
|
||
-- limit bag events to one per second
|
||
reagentcounter:SetScript("OnUpdate", function()
|
||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + 1 end
|
||
|
||
if this.event then
|
||
for item in pairs(reagent_counts) do
|
||
reagent_counts[item] = GetItemCount(item)
|
||
end
|
||
for slot in pairs(reagent_slots) do
|
||
RefreshSlot(slot)
|
||
end
|
||
|
||
this.event = nil
|
||
end
|
||
end)
|
||
|
||
function IsReagentAction(slot)
|
||
return reagent_slots[slot] and true or nil
|
||
end
|
||
|
||
function GetReagentCount(slot)
|
||
return reagent_counts[reagent_slots[slot]]
|
||
end
|
||
|
||
-- pagemaster / meta page switch
|
||
if C.bars.pagemaster == "1" then
|
||
local modifier = { "ALT", "SHIFT", "CTRL" }
|
||
local buttons = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "+", "=", "´" }
|
||
local shift, ctrl, alt, default = 6, 5, 3, 1
|
||
local current = CURRENT_ACTIONBAR_PAGE
|
||
|
||
local pagemaster = CreateFrame("Frame", "pfPageMaster", UIParent)
|
||
pagemaster:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
pagemaster:SetScript("OnEvent", function()
|
||
for _,mod in pairs(modifier) do
|
||
for _,but in pairs(buttons) do
|
||
SetBinding(mod.."-"..but)
|
||
end
|
||
end
|
||
end)
|
||
|
||
pagemaster:SetScript("OnUpdate", function()
|
||
if IsShiftKeyDown() then
|
||
SwitchBar(shift)
|
||
elseif IsControlKeyDown() then
|
||
SwitchBar(ctrl)
|
||
elseif IsAltKeyDown() then
|
||
SwitchBar(alt)
|
||
else
|
||
SwitchBar(default)
|
||
end
|
||
end)
|
||
end
|
||
end)
|