Files
pfUI/modules/chat.lua
T

361 lines
15 KiB
Lua

pfUI:RegisterModule("chat", function ()
pfUI.chat = CreateFrame("Frame",nil,UIParent)
pfUI.chat.left = CreateFrame("Frame", "pfChatLeft", UIParent)
pfUI.chat.left:SetFrameStrata("BACKGROUND")
pfUI.chat.left:SetWidth(350)
pfUI.chat.left:SetHeight(150)
pfUI.chat.left:SetPoint("BOTTOMLEFT", 5,5)
pfUI.utils:loadPosition(pfUI.chat.left)
pfUI.chat.left:SetBackdrop(pfUI.backdrop)
pfUI.chat.left:SetBackdropColor(0,0,0,.75)
pfUI.chat.left.panelTop = CreateFrame("Frame", "leftChatPanelTop", pfUI.chat.left)
pfUI.chat.left.panelTop:ClearAllPoints()
pfUI.chat.left.panelTop:SetHeight(pfUI_config.global.font_size*2)
pfUI.chat.left.panelTop:SetPoint("TOPLEFT", pfUI.chat.left, "TOPLEFT", 2, -2)
pfUI.chat.left.panelTop:SetPoint("TOPRIGHT", pfUI.chat.left, "TOPRIGHT", -2, -2)
pfUI.chat.left.panelTop:SetBackdrop(pfUI.backdrop)
pfUI.chat.left.panelTop:SetBackdropColor(0,0,0,.75)
pfUI.chat.right = CreateFrame("Frame", "pfChatRight", UIParent)
pfUI.chat.right:SetFrameStrata("BACKGROUND")
pfUI.chat.right:SetWidth(350)
pfUI.chat.right:SetHeight(150)
pfUI.chat.right:SetPoint("BOTTOMRIGHT", -5,5)
pfUI.utils:loadPosition(pfUI.chat.right)
pfUI.chat.right:SetBackdrop(pfUI.backdrop)
pfUI.chat.right:SetBackdropColor(0,0,0,.75)
pfUI.chat.right.panelTop = CreateFrame("Frame", "rightChatPanelTop", pfUI.chat.right)
pfUI.chat.right.panelTop:ClearAllPoints()
pfUI.chat.right.panelTop:SetHeight(pfUI_config.global.font_size*2)
pfUI.chat.right.panelTop:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 2, -2)
pfUI.chat.right.panelTop:SetPoint("TOPRIGHT", pfUI.chat.right, "TOPRIGHT", -2, -2)
pfUI.chat.right.panelTop:SetBackdrop(pfUI.backdrop)
pfUI.chat.right.panelTop:SetBackdropColor(0,0,0,.75)
pfUI.chat:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.chat:RegisterEvent("UI_SCALE_CHANGED")
pfUI.chat:RegisterEvent("FRIENDLIST_UPDATE")
pfUI.chat:RegisterEvent("GUILD_ROSTER_UPDATE")
pfUI.chat:RegisterEvent("RAID_ROSTER_UPDATE")
pfUI.chat:RegisterEvent("PARTY_MEMBERS_CHANGED")
pfUI.chat:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.chat:RegisterEvent("WHO_LIST_UPDATE")
pfUI.chat:RegisterEvent("CHAT_MSG_SYSTEM")
pfUI.chat:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" or event == "UI_SCALE_CHANGED" then
for i,v in ipairs({ChatFrameMenuButton:GetRegions()}) do
v:SetAllPoints(ChatFrameMenuButton)
local _, class = UnitClass("player")
v:SetTexture(.5,.5,.5, 1)
v:SetVertexColor(RAID_CLASS_COLORS[class].r + .3 * .5, RAID_CLASS_COLORS[class].g +.3 * .5, RAID_CLASS_COLORS[class].b +.3 * .5,1)
end
pfUI.chat.SetupPositions()
pfUI.chat.SetupChannels()
for i=1, NUM_CHAT_WINDOWS do
for j,v in ipairs({getglobal("ChatFrame" .. i .. "Tab"):GetRegions()}) do
if j==5 then v:SetTexture(0,0,0,0) end
end
local _, relativeTo = getglobal("ChatFrame" .. i):GetPoint(1)
getglobal("ChatFrame" .. i .. "Tab"):SetParent(pfUI.chat.left.panelTop)
getglobal("ChatFrame" .. i .. "ResizeBottom"):Hide()
if relativeTo == pfUI.chat.left then
getglobal("ChatFrame" .. i .. "Tab"):SetParent(pfUI.chat.left.panelTop)
getglobal("ChatFrame" .. i):SetParent(pfUI.chat.left.panelTop)
elseif relativeTo == pfUI.chat.right then
getglobal("ChatFrame" .. i .. "Tab"):SetParent(pfUI.chat.right.panelTop)
getglobal("ChatFrame" .. i):SetParent(pfUI.chat.right.panelTop)
end
getglobal("ChatFrame" .. i .. "TabText"):SetJustifyV("TOP")
getglobal("ChatFrame" .. i .. "TabLeft"):SetAlpha(0)
getglobal("ChatFrame" .. i .. "TabMiddle"):SetAlpha(0)
getglobal("ChatFrame" .. i .. "TabRight"):SetAlpha(0)
getglobal("ChatFrame" .. i .. "TabFlash"):SetAlpha(0)
local _, class = UnitClass("player")
getglobal("ChatFrame" .. i .. "TabText"):SetTextColor(RAID_CLASS_COLORS[class].r + .3 * .5, RAID_CLASS_COLORS[class].g + .3 * .5, RAID_CLASS_COLORS[class].b + .3 * .5, 1)
getglobal("ChatFrame" .. i .. "TabText"):SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
if getglobal("ChatFrame" .. i).isDocked or getglobal("ChatFrame" .. i):IsVisible() then
getglobal("ChatFrame" .. i .. "Tab"):Show()
end
local cf = getglobal("ChatFrame" .. i)
cf:EnableMouseWheel(true)
cf:SetScript("OnMouseWheel", function()
if (arg1 > 0) then
if IsShiftKeyDown() then
cf:ScrollToTop()
else
cf:ScrollUp()
end
elseif (arg1 < 0) then
if IsShiftKeyDown() then
cf:ScrollToBottom()
else
cf:ScrollDown()
end
end
end)
end
elseif event == "FRIENDLIST_UPDATE" or event == "PLAYER_ENTERING_WORLD" then
local Name, Class, Level
for i = 1, GetNumFriends() do
Name, Level, Class = GetFriendInfo(i)
if pfLocaleClass[pfUI.cache["locale"]] and pfLocaleClass[pfUI.cache["locale"]][Class] then
Class = pfLocaleClass[pfUI.cache["locale"]][Class]
end
pfUI_playerDB[Name] = { class = Class, level = Level }
end
elseif event == "GUILD_ROSTER_UPDATE" or event == "PLAYER_ENTERING_WORLD" then
local Name, Class, Level
for i = 1, GetNumGuildMembers() do
Name, _, _, Level, Class = GetGuildRosterInfo(i)
if pfLocaleClass[pfUI.cache["locale"]] and pfLocaleClass[pfUI.cache["locale"]][Class] then
Class = pfLocaleClass[pfUI.cache["locale"]][Class]
end
if Name and Level and Class and pfUI_playerDB then
pfUI_playerDB[Name] = { class = Class, level = Level }
end
end
elseif event == "RAID_ROSTER_UPDATE" or event == "PLAYER_ENTERING_WORLD" then
local Name, Class, SubGroup, Level
for i = 1, GetNumRaidMembers() do
Name, _, SubGroup, Level, Class = GetRaidRosterInfo(i)
if pfLocaleClass[pfUI.cache["locale"]] and pfLocaleClass[pfUI.cache["locale"]].Class then
Class = pfLocaleClass[pfUI.cache["locale"]][Class]
end
pfUI_playerDB[Name] = { class = Class, level = Level }
end
elseif event == "PARTY_MEMBERS_CHANGED" or event == "PLAYER_ENTERING_WORLD" then
local Class, Unit
for i = 1, GetNumPartyMembers() do
Unit = "party" .. i
_, Class = UnitClass(Unit)
pfUI_playerDB[UnitName(Unit)] = { class = Class, level = UnitLevel(Unit) }
end
elseif event == "PLAYER_TARGET_CHANGED" then
local Class
if not UnitIsPlayer("target") or not UnitIsFriend("player", "target") then
return
end
_, Class = UnitClass("target")
pfUI_playerDB[UnitName("target")] = { class = Class, level = UnitLevel("target") }
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
local Name, Class, Level
for i = 1, GetNumWhoResults() do
Name, _, Level, _, Class, _ = GetWhoInfo(i)
if pfLocaleClass[pfUI.cache["locale"]] and pfLocaleClass[pfUI.cache["locale"]][Class] then
Class = pfLocaleClass[pfUI.cache["locale"]][Class]
end
pfUI_playerDB[Name] = { class = Class, level = Level }
end
end
end)
Hook_ChatFrame_OnUpdate = ChatFrame_OnUpdate
function ChatFrame_OnUpdate (arg1)
for i=1, NUM_CHAT_WINDOWS do
getglobal("ChatFrame" .. i .. "UpButton"):Hide()
getglobal("ChatFrame" .. i .. "DownButton"):Hide()
getglobal("ChatFrame" .. i .. "BottomButton"):Hide()
end
Hook_ChatFrame_OnUpdate(arg1)
end
function pfUI.chat.SetupPositions()
-- set position of Main Window
ChatFrame1:ClearAllPoints()
ChatFrame1:SetPoint("TOPLEFT", pfUI.chat.left ,"TOPLEFT", 5, -25)
ChatFrame1:SetPoint("BOTTOMRIGHT", pfUI.chat.left ,"BOTTOMRIGHT", -5, 25)
FCF_SetLocked(ChatFrame1, 1)
FCF_SetWindowColor(ChatFrame1, 0, 0, 0);
FCF_SetWindowAlpha(ChatFrame1, 0);
FCF_SetChatWindowFontSize(ChatFrame1, 12)
-- set position of Loot & Spam
if not ChatFrame3.isDocked == 1 or not ChatFrame3:IsShown() then
FCF_OpenNewWindow("Loot & Spam")
end
FCF_SetWindowColor(ChatFrame3, 0, 0, 0);
FCF_SetWindowAlpha(ChatFrame3, 0);
FCF_SetChatWindowFontSize(ChatFrame3, 12)
FCF_SetWindowName(ChatFrame3, "Loot & Spam", 1 )
FCF_UnDockFrame(ChatFrame3)
ChatFrame3:ClearAllPoints()
ChatFrame3:SetPoint("TOPLEFT", pfUI.chat.right ,"TOPLEFT", 5, -25)
ChatFrame3:SetPoint("BOTTOMRIGHT", pfUI.chat.right ,"BOTTOMRIGHT", -5, 25)
FCF_SetLocked(ChatFrame3, 1)
-- save positions on logout
ChatFrame1:SetUserPlaced(1);
ChatFrame3:SetUserPlaced(1);
end
function pfUI.chat.SetupChannels()
ChatFrame_RemoveAllMessageGroups(ChatFrame1)
ChatFrame_RemoveAllMessageGroups(ChatFrame3)
local normalg = {"SAY", "EMOTE", "YELL", "GUILD", "OFFICER", "GUILD_ACHIEVEMENT", "WHISPER",
"MONSTER_SAY", "MONSTER_EMOTE", "MONSTER_YELL", "MONSTER_WHISPER", "MONSTER_BOSS_EMOTE", "MONSTER_BOSS_WHISPER",
"PARTY", "PARTY_LEADER", "RAID", "RAID_LEADER", "RAID_WARNING", "BATTLEGROUND", "BATTLEGROUND_LEADER",
"BG_HORDE", "BG_ALLIANCE", "BG_NEUTRAL", "SYSTEM", "ERRORS", "AFK", "DND", "IGNORED", "BN_WHISPER", "BN_CONVERSATION"}
for _,group in pairs(normalg) do
ChatFrame_AddMessageGroup(ChatFrame1, group)
end
local spamg = { "COMBAT_XP_GAIN", "COMBAT_HONOR_GAIN", "COMBAT_FACTION_CHANGE", "LOOT", "MONEY" }
for _,group in pairs(spamg) do
ChatFrame_AddMessageGroup(ChatFrame3, group)
end
local spamc = { "Trade", "General", "LocalDefense", "GuildRecruitment", "LookingForGroup",
"Handel", "Allgemein", "LokaleVerteidigung", "Gildenrekrutierung", "SucheNachGruppe", "World" }
for _,channel in pairs(spamc) do
ChatFrame_RemoveChannel(ChatFrame1, channel)
ChatFrame_AddChannel(ChatFrame3, channel)
end
JoinChannelByName("World")
ChatFrame_AddChannel(ChatFrame3, "World")
end
-- orig. function but removed flashing
function FCF_OnUpdate(elapsed)
-- Need to draw the dock regions for a frame to define their rects
if ( not ChatFrame1.init ) then
for i=1, NUM_CHAT_WINDOWS do
getglobal("ChatFrame"..i.."TabDockRegion"):Show();
FCF_UpdateButtonSide(getglobal("ChatFrame"..i));
end
ChatFrame1.init = 1;
return;
elseif ( ChatFrame1.init == 1 ) then
for i=1, NUM_CHAT_WINDOWS do
getglobal("ChatFrame"..i.."TabDockRegion"):Hide();
end
ChatFrame1.init = 2;
end
-- Detect if mouse is over any chat frames and if so show their tabs, if not hide them
local chatFrame, chatTab;
if ( MOVING_CHATFRAME ) then
-- Set buttons to the left or right side of the frame
-- If the the side of the buttons changes and the frame is the default frame, then set every docked frames buttons to the same side
local updateAllButtons = nil;
if (FCF_UpdateButtonSide(MOVING_CHATFRAME) and MOVING_CHATFRAME == DEFAULT_CHAT_FRAME ) then
updateAllButtons = 1;
end
local dockRegion;
for index, value in DOCKED_CHAT_FRAMES do
if ( updateAllButtons ) then
FCF_UpdateButtonSide(value);
end
dockRegion = getglobal(value:GetName().."TabDockRegion");
if ( MouseIsOver(dockRegion) and MOVING_CHATFRAME ~= DEFAULT_CHAT_FRAME ) then
dockRegion:Show();
else
dockRegion:Hide();
end
end
end
-- If the default chat frame is resizing, then resize the dock
if ( DEFAULT_CHAT_FRAME.resizing ) then
FCF_DockUpdate();
end
end
ChatFrameMenuButton:SetNormalTexture("foo")
ChatFrameMenuButton:ClearAllPoints()
ChatFrameMenuButton:SetParent(pfUI.chat.left.panelTop)
ChatFrameMenuButton:SetPoint("TOPRIGHT",-6,-6)
ChatFrameMenuButton:SetHeight(6)
ChatFrameMenuButton:SetWidth(6)
ChatFrameEditBox:ClearAllPoints()
ChatFrameEditBox:SetHeight(22)
ChatFrameEditBox:SetPoint("BOTTOMLEFT", pfUI.bars.bottom, "TOPLEFT", 0, 5)
ChatFrameEditBox:SetPoint("BOTTOMRIGHT", pfUI.bars.bottom, "TOPRIGHT", 0, 5)
ChatFrameEditBox:SetBackdrop(pfUI.backdrop)
for i,v in ipairs({ChatFrameEditBox:GetRegions()}) do
if i==6 or i==7 or i==8 then
v:SetTexture(0,0,0,1)
v:SetHeight(ChatFrameEditBox:GetHeight())
end
end
ChatFrameEditBox:SetAltArrowKeyMode(false)
local shortnames = { channel1 = "[1]", channel2 = "[2]",
channel3 = "[3]", channel4 = "[4]", channel5 = "[5]",
channel6 = "[6]", channel7 = "[7]", channel8 = "[8]",
channel9 = "[9]", channel10 = "[10]", }
local default = " " .. "%s" .. "|r:" .. "\32"
CHAT_CHANNEL_GET = "%s" .. "|r:" .. "\32";
CHAT_GUILD_GET = '[G]' .. default
CHAT_OFFICER_GET = '[O]'.. default
CHAT_PARTY_GET = '[P]' .. default
CHAT_RAID_GET = '[R]' .. default
CHAT_RAID_LEADER_GET = '[RL]' .. default
CHAT_RAID_WARNING_GET = '[RW]' .. default
CHAT_BATTLEGROUND_GET = '[BG]' .. default
CHAT_BATTLEGROUND_LEADER_GET = '[BL]' .. default
CHAT_SAY_GET = '[S]' .. default
CHAT_WHISPER_GET = '|cffffaaff[W]' .. default
CHAT_WHISPER_INFORM_GET = '[W]' .. default
CHAT_YELL_GET = '[Y]' .. default
for i=1,NUM_CHAT_WINDOWS do
local HookAddMessage = getglobal("ChatFrame"..i).AddMessage
getglobal("ChatFrame"..i).AddMessage = function (frame, text, ...)
if text then
local Name = string.gsub(text, ".*|Hplayer:(.-)|h.*", "%1")
if pfUI_playerDB[Name] and pfUI_playerDB[Name].class ~= nil then
local Class = pfUI_playerDB[Name].class
if RAID_CLASS_COLORS[Class] ~= nil then
local Color = string.format("%02x%02x%02x",
RAID_CLASS_COLORS[Class].r * 255,
RAID_CLASS_COLORS[Class].g * 255,
RAID_CLASS_COLORS[Class].b * 255)
Name = "|cff" .. Color .. Name .. "|r"
end
end
text = string.gsub(text, "|Hplayer:(.-)|h%[.-%]|h(.-:-)", "[|Hplayer:%1|h" .. Name .. "|h]" .. "%2")
-- make incoming whispers lighter than outgoing
if string.find(text, '|cffffaaff') == 1 then
text = string.gsub(text, "|r", "|cffffaaff")
end
local pattern = "%]%s+(.*|Hplayer)"
local channel = string.gsub(text, ".*%[(.-)" .. pattern ..".+", "%1")
if string.find(channel, "%d+%. ") then
channel = string.gsub(channel, "(%d+)%..*", "channel%1")
channel = string.gsub(channel, "channel", "")
pattern = "%[%d+%..-" .. pattern
text = string.gsub(text, pattern, "["..channel.."]".."%1")
end
HookAddMessage(frame, text, unpack(arg))
end
end
end
end)