Files
pfUI/modules/minimap.lua
T
2016-12-11 23:56:21 +01:00

99 lines
3.6 KiB
Lua

pfUI:RegisterModule("minimap", function ()
MinimapToggleButton:Hide()
MinimapBorderTop:Hide()
MinimapZoneTextButton:Hide()
MinimapZoomIn:Hide()
MinimapZoomOut:Hide()
GameTimeFrame:Hide()
MinimapBorder:SetTexture(nil)
Minimap:SetMaskTexture("Interface\\AddOns\\pfUI\\img\\minimap")
Minimap:EnableMouseWheel(true)
Minimap:SetScript("OnMouseWheel", function()
if(arg1 > 0) then Minimap_ZoomIn() else Minimap_ZoomOut() end
end)
pfUI.minimap = CreateFrame("Frame","pfMinimap",UIParent)
pfUI.utils:CreateBackdrop(pfUI.minimap)
pfUI.minimap:SetPoint("TOPRIGHT", UIParent, -5, -5)
pfUI.utils:UpdateMovable(pfUI.minimap)
pfUI.minimap:SetWidth(140)
pfUI.minimap:SetHeight(140)
pfUI.minimap:SetFrameStrata("BACKGROUND")
Minimap:SetParent(pfUI.minimap)
Minimap:SetPoint("CENTER", pfUI.minimap, "CENTER", 0.5, -.5)
-- Set new mail frame position to top right corner of the minimap
-- mostly taken from TukUI
MiniMapMailFrame:ClearAllPoints()
MiniMapMailFrame:SetPoint("TOPRIGHT", pfUI.minimap, "TOPRIGHT", 0, 0)
MiniMapMailBorder:Hide()
MiniMapMailIcon:SetTexture("Interface\\AddOns\\pfUI\\img\\mail")
MiniMapMailFrame:SetScript("OnShow", function()
if not this.highlight then
this.highlight = CreateFrame("Frame", nil, this)
this.highlight:SetAllPoints(this)
this.highlight:SetFrameLevel(this:GetFrameLevel() + 1)
this.highlight.tex = this.highlight:CreateTexture("OVERLAY")
this.highlight.tex:SetTexture("Interface\\AddOns\\pfUI\\img\\mail")
this.highlight.tex:SetPoint("TOPLEFT", MiniMapMailIcon, "TOPLEFT", -2, 2)
this.highlight.tex:SetPoint("BOTTOMRIGHT", MiniMapMailIcon, "BOTTOMRIGHT", 2, -2)
this.highlight.tex:SetVertexColor(1,.5,.5)
this.highlight:SetScript("OnUpdate", function()
if not this.count then this.count = 0 end
if not this.modifier then this.modifier = 1 end
if this.count >= 10 then this:Hide() end
this:SetAlpha(this:GetAlpha() + this.modifier)
if this:GetAlpha() <= 0.1 then
this.modifier = 0.05
this.count = this.count + 1
elseif this:GetAlpha() >= 0.9 then
this.modifier = -0.05
end
end)
end
this.highlight.count = 0
this.highlight:Show()
end)
MiniMapTrackingFrame:SetFrameStrata("LOW")
-- Coordinates in minimap
-- Create location text frame in bottom left corner of minimap
pfUI.minimapCoordinates = CreateFrame("Frame", nil, pfUI.minimap)
pfUI.minimapCoordinates:SetPoint("BOTTOMLEFT", 3, 3)
pfUI.minimapCoordinates:SetHeight(20)
pfUI.minimapCoordinates:SetWidth(40)
pfUI.minimapCoordinates:SetFrameStrata("BACKGROUND")
-- Create text
pfUI.minimapCoordinates.text = pfUI.minimapCoordinates:CreateFontString("MinimapCoordinatesText", "LOW", "GameFontNormal")
pfUI.minimapCoordinates.text:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_default .. ".ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.minimapCoordinates.text:SetPoint("LEFT", 4, 0)
pfUI.minimapCoordinates.text:SetFontObject(GameFontWhite)
pfUI.minimapCoordinates.text:SetText("X, Y")
pfUI.minimapCoordinates:Hide()
-- Minimap hover event
-- Update and toggle showing of coordinates on mouse enter/leave
Minimap:SetScript("OnEnter", function()
SetMapToCurrentZone()
local posX, posY = GetPlayerMapPosition("player")
local roundedX = ceil(posX * 1000)/10
local roundedY = ceil(posY * 1000)/10
pfUI.minimapCoordinates.text:SetText(roundedX..", "..roundedY)
pfUI.minimapCoordinates:Show()
end)
Minimap:SetScript("OnLeave", function()
pfUI.minimapCoordinates:Hide()
end)
end)