mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
cd08db75d2
Read the player class color from PFUI_CLASS_COLORS instead of GetClassColor in SkinButton, SetHighlight, and SkinDropDown. GetClassColor returns the stock pink for Shaman, but pfUI remaps it to blue, so the button highlights and locked borders now match.
1495 lines
48 KiB
Lua
1495 lines
48 KiB
Lua
-- load pfUI environment
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setfenv(1, pfUI:GetEnvironment())
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do -- statusbars
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local animations = {}
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local stepsize, val
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local width, height, point
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local animate = CreateFrame("Frame", "pfStatusBarAnimation", UIParent)
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animate:SetScript("OnUpdate", function()
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stepsize = tonumber(pfUI_config.unitframes.animation_speed)
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for bar in pairs(animations) do
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if not bar.val_ or abs(bar.val_ - bar.val) < stepsize or bar.instant then
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bar:DisplayValue(bar.val)
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elseif bar.val ~= bar.val_ then
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bar:DisplayValue(bar.val_ + min((bar.val-bar.val_) / stepsize, max(bar.val-bar.val_, 30 / GetFramerate())))
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end
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end
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end)
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local handlers = {
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["DisplayValue"] = function(self, val)
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val = Clamp(val, self.min, self.max)
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-- remove animation queue
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if val == self.val_ then
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animations[self] = nil
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end
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-- set current visible value
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self.val_ = val
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if self.mode == "vertical" then
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height = self:GetHeight()
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height = height / self:GetEffectiveScale()
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point = height / (self.max - self.min) * (val - self.min)
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-- keep values in limits
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point = Clamp(point, 0, height)
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-- set point to zero if value and max is zero
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if val == 0 then point = 0 end
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-- set status bar position/size
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self.bar:SetPoint("TOPLEFT", self, "TOPLEFT", 0, - height + point)
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self.bar:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 0, 0)
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-- set background bar position/size
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self.bg:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
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self.bg:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 0, point)
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else
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width = self:GetWidth()
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width = width / self:GetEffectiveScale()
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point = width / (self.max - self.min) * (val - self.min)
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-- keep values in limits
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point = Clamp(point, 0, width)
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-- set point to zero if value and max is zero
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if val == 0 then point = 0 end
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-- set status bar position/size
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self.bar:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
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self.bar:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", - width + point, 0)
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-- set background bar position/size
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self.bg:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 0, 0)
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self.bg:SetPoint("TOPLEFT", self, "TOPLEFT", point, 0)
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end
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end,
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["SetMinMaxValues"] = function(self, smin, smax, smooth)
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-- smoothen the transition by keeping the value at the same percentage as before
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if smooth and self.max and self.max > 0 and smax > 0 and self.max ~= smax then
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self.val_ = (self.val_ or self.val) / self.max * smax
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end
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self.min, self.max = smin, smax
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self:DisplayValue(self.val_ or self.val)
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end,
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["SetValue"] = function(self, val)
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self.val = val or 0
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-- start animation on difference
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if self.val_ ~= self.val then
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animations[self] = true
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end
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end,
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["SetStatusBarTexture"] = function(self, r, g, b, a)
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self.bar:SetTexture(r, g, b, a)
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end,
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["SetStatusBarColor"] = function(self, r, g, b, a)
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self.bar:SetVertexColor(r, g, b, a)
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end,
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["SetStatusBarBackgroundTexture"] = function(self, r, g, b, a)
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self.bg:SetTexture(r, g, b, a)
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end,
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["SetStatusBarBackgroundColor"] = function(self, r, g, b, a)
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self.bg:SetVertexColor(r, g, b, a)
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end,
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["SetOrientation"] = function(self, mode)
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self.mode = strlower(mode)
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end,
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}
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function pfUI.api.CreateStatusBar(name, parent)
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local f = CreateFrame("Button", name, parent)
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f:EnableMouse(false)
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f.bar = f:CreateTexture(nil, "NORMAL")
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f.bar:SetPoint("TOPLEFT", f, "TOPLEFT", 0, 0)
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f.bar:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 0, 0)
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f.bg = f:CreateTexture(nil, "BACKGROUND")
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f.bg:SetPoint("TOPLEFT", f, "TOPLEFT", 0, 0)
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f.bg:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 0, 0)
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-- set some default values
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f.min, f.max, f.val = 0, 100, 0
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-- add all handler functions to the object
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for name, func in pairs(handlers) do
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f[name] = func
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end
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return f
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end
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end
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do -- dropdown
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local function ListEntryOnShow()
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this.icon:SetShown(this.parent.id == this.id)
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end
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local function ListEntryOnClick()
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this.parent:SetSelection(this.id)
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if this.parent.mode == "MULTISELECT" then
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this.parent:ShowMenu()
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else
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this.parent:HideMenu()
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end
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if this.parent.menu[this.id].func then
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this.parent.menu[this.id].func()
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end
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end
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local function ListEntryOnEnter()
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this.hover:Show()
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end
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local function ListEntryOnLeave()
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this.hover:Hide()
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end
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local function ListButtonOnClick()
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if this.ToggleMenu then
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this:ToggleMenu()
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else
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this:GetParent():ToggleMenu()
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end
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end
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local function MenuOnUpdate()
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if not MouseIsOver(this, 100, -100, -100, 100) then
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this.button:HideMenu()
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end
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end
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local function ListButtonOnEnter()
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this.button:SetBackdropBorderColor(this.button.cr,this.button.cg,this.button.cb,(this.button.ca or 1))
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end
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local function ListButtonOnLeave()
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this.button:SetBackdropBorderColor(this.button.rr,this.button.rg,this.button.rb,(this.button.ra or 1))
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end
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local handlers = {
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["SetSelection"] = function(self, id)
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if id and self.menu and self.menu[id] then
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self.text:SetText(self.menu[id].text)
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self.id = id
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end
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end,
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["SetSelectionByText"] = function(self, name)
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self:UpdateMenu()
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for id, entry in pairs(self.menu) do
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if entry.text == name then
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self:SetSelection(id)
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return true
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end
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end
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self.text:SetText(name)
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return nil
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end,
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["GetSelection"] = function(self)
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self:UpdateMenu()
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if self.menu and self.menu[self.id] then
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return self.id, self.menu[self.id].text, self.menu[self.id].func
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end
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end,
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["SetMenu"] = function(self, menu)
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if type(menu) == "function" then
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self.menu = menu()
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self.menufunc = menu
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else
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self.menu = menu
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self.menufunc = nil
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end
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end,
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["GetMenu"] = function(self)
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self:UpdateMenu()
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return self.menu
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end,
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["ShowMenu"] = function(self)
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self:UpdateMenu()
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self.menuframe:SetFrameLevel(self:GetFrameLevel() + 8)
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self.menuframe:SetHeight(table.getn(self.menu)*20+4)
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self.menuframe:Show()
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end,
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["HideMenu"] = function(self)
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self.menuframe:Hide()
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end,
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["ToggleMenu"] = function(self)
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if self.menuframe:IsShown() then
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self:HideMenu()
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else
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self:ShowMenu()
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end
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end,
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["UpdateMenu"] = function(self)
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-- run/reload menu function if available
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if self.menufunc then self.menu = self.menufunc() end
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if not self.menu then return end
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-- set caption to the current value
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self.text:SetText(self.menu[self.id] and self.menu[self.id].text or "")
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-- refresh menu buttons
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for id, element in pairs(self.menuframe.elements) do
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element:Hide()
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end
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for id, data in pairs(self.menu) do
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self:CreateMenuEntry(id)
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end
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end,
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["CreateMenuEntry"] = function(self, id)
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if not self.menu[id] then return end
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local frame, entry
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for count, existing in pairs(self.menuframe.elements) do
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if not existing:IsShown() then
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frame = existing
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entry = count
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break
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end
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end
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if not frame and not entry then
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entry = table.getn(self.menuframe.elements) + 1
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frame = CreateFrame("Button", nil, self.menuframe)
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frame:SetFrameStrata("FULLSCREEN")
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frame:ClearAllPoints()
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frame:SetPoint("TOPLEFT", self.menuframe, "TOPLEFT", 2, -(entry-1)*20-2)
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frame:SetPoint("TOPRIGHT", self.menuframe, "TOPRIGHT", -2, -(entry-1)*20-2)
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frame:SetHeight(20)
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frame.parent = self
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frame.icon = frame:CreateTexture(nil, "OVERLAY")
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frame.icon:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
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frame.icon:SetSize(16, 16)
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frame.icon:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
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frame.text = frame:CreateFontString(nil, "OVERLAY")
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frame.text:SetFontObject(GameFontWhite)
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frame.text:SetFont(pfUI.font_default, pfUI_config.global.font_size-1, "OUTLINE")
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frame.text:SetJustifyH("RIGHT")
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frame.text:SetPoint("LEFT", frame, "LEFT", 2, 0)
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frame.text:SetPoint("RIGHT", frame.icon, "LEFT", -2, 0)
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frame.hover = frame:CreateTexture(nil, "BACKGROUND")
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frame.hover:SetAllPoints(frame)
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frame.hover:SetTexture(.4,.4,.4,.4)
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frame.hover:Hide()
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table.insert(self.menuframe.elements, frame)
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end
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frame.id = id
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frame.text:SetText(self.menu[id].text)
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frame:SetScript("OnShow", ListEntryOnShow)
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frame:SetScript("OnClick", ListEntryOnClick)
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frame:SetScript("OnEnter", ListEntryOnEnter)
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frame:SetScript("OnLeave", ListEntryOnLeave)
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frame:Show()
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end,
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}
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function pfUI.api.CreateDropDownButton(name, parent)
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local frame = CreateFrame("Button", name, parent)
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frame:SetScript("OnEnter", ListButtonOnEnter)
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frame:SetScript("OnLeave", ListButtonOnLeave)
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frame:SetScript("OnClick", ListButtonOnClick)
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frame:SetHeight(20)
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frame.id = nil
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CreateBackdrop(frame, nil, true)
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local button = CreateFrame("Button", nil, frame)
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button:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
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button:SetSize(16, 16)
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button:SetScript("OnClick", ListButtonOnClick)
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SkinArrowButton(button, "down")
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button.icon:SetVertexColor(1,.9,.1)
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local text = frame:CreateFontString(nil, "OVERLAY")
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text:SetFontObject(GameFontWhite)
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text:SetFont(pfUI.font_default, pfUI_config.global.font_size-1, "OUTLINE")
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text:SetPoint("RIGHT", button, "LEFT", -4, 0)
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text:SetJustifyH("RIGHT")
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local menuframe = CreateFrame("Frame", tostring(frame).."menu", parent)
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menuframe.button = frame
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menuframe.elements = {}
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menuframe:SetPoint("TOPLEFT", frame, "BOTTOMLEFT", 0, -2)
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menuframe:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, 2)
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menuframe:SetScript("OnUpdate", MenuOnUpdate)
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menuframe:Hide()
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CreateBackdrop(menuframe, nil, true)
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for name, func in pairs(handlers) do
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frame[name] = func
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end
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frame.menuframe = menuframe
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frame.button = button
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frame.text = text
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return frame
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end
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end
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function pfUI.api.CreateTabChild(self, title, bwidth, bheight, bottom, static)
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-- create tab button
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local b = CreateFrame("Button", "pfConfig" .. title .. "Button", self, "UIPanelButtonTemplate")
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b:SetText(title)
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-- setup env
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local childcount = table.getn(self.childs) + 1
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local button_width = bwidth
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local button_height = bheight or 20
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local border = 4
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if not button_width then
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button_width = 150
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elseif button_width == true then
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button_width = _G["pfConfig" .. title .. "ButtonText"]:GetStringWidth() + 4 * border
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end
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-- set dimensions
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b:SetSize(button_width, button_height)
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b:SetID(childcount)
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if not self.align or self.align == "LEFT" then
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local outside = self.outside and -2 * border - button_width or 0
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if bottom then
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b:SetPoint("BOTTOMLEFT", self, "BOTTOMLEFT", border + outside, (self.bottomcount-1) * (button_height) + (self.bottomcount * border) )
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else
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b:SetPoint("TOPLEFT", self, "TOPLEFT", border + outside, -(childcount-1) * (button_height) - (childcount * border) )
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end
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elseif self.align == "TOP" then
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local outside = self.outside and 2 * border + button_height or 0
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local prev_button = self.buttons[getn(self.buttons)]
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if prev_button then
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b:SetPoint("TOPLEFT", prev_button, "TOPRIGHT", border, 0)
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else
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b:SetPoint("TOPLEFT", self, "TOPLEFT", border + (self.outside and -border), -border + outside )
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end
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end
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SkinButton(b,.2,1,.8)
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if childcount ~= 1 then
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b:SetTextColor(.5,.5,.5)
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else
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b:SetTextColor(.2,1,.8)
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end
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b:SetScript("OnClick", function()
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for k,v in pairs(self.childs) do
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v:Hide()
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end
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self.childs[this:GetID()]:Show()
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for k,v in pairs(self.buttons) do
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v.active = false
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v:SetTextColor(.5,.5,.5)
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end
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self.buttons[this:GetID()]:SetTextColor(.2,1,.8)
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end)
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self.buttons[childcount] = b
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self.bottomcount = bottom and self.bottomcount + 1 or self.bottomcount
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-- create child frame
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local child, scrollchild = nil, nil
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if not static then
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child = CreateScrollFrame("pfConfig" .. title .. "Frame", self)
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scrollchild = CreateScrollChild("pfConfig" .. title .. "ScrollChild", child)
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else
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child = CreateFrame("Frame", "pfConfig" .. title .. "Frame", self)
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end
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if childcount ~= 1 then child:Hide() end
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if not self.align or self.align == "LEFT" then
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child:SetPoint("TOPLEFT", self, "TOPLEFT", button_width + 2*border + 5, -border -5)
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child:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -border -5 , border + 5)
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elseif self.align == "TOP" then
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if self.outside then
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child:SetPoint("TOPLEFT", self, "TOPLEFT", 5, -5)
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child:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -5, 5)
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end
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end
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CreateBackdrop(child)
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SetAllPointsOffset(child.backdrop, child, -5,5)
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local ret = scrollchild or child
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ret.button = b
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table.insert(self.childs, child)
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return ret
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end
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function pfUI.api.CreateTabFrame(parent, align, outside)
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local f = CreateFrame("Frame", nil, parent)
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f:SetPoint("TOPLEFT", parent, "TOPLEFT", -5, 5)
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f:SetPoint("BOTTOMRIGHT", parent, "BOTTOMRIGHT", 5, -5)
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-- setup env
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f.childs = { }
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f.buttons = { }
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f.align = align
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f.outside = outside
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f.bottomcount = 1
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-- Create Child Frame
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f.CreateTabChild = pfUI.api.CreateTabChild
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return f
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end
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function pfUI.api.CreateScrollFrame(name, parent)
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local f = CreateFrame("ScrollFrame", name, parent)
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-- create slider
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f.slider = CreateFrame("Slider", nil, f)
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f.slider:SetOrientation('VERTICAL')
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f.slider:SetPoint("TOPLEFT", f, "TOPRIGHT", -7, 0)
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f.slider:SetPoint("BOTTOMRIGHT", 0, 0)
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f.slider:SetThumbTexture(pfUI.media["img:col"])
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f.slider.thumb = f.slider:GetThumbTexture()
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f.slider.thumb:SetHeight(50)
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f.slider.thumb:SetTexture(.3,1,.8,.5)
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f.slider:SetScript("OnValueChanged", function()
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f:SetVerticalScroll(this:GetValue())
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f.UpdateScrollState()
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end)
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f.UpdateScrollState = function()
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f.slider:SetMinMaxValues(0, f:GetVerticalScrollRange())
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f.slider:SetValue(f:GetVerticalScroll())
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local m = f:GetHeight()+f:GetVerticalScrollRange()
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local v = f:GetHeight()
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local ratio = v / m
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if ratio < 1 then
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local size = math.floor(v * ratio)
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f.slider.thumb:SetHeight(size)
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f.slider:Show()
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else
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f.slider:Hide()
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end
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end
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f.Scroll = function(self, step)
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local step = step or 0
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local current = f:GetVerticalScroll()
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local max = f:GetVerticalScrollRange()
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local new = current - step
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f:SetVerticalScroll(Clamp(new, 0, max))
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f:UpdateScrollState()
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end
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f:EnableMouseWheel(1)
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f:SetScript("OnMouseWheel", function()
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this:Scroll(arg1*10)
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|
end)
|
|
|
|
return f
|
|
end
|
|
|
|
function pfUI.api.CreateScrollChild(name, parent)
|
|
local f = CreateFrame("Frame", name, parent)
|
|
|
|
-- dummy values required
|
|
f:SetSize(1, 1)
|
|
f:SetAllPoints(parent)
|
|
|
|
parent:SetScrollChild(f)
|
|
|
|
f:SetScript("OnUpdate", function()
|
|
this:GetParent():UpdateScrollState()
|
|
end)
|
|
|
|
return f
|
|
end
|
|
|
|
-- [ CreateTextBox ]
|
|
-- Creates and returns a default pfUI skinned EditBox
|
|
function pfUI.api.CreateTextBox(name, parent)
|
|
local f = CreateFrame("EditBox", name, parent)
|
|
f:SetScript("OnEscapePressed", function() this:ClearFocus() end)
|
|
f:SetAutoFocus(false)
|
|
f:SetTextInsets(5, 5, 5, 5)
|
|
f:SetFontObject(GameFontNormal)
|
|
CreateBackdrop(f, nil, true)
|
|
return f
|
|
end
|
|
|
|
-- [ EnableClickRotate ]
|
|
-- Enables Modelframes to be rotated by click-drag
|
|
-- 'frame' [frame] the modelframe that should be used
|
|
function pfUI.api.EnableClickRotate(frame)
|
|
frame:EnableMouse(true)
|
|
frame:HookScript("OnUpdate", function()
|
|
if this.rotate then
|
|
local x,_ = GetCursorPosition()
|
|
if this.curx > x then
|
|
this.rotation = this.rotation - abs(x-this.curx) * 0.025
|
|
elseif this.curx < x then
|
|
this.rotation = this.rotation + abs(x-this.curx) * 0.025
|
|
end
|
|
this:SetRotation(this.rotation)
|
|
this.curx, this.cury = x, y
|
|
end
|
|
end)
|
|
|
|
frame:HookScript("OnMouseDown", function()
|
|
if arg1 == "LeftButton" then
|
|
this.rotate = true
|
|
this.curx, this.cury = GetCursorPosition()
|
|
end
|
|
end)
|
|
|
|
frame:HookScript("OnMouseUp", function()
|
|
this.rotate, this.curx, this.cury = nil, nil, nil
|
|
end)
|
|
end
|
|
|
|
local function SetHighlightEnter()
|
|
if this.locked then return end
|
|
(this.backdrop or this):SetBackdropBorderColor(this.cr,this.cg,this.cb,(this.ca or 1))
|
|
end
|
|
|
|
local function SetHighlightLeave()
|
|
if this.locked then return end
|
|
(this.backdrop or this):SetBackdropBorderColor(this.rr,this.rg,this.rb,(this.ra or 1))
|
|
end
|
|
|
|
function pfUI.api.SetHighlight(frame, cr, cg, cb)
|
|
if not frame then return end
|
|
if not cr or not cg or not cb then
|
|
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
|
end
|
|
|
|
frame.cr, frame.cg, frame.cb = cr, cg, cb, ca
|
|
frame.rr, frame.rg, frame.rb, frame.ra = GetStringColor(pfUI_config.appearance.border.color)
|
|
|
|
if not frame.pfEnterLeave then
|
|
local enter, leave = frame:GetScript("OnEnter"), frame:GetScript("OnLeave")
|
|
|
|
if enter then
|
|
frame:HookScript("OnEnter", SetHighlightEnter)
|
|
else
|
|
frame:SetScript("OnEnter", SetHighlightEnter)
|
|
end
|
|
|
|
if leave then
|
|
frame:HookScript("OnLeave", SetHighlightLeave)
|
|
else
|
|
frame:SetScript("OnLeave", SetHighlightLeave)
|
|
end
|
|
|
|
frame.pfEnterLeave = true
|
|
end
|
|
end
|
|
|
|
function pfUI.api.HandleIcon(frame, icon)
|
|
if not frame or not icon then return end
|
|
|
|
SetAllPointsOffset(icon, frame, 3)
|
|
icon:SetTexCoord(.08, .92, .08, .92)
|
|
end
|
|
|
|
-- [ Skin Button ]
|
|
-- Applies pfUI skin to buttons:
|
|
-- 'button' [frame/string] the button that should be skinned.
|
|
-- 'cr' [int] mouseover color (red), defaults to classcolor.
|
|
-- 'cg' [int] mouseover color (green), defaults to classcolor.
|
|
-- 'cb' [int] mouseover color (blue), defaults to classcolor.
|
|
-- 'icon' [texture] the button icon that should be skinned.
|
|
-- 'disableHighlight' [bool] disable mouseover highlight.
|
|
function pfUI.api.SkinButton(button, cr, cg, cb, icon, disableHighlight)
|
|
local b = _G[button]
|
|
if not b then b = button end
|
|
if not b then return end
|
|
if not cr or not cg or not cb then
|
|
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
|
end
|
|
pfUI.api.CreateBackdrop(b, nil, true)
|
|
b:SetNormalTexture("")
|
|
b:SetHighlightTexture("")
|
|
b:SetPushedTexture("")
|
|
b:SetDisabledTexture("")
|
|
|
|
if b.SetCheckedTexture and b:GetCheckedTexture() then
|
|
b:GetCheckedTexture():SetTexture(cr, cg, cb, .25)
|
|
end
|
|
|
|
if not disableHighlight then
|
|
SetHighlight(b, cr, cg, cb)
|
|
end
|
|
|
|
if icon then
|
|
HandleIcon(b, icon)
|
|
b:SetPushedTexture(nil)
|
|
end
|
|
|
|
b:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
|
|
|
|
b.LockHighlight = function()
|
|
b:SetBackdropBorderColor(cr,cg,cb,1)
|
|
b.locked = true
|
|
end
|
|
|
|
b.UnlockHighlight = function()
|
|
if not MouseIsOver(b) then
|
|
b:SetBackdropBorderColor(GetStringColor(pfUI_config.appearance.border.color))
|
|
end
|
|
b.locked = false
|
|
end
|
|
end
|
|
|
|
-- [ Skin Collapse Button ]
|
|
-- Applies pfUI skin to collapse/expand buttons:
|
|
-- 'button' [frame/string] the button that should be skinned.
|
|
function pfUI.api.SkinCollapseButton(button, all)
|
|
local b = _G[button]
|
|
if not b then b = button end
|
|
if not b then return end
|
|
local name = b:GetName() .. "CollapseButton"
|
|
local size = 10
|
|
|
|
b.icon = _G[name] or CreateFrame("Button", name, b)
|
|
if all then size = 14 end
|
|
b.icon:SetSize(size, size)
|
|
b.icon:SetPoint("LEFT", 2, 2)
|
|
CreateBackdrop(b.icon)
|
|
b.icon.text = b.icon:CreateFontString(nil, "OVERLAY")
|
|
b.icon.text:SetFontObject(GameFontWhite)
|
|
b.icon.text:SetPoint("CENTER", -1, 0)
|
|
b:SetNormalTexture(nil)
|
|
b.SetNormalTexture = function(self, tex)
|
|
if not tex or tex == "" then
|
|
self.icon:Hide()
|
|
else
|
|
self.icon.text:SetText(strfind(tex, "MinusButton") and "-" or "+")
|
|
self.icon:Show()
|
|
end
|
|
end
|
|
|
|
local highlight = _G[b:GetName().."Highlight"]
|
|
if highlight then
|
|
highlight:SetTexture("")
|
|
highlight.SetTexture = function(self, tex) return end
|
|
end
|
|
end
|
|
|
|
-- [ Skin Rotate Button]
|
|
-- Applies pfUI skin to rotation buttons like in character pane:
|
|
-- 'button' [frame/string] the button that should be skinned.
|
|
function pfUI.api.SkinRotateButton(button)
|
|
pfUI.api.CreateBackdrop(button)
|
|
|
|
local cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
|
|
|
local btnW, btnH = button:GetSize()
|
|
button:SetSize(btnW - 18, btnH - 18)
|
|
|
|
button:GetNormalTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65)
|
|
button:GetPushedTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65)
|
|
|
|
button:GetHighlightTexture():SetTexture(cr, cg, cb, .25)
|
|
|
|
button:GetPushedTexture():SetAllPoints(button:GetNormalTexture())
|
|
button:GetHighlightTexture():SetAllPoints(button:GetNormalTexture())
|
|
end
|
|
|
|
-- [ Skin Close Button ]
|
|
-- Applies pfUI close skin to buttons and can also be positioned
|
|
-- 'button' [frame] the button that should be skinned.
|
|
-- 'parentFrame' [frame] will anchor to the top right of the parent.
|
|
-- 'offsetX' [integer] offsets the button horizontally
|
|
-- 'offsetY' [integer] offsets the button vertically
|
|
function pfUI.api.SkinCloseButton(button, parentFrame, offsetX, offsetY)
|
|
if not button then return end
|
|
|
|
SkinButton(button, 1, .25, .25)
|
|
|
|
button:SetSize(15, 15)
|
|
|
|
if parentFrame then
|
|
button:ClearAllPoints()
|
|
button:SetPoint("TOPRIGHT", parentFrame, "TOPRIGHT", offsetX, offsetY)
|
|
end
|
|
|
|
button.texture = button:CreateTexture("pfQuestionDialogCloseTex")
|
|
button.texture:SetTexture(pfUI.media["img:close"])
|
|
button.texture:ClearAllPoints()
|
|
button.texture:SetAllPoints(button)
|
|
button.texture:SetVertexColor(1,.25,.25,1)
|
|
end
|
|
|
|
function pfUI.api.SkinArrowButton(button, dir, size)
|
|
if not button then return end
|
|
|
|
SkinButton(button)
|
|
|
|
button:SetHitRectInsets(-3,-3,-3,-3)
|
|
|
|
button:SetNormalTexture(nil)
|
|
button:SetPushedTexture(nil)
|
|
button:SetHighlightTexture(nil)
|
|
button:SetDisabledTexture(nil)
|
|
|
|
if size then
|
|
button:SetSize(size, size)
|
|
end
|
|
|
|
if not button.icon then
|
|
button.icon = button:CreateTexture(nil, "ARTWORK")
|
|
button.icon:SetAlpha(.8)
|
|
SetAllPointsOffset(button.icon, button, 3)
|
|
end
|
|
|
|
button.icon:SetTexture(pfUI.media["img:"..dir])
|
|
|
|
if not button.pficonfade then
|
|
local button, state = button, nil
|
|
button.pficonfade = CreateFrame("Frame", nil, button)
|
|
button.pficonfade:SetScript("OnUpdate", function()
|
|
if state == button:IsEnabled() then return end
|
|
state = button:IsEnabled()
|
|
|
|
if state > 0 then
|
|
button.icon:SetVertexColor(.8,.8,.8,1)
|
|
else
|
|
button.icon:SetVertexColor(.2,.2,.2,1)
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
function pfUI.api.SkinScrollbar(frame, always)
|
|
local parent = frame:GetParent()
|
|
local name = frame:GetName()
|
|
local up = _G[name .. "ScrollUpButton"]
|
|
local down = _G[name .. "ScrollDownButton"]
|
|
local thumb = frame:GetThumbTexture()
|
|
|
|
pfUI.api.SkinArrowButton(up, "up")
|
|
pfUI.api.SkinArrowButton(down, "down")
|
|
|
|
if not frame.bg then
|
|
frame.bg = CreateFrame("Frame", nil, frame)
|
|
frame.bg:SetPoint("TOPLEFT", up, "BOTTOMLEFT", 0, -3)
|
|
frame.bg:SetPoint("BOTTOMRIGHT", down, "TOPRIGHT", 0, 3)
|
|
CreateBackdrop(frame.bg, nil, true)
|
|
end
|
|
|
|
if not frame.thumb then
|
|
thumb:SetTexture(nil)
|
|
frame.thumb = frame.bg:CreateTexture(nil, "ARTWORK")
|
|
frame.thumb:SetTexture(.8,.8,.8,.8)
|
|
frame.thumb:SetPoint("TOPLEFT", thumb, "TOPLEFT", 1, -4)
|
|
frame.thumb:SetPoint("BOTTOMRIGHT", thumb, "BOTTOMRIGHT", -1, 4)
|
|
end
|
|
|
|
-- always show parent frame
|
|
if always then
|
|
RunOOC(function()
|
|
parent:HookScript("OnHide", function() this:Show() end)
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- [ CenterFrame ]
|
|
-- Clears points and centers a frame
|
|
-- 'frame' [frame] the frame that should be centered.
|
|
-- 'relativeFrame' [frame] frame that should be used for centering if not use ui parent.
|
|
function pfUI.api.CenterFrame(frame, relativeFrame)
|
|
frame:ClearAllPoints()
|
|
if relativeFrame then
|
|
frame:SetPoint("CENTER", relativeFrame, "CENTER", 0, 0)
|
|
else
|
|
frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
|
|
end
|
|
end
|
|
|
|
-- [ StripTextures ]
|
|
-- Strips all textures off a frame.
|
|
-- 'frame' [frame] the frame that should be stripped.
|
|
-- 'layer' [string] texture layer.
|
|
function pfUI.api.StripTextures(frame, hide, layer)
|
|
if not frame then return end
|
|
for _,v in ipairs({frame:GetRegions()}) do
|
|
if v.SetTexture then
|
|
local check = true
|
|
if layer and v:GetDrawLayer() ~= layer then check = false end
|
|
|
|
if check then
|
|
if hide then
|
|
v:Hide()
|
|
else
|
|
v:SetTexture(nil)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function pfUI.api.SetAllPointsOffset(frame, parent, offset)
|
|
frame:SetPoint("TOPLEFT", parent, "TOPLEFT", offset, -offset)
|
|
frame:SetPoint("BOTTOMRIGHT", parent, "BOTTOMRIGHT", -offset, offset)
|
|
end
|
|
|
|
function pfUI.api.SkinCheckbox(frame, size)
|
|
if not frame then return end
|
|
frame:SetNormalTexture("")
|
|
frame:SetPushedTexture("")
|
|
frame:SetHighlightTexture("")
|
|
if size then
|
|
frame:SetSize(size, size)
|
|
end
|
|
CreateBackdrop(frame)
|
|
SetAllPointsOffset(frame.backdrop, frame, 4)
|
|
|
|
if frame.backdrop_border then
|
|
-- make sure the blizzard border doesn't overlap the checkmark
|
|
frame.backdrop_border:SetFrameLevel(frame.backdrop:GetFrameLevel())
|
|
end
|
|
end
|
|
|
|
function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
|
|
if not frame then return end
|
|
StripTextures(frame)
|
|
CreateBackdrop(frame)
|
|
frame.backdrop:SetPoint("TOPLEFT", 15, -1)
|
|
frame.backdrop:SetPoint("BOTTOMRIGHT", -15, 6)
|
|
|
|
local button = _G[frame:GetName() .. "Button"]
|
|
button:SetNormalTexture(nil)
|
|
button:SetPushedTexture(nil)
|
|
button:SetHighlightTexture(nil)
|
|
button:SetDisabledTexture(nil)
|
|
button:SetAllPoints(frame.backdrop)
|
|
|
|
CreateBackdrop(button)
|
|
|
|
button.backdrop:ClearAllPoints()
|
|
button.backdrop:SetSize(18, 18)
|
|
button.backdrop:SetPoint("RIGHT", frame.backdrop, "RIGHT", -2, 0)
|
|
|
|
if not button.icon then
|
|
button.icon = button:CreateTexture(nil, "OVERLAY")
|
|
button.icon:SetTexture(pfUI.media["img:down"])
|
|
button.icon:SetVertexColor(1,.9,.1)
|
|
button.icon:SetAlpha(.8)
|
|
SetAllPointsOffset(button.icon, button.backdrop, 5)
|
|
end
|
|
|
|
if not cr or not cg or not cb then
|
|
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB()
|
|
end
|
|
|
|
SetHighlight(button, cr, cg, cb)
|
|
|
|
if not useSmall then
|
|
-- fix small width
|
|
button:Click() -- open list
|
|
local list_width = DropDownList1:GetWidth()
|
|
if frame:GetWidth() < list_width then
|
|
UIDropDownMenu_SetWidth(list_width, frame)
|
|
end
|
|
CloseDropDownMenus()
|
|
end
|
|
|
|
local funcc = button:GetScript("OnClick")
|
|
button:SetScript("OnClick", function()
|
|
if funcc then funcc() end
|
|
local DropDownListWidth = DropDownList1:GetWidth()
|
|
local DropDownFrameWidth = frame.backdrop:GetWidth()
|
|
if DropDownListWidth < DropDownFrameWidth then
|
|
local diff = DropDownFrameWidth - DropDownListWidth
|
|
DropDownList1:SetWidth(DropDownList1:GetWidth() + diff)
|
|
for i=1, UIDROPDOWNMENU_MAXBUTTONS do
|
|
_G["DropDownList1Button" .. i]:SetWidth(_G["DropDownList1Button" .. i]:GetWidth() + diff)
|
|
end
|
|
end
|
|
|
|
DropDownList1:SetPoint("TOPLEFT", frame.backdrop, "BOTTOMLEFT", 0, -4)
|
|
end)
|
|
|
|
frame.button = button
|
|
end
|
|
|
|
function pfUI.api.SkinTab(frame, fixed)
|
|
if not frame then return end
|
|
frame:SetHeight(20)
|
|
StripTextures(frame)
|
|
CreateBackdrop(frame)
|
|
|
|
if not fixed then
|
|
frame:SetScript("OnShow", function()
|
|
this:SetWidth(this:GetTextWidth() + 20)
|
|
if this.GetFontString and this:GetFontString() then
|
|
this:GetFontString():SetPoint("CENTER", 0, 0)
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
function pfUI.api.SkinSlider(frame)
|
|
local orientation = frame:GetOrientation()
|
|
local thumb = frame:GetThumbTexture()
|
|
|
|
CreateBackdrop(frame, nil, true)
|
|
thumb:SetTexture(1, .82, 0)
|
|
|
|
for i,region in ipairs({frame:GetRegions()}) do
|
|
if region:GetObjectType() == 'FontString' then
|
|
local point, anchor, anchorPoint, x, y = region:GetPoint()
|
|
if orientation == 'VERTICAL' then
|
|
if string.find(anchorPoint, "TOP") then -- top text
|
|
region:ClearAllPoints()
|
|
region:SetPoint("BOTTOM", anchor, "TOP", 0, 4)
|
|
elseif string.find(anchorPoint, "BOTTOM") then -- bottom text
|
|
region:ClearAllPoints()
|
|
region:SetPoint("TOP", anchor, "BOTTOM", 0, -4)
|
|
end
|
|
anchor:SetHeight(anchor:GetHeight() - 4)
|
|
else
|
|
if string.find(anchorPoint, 'BOTTOM') then
|
|
region:SetPoint(point, anchor, anchorPoint, x, y - 6)
|
|
elseif string.find(anchorPoint, 'TOP') then
|
|
region:SetPoint(point, anchor, anchorPoint, x, y + 2)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if orientation == 'VERTICAL' then
|
|
frame:SetWidth(10)
|
|
thumb:SetHeight(22)
|
|
thumb:SetWidth(frame:GetWidth())
|
|
else
|
|
frame:SetHeight(10)
|
|
thumb:SetHeight(frame:GetHeight())
|
|
thumb:SetWidth(17)
|
|
end
|
|
end
|
|
|
|
-- [ Question Dialog ]
|
|
-- Creates a pfUI user dialog popup:
|
|
-- 'text' [string] text that will be displayed.
|
|
-- 'yes' [function] function that is triggered on 'Okay' button.
|
|
-- 'no' [function] function that is triggered on 'Cancel' button.
|
|
-- 'editbox' [bool] if set, a inputfield will be shown. it can be.
|
|
-- accessed with "GetParent().input".
|
|
function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
|
|
-- do not allow multiple instances of question dialogs
|
|
if _G["pfQuestionDialog"] and _G["pfQuestionDialog"]:IsShown() then
|
|
_G["pfQuestionDialog"]:Hide()
|
|
_G["pfQuestionDialog"] = nil
|
|
return
|
|
end
|
|
|
|
local yes, no = yes, no
|
|
local yescap, nocap = YES, NO
|
|
|
|
if yes and type(yes) == "table" then
|
|
yescap = yes[1]
|
|
yes = yes[2]
|
|
end
|
|
|
|
if no and type(no) == "table" then
|
|
nocap = no[1]
|
|
no = no[2]
|
|
end
|
|
|
|
if not text then text = "Are you sure?" end
|
|
|
|
local rawborder, border = GetBorderSize()
|
|
local padding = 15
|
|
|
|
-- frame
|
|
local question = CreateFrame("Frame", "pfQuestionDialog", UIParent)
|
|
question:ClearAllPoints()
|
|
question:SetPoint("CENTER", 0, 0)
|
|
question:SetFrameStrata("TOOLTIP")
|
|
question:SetMovable(true)
|
|
question:EnableMouse(true)
|
|
question:RegisterForDrag("LeftButton")
|
|
question:SetScript("OnDragStart",function()
|
|
this:StartMoving()
|
|
end)
|
|
|
|
question:SetScript("OnDragStop",function()
|
|
this:StopMovingOrSizing()
|
|
end)
|
|
|
|
question:SetScript("OnHide", onclose)
|
|
|
|
pfUI.api.CreateBackdrop(question, nil, nil, .85)
|
|
pfUI.api.CreateBackdropShadow(question)
|
|
|
|
-- text
|
|
question.text = question:CreateFontString("Status", "LOW", "GameFontNormal")
|
|
question.text:SetFontObject(GameFontWhite)
|
|
question.text:SetPoint("TOPLEFT", question, "TOPLEFT", padding, -padding)
|
|
question.text:SetPoint("TOPRIGHT", question, "TOPRIGHT", -padding, -padding)
|
|
question.text:SetText(text)
|
|
|
|
-- editbox
|
|
if editbox then
|
|
question.input = CreateFrame("EditBox", "pfQuestionDialogEdit", question)
|
|
pfUI.api.CreateBackdrop(question.input)
|
|
question.input:SetTextColor(.2,1,.8,1)
|
|
question.input:SetJustifyH("CENTER")
|
|
question.input:SetAutoFocus(false)
|
|
question.input:SetPoint("TOPLEFT", question.text, "BOTTOMLEFT", border, -padding)
|
|
question.input:SetPoint("TOPRIGHT", question.text, "BOTTOMRIGHT", -border, -padding)
|
|
question.input:SetHeight(20)
|
|
|
|
question.input:SetFontObject(GameFontNormal)
|
|
question.input:SetScript("OnEscapePressed", function() this:ClearFocus() end)
|
|
question.input:SetAutoFocus(true)
|
|
end
|
|
|
|
-- buttons
|
|
question.yes = CreateFrame("Button", "pfQuestionDialogYes", question, "UIPanelButtonTemplate")
|
|
pfUI.api.SkinButton(question.yes)
|
|
question.yes:SetSize(100, 22)
|
|
question.yes:SetText(yescap)
|
|
question.yes:SetScript("OnClick", function()
|
|
if yes then yes() end
|
|
this:GetParent():Hide()
|
|
end)
|
|
|
|
if question.input then
|
|
question.yes:SetPoint("TOPRIGHT", question.input, "BOTTOM", -3*border, -padding)
|
|
else
|
|
question.yes:SetPoint("TOPRIGHT", question.text, "BOTTOM", -3*border, -padding)
|
|
end
|
|
|
|
question.no = CreateFrame("Button", "pfQuestionDialogNo", question, "UIPanelButtonTemplate")
|
|
pfUI.api.SkinButton(question.no)
|
|
question.no:SetSize(100, 22)
|
|
question.no:SetText(nocap)
|
|
question.no:SetScript("OnClick", function()
|
|
if no then no() end
|
|
this:GetParent():Hide()
|
|
end)
|
|
|
|
if question.input then
|
|
question.no:SetPoint("TOPLEFT", question.input, "BOTTOM", 3*border, -padding)
|
|
else
|
|
question.no:SetPoint("TOPLEFT", question.text, "BOTTOM", 3*border, -padding)
|
|
end
|
|
|
|
question.close = CreateFrame("Button", "pfQuestionDialogClose", question)
|
|
question.close:SetPoint("TOPRIGHT", -border, -border)
|
|
pfUI.api.CreateBackdrop(question.close)
|
|
question.close:SetSize(10, 10)
|
|
question.close.texture = question.close:CreateTexture("pfQuestionDialogCloseTex")
|
|
question.close.texture:SetTexture(pfUI.media["img:close"])
|
|
question.close.texture:ClearAllPoints()
|
|
question.close.texture:SetAllPoints(question.close)
|
|
question.close.texture:SetVertexColor(1,.25,.25,1)
|
|
question.close:SetScript("OnEnter", function ()
|
|
this.backdrop:SetBackdropBorderColor(1,.25,.25,1)
|
|
end)
|
|
|
|
question.close:SetScript("OnLeave", function ()
|
|
pfUI.api.CreateBackdrop(this)
|
|
end)
|
|
|
|
question.close:SetScript("OnClick", function()
|
|
this:GetParent():Hide()
|
|
end)
|
|
|
|
-- resize window
|
|
local textspace = question.text:GetHeight() + padding
|
|
local inputspace = 0
|
|
if question.input then inputspace = question.input:GetHeight() + padding end
|
|
local buttonspace = question.no:GetHeight() + padding
|
|
question:SetHeight(textspace + inputspace + buttonspace + padding)
|
|
|
|
local width = 200
|
|
|
|
-- delay the auto sizing, to make sure the font rendering happened
|
|
RunNextFrame(function()
|
|
if question.text:GetStringWidth() > width then width = question.text:GetStringWidth() end
|
|
question:SetWidth(width + 2*padding)
|
|
end)
|
|
end
|
|
|
|
|
|
-- [ Question Dialog ]
|
|
-- Creates a pfUI infobox popup window:
|
|
-- 'text' [string] text that will be displayed.
|
|
-- 'time' [number] time in seconds till the popup will be faded
|
|
-- 'parent' [frame] frame which will be used as parent for the dialog (defaults to UIParent)
|
|
-- 'height' [number] manual height of the popup (defaults to 100)
|
|
function pfUI.api.CreateInfoBox(text, time, parent, height)
|
|
if not text then return end
|
|
if not time then time = 5 end
|
|
if not parent then parent = UIParent end
|
|
if not height then height = 100 end
|
|
|
|
local infobox = pfInfoBox
|
|
if not infobox then
|
|
infobox = CreateFrame("Button", "pfInfoBox", UIParent)
|
|
infobox:Hide()
|
|
|
|
infobox:SetScript("OnUpdate", function()
|
|
local time = infobox.lastshow + infobox.duration - GetTime()
|
|
infobox.timeout:SetValue(time)
|
|
|
|
if GetTime() > infobox.lastshow + infobox.duration then
|
|
infobox:SetAlpha(infobox:GetAlpha()-0.05)
|
|
|
|
if infobox:GetAlpha() <= 0.1 then
|
|
infobox:Hide()
|
|
infobox:SetAlpha(1)
|
|
end
|
|
elseif MouseIsOver(this) then
|
|
this:SetAlpha(max(0.4, this:GetAlpha() - .1))
|
|
else
|
|
this:SetAlpha(min(1, this:GetAlpha() + .1))
|
|
end
|
|
end)
|
|
|
|
infobox:SetScript("OnClick", function()
|
|
this:Hide()
|
|
end)
|
|
|
|
infobox.text = infobox:CreateFontString("Status", "HIGH", "GameFontNormal")
|
|
infobox.text:ClearAllPoints()
|
|
infobox.text:SetFontObject(GameFontWhite)
|
|
|
|
infobox.timeout = CreateFrame("StatusBar", nil, infobox)
|
|
infobox.timeout:SetStatusBarTexture(pfUI.media["img:bar"])
|
|
infobox.timeout:SetStatusBarColor(.3,1,.8,1)
|
|
|
|
infobox:ClearAllPoints()
|
|
infobox.text:SetAllPoints(infobox)
|
|
infobox.text:SetFont(pfUI.font_default, 14, "OUTLINE")
|
|
|
|
pfUI.api.CreateBackdrop(infobox)
|
|
infobox:SetPoint("TOP", 0, -25)
|
|
|
|
infobox.timeout:ClearAllPoints()
|
|
infobox.timeout:SetPoint("TOPLEFT", infobox, "TOPLEFT", 3, -3)
|
|
infobox.timeout:SetPoint("TOPRIGHT", infobox, "TOPRIGHT", -3, 3)
|
|
infobox.timeout:SetHeight(2)
|
|
end
|
|
|
|
infobox.text:SetText(text)
|
|
infobox.timeout:SetMinMaxValues(0, time)
|
|
infobox.timeout:SetValue(time)
|
|
|
|
infobox.duration = time
|
|
infobox.lastshow = GetTime()
|
|
|
|
infobox:SetSize(infobox.text:GetStringWidth() + 50, height)
|
|
infobox:SetParent(parent)
|
|
|
|
infobox:SetFrameStrata("FULLSCREEN_DIALOG")
|
|
infobox:Show()
|
|
end
|
|
|
|
function pfUI.api.SkinMoneyInputFrame(frame)
|
|
local gold_editbox = _G[frame:GetName().."Gold"]
|
|
StripTextures(gold_editbox, true, "BACKGROUND")
|
|
CreateBackdrop(gold_editbox, nil, true)
|
|
local goldIcon = GetNoNameObject(gold_editbox, "Texture", nil, "MoneyIcons")
|
|
goldIcon:Show()
|
|
goldIcon:ClearAllPoints()
|
|
goldIcon:SetPoint("LEFT", gold_editbox, "RIGHT", 2, 0)
|
|
|
|
local silver_editbox = _G[frame:GetName().."Silver"]
|
|
StripTextures(silver_editbox, true, "BACKGROUND")
|
|
CreateBackdrop(silver_editbox, nil, true)
|
|
silver_editbox:ClearAllPoints()
|
|
silver_editbox:SetPoint("LEFT", goldIcon, "RIGHT", 2, 0)
|
|
local silverIcon = GetNoNameObject(silver_editbox, "Texture", nil, "MoneyIcons")
|
|
silverIcon:Show()
|
|
silverIcon:ClearAllPoints()
|
|
silverIcon:SetPoint("LEFT", silver_editbox, "RIGHT", 2, 0)
|
|
|
|
local copper_editbox = _G[frame:GetName().."Copper"]
|
|
StripTextures(copper_editbox, true, "BACKGROUND")
|
|
CreateBackdrop(copper_editbox, nil, true)
|
|
copper_editbox:ClearAllPoints()
|
|
copper_editbox:SetPoint("LEFT", silverIcon, "RIGHT", 2, 0)
|
|
local copperIcon = GetNoNameObject(copper_editbox, "Texture", nil, "MoneyIcons")
|
|
copperIcon:Show()
|
|
copperIcon:ClearAllPoints()
|
|
copperIcon:SetPoint("LEFT", copper_editbox, "RIGHT", 2, 0)
|
|
end
|
|
|
|
-- Shared icon picker widget. Builds a name field, a "currently selected"
|
|
-- preview, and a 10x8 icon grid backed by IconDataProviderMixin with an
|
|
-- All/Spells/Items filter and a name search. Used by the macro icon picker
|
|
-- and the equipment manager's name/icon popup. The widgets attach to
|
|
-- `parent`; the caller owns the surrounding frame, its OK/Cancel buttons,
|
|
-- and the save flow. Selection is tracked by texture PATH (not index) so it
|
|
-- survives filter changes -- a spell icon you picked still saves after you
|
|
-- switch the filter to "Items" and it drops out of the visible grid.
|
|
--
|
|
-- name global-name prefix for the scroll frame and editboxes
|
|
-- parent the popup frame to attach the widgets to
|
|
-- extraType IconDataProviderExtraType.* seed (Spellbook / Equipment)
|
|
-- nameLabelText header shown above the name field
|
|
--
|
|
-- Returns a handle:
|
|
-- .editbox name EditBox (caller wires enter/escape)
|
|
-- .search search EditBox
|
|
-- .GetIcon() current selected texture path
|
|
-- .SetIcon(path) set selection (nil -> question mark)
|
|
-- .Refresh() ensure provider, redraw grid + preview
|
|
-- .SetIconAreaShown(shown) show/hide the grid, filter, search, and labels
|
|
function pfUI.api.CreateIconPicker(name, parent, extraType, nameLabelText)
|
|
local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
|
|
|
|
local ICON_GRID_COLS = 10
|
|
local ICON_GRID_ROWS = 8
|
|
local ICON_BTN_SIZE = 36
|
|
local ICON_BTN_PAD = 6
|
|
|
|
local provider = nil
|
|
local selectedIconPath = QUESTION_MARK
|
|
local currentFilter = "all"
|
|
local searchText = ""
|
|
local filtered = nil -- provider indices matching the search, or nil when empty
|
|
local RefreshIconGrid, RebuildFilter
|
|
|
|
local function EnsureProvider()
|
|
if not provider then
|
|
provider = CreateAndInitFromMixin(IconDataProviderMixin, extraType)
|
|
end
|
|
end
|
|
|
|
-- Normalize a texture to an uppercase basename so matching works across
|
|
-- sources: GetMacroInfo / stored set icons return "Interface\Icons\<name>"
|
|
-- while provider paths are uppercase-prefixed for base icons and
|
|
-- mixed-case for spellbook extras.
|
|
local function IconKey(path)
|
|
if type(path) ~= "string" then return path end
|
|
return string.gsub(string.upper(path), "^.*[\\/]", "")
|
|
end
|
|
|
|
parent.nameLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
parent.nameLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -20)
|
|
parent.nameLabel:SetText(nameLabelText)
|
|
|
|
parent.editbox = CreateFrame("EditBox", name.."Name", parent, "InputBoxTemplate")
|
|
parent.editbox:SetSize(280, 20)
|
|
parent.editbox:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -38)
|
|
parent.editbox:SetAutoFocus(false)
|
|
parent.editbox:SetMaxLetters(16)
|
|
CreateBackdrop(parent.editbox)
|
|
|
|
parent.selectedLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
parent.selectedLabel:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -14, -14)
|
|
parent.selectedLabel:SetText(ICON_SELECTION_TITLE_CURRENT)
|
|
parent.selectedLabel:SetTextColor(1, 0.82, 0)
|
|
|
|
parent.selectedPreview = CreateFrame("Frame", nil, parent)
|
|
parent.selectedPreview:SetSize(42, 42)
|
|
parent.selectedPreview:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -14, -30)
|
|
CreateBackdrop(parent.selectedPreview)
|
|
parent.selectedPreview.tex = parent.selectedPreview:CreateTexture(nil, "ARTWORK")
|
|
parent.selectedPreview.tex:SetAllPoints(parent.selectedPreview)
|
|
parent.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
|
|
|
|
parent.iconLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
parent.iconLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -86)
|
|
parent.iconLabel:SetText(MACRO_POPUP_CHOOSE_ICON)
|
|
|
|
-- Icon grid + scroll
|
|
local iconScroll = CreateFrame("ScrollFrame", name.."Scroll", parent, "FauxScrollFrameTemplate")
|
|
iconScroll:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -116)
|
|
iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
|
iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
|
|
|
|
local scrollbar = _G[name.."ScrollScrollBar"]
|
|
scrollbar:ClearAllPoints()
|
|
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
|
|
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
|
|
SkinScrollbar(scrollbar)
|
|
|
|
-- Filter dropdown: All / Spells / Items
|
|
local filterDropdown = CreateFrame("Frame", name.."Filter", parent, "UIDropDownMenuTemplate")
|
|
filterDropdown:SetPoint("TOPRIGHT", parent, "TOPRIGHT", 0, -80)
|
|
local function ApplyFilter(value)
|
|
currentFilter = value
|
|
UIDropDownMenu_SetSelectedValue(filterDropdown, value)
|
|
if provider then
|
|
if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
|
|
elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
|
|
else provider:SetIconTypes(nil) end
|
|
RebuildFilter()
|
|
RefreshIconGrid()
|
|
end
|
|
end
|
|
UIDropDownMenu_Initialize(filterDropdown, function()
|
|
local info
|
|
info = {}; info.text = ICON_FILTER_ALL; info.value = "all"
|
|
info.func = function() ApplyFilter("all") end
|
|
info.checked = currentFilter == "all"
|
|
UIDropDownMenu_AddButton(info)
|
|
info = {}; info.text = ICON_FILTER_SPELL; info.value = "spells"
|
|
info.func = function() ApplyFilter("spells") end
|
|
info.checked = currentFilter == "spells"
|
|
UIDropDownMenu_AddButton(info)
|
|
info = {}; info.text = ICON_FILTER_ITEM; info.value = "items"
|
|
info.func = function() ApplyFilter("items") end
|
|
info.checked = currentFilter == "items"
|
|
UIDropDownMenu_AddButton(info)
|
|
end)
|
|
UIDropDownMenu_SetWidth(120, filterDropdown)
|
|
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
|
|
SkinDropDown(filterDropdown)
|
|
|
|
local iconButtons = {}
|
|
for r = 1, ICON_GRID_ROWS do
|
|
for c = 1, ICON_GRID_COLS do
|
|
local i = (r - 1) * ICON_GRID_COLS + c
|
|
local btn = CreateFrame("Button", nil, parent)
|
|
btn:SetSize(ICON_BTN_SIZE, ICON_BTN_SIZE)
|
|
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
|
|
CreateBackdrop(btn)
|
|
btn.texture = btn:CreateTexture(nil, "ARTWORK")
|
|
btn.texture:SetAllPoints(btn)
|
|
btn.texture:SetTexCoord(.08, .92, .08, .92)
|
|
btn:SetScript("OnClick", function()
|
|
if this.iconIndex and provider then
|
|
local path = provider:GetIconByIndex(this.iconIndex)
|
|
if path then selectedIconPath = path end
|
|
RefreshIconGrid()
|
|
end
|
|
end)
|
|
btn:SetScript("OnEnter", function()
|
|
if not this.iconIndex or not provider then return end
|
|
local path = provider:GetIconByIndex(this.iconIndex)
|
|
if type(path) == "string" then
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText(IconKey(path), 1, 1, 1)
|
|
GameTooltip:Show()
|
|
end
|
|
end)
|
|
btn:SetScript("OnLeave", GameTooltip_Hide)
|
|
iconButtons[i] = btn
|
|
end
|
|
end
|
|
|
|
-- Rebuild the search-filtered index list (provider indices whose icon
|
|
-- basename contains the search text); nil when the search box is empty.
|
|
function RebuildFilter()
|
|
EnsureProvider()
|
|
if searchText == "" then
|
|
filtered = nil
|
|
return
|
|
end
|
|
filtered = {}
|
|
for i = 1, provider:GetNumIcons() do
|
|
local path = provider:GetIconByIndex(i)
|
|
if type(path) == "string" and string.find(IconKey(path), searchText, 1, true) then
|
|
table.insert(filtered, i)
|
|
end
|
|
end
|
|
end
|
|
|
|
function RefreshIconGrid()
|
|
EnsureProvider()
|
|
local numIcons = filtered and table.getn(filtered) or provider:GetNumIcons()
|
|
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
|
|
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
|
|
local offset = FauxScrollFrame_GetOffset(iconScroll)
|
|
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
|
|
local listIdx = i + offset * ICON_GRID_COLS
|
|
local btn = iconButtons[i]
|
|
if listIdx <= numIcons then
|
|
btn:Show()
|
|
local providerIdx = filtered and filtered[listIdx] or listIdx
|
|
btn.iconIndex = providerIdx
|
|
local path = provider:GetIconByIndex(providerIdx)
|
|
btn.texture:SetTexture(path)
|
|
if IconKey(path) == IconKey(selectedIconPath) then
|
|
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
|
|
else
|
|
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
|
|
end
|
|
else
|
|
btn:Hide()
|
|
btn.iconIndex = nil
|
|
end
|
|
end
|
|
parent.selectedPreview.tex:SetTexture(selectedIconPath)
|
|
end
|
|
|
|
iconScroll:SetScript("OnVerticalScroll", function()
|
|
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() RefreshIconGrid() end)
|
|
end)
|
|
|
|
-- Search box (bottom-left) filters the grid by icon name.
|
|
parent.searchLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
parent.searchLabel:SetPoint("BOTTOMLEFT", parent, "BOTTOMLEFT", 16, 18)
|
|
parent.searchLabel:SetText(SEARCH)
|
|
|
|
parent.search = CreateFrame("EditBox", name.."Search", parent, "InputBoxTemplate")
|
|
parent.search:SetSize(180, 20)
|
|
parent.search:SetPoint("LEFT", parent.searchLabel, "RIGHT", 10, 0)
|
|
parent.search:SetAutoFocus(false)
|
|
CreateBackdrop(parent.search)
|
|
parent.search:SetScript("OnEscapePressed", function() this:ClearFocus() end)
|
|
parent.search:SetScript("OnTextChanged", function()
|
|
searchText = strupper(strtrim(this:GetText()))
|
|
RebuildFilter()
|
|
scrollbar:SetValue(0)
|
|
RefreshIconGrid()
|
|
end)
|
|
|
|
-- Release the provider when the popup closes so its icon cache GCs.
|
|
parent:HookScript("OnHide", function()
|
|
if provider then provider:Release(); provider = nil end
|
|
end)
|
|
|
|
local handle = { editbox = parent.editbox, search = parent.search }
|
|
function handle.GetIcon() return selectedIconPath end
|
|
function handle.SetIcon(path) selectedIconPath = path or QUESTION_MARK end
|
|
function handle.Refresh() RefreshIconGrid() end
|
|
function handle.SetIconAreaShown(shown)
|
|
local method = shown and "Show" or "Hide"
|
|
iconScroll[method](iconScroll)
|
|
for _, b in ipairs(iconButtons) do b[method](b) end
|
|
parent.iconLabel[method](parent.iconLabel)
|
|
parent.selectedLabel[method](parent.selectedLabel)
|
|
parent.selectedPreview[method](parent.selectedPreview)
|
|
filterDropdown[method](filterDropdown)
|
|
parent.searchLabel[method](parent.searchLabel)
|
|
parent.search[method](parent.search)
|
|
end
|
|
return handle
|
|
end
|