mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
352 lines
12 KiB
Lua
352 lines
12 KiB
Lua
-- Compatibility layer to use castbars provided by SuperWoW:
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-- https://github.com/balakethelock/SuperWoW
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-- DLL Status Check Command (always available)
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SLASH_PFDLLSTATUS1 = "/pfdll"
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SlashCmdList["PFDLLSTATUS"] = function()
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local chat = DEFAULT_CHAT_FRAME
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chat:AddMessage("|cff33ffccpfUI|r: DLL Status Check")
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-- SuperWoW
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if SUPERWOW_VERSION then
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chat:AddMessage(" |cff00ff00SuperWoW|r: v" .. tostring(SUPERWOW_VERSION))
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elseif SpellInfo or SetAutoloot then
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chat:AddMessage(" |cffffff00SuperWoW|r: Detected (old version)")
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else
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chat:AddMessage(" |cffff0000SuperWoW|r: Not detected")
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end
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-- Nampower
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if GetNampowerVersion then
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chat:AddMessage(" |cff00ff00Nampower|r: v" .. tostring(GetNampowerVersion()))
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else
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chat:AddMessage(" |cffff0000Nampower|r: Not detected")
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end
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-- Check if castbar exists for indicator positioning
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if pfUI.castbar and pfUI.castbar.player then
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chat:AddMessage(" |cff00ff00Castbar|r: Available for indicator anchoring")
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else
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chat:AddMessage(" |cffffff00Castbar|r: Not available (indicators use fallback position)")
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end
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-- Check indicator frames
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if pfUI.uf and pfUI.uf.target then
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chat:AddMessage(" |cff00ff00Target frame|r: exists")
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else
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chat:AddMessage(" |cffff0000Target frame|r: NOT found")
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end
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end
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pfUI:RegisterModule("superwow", "vanilla", function ()
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if SetAutoloot and SpellInfo and not SUPERWOW_VERSION then
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-- Turn every enchanting link that we create in the enchanting frame,
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-- from "spell:" back into "enchant:". The enchant-version is what is
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-- used by all unmodified game clients. This is required to generate
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-- usable links for everyone from the enchant frame while having SuperWoW.
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local HookGetCraftItemLink = GetCraftItemLink
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_G.GetCraftItemLink = function(index)
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local link = HookGetCraftItemLink(index)
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return string.gsub(link, "spell:", "enchant:")
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end
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-- Convert every enchanting link that we receive into a
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-- spell link, as for some reason SuperWoW can't handle
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-- enchanting links at all and requires it to be a spell.
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local HookSetItemRef = SetItemRef
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_G.SetItemRef = function(link, text, button)
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link = string.gsub(link, "enchant:", "spell:")
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HookSetItemRef(link, text, button)
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end
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local HookGameTooltipSetHyperlink = GameTooltip.SetHyperlink
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_G.GameTooltip.SetHyperlink = function(self, link)
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link = string.gsub(link, "enchant:", "spell:")
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HookGameTooltipSetHyperlink(self, link)
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end
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DEFAULT_CHAT_FRAME:AddMessage("|cffffffaaAn old version of SuperWoW was detected. Please consider updating:")
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DEFAULT_CHAT_FRAME:AddMessage("-> https://github.com/balakethelock/SuperWoW/releases/")
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end
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if SUPERWOW_VERSION == "1.5" then
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QueueFunction(function()
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local pfCombatText_AddMessage = _G.CombatText_AddMessage
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_G.CombatText_AddMessage = function(message, a, b, c, d, e, f)
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local match, _, hex = string.find(message, ".+ %[(0x.+)%]")
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if hex and UnitName(hex) then
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message = string.gsub(message, hex, UnitName(hex))
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end
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pfCombatText_AddMessage(message, a, b, c, d, e, f)
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end
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end)
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end
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-- TrackUnit API for adding group members to minimap
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-- Tracks friendly units on the minimap for easier group coordination
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if TrackUnit and C.unitframes.track_group == "1" then
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local trackFrame = CreateFrame("Frame")
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trackFrame:RegisterEvent("PARTY_MEMBERS_CHANGED")
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trackFrame:RegisterEvent("RAID_ROSTER_UPDATE")
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trackFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
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trackFrame:RegisterEvent("PLAYER_LOGOUT")
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trackFrame:SetScript("OnEvent", function()
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-- Handle shutdown to prevent crash 132
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if event == "PLAYER_LOGOUT" then
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this:UnregisterAllEvents()
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this:SetScript("OnEvent", nil)
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return
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end
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-- Track party members
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for i = 1, 4 do
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local unit = "party" .. i
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if UnitExists(unit) and UnitIsConnected(unit) then
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pcall(TrackUnit, unit)
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end
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end
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-- Track raid members
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for i = 1, 40 do
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local unit = "raid" .. i
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if UnitExists(unit) and UnitIsConnected(unit) and not UnitIsUnit(unit, "player") then
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pcall(TrackUnit, unit)
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end
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end
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end)
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end
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-- Raid Marker Targeting API
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-- Allows targeting units by raid marker ("mark1" to "mark8")
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if SUPERWOW_VERSION then
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pfUI.api.GetMarkedUnit = function(markIndex)
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local markUnit = "mark" .. markIndex
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if UnitExists(markUnit) then
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return markUnit
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end
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return nil
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end
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pfUI.api.TargetMark = function(markIndex)
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local markUnit = "mark" .. markIndex
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if UnitExists(markUnit) then
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TargetUnit(markUnit)
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return true
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end
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return false
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end
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-- Get owner of pet/totem using "owner" suffix
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pfUI.api.GetUnitOwner = function(unit)
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local ownerUnit = unit .. "owner"
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if UnitExists(ownerUnit) then
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return UnitName(ownerUnit), ownerUnit
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end
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return nil
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end
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end
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-- Clickthrough Mode API
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-- Allows clicking through corpses to loot underneath
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if Clickthrough then
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pfUI.api.SetClickthrough = function(enabled)
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Clickthrough(enabled and 1 or 0)
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end
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pfUI.api.GetClickthrough = function()
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return Clickthrough() == 1
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end
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pfUI.api.ToggleClickthrough = function()
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local current = Clickthrough()
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Clickthrough(current == 1 and 0 or 1)
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return Clickthrough() == 1
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end
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-- Add slash command for clickthrough toggle
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SLASH_PFCLICKTHROUGH1 = "/clickthrough"
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SLASH_PFCLICKTHROUGH2 = "/ct"
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SlashCmdList["PFCLICKTHROUGH"] = function()
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local enabled = pfUI.api.ToggleClickthrough()
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DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Clickthrough mode " .. (enabled and "|cff00ff00enabled|r" or "|cffff0000disabled|r"))
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end
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end
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-- Autoloot Control API
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if SetAutoloot then
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pfUI.api.SetAutoloot = function(enabled)
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SetAutoloot(enabled and 1 or 0)
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end
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pfUI.api.GetAutoloot = function()
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return SetAutoloot() == 1
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end
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pfUI.api.ToggleAutoloot = function()
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local current = SetAutoloot()
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SetAutoloot(current == 1 and 0 or 1)
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return SetAutoloot() == 1
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end
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end
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-- GetPlayerBuffID wrapper
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if GetPlayerBuffID then
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pfUI.api.GetPlayerBuffSpellId = function(buffIndex)
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return GetPlayerBuffID(buffIndex)
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end
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end
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-- CombatLogAdd wrapper for logging
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if CombatLogAdd then
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pfUI.api.LogToCombatLog = function(text, raw)
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CombatLogAdd(text, raw and 1 or nil)
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end
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end
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-- Local Raid Markers (marks only visible to self)
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if SetRaidTarget then
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local origSetRaidTarget = SetRaidTarget
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pfUI.api.SetLocalRaidTarget = function(unit, index)
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origSetRaidTarget(unit, index, "local")
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end
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end
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-- Weapon Enchant Info on other players
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if GetWeaponEnchantInfo then
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local origGetWeaponEnchantInfo = GetWeaponEnchantInfo
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pfUI.api.GetUnitWeaponEnchants = function(unit)
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if unit and unit ~= "player" then
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local mhName, ohName = GetWeaponEnchantInfo(unit)
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return {
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mainHand = mhName,
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offHand = ohName,
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}
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else
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local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges = origGetWeaponEnchantInfo()
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return {
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mainHand = hasMainHandEnchant and true or false,
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mainHandExpiration = mainHandExpiration,
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mainHandCharges = mainHandCharges,
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offHand = hasOffHandEnchant and true or false,
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offHandExpiration = offHandExpiration,
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offHandCharges = offHandCharges,
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}
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end
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end
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end
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-- Enhance libcast with SuperWoW data for NPCs and other players
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-- Player casts use SPELLCAST_* events for proper pushback handling
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local supercast = CreateFrame("Frame")
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local playerGuid = nil
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supercast:RegisterEvent("PLAYER_ENTERING_WORLD")
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supercast:RegisterEvent("UNIT_CASTEVENT")
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supercast:RegisterEvent("PLAYER_LOGOUT")
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supercast:SetScript("OnEvent", function()
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-- Handle shutdown to prevent crash 132
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if event == "PLAYER_LOGOUT" then
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this:UnregisterAllEvents()
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this:SetScript("OnEvent", nil)
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return
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end
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if event == "PLAYER_ENTERING_WORLD" then
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-- Cache player GUID
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if UnitExists then
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local guid = GetUnitGUID("player")
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playerGuid = guid
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end
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return
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end
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local guid = arg1
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local isPlayer = guid == playerGuid
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-- For non-player units: disable combat parsing events (one-time init)
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if not isPlayer and not supercast.init then
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-- disable combat parsing events in superwow mode (for non-player units)
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libcast:UnregisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PARTY_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PARTY_BUFF")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE")
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libcast:UnregisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF")
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supercast.init = true
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end
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if arg3 == "START" or arg3 == "CAST" or arg3 == "CHANNEL" then
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local target = arg2
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local event_type = arg3
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local spell_id = arg4
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local timer = arg5
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-- get spell info from spell id
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local spell, icon, _
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if GetSpellRec then
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local rec = GetSpellRec(spell_id)
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if rec then
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spell = rec.name
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local iconID = rec.spellIconID
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icon = iconID and GetSpellIconTexture(iconID) or nil
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end
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elseif SpellInfo and SpellInfo(spell_id) then
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spell, _, icon = SpellInfo(spell_id)
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end
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-- set fallback values
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spell = spell or UNKNOWN
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icon = icon or "Interface\\Icons\\INV_Misc_QuestionMark"
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-- skip on buff procs during cast
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if event_type == "CAST" then
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if not libcast.db[guid] or libcast.db[guid].cast ~= spell then
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-- ignore casts without 'START' event, while there is already another cast.
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-- those events can be for example a frost shield proc while casting frostbolt.
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-- we want to keep the cast itself, so we simply skip those.
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return
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end
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end
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-- For player: store in libcast.db[playerName] so pushback tracking works
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-- For others: store by GUID
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local dbKey = isPlayer and UnitName("player") or guid
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-- add cast action to the database
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if not libcast.db[dbKey] then libcast.db[dbKey] = {} end
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libcast.db[dbKey].cast = spell
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libcast.db[dbKey].rank = nil
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libcast.db[dbKey].start = GetTime()
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libcast.db[dbKey].casttime = timer or 0
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libcast.db[dbKey].icon = icon
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libcast.db[dbKey].channel = event_type == "CHANNEL" or false
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elseif arg3 == "FAIL" then
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-- For player: use playerName, for others: use GUID
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local dbKey = isPlayer and UnitName("player") or guid
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-- delete all cast entries
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if libcast.db[dbKey] then
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libcast.db[dbKey].cast = nil
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libcast.db[dbKey].rank = nil
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libcast.db[dbKey].start = nil
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libcast.db[dbKey].casttime = nil
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libcast.db[dbKey].icon = nil
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libcast.db[dbKey].channel = nil
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end
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end
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end)
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end) |