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Unit frame aura icons are placed by a layout pass after each aura refresh instead of a fixed grid set at setup. Rows are as tall as their largest icon, and the debuff block no longer uses the debuff size to step past buff rows. (Closes #25) - When buffs and debuffs share a corner, debuffs come first on neutral and hostile units. - New Own Buff Size / Own Debuff Size (-1 = normal size) enlarge the player's auras, which C_UnitAuras already lists first. - New Buff/Debuff X-Spacing and Y-Spacing set the gaps between icons and rows; the default of 1 keeps the old look. - The selfdebuff tooltip remap is gone from unit frames and buffwatch: own auras lead the list, so the HARMFUL|PLAYER index is the HARMFUL index.