Files
pfUI/modules/autovendor.lua
T

161 lines
4.6 KiB
Lua

pfUI:RegisterModule("autovendor", "vanilla:tbc", function ()
local rawborder, border = GetBorderSize()
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
local scanlist = {}
local function RepairItems()
local cost, possible = GetRepairAllCost()
if cost > 0 and possible then
DEFAULT_CHAT_FRAME:AddMessage(T["Your items have been repaired for"] .. " " .. CreateGoldString(cost))
RepairAllItems()
end
end
local function ScanGreyItems()
scanlist = {}
for bag = 0, 4, 1 do
for slot = 1, GetContainerNumSlots(bag), 1 do
local name = GetContainerItemLink(bag,slot)
if name and string.find(name,"ff9d9d9d") then
table.insert(scanlist, { bag, slot })
end
end
end
end
local function GetNextGreyItem()
if scanlist[1] then
local bag, slot = scanlist[1][1], scanlist[1][2]
table.remove(scanlist, 1)
return bag, slot
else
return nil, nil
end
end
local autovendor = CreateFrame("Frame", "pfMoneyUpdate", nil)
autovendor:Hide()
autovendor:SetScript("OnShow", function()
ScanGreyItems()
this.count = 0
this.price = 0
end)
autovendor:SetScript("OnUpdate", function()
-- throttle to to one item per .1 second
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
local bag, slot = GetNextGreyItem()
if not bag or not slot then
this:Hide()
return
end
local name = GetContainerItemLink(bag,slot)
-- double check to only sell grey
if name and string.find(name,"ff9d9d9d") then
-- get value
local _, icount = GetContainerItemInfo(bag, slot)
local _, _, id = string.find(GetContainerItemLink(bag, slot), "item:(%d+):%d+:%d+:%d+")
if pfSellData[tonumber(id)] then
local _, _, sell, buy = strfind(pfSellData[tonumber(id)], "(.*),(.*)")
this.price = this.price + ( sell * ( icount or 1 ) )
this.count = this.count + 1
end
UseContainerItem(bag, slot)
end
end)
autovendor:SetScript("OnHide", function()
if this.count > 0 then
DEFAULT_CHAT_FRAME:AddMessage(T["Your vendor trash has been sold and you earned"] .. " " .. CreateGoldString(this.price))
end
end)
autovendor:RegisterEvent("MERCHANT_SHOW")
autovendor:RegisterEvent("MERCHANT_UPDATE")
autovendor:SetScript("OnEvent", function()
autovendor.button:Update()
if event == "MERCHANT_SHOW" then
if C["global"]["autorepair"] == "1" then
RepairItems()
end
if C["global"]["autosell"] == "1" then
autovendor:Show()
autovendor.button:Hide()
else
autovendor.button:Show()
end
MerchantRepairText:SetText("")
if MerchantRepairItemButton:IsShown() then
autovendor.button:ClearAllPoints()
autovendor.button:SetPoint("RIGHT", MerchantRepairItemButton, "LEFT", -4*bpad, 0)
else
autovendor.button:ClearAllPoints()
autovendor.button:SetPoint("RIGHT", MerchantBuyBackItemItemButton, "LEFT", -14, 0)
end
end
end)
-- Setup Autosell button
autovendor.button = CreateFrame("Button", "pfMerchantAutoVendorButton", MerchantFrame)
autovendor.button:SetWidth(36)
autovendor.button:SetHeight(36)
autovendor.button.icon = autovendor.button:CreateTexture("ARTWORK")
autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
autovendor.button:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText(T["Sell Grey Items"]);
GameTooltip:Show();
end)
autovendor.button:SetScript("OnLeave", function()
GameTooltip:Hide();
end)
SkinButton(autovendor.button, nil, nil, nil, autovendor.button.icon)
autovendor.button:SetScript("OnClick", function()
autovendor:Show()
end)
autovendor.button.Update = function()
if not autovendor:IsVisible() then
ScanGreyItems()
if scanlist[1] then
autovendor.button:Enable()
autovendor.button.icon:SetDesaturated(false)
else
autovendor.button:Disable()
autovendor.button.icon:SetDesaturated(true)
end
else
autovendor.button:Disable()
autovendor.button.icon:SetDesaturated(true)
end
end
-- Hook MerchantFrame_Update
if not pfMerchantFrame_Update then
local pfMerchantFrame_Update = MerchantFrame_Update
function _G.MerchantFrame_Update()
if MerchantFrame.selectedTab == 1 and C["global"]["autosell"] ~= "1" then
autovendor.button:Show()
else
autovendor.button:Hide()
end
pfMerchantFrame_Update()
end
end
end)