Files
pfUI/libs/libpredict.lua
T
roby-brok e017dbf515 Fix guards, cache keys and comparisons that never match (#40)
* chat: detect whispers before the timestamp is prepended

Whisper detection tests for the whisper colour code at position 1, but the
timestamp is prepended first, so with timestamps enabled the code is no longer
at position 1 and every whisper failed the test -- losing both the recolour and
the correct chat-history entry.

(cherry picked from commit 4b69d597631c422d9360a94ff129323288a28cc2)

* macrotweak + libpredict: inverted install guard, misspelled globals

macrotweak: _AddHistoryLine is the backup slot this block creates, so it is nil
until line 18 runs. Guarding on its truthiness meant the chat-history filter
never installed at all -- macro calls kept landing in chat input history.

libpredict: UKNOWNBEING / UNKOWNBEING are misspelled, so both resolve to nil and
the guards never matched the real UNKNOWNBEING. Neutral if the global is absent
on this client, correct if present.

Not needed: his libpredict already fixed the always-true
'event == "A" or "B"' condition (libs/libpredict.lua:828).

(cherry picked from commit 4068110dc4134823f1c09f60ca5f8959302cd14f)

* mapreveal: look the explore cache up by the key it is actually stored under

explorecaches is keyed by the plain area name (line ~160), but the hover frame
carried only a decorated 'mapFileName (area)' display string, so every lookup
missed and the hover highlight never fired. Store the plain name alongside it
and key off that; the tooltip keeps the decorated string.

(cherry picked from commit 5e6fe969a03a88c68e28614548b9d44db562ab9a)

* socialmod: don't clobber the friend-online match with the offline one

The offline match was assigned unconditionally over the online match, so a
friend coming online never had lastseen recorded.

(cherry picked from commit ad927806c46042163f84bde4db1082726bedf28b)

* swingtimer: off-hand weapons are inventory type 22, not 21

The off-hand slot accepts one-hand (13) and off-hand (22) weapons. Type 21 is
INVTYPE_WEAPONMAINHAND and can never be equipped there, so the off-hand swing
timer never recognised a real off-hand weapon.

The other two swingtimer fixes are not needed here: his hunter check already
uses UnitClassBase (locale-independent, better than our UnitClass second
return), and his generic on-next-swing detection covers Raptor Strike without
our hardcoded spell-id list.

(cherry picked from commit 9ab7f5f7224d12361ca6cd5a49181cbb4bebd387)

* superwow: compare the version numerically, not by exact string

SUPERWOW_VERSION == "1.5" silently disables the GUID-to-name combat text hook
on any release past 1.5. Currently 1.5 here, so this is forward-compat only.

Not needed: the clickthrough slash commands already go through
RegisterSlashCommand, which writes _G properly.

(cherry picked from commit 82a37752a5782479849ce7e1304c24733c2ff97a)

* api: measure a real pixel against UIParent, not the uiScale cvar

The uiScale cvar caps at 1.0 while both the pixelperfect module and the
firstrun slider push UIParent past it via SetScale, and it is ignored entirely
while useUiScale is off, so borders came out the wrong thickness on the
Huge/Large presets. Ask the frame for its effective scale instead, and guard an
unparseable gxResolution.

Also cache GetItemLinkByName and count its failures: the scan walked every id
on each call with no memory, so an unresolvable name hitched on every tooltip
hover. Raise the ceiling from 25818 to 61000 as well -- Octo/Turtle custom
items live well past the vanilla range and never resolved.

(cherry picked from commit dac2d3416aef85a4c4b71c0239d93d309e76e30b)

* init: load pixelperfect first so GetPerfectPixel caches the right scale

pixelperfect sets the UI scale that GetPerfectPixel measures against, and that
value is cached on first use. Loading it 56th baked in the previous scale.

(cherry picked from commit dd89a210330583f890a51a82b29e968f3ad36b34)

* modules: route two global overrides through _G so they leave the sandbox

pfUI.env has __index but no __newindex, so a bare global assignment inside a
RegisterModule closure is written into the sandbox table and never reaches _G.
unitxp's BattlefieldFrame_Show override therefore never fired the BG queue-pop
notification, and RaidFrame.lua never saw GROUP_REPLACE_PARTY.

The slash-command half of this fix is not needed here: RegisterSlashCommand
already writes through _G.

(cherry picked from commit 617c8320aca2465af62cf0ff5be7dceaed29a3b2)

* bags: remove the duplicate search OnHide handler

Two byte-identical frame.search OnHide handlers were installed back to back;
the second overwrote the first, so the first was dead code.

(cherry picked from commit e77650448b92e5d7f18ae58632e4531cb2813ea6)

* buffwatch: invalidate the filter cache when a skill is listed

fcache is built once per config table and never cleared, so ctrl/shift-clicking
a skill onto the whitelist or blacklist had no effect until the next reload.

* roll: actually capture the everyone-passed subject

strfind(LOOT_ROLL_ALL_PASSED, LOOT_ROLL_PASSED) has no captures, so `everyone`
was always nil, never reached the blacklist, and "Everyone has passed on: X"
was recorded as a real player passing.

Builds a sample from LOOT_ROLL_ALL_PASSED and runs the same LOOT_ROLL_PASSED
match the scanner uses, so the subject is captured the way it will actually
appear.
2026-08-10 01:13:32 -05:00

1319 lines
48 KiB
Lua

-- load pfUI environment
setfenv(1, pfUI:GetEnvironment())
--[[ libpredict ]]--
-- A pfUI library that detects, receives and sends heal and resurrection predictions.
-- Healing predictions are done by caching the last known "normal" heal value of the
-- spell when last being used. Those chaches are cleared when new talents are detected.
-- The API provides function calls similar to later WoW expansions such as:
-- UnitGetIncomingHeals(unit)
-- UnitHasIncomingResurrection(unit)
--
-- The library is able to receive and send compatible messages to HealComm
-- including resurrections. It has an option to disable the sending of those
-- messages in case HealComm is already active.
--
-- HOT TRACKING INTEGRATION (NEW):
-- With Nampower enabled, HoT tracking now primarily uses libdebuff's AURA_CAST
-- event system for accurate server-side buff/debuff tracking with full rank
-- protection. GetHotDuration() first checks libdebuff, then falls back to the
-- legacy prediction system for backwards compatibility with non-Nampower clients.
-- This provides:
-- - Accurate duration from server (no prediction needed)
-- - Automatic rank protection (lower ranks won't overwrite higher ranks)
-- - Support for multiple casters of same HoT on one target
-- - Zero event overhead (libdebuff already tracks all auras)
-- return instantly when another libpredict is already active
if pfUI.api.libpredict then return end
-- Check if libdebuff integration is available
local libdebuff_available = (pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast) and true or false
-- Check if Nampower is available for SPELL_FAILED events
local senttarget
local heals, ress, events, hots = {}, {}, {}, {}
local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" }
local player = UnitName("player")
local cache, gear_string = {}, ""
local foreignCache = {} -- [casterName][spellKey] = amount, in-memory cache for other healers
local rejuvDuration, renewDuration = 12, 15 --default durations
local ressGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup
local healGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup
local ress_timers = {} -- [target][sender] = expiry_timestamp (60s rez window)
local RESS_TIMEOUT = 60 -- Vanilla: rez offer expires after 60s
-- Localized spell names resolved once from canonical rank-1 spellIDs.
-- Every rank shares the same name, so per-rank comparisons elsewhere can
-- be done against these constants without per-locale or per-rank tables.
local PRAYER_OF_HEALING = C_Spell.GetSpellName(596) -- Prayer of Healing (Rank 1)
local REJUVENATION = C_Spell.GetSpellName(774) -- Rejuvenation (Rank 1)
local RENEW = C_Spell.GetSpellName(139) -- Renew (Rank 1)
local REGROWTH = C_Spell.GetSpellName(8936) -- Regrowth (Rank 1)
local libpredict = CreateFrame("Frame")
libpredict:RegisterEvent("UNIT_HEALTH")
libpredict:RegisterEvent("CHAT_MSG_ADDON")
libpredict:RegisterEvent("PLAYER_TARGET_CHANGED")
libpredict:RegisterEvent("PLAYER_LOGOUT")
libpredict:SetScript("OnEvent", function()
-- Handle shutdown to prevent crash 132
if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
return
end
if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then
this:ParseChatMessage(arg4, arg2, arg1)
elseif event == "UNIT_HEALTH" then
local name = UnitName(arg1)
if name and ress[name] and not UnitIsDeadOrGhost(arg1) then
ress[name] = nil
end
end
end)
-- GUID->Name cache for dead players (UnitExists/UnitGUID return nil for corpses)
local guidNameCache = {} -- [guid] = name
local function resolveNameFromGuid(guid)
if not guid then return nil end
if guidNameCache[guid] then return guidNameCache[guid] end
-- UnitExists(guid) reverse lookup not reliable; cache is primary source
return nil
end
-- Register with libdebuff hooks
local function cacheRaidNames()
-- Cache all raid/party members while they are still reachable
for i = 1, GetNumRaidMembers() do
local unit = "raid" .. i
local guid = UnitGUID(unit)
local name = UnitName(unit)
if guid and name then guidNameCache[guid] = name end
end
for i = 1, GetNumPartyMembers() do
local unit = "party" .. i
local guid = UnitGUID(unit)
local name = UnitName(unit)
if guid and name then guidNameCache[guid] = name end
end
-- player self
local pguid = UnitGUID("player")
if pguid then guidNameCache[pguid] = UnitName("player") end
end
local function isRezSpell(spellId)
if not L["resurrections"] then return false end
local spellName = C_Spell.GetSpellName(spellId)
return spellName and L["resurrections"][spellName]
end
-- Build cache on world enter
libpredict:RegisterEvent("PLAYER_ENTERING_WORLD")
libpredict:RegisterEvent("RAID_ROSTER_UPDATE")
libpredict:RegisterEvent("PARTY_MEMBERS_CHANGED")
local origOnEvent = libpredict:GetScript("OnEvent")
libpredict:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" or event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then
cacheRaidNames()
end
if origOnEvent then origOnEvent() end
end)
-- SPELL_START_SELF: own cast started (heals + rez)
pfUI.libdebuff_spell_start_self_hooks = pfUI.libdebuff_spell_start_self_hooks or {}
pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime)
local spellName = C_Spell.GetSpellName(spellId)
if not spellName then return end
local pendingTarget = nil
local pendingTargetGuid = nil
local pending = pfUI.libpredict_pending_cast
if pending and pending.spellName == spellName and pending.targetGuid
and pending.time and (GetTime() - pending.time) < 1 then
-- If SPELL_CAST_EVENT target differs from SPELL_START_SELF target,
-- the client redirected the cast (e.g. offline target → selfcast).
-- Discard pending and trust the actual targetGuid from SPELL_START_SELF.
if pending.targetGuid == targetGuid then
local name = UnitName(pending.targetGuid)
if name and name ~= UNKNOWNOBJECT and name ~= UNKNOWNBEING then
pendingTarget = name
pendingTargetGuid = pending.targetGuid
end
end
pending.spellId = nil
pending.spellName = nil
pending.targetGuid = nil
pending.time = nil
end
local target = pendingTarget or resolveNameFromGuid(targetGuid) or senttarget or spell_queue[3]
-- resolved GUID: prefer pendingTargetGuid (mouseover/click-to-cast), fall back to targetGuid
local resolvedTargetGuid = pendingTargetGuid or targetGuid
libpredict.sender.current_cast = spellName
libpredict.sender.current_cast_target = target
if L["resurrections"][spellName] then
if target then
libpredict:Ress(player, target, casterGuid)
libpredict.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/")
libpredict.sender:SendResCommMsg("RES " .. target)
libpredict.sender.resurrecting = true
end
return
end
if spell_queue[1] == spellName and cache[spell_queue[2]] then
local amount = cache[spell_queue[2]][1]
local casttime = castTime
if spellName == REGROWTH then
local fullSpell = spell_queue[2]
local _, _, rankStr = fullSpell and string.find(fullSpell, "Rank (%d+)")
local rankNum = rankStr and tonumber(rankStr) or nil
if libpredict.sender.regrowth_timer then
libpredict.sender.regrowth_target_next = target
libpredict.sender.regrowth_rank_next = rankNum
else
libpredict.sender.regrowth_target = target
libpredict.sender.regrowth_rank = rankNum
end
end
if spellName == PRAYER_OF_HEALING then
-- target is already correctly set from spell_queue[3]:
-- selfcast (ALT) = player, otherwise = current target
-- Use this to find the correct group to heal
local pohTarget = target or player
if IsInRaid() then
-- Raid: find pohTarget's subgroup and heal only those members
-- (Turtle WoW changed PoH to heal the target's group, not the caster's group)
local targetGroup
for i = 1, GetNumRaidMembers() do
local name, _, subgroup = GetRaidRosterInfo(i)
if name == pohTarget then targetGroup = subgroup break end
end
-- Fallback to caster's own group if target not in raid
if not targetGroup then
for i = 1, GetNumRaidMembers() do
local name, _, subgroup = GetRaidRosterInfo(i)
if name == player then targetGroup = subgroup break end
end
end
if targetGroup then
for i = 1, GetNumRaidMembers() do
local name, _, subgroup = GetRaidRosterInfo(i)
if subgroup == targetGroup then
libpredict:Heal(player, name, amount, casttime)
libpredict.sender:SendHealCommMsg("Heal/" .. name .. "/" .. amount .. "/" .. casttime .. "/")
libpredict.sender.healing = true
end
end
end
else
-- Party: heal all party members including self
libpredict:Heal(player, player, amount, casttime)
libpredict.sender:SendHealCommMsg("Heal/" .. player .. "/" .. amount .. "/" .. casttime .. "/")
libpredict.sender.healing = true
for i = 1, 4 do
if CheckInteractDistance("party"..i, 4) then
local pname = UnitName("party"..i)
libpredict:Heal(player, pname, amount, casttime)
libpredict.sender:SendHealCommMsg("Heal/" .. pname .. "/" .. amount .. "/" .. casttime .. "/")
libpredict.sender.healing = true
end
end
end
return -- skip the generic Heal call below
end
-- If the resolved heal target is itself hostile (e.g. self-cast heal while targeting an enemy),
-- store the heal under the player so the player frame shows the prediction.
-- Use resolvedTargetGuid (prefers pendingTargetGuid from mouseover/click-to-cast) so we
-- don't wrongly fall back to player when healing a friend via mouseover with a foe in target.
local healTarget = target
local unitTargetGuid = UnitGUID and UnitGUID("target")
local healTargetIsHostile = resolvedTargetGuid and unitTargetGuid
and resolvedTargetGuid == unitTargetGuid
and UnitExists("target")
and (UnitCanAttack("player", "target") or not UnitIsFriend("player", "target"))
if healTargetIsHostile then
healTarget = player
end
libpredict:Heal(player, healTarget, amount, casttime)
libpredict.sender:SendHealCommMsg("Heal/" .. (healTarget or "") .. "/" .. amount .. "/" .. casttime .. "/")
libpredict.sender.healing = true
end
end
-- SPELL_GO_SELF: own cast landed (HealStop + Regrowth timer)
pfUI.libdebuff_spell_go_hooks["libpredict_sender"] = function(spellId)
libpredict:HealStop(player)
local spellName = C_Spell.GetSpellName(spellId)
if spellName == REGROWTH then
local now = pfUI.uf.now or GetTime()
if libpredict.sender.regrowth_timer then
libpredict.sender.regrowth_start_next = now
else
libpredict.sender.regrowth_start = now
end
libpredict.sender.regrowth_timer = now + 0.1
end
libpredict.sender.current_cast = nil
libpredict.sender.current_cast_target = nil
end
-- SPELL_START_OTHER: foreign cast started (heals + rez)
-- Signature: fn(spellId, casterGuid, targetGuid, castTime)
pfUI.libdebuff_spell_start_other_hooks = pfUI.libdebuff_spell_start_other_hooks or {}
pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime)
local spellName = C_Spell.GetSpellName(spellId)
if not spellName then return end
local casterName = resolveNameFromGuid(casterGuid)
if not casterName then return end
-- Resurrection cast
if L["resurrections"][spellName] then
local targetName = resolveNameFromGuid(targetGuid)
if targetName then
libpredict:Ress(casterName, targetName, casterGuid)
end
return
end
-- Heal cast: look up cached amount from a previous cast by this healer
local targetName = resolveNameFromGuid(targetGuid)
if not targetName then return end
local rankStr = C_Spell.GetSpellSubtext(spellId) or ""
local spellKey = spellName .. (rankStr or "")
local amount = foreignCache[casterName] and foreignCache[casterName][spellKey]
if not amount then return end -- no data yet, skip until we have a real value
-- Prayer of Healing: heal entire subgroup of the target
if spellName == PRAYER_OF_HEALING then
if IsInRaid() then
local targetGroup
for i = 1, GetNumRaidMembers() do
local rname, _, subgroup = GetRaidRosterInfo(i)
if rname == targetName then targetGroup = subgroup break end
end
if not targetGroup then
for i = 1, GetNumRaidMembers() do
local rname, _, subgroup = GetRaidRosterInfo(i)
if rname == casterName then targetGroup = subgroup break end
end
end
if targetGroup then
for i = 1, GetNumRaidMembers() do
local rname, _, subgroup = GetRaidRosterInfo(i)
if subgroup == targetGroup then
libpredict:Heal(casterName, rname, amount, castTime, casterGuid)
end
end
end
else
-- Party: heal self + all members
libpredict:Heal(casterName, casterName, amount, castTime, casterGuid)
for i = 1, 4 do
local pname = UnitName("party" .. i)
if pname then
libpredict:Heal(casterName, pname, amount, castTime, casterGuid)
end
end
end
return
end
libpredict:Heal(casterName, targetName, amount, castTime, casterGuid)
end
-- SPELL_GO_SELF: own cast landed - HoTs + own rez timer
-- Signature: fn(spellId, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
pfUI.libdebuff_spell_go_hooks["libpredict"] = function(spellId, a1, a2, a3, a4, a5, a6, a7)
-- Instant HoTs — classify by name (rank-independent) instead of a
-- hardcoded per-rank ID table.
local spellName = C_Spell.GetSpellName(spellId)
local hotType
if spellName == REJUVENATION then hotType = "Reju"
elseif spellName == RENEW then hotType = "Renew"
end
if hotType then
local targetGuid = a4
local targetName = resolveNameFromGuid(targetGuid)
if targetName then
local duration
if hotType == "Reju" then duration = rejuvDuration or 12
elseif hotType == "Renew" then duration = renewDuration or 15
end
local rank = 0
local rankSub = C_Spell.GetSpellSubtext(spellId)
if rankSub and rankSub ~= "" then
rank = tonumber((string.gsub(rankSub, "Rank ", ""))) or 0
end
local playerName = UnitName("player")
libpredict:Hot(playerName, targetName, hotType, duration, nil, "SPELL_GO_SELF", rank)
local rankStr = tostring(rank)
if libpredict.sender and libpredict.sender.SendHealCommMsg then
libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/")
elseif IsInRaid() then
SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "RAID")
elseif IsInGroup() then
SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "PARTY")
end
end
end
-- Own rez landed: set timer
if isRezSpell(spellId) then
local targetGuid = a4
local targetName = resolveNameFromGuid(targetGuid)
local playerName = UnitName("player")
if playerName and targetName then
libpredict:RessSetTimer(playerName, targetName)
end
end
end
-- SPELL_GO_OTHER: foreign cast landed - rez timer + HealStop
-- Signature: fn(spellId, casterGuid, targetGuid)
pfUI.libdebuff_spell_go_other_hooks = pfUI.libdebuff_spell_go_other_hooks or {}
pfUI.libdebuff_spell_go_other_hooks["libpredict"] = function(spellId, casterGuid, targetGuid)
local casterName = resolveNameFromGuid(casterGuid)
if not casterName then return end
if isRezSpell(spellId) then
local targetName = resolveNameFromGuid(targetGuid)
if targetName then
libpredict:RessSetTimer(casterName, targetName)
end
return
end
-- Heal landed → prediction fulfilled, clean up
libpredict:HealStop(casterName)
end
-- SPELL_FAILED_OTHER: remove cancelled resses/heals
-- Signature: fn(casterGuid, spellId)
pfUI.libdebuff_spell_failed_other_hooks = pfUI.libdebuff_spell_failed_other_hooks or {}
pfUI.libdebuff_spell_failed_other_hooks["libpredict"] = function(casterGuid, spellId)
if not casterGuid then return end
local ressName = ressGuidToName[casterGuid]
if ressName then
libpredict:RessStop(ressName)
end
local healName = healGuidToName[casterGuid]
if healName then libpredict:HealStop(healName) end
end
libpredict:SetScript("OnUpdate", function()
-- throttle cleanup - no need to check every frame
local now = pfUI.uf.now or GetTime()
if (this.tick or 0) > now then return end
this.tick = now + pfUI.throttle:Get("libpredict") -- Default: Normal (10 FPS)
-- update on timeout events
for timestamp, targets in pairs(events) do
if now >= timestamp then
events[timestamp] = nil
end
end
-- Rez timeout: remove offer after 60s if player doesn't accept
for target, senders in pairs(ress_timers) do
for sender, expiry in pairs(senders) do
if now >= expiry then
senders[sender] = nil
if ress[target] then ress[target][sender] = nil end
end
end
end
end)
function libpredict:ParseComm(sender, msg)
local msgtype, target, heal, time, rank
if msg == "HealStop" or msg == "Healstop" or msg == "GrpHealstop" then
msgtype = "Stop"
-- DEBUG: Log when HealStop received
if libpredict.debug then
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[libpredict RX]|r HealStop from " .. tostring(sender))
end
elseif msg == "Resurrection/stop/" then
msgtype = "RessStop"
elseif msg then
local msgobj = {strsplit("/", msg)}
if msgobj and msgobj[1] and msgobj[2] then
-- legacy healcomm object
if msgobj[1] == "GrpHealdelay" or msgobj[1] == "Healdelay" then
msgtype, time = "Delay", msgobj[2]
end
if msgobj[1] and msgobj[1] == "Resurrection" and msgobj[2] then
msgtype, target = "Ress", msgobj[2]
end
if msgobj[1] == "Heal" and msgobj[2] then
msgtype, target, heal, time = "Heal", msgobj[2], msgobj[3], msgobj[4]
end
if msgobj[1] == "GrpHeal" and msgobj[2] then
msgtype, target, heal, time = "Heal", {}, msgobj[2], msgobj[3]
for i=4,8 do
if msgobj[i] then table.insert(target, msgobj[i]) end
end
end
if msgobj[1] == "Reju" or msgobj[1] == "Renew" or msgobj[1] == "Regr" then --hots
msgtype, target, heal, time = "Hot", msgobj[2], msgobj[1], msgobj[3]
-- NEW: Parse rank (optional, backwards compatible)
-- Format: "Reju/Target/12/10/" where msgobj[3]=duration, msgobj[4]=rank
-- "0" = unknown rank (for clients without rank extraction)
local rankStr = msgobj[4]
if rankStr and rankStr ~= "" and rankStr ~= "/" and rankStr ~= "0" then
rank = tonumber(rankStr)
end
end
elseif select then
-- latest healcomm
msgtype = tonumber(string.sub(msg, 1, 3))
if not msgtype then return end
-- Resolve sender's name to a group unit token so C_Spell can query
-- the cast. Group rosters are tiny (44 slots max) so the walk is cheap
-- relative to the cost of receiving a HealComm message.
local function senderUnit()
if UnitName("player") == sender then return "player" end
for i = 1, GetNumPartyMembers() do
if UnitName("party"..i) == sender then return "party"..i end
end
for i = 1, GetNumRaidMembers() do
if UnitName("raid"..i) == sender then return "raid"..i end
end
end
if msgtype == 0 then
msgtype = "Heal"
heal = tonumber(string.sub(msg, 4, 8))
target = string.sub(msg,9, -1)
local unit = senderUnit()
if not unit then return end
local _, _, _, startMs, endMs = C_Spell.UnitCastingInfo(unit)
if not startMs or not endMs then return end
time = (endMs - startMs) / 1000
elseif msgtype == 1 then
msgtype = "Stop"
elseif msgtype == 2 then
msgtype = "Heal"
heal = tonumber(string.sub(msg,4, 8))
target = {strsplit(":", string.sub(msg,9, -1))}
local unit = senderUnit()
if not unit then return end
local _, _, _, startMs, endMs = C_Spell.UnitCastingInfo(unit)
if not startMs or not endMs then return end
time = (endMs - startMs) / 1000
end
end
end
return msgtype, target, heal, time, rank
end
-- Duplicate detection for HoT messages
local recentHots = {}
local DUPLICATE_WINDOW = 0.5 -- Ignoriere gleiche Nachricht innerhalb 0.5s
function libpredict:ParseChatMessage(sender, msg, comm)
local msgtype, target, heal, time, rank
if comm == "HealComm" then
msgtype, target, heal, time, rank = libpredict:ParseComm(sender, msg)
elseif comm == "CTRA" then
local _, _, cmd, ctratarget = string.find(msg, "(%a+)%s?([^#]*)")
if cmd and ctratarget and cmd == "RES" and ctratarget ~= "" and ctratarget ~= UNKNOWN then
msgtype = "Ress"
target = ctratarget
end
end
if msgtype == "Stop" and sender then
libpredict:HealStop(sender)
return
elseif ( msg == "RessStop" or msg == "RESNO" ) and sender then
libpredict:RessStop(sender)
return
elseif msgtype == "Delay" and time then
libpredict:HealDelay(sender, time)
elseif msgtype == "Heal" and target and heal and time then
if type(target) == "table" then
for _, name in pairs(target) do
libpredict:Heal(sender, name, heal, time)
end
else
libpredict:Heal(sender, target, heal, time)
end
elseif msgtype == "Ress" then
-- HealComm: only for other players (own resses tracked via SPELL_START_SELF hook)
local playerName = UnitName("player")
if sender ~= playerName then
local senderGuid
for i = 1, GetNumRaidMembers() do
local unit = "raid" .. i
if UnitName(unit) == sender then
senderGuid = UnitGUID(unit)
break
end
end
if not senderGuid then
for i = 1, GetNumPartyMembers() do
local unit = "party" .. i
if UnitName(unit) == sender then
senderGuid = UnitGUID(unit)
break
end
end
end
libpredict:Ress(sender, target, senderGuid)
end
elseif msgtype == "Hot" then
-- Duplicate check: ignore same sender+target+spell within DUPLICATE_WINDOW
local now = pfUI.uf.now or GetTime()
local key = sender .. target .. heal
if recentHots[key] and (now - recentHots[key]) < DUPLICATE_WINDOW then
if libpredict.debug then
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[DUPLICATE IGNORED]|r " .. key)
end
return
end
recentHots[key] = now
-- Cleanup old entries (every 10s)
if not libpredict.lastCleanup or (now - libpredict.lastCleanup) > 10 then
for k, v in pairs(recentHots) do
if (now - v) > DUPLICATE_WINDOW then
recentHots[k] = nil
end
end
libpredict.lastCleanup = now
end
-- For own HoTs: correct the startTime
if sender == UnitName("player") then
local existing = hots[target] and hots[target][heal]
-- Do not overwrite if an active timer already exists
if existing and (existing.start + existing.duration) > now then
return
end
-- Compensate for HealComm delay
local delay = (heal == "Regr") and 0.3 or 0
local correctedStart = now - delay
libpredict:Hot(sender, target, heal, time, correctedStart, "ParseComm-Self", rank)
return
end
libpredict:Hot(sender, target, heal, time, nil, "ParseComm", rank)
end
end
function libpredict:AddEvent(time, target)
events[time] = events[time] or {}
table.insert(events[time], target)
end
function libpredict:Heal(sender, target, amount, duration, senderGuid)
if not sender or not target or not amount or not duration then
return
end
local now = pfUI.uf.now or GetTime()
local timeout = duration/1000 + now
heals[target] = heals[target] or {}
heals[target][sender] = { amount, timeout }
if senderGuid then healGuidToName[senderGuid] = sender end
libpredict:AddEvent(timeout, target)
end
-- Debug flag
libpredict.debug = false
function libpredict:Hot(sender, target, spell, duration, startTime, source, rank)
hots[target] = hots[target] or {}
hots[target][spell] = hots[target][spell] or {}
-- Correct Regrowth duration (server returns 21, should be 20)
if spell == "Regr" then
duration = 20
end
-- Sicherstellen dass duration eine Zahl ist
duration = tonumber(duration) or duration
-- Rank protection: Don't overwrite higher rank HoT with lower rank
local existing = hots[target][spell]
if existing and existing.rank and rank then
local existingRank = tonumber(existing.rank) or 0
local newRank = tonumber(rank) or 0
local now = pfUI.uf.now or GetTime()
local existingTimeleft = (existing.start + existing.duration) - now
-- If existing HoT is still active and has higher rank, don't overwrite
if existingTimeleft > 0 and newRank > 0 and newRank < existingRank then
if libpredict.debug then
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cffff0000[Hot RANK BLOCK]|r %s Rank %d cannot overwrite Rank %d on %s",
spell, newRank, existingRank, target))
end
return -- Don't overwrite!
end
end
local now = pfUI.uf.now or GetTime()
hots[target][spell].duration = duration
hots[target][spell].start = startTime or now
hots[target][spell].rank = rank -- Store rank for protection
-- Debug
if libpredict.debug then
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc[Hot]|r src=" .. (source or "?") ..
" | sender=" .. (sender or "nil") ..
" | target=" .. (target or "nil") ..
" | spell=" .. (spell or "nil") ..
" | dur=" .. tostring(duration) .. " (" .. type(duration) .. ")" ..
" | rank=" .. tostring(rank or "?"))
end
-- update aura events of relevant unitframes
if pfUI and pfUI.uf and pfUI.uf.frames then
for _, frame in pairs(pfUI.uf.frames) do
if frame.namecache == target then
frame.update_aura = true
if libpredict.debug then
DEFAULT_CHAT_FRAME:AddMessage(" |cff00ff00-> Frame update triggered for " .. (frame:GetName() or "?") .. "|r")
end
end
end
end
end
function libpredict:HealStop(sender)
for ttarget, t in pairs(heals) do
for tsender in pairs(heals[ttarget]) do
if sender == tsender then
heals[ttarget][tsender] = nil
end
end
end
-- cleanup reverse lookup
for guid, name in pairs(healGuidToName) do
if name == sender then healGuidToName[guid] = nil end
end
end
function libpredict:HealDelay(sender, delay)
local delay = delay/1000
for target, t in pairs(heals) do
for tsender, amount in pairs(heals[target]) do
if sender == tsender then
amount[2] = amount[2] + delay
libpredict:AddEvent(amount[2], target)
end
end
end
end
function libpredict:Ress(sender, target, senderGuid)
ress[target] = ress[target] or {}
ress[target][sender] = true
if senderGuid then ressGuidToName[senderGuid] = sender end
-- no timer here - timer is only set once the cast actually completes
end
function libpredict:RessSetTimer(sender, target)
ress_timers[target] = ress_timers[target] or {}
local existing = ress_timers[target][sender]
if not existing or GetTime() >= existing then
ress_timers[target][sender] = GetTime() + RESS_TIMEOUT
else
end
end
function libpredict:RessStop(sender)
local now = GetTime()
for ttarget, t in pairs(ress) do
for tsender in pairs(ress[ttarget]) do
if sender == tsender then
local expiry = ress_timers[ttarget] and ress_timers[ttarget][tsender]
if not expiry or now >= expiry then
ress[ttarget][tsender] = nil
if ress_timers[ttarget] then ress_timers[ttarget][tsender] = nil end
else
end
end
end
end
for guid, name in pairs(ressGuidToName) do
if name == sender then ressGuidToName[guid] = nil end
end
end
function libpredict:UnitGetIncomingHeals(unit)
if not unit then return 0 end
local name = UnitName(unit)
if not name then return 0 end
if UnitIsDeadOrGhost(unit) then return 0 end
local sumheal = 0
if not heals[name] then
return sumheal
else
local now = pfUI.uf.now or GetTime()
for sender, amount in pairs(heals[name]) do
if amount[2] <= now then
heals[name][sender] = nil
else
sumheal = sumheal + amount[1]
end
end
end
return sumheal
end
function libpredict:UnitHasIncomingResurrection(unit)
if not unit then return nil end
local name = UnitName(unit)
if not name then return nil end
if not ress[name] then
return nil
else
for sender, val in pairs(ress[name]) do
if val == true then
return val
end
end
end
return nil
end
local realm = GetRealmName()
local resetcache = CreateFrame("Frame")
local hotsetbonus = libtipscan:GetScanner("hotsetbonus")
resetcache:RegisterEvent("PLAYER_ENTERING_WORLD")
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
resetcache:RegisterEvent("CHARACTER_POINTS_CHANGED")
resetcache:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
resetcache:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
-- load and initialize previous caches of spell amounts
pfUI_cache["prediction"] = pfUI_cache["prediction"] or {}
pfUI_cache["prediction"][realm] = pfUI_cache["prediction"][realm] or {}
pfUI_cache["prediction"][realm][player] = pfUI_cache["prediction"][realm][player] or {}
pfUI_cache["prediction"][realm][player]["heals"] = pfUI_cache["prediction"][realm][player]["heals"] or {}
cache = pfUI_cache["prediction"][realm][player]["heals"]
end
if event == "PLAYER_EQUIPMENT_CHANGED" or event == "PLAYER_ENTERING_WORLD" then
local gear = ""
for id = 1, 18 do
gear = gear .. (GetInventoryItemLink("player",id) or "")
end
-- abort when inventory didn't change
if gear == gear_string then return end
gear_string = gear
local setBonusCounter
setBonusCounter = 0
for i=1,10 do --there is no need to check slots above 10
hotsetbonus:SetInventoryItem("player", i)
if hotsetbonus:Find(L["healduration"]["Rejuvenation"]) then setBonusCounter = setBonusCounter + 1 end
end
rejuvDuration = setBonusCounter == 8 and 15 or 12
setBonusCounter = 0
for i =1,10 do
hotsetbonus:SetInventoryItem("player", i)
if hotsetbonus:Find(L["healduration"]["Renew"]) then setBonusCounter = setBonusCounter + 1 end
end
renewDuration = setBonusCounter == 5 and 18 or 15
end
-- flag all cached heals for renewal
for k in pairs(cache) do
if type(cache[k]) == "number" or type(cache[k]) == "string" then
-- migrate old data
local oldval = cache[k]
cache[k] = { [1] = oldval }
end
-- flag for reset
cache[k][2] = true
end
end)
local function UpdateCache(spell, heal, crit)
local heal = heal and tonumber(heal)
if not spell or not heal then return end
if not cache[spell] then
-- no cache yet: save whatever we get
cache[spell] = {}
cache[spell][1] = crit and heal*2/3 or heal
cache[spell][2] = crit
elseif cache[spell][2] == true then
-- flagged as stale (gear/skill change): always overwrite
cache[spell][1] = crit and heal*2/3 or heal
cache[spell][2] = crit
elseif crit then
-- crit: don't overwrite existing non-crit value
else
-- non-crit: save best value
if cache[spell][1] < heal then
cache[spell][1] = heal
end
cache[spell][2] = false
end
end
-- Cooldown for local instant HoT hooks (prevents spam on click-to-cast)
local instantHotCooldown = {}
local INSTANT_HOT_COOLDOWN = 1.0 -- 1 Sekunde Cooldown (GCD ist 1.5s)
-- Pending HoTs Queue - wird nach Delay verifiziert
local pendingHots = {}
-- Gather Data by User Actions
hooksecurefunc("CastSpell", function(id, bookType)
if not libpredict.sender.enabled then return end
local effect, rank = libspell.GetSpellInfo(id, bookType)
if not effect then return end
spell_queue[1] = effect
spell_queue[2] = effect.. ( rank or "" )
spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
-- Extract rank number
local rankNum = nil
if rank and rank ~= "" then
rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil
end
-- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback
if effect == REJUVENATION then
local target = spell_queue[3]
local now = pfUI.uf.now or GetTime()
local key = "Reju" .. target
-- Cooldown-Check
if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then
return
end
instantHotCooldown[key] = now
if libpredict.debug then
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpell REJU INSTANT]|r target=%s rank=%s (Fallback)", target, tostring(rankNum or "?")))
end
libpredict:Hot(player, target, "Reju", rejuvDuration, nil, "CastSpell-Instant", rankNum)
local rankStr = rankNum and tostring(rankNum) or "0"
libpredict.sender:SendHealCommMsg("Reju/"..target.."/"..rejuvDuration.."/"..rankStr.."/")
elseif effect == RENEW then
local target = spell_queue[3]
local now = pfUI.uf.now or GetTime()
local key = "Renew" .. target
-- Cooldown-Check
if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then
return
end
instantHotCooldown[key] = now
if libpredict.debug then
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpell RENEW INSTANT]|r target=%s rank=%s (Fallback)", target, tostring(rankNum or "?")))
end
libpredict:Hot(player, target, "Renew", renewDuration, nil, "CastSpell-Instant", rankNum)
local rankStr = rankNum and tostring(rankNum) or "0"
libpredict.sender:SendHealCommMsg("Renew/"..target.."/"..renewDuration.."/"..rankStr.."/")
end
end)
hooksecurefunc("CastSpellByName", function(effect, target)
if not libpredict.sender.enabled then return end
local effect, rank = libspell.GetSpellInfo(effect)
if not effect then return end
local default = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
target = target and type(target) == "string" and UnitName(target) or target
target = target and target == true and UnitName("player") or target
target = target and target == 1 and UnitName("player") or target
-- Extract rank number
local rankNum = nil
if rank and rank ~= "" then
rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil
end
-- Only overwrite spell_queue if no cast is in progress
-- (prevents instant spam from destroying the queue during a Regrowth cast)
if not libpredict.sender.current_cast then
spell_queue[1] = effect
spell_queue[2] = effect.. ( rank or "" )
spell_queue[3] = target or default
end
-- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback
if effect == REJUVENATION then
local hotTarget = target or default
local now = pfUI.uf.now or GetTime()
local key = "Reju" .. hotTarget
-- Cooldown-Check
if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then
return
end
instantHotCooldown[key] = now
if libpredict.debug then
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpellByName REJU INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?")))
end
libpredict:Hot(player, hotTarget, "Reju", rejuvDuration, nil, "CastSpellByName-Instant", rankNum)
local rankStr = rankNum and tostring(rankNum) or "0"
libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/")
elseif effect == RENEW then
local hotTarget = target or default
local now = pfUI.uf.now or GetTime()
local key = "Renew" .. hotTarget
-- Cooldown-Check
if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then
return
end
instantHotCooldown[key] = now
if libpredict.debug then
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpellByName RENEW INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?")))
end
libpredict:Hot(player, hotTarget, "Renew", renewDuration, nil, "CastSpellByName-Instant", rankNum)
local rankStr = rankNum and tostring(rankNum) or "0"
libpredict.sender:SendHealCommMsg("Renew/"..hotTarget.."/"..renewDuration.."/"..rankStr.."/")
end
end)
hooksecurefunc("UseAction", function(slot, target, selfcast)
if not libpredict.sender.enabled then return end
if not IsCurrentAction(slot) then return end
local kind, id = GetActionInfo(slot)
local effect, rank
if kind == "spell" then
local spellInfo = C_Spell.GetSpellInfo(id)
effect, rank = spellInfo.name, spellInfo.rank
elseif kind == "macro" then
effect, rank = GetMacroSpell(id)
end
if not effect then return end
spell_queue[1] = effect
spell_queue[2] = effect.. ( rank or "" )
spell_queue[3] = selfcast and UnitName("player") or UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
-- Extract rank number
local rankNum = nil
if rank and rank ~= "" then
rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil
end
-- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback
if effect == REJUVENATION then
local hotTarget = spell_queue[3]
local now = pfUI.uf.now or GetTime()
local key = "Reju" .. hotTarget
-- Cooldown-Check
if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then
return
end
instantHotCooldown[key] = now
if libpredict.debug then
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[UseAction REJU INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?")))
end
libpredict:Hot(player, hotTarget, "Reju", rejuvDuration, nil, "UseAction-Instant", rankNum)
local rankStr = rankNum and tostring(rankNum) or "0"
libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/")
elseif effect == RENEW then
local hotTarget = spell_queue[3]
local now = pfUI.uf.now or GetTime()
local key = "Renew" .. hotTarget
-- Cooldown-Check
if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then
return
end
instantHotCooldown[key] = now
if libpredict.debug then
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[UseAction RENEW INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?")))
end
libpredict:Hot(player, hotTarget, "Renew", renewDuration, nil, "UseAction-Instant", rankNum)
local rankStr = rankNum and tostring(rankNum) or "0"
libpredict.sender:SendHealCommMsg("Renew/"..hotTarget.."/"..renewDuration.."/"..rankStr.."/")
end
end)
libpredict.sender = CreateFrame("Frame", "pfPredictionSender", UIParent)
libpredict.sender.enabled = true
libpredict.sender.SendHealCommMsg = function(self, msg)
-- Smart channel selection: Only send to relevant channel to avoid duplicates
if IsInRaid() then
-- In raid: Only send to RAID (includes all raid members)
SendAddonMessage("HealComm", msg, "RAID")
elseif IsInGroup() then
-- In party: Only send to PARTY
SendAddonMessage("HealComm", msg, "PARTY")
end
-- Note: BATTLEGROUND channel not used (no reliable way to detect BG in Vanilla)
-- BG groups are handled by RAID channel
end
libpredict.sender.SendResCommMsg = function(self, msg)
-- Smart channel selection: Only send to relevant channel to avoid duplicates
if IsInRaid() then
-- In raid: Only send to RAID (includes all raid members)
SendAddonMessage("CTRA", msg, "RAID")
elseif IsInGroup() then
-- In party: Only send to PARTY
SendAddonMessage("CTRA", msg, "PARTY")
end
-- Note: BATTLEGROUND channel not used (no reliable way to detect BG in Vanilla)
-- BG groups are handled by RAID channel
end
libpredict.sender:SetScript("OnUpdate", function()
-- trigger delayed regrowth timers
local now = pfUI.uf.now or GetTime()
if this.regrowth_timer and now > this.regrowth_timer then
local target = this.regrowth_target or player
local duration = 20
local startTime = this.regrowth_start
local rank = this.regrowth_rank
libpredict:Hot(player, target, "Regr", duration, startTime, "OnUpdate", rank)
local rankStr = rank and tostring(rank) or "0"
libpredict.sender:SendHealCommMsg("Regr/"..target.."/"..duration.."/"..rankStr.."/")
-- Apply next queued Regrowth if available
this.regrowth_target = this.regrowth_target_next
this.regrowth_start = this.regrowth_start_next
this.regrowth_rank = this.regrowth_rank_next
this.regrowth_target_next = nil
this.regrowth_start_next = nil
this.regrowth_rank_next = nil
this.regrowth_timer = nil
end
end)
-- Nampower events
libpredict.sender:RegisterEvent("SPELL_FAILED_SELF")
libpredict.sender:RegisterEvent("SPELL_DELAYED_SELF")
libpredict.sender:RegisterEvent("SPELL_HEAL_BY_SELF")
libpredict.sender:RegisterEvent("SPELL_HEAL_BY_OTHER") -- populates foreignCache for other healers
-- force cache updates
libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED")
libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED")
-- Shared cleanup helper for failed/interrupted casts
local function onCastFailed()
local s = libpredict.sender
if s.healing then
libpredict:HealStop(UnitName("player"))
s:SendHealCommMsg("Healstop")
s.healing = nil
elseif s.resurrecting then
local target = s.current_cast_target or senttarget or spell_queue[3]
libpredict:RessStop(UnitName("player"))
s:SendHealCommMsg("Resurrection/stop/")
s:SendResCommMsg("RESNO " .. (target or ""))
s.resurrecting = nil
end
if s.current_cast == REGROWTH then
s.regrowth_timer = nil
s.regrowth_start = nil
s.regrowth_target_next = nil
s.regrowth_start_next = nil
end
s.current_cast = nil
s.current_cast_target = nil
end
libpredict.sender:SetScript("OnEvent", function()
-- ============================================================
-- NAMPOWER PATH
-- ============================================================
if event == "SPELL_HEAL_BY_SELF" then
-- arg1=targetGuid, arg2=casterGuid, arg3=spellId, arg4=amount, arg5=critical, arg6=periodic
local spellId = arg3
local amount = arg4
local isCrit = arg5 == 1
local isPeriodic = arg6 == 1
local spellName = C_Spell.GetSpellName(spellId)
if spellName and spell_queue[1] == spellName then
UpdateCache(spell_queue[2], amount, isCrit)
end
elseif event == "SPELL_HEAL_BY_OTHER" then
-- Fires once per hit target for AoE heals (e.g. PoH).
-- Use this to build a per-caster cache of real heal amounts.
-- arg1=targetGuid, arg2=casterGuid, arg3=spellId, arg4=amount, arg5=critical, arg6=periodic
local casterGuid = arg2
local spellId = arg3
local amount = arg4
local isCrit = arg5 == 1
local isPeriodic = arg6 == 1
if isPeriodic or not spellId or not amount or amount <= 0 then return end
local casterName = resolveNameFromGuid(casterGuid)
if not casterName or casterName == player then return end -- own heals handled by SPELL_HEAL_BY_SELF
local spellName = C_Spell.GetSpellName(spellId)
if not spellName then return end
local rankStr = C_Spell.GetSpellSubtext(spellId)
local spellKey = spellName .. (rankStr or "")
foreignCache[casterName] = foreignCache[casterName] or {}
local existing = foreignCache[casterName][spellKey]
-- Store highest non-crit value for best prediction accuracy
if isCrit then
-- Estimate base from crit (vanilla crit = 150%)
local base = math.floor(amount * 2 / 3)
if not existing or base > existing then
foreignCache[casterName][spellKey] = base
end
else
if not existing or amount > existing then
foreignCache[casterName][spellKey] = amount
end
end
elseif event == "SPELL_FAILED_SELF" then
onCastFailed()
elseif event == "SPELL_DELAYED_SELF" then
-- arg1=casterGuid, arg2=delayMs
if libpredict.sender.healing then
libpredict:HealDelay(player, arg2)
libpredict.sender:SendHealCommMsg("Healdelay/" .. arg2 .. "/")
end
end
end)
function libpredict:GetHotDuration(unit, spell)
if unit == UNKNOWNOBJECT or unit == UNKNOWNBEING then return end
-- NEW: Try libdebuff first (Nampower AURA_CAST events)
if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then
local guid = UnitGUID(unit)
if guid then
-- Get the best (highest rank) aura cast for this spell
local spellName = spell
-- Map short spell codes to full names
if spell == "Reju" then
spellName = REJUVENATION
elseif spell == "Regr" then
spellName = REGROWTH
elseif spell == "Renew" then
spellName = RENEW
end
local start, duration, timeleft, rank, casterGuid = pfUI.api.libdebuff:GetBestAuraCast(guid, spellName)
if start and duration and timeleft then
-- SUCCESS: libdebuff has accurate server-side data!
if libpredict.debug then
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[GetHotDuration]|r %s on %s via libdebuff: dur=%.1fs timeleft=%.1fs rank=%d",
spell, unit, duration, timeleft, rank or 0))
end
return start, duration, timeleft
end
end
end
-- FALLBACK: Use old prediction system (for non-Nampower clients or no AURA_CAST data)
local start, duration, timeleft
local now = pfUI.uf.now or GetTime()
local unitName = UnitName(unit)
local unitdata = hots[unitName]
if unitdata and unitdata[spell] then
local spellData = unitdata[spell]
if spellData.start and spellData.duration then
local endTime = spellData.start + spellData.duration
if endTime > now - 1 then
start = spellData.start
duration = spellData.duration
timeleft = endTime - now
if libpredict.debug then
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cffff9900[GetHotDuration]|r %s on %s via prediction: dur=%.1fs timeleft=%.1fs",
spell, unit, duration, timeleft))
end
end
end
end
return start, duration, timeleft
end
-- Debug command: /hotdebug - Show HoT tracking status
_G.SLASH_HOTDEBUG1 = "/hotdebug"
_G.SlashCmdList.HOTDEBUG = function()
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r")
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[HoT Tracking Debug]|r")
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r")
-- Check libdebuff availability
local libdebuff_now = (pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast) and true or false
if libdebuff_now then
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[PRIMARY]|r libdebuff integration: ACTIVE")
DEFAULT_CHAT_FRAME:AddMessage(" Using AURA_CAST events for server-side tracking")
DEFAULT_CHAT_FRAME:AddMessage(" Rank protection: ENABLED")
else
DEFAULT_CHAT_FRAME:AddMessage("|cffff9900[PRIMARY]|r libdebuff integration: NOT AVAILABLE")
DEFAULT_CHAT_FRAME:AddMessage(" Reason: Nampower not enabled or libdebuff outdated")
end
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[FALLBACK]|r Legacy prediction system: ACTIVE")
DEFAULT_CHAT_FRAME:AddMessage(" Using hook method + HealComm messages")
-- Show active HoTs in tracking
local hotCount = 0
for target, spells in pairs(hots) do
for spell, data in pairs(spells) do
hotCount = hotCount + 1
end
end
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ffff[TRACKED]|r %d HoTs in legacy system", hotCount))
DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r")
DEFAULT_CHAT_FRAME:AddMessage("Tip: /libpredict.debug = true for verbose logging")
end
pfUI.api.libpredict = libpredict