Files
pfUI/modules/tracking.lua
T
Brues e4f0849816 Pass the draw layer as CreateTexture's second argument
CreateTexture("OVERLAY") names the texture "OVERLAY" and leaves it on
the default ARTWORK layer. Pass nil for the name so the layer applies.
2026-10-25 11:21:01 -05:00

153 lines
4.9 KiB
Lua

pfUI:RegisterModule("tracking", function ()
_G.MiniMapTrackingFrame:UnregisterAllEvents()
_G.MiniMapTrackingFrame:Hide()
local rawborder, border = GetBorderSize()
local size = tonumber(C.appearance.minimap.tracking_size)
local pulse = C.appearance.minimap.tracking_pulse == "1"
-- Tracking spells come from ClassicAPI's native GetNumTrackingTypes /
-- GetTrackingInfo (see the DLL's docs/API.md "Tracking"). The DLL
-- enumerates them straight from the spellbook by tracking-aura effect,
-- so there is no spell table to maintain here and server-custom trackers
-- (e.g. Turtle's Find Trees) are picked up automatically.
local state = {
texture = nil,
spells = {}
}
pfUI.tracking = CreateFrame("Button", "pfUITracking", UIParent)
pfUI.tracking.invalidSpells = {}
pfUI.tracking:SetFrameStrata("HIGH")
CreateBackdrop(pfUI.tracking, border)
CreateBackdropShadow(pfUI.tracking)
pfUI.tracking:SetPoint("TOPLEFT", pfUI.minimap, -10, -10)
UpdateMovable(pfUI.tracking)
pfUI.tracking:SetWidth(size)
pfUI.tracking:SetHeight(size)
pfUI.tracking.icon = pfUI.tracking:CreateTexture(nil, "BACKGROUND")
pfUI.tracking.icon:SetTexCoord(.08, .92, .08, .92)
pfUI.tracking.icon:SetAllPoints(pfUI.tracking)
-- Pulses the icon while no tracking spell is active
pfUI.tracking.pulse = pfUI.tracking.icon:CreateAnimationGroup()
pfUI.tracking.pulse:SetLooping("BOUNCE")
local fade = pfUI.tracking.pulse:CreateAnimation("Alpha")
fade:SetChange(-.5)
fade:SetDuration(.5)
fade:SetSmoothing("IN_OUT")
pfUI.tracking.menu = CreateFrame("Frame", "pfUIDropDownMenuTracking", nil, "UIDropDownMenuTemplate")
pfUI.tracking:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.tracking:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.tracking:RegisterEvent("SPELLS_CHANGED")
pfUI.tracking:RegisterEvent("UPDATE_SHAPESHIFT_FORMS")
pfUI.tracking:SetScript("OnEvent", function()
if event == "SPELLS_CHANGED" then
state.spells = {}
end
this:RefreshSpells()
this:RefreshMenu()
end)
pfUI.tracking:RegisterForClicks("LeftButtonUp", "RightButtonUp")
pfUI.tracking:SetScript("OnClick", function()
if arg1 == "RightButton" then
pfUI.tracking:InitMenu()
ToggleDropDownMenu(1, nil, pfUI.tracking.menu, this, -5, -5)
end
if arg1 == "LeftButton" and state.texture then
CancelTrackingBuff()
end
end)
pfUI.tracking:SetScript("OnEnter", function()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
if state.texture then
GameTooltip:SetTrackingSpell()
else
GameTooltip:SetText(T["No tracking spell active"])
end
GameTooltip:Show()
end)
pfUI.tracking:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
function pfUI.tracking:RefreshSpells()
state.spells = {}
if not GetNumTrackingTypes then return end
-- Druid Track Humanoids (5225) only casts in Cat Form. Hide it out of
-- form so the menu never offers a tracker that would fail to cast.
local isCatForm = pfUI.tracking:PlayerIsDruidInCatForm(UnitClassBase("player"))
for i = 1, GetNumTrackingTypes() do
local name, texture, _, _, spellId = GetTrackingInfo(i)
local castable = not (spellId == 5225 and not isCatForm)
if name and texture and castable
and not pfUI.tracking.invalidSpells[name] then
state.spells[i] = {
index = i, -- tracking index, passed to SetTracking()
name = name,
texture = texture,
spellId = spellId,
}
end
end
end
function pfUI.tracking:RefreshMenu()
local texture = GetTrackingTexture()
if texture and texture ~= state.texture then
state.texture = texture
pfUI.tracking.pulse:Stop()
pfUI.tracking.icon:SetTexture(texture)
pfUI.tracking:Show()
elseif not texture then
state.texture = nil
if pulse and next(state.spells) ~= nil then
pfUI.tracking.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
if not pfUI.tracking.pulse:IsPlaying() then pfUI.tracking.pulse:Play() end
pfUI.tracking:Show()
else
pfUI.tracking.pulse:Stop()
pfUI.tracking:Hide()
end
end
end
function pfUI.tracking:PlayerIsDruidInCatForm(playerClass)
return playerClass == "DRUID" and GetShapeshiftFormID() == 1
end
function pfUI.tracking:InitMenu()
UIDropDownMenu_Initialize(pfUI.tracking.menu, function ()
UIDropDownMenu_AddButton({text = T["Minimap Tracking"], isTitle = 1})
for _, spell in pairs(state.spells) do
UIDropDownMenu_AddButton({
text = spell.name,
icon = spell.texture,
tCoordLeft = .1,
tCoordRight = .9,
tCoordTop = .1,
tCoordBottom = .9,
checked = spell.texture == state.texture,
arg1 = spell,
func = function (arg1)
SetTracking(arg1.index)
CloseDropDownMenus()
end
})
end
end, "MENU")
end
end)