mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
219 lines
6.3 KiB
Lua
219 lines
6.3 KiB
Lua
pfUI:RegisterModule("prediction", function ()
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local heals = {}
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local ress = {}
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local events = {}
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pfUI.prediction = CreateFrame("Frame")
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pfUI.prediction:RegisterEvent("UNIT_HEALTH")
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pfUI.prediction:RegisterEvent("CHAT_MSG_ADDON")
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pfUI.prediction:RegisterEvent("PLAYER_TARGET_CHANGED")
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pfUI.prediction:SetScript("OnEvent", function()
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if event == "CHAT_MSG_ADDON" and arg1 == "HealComm" then
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this:ParseChatMessage(arg4, arg2)
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elseif event == "UNIT_HEALTH" then
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local name = UnitName(arg1)
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if ress[name] and not UnitIsDeadOrGhost(arg1) then
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ress[UnitName(arg1)] = nil
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this:TriggerUpdate(name)
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end
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if heals[name] then
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this:TriggerUpdate(name)
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end
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elseif event == "PLAYER_TARGET_CHANGED" then
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this:TriggerUpdate(UnitName("target"))
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end
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end)
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pfUI.prediction:SetScript("OnUpdate", function()
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for timestamp, targets in pairs(events) do
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if GetTime() >= timestamp then
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for id, target in pairs(targets) do
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pfUI.prediction:TriggerUpdate(target)
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end
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events[timestamp] = nil
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end
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end
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end)
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function pfUI.prediction:ParseChatMessage(sender, msg)
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if msg == "Healstop" or msg == "GrpHealstop" then
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pfUI.prediction:HealStop(sender)
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return
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elseif msg == "Resurrection/stop/" then
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pfUI.prediction:RessStop(sender)
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return
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end
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local message = {strsplit("/", msg)}
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if message[1] and ( message[1] == "GrpHealdelay" or message[1] == "Healdelay" ) then
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pfUI.prediction:HealDelay(sender, message[2])
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return
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end
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if message[1] and message[1] == "Heal" and message[2] then
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pfUI.prediction:Heal(sender, message[2], message[3], message[4])
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return
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end
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if message[1] and message[1] == "GrpHeal" and message[2] then
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for i=4,8 do
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if message[i] then
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pfUI.prediction:Heal(sender, message[i], message[2], message[3])
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end
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end
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return
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end
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if message[1] and message[1] == "Resurrection" and message[2] then
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pfUI.prediction:Ress(sender, message[2])
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return
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end
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end
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function pfUI.prediction:AddEvent(time, target)
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events[time] = events[time] or {}
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table.insert(events[time], target)
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end
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function pfUI.prediction:Heal(sender, target, amount, duration)
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local timeout = duration/1000 + GetTime()
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heals[target] = heals[target] or {}
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heals[target][sender] = { amount, timeout }
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pfUI.prediction:TriggerUpdate(target)
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pfUI.prediction:AddEvent(timeout, target)
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end
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function pfUI.prediction:HealStop(sender)
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for ttarget, t in pairs(heals) do
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for tsender in pairs(heals[ttarget]) do
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if sender == tsender then
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heals[ttarget][tsender] = nil
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pfUI.prediction:TriggerUpdate(ttarget)
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end
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end
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end
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end
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function pfUI.prediction:HealDelay(sender, delay)
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local delay = delay/1000
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for target, t in pairs(heals) do
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for tsender, amount in pairs(heals[target]) do
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if sender == tsender then
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amount[2] = amount[2] + delay
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pfUI.prediction:TriggerUpdate(target)
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pfUI.prediction:AddEvent(amount[2], target)
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end
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end
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end
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end
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function pfUI.prediction:GetHeal(target)
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local sumheal = 0
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if not heals[target] then
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return sumheal
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else
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for sender, amount in pairs(heals[target]) do
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if amount[2] <= GetTime() then
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heals[target][sender] = nil
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else
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sumheal = sumheal + amount[1]
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end
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end
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end
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return sumheal
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end
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function pfUI.prediction:Ress(sender, target)
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ress[target] = ress[target] or {}
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ress[target][sender] = true
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pfUI.prediction:TriggerUpdate(target)
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end
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function pfUI.prediction:RessStop(sender)
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for ttarget, t in pairs(ress) do
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for tsender in pairs(ress[ttarget]) do
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if sender == tsender then
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ress[ttarget][tsender] = nil
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pfUI.prediction:TriggerUpdate(ttarget)
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end
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end
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end
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end
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function pfUI.prediction:GetRess(target)
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if not ress[target] then
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return nil
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else
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for sender, val in pairs(ress[target]) do
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if val == true then
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return val
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end
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end
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end
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return nil
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end
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function pfUI.prediction:TriggerUpdate(target)
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if not target then return end
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local heal = pfUI.prediction:GetHeal(target)
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local ress = pfUI.prediction:GetRess(target)
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if pfUI.uf then
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pfUI.prediction:UpdateUnitFrames(target, heal, ress)
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end
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end
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function pfUI.prediction:UpdateUnitFrames(name, heal, ress)
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OVERHEALPERCENT = OVERHEALPERCENT or 20
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for id, frame in _G.pfUI.uf.frames do
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if frame:IsVisible() and frame.label and frame.id then
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local unit = frame.label .. frame.id
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local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
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if UnitName(unit) == name then
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if ress and UnitIsDeadOrGhost(unit) then
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frame.ressIcon:Show()
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elseif heal and heal > 0 and (health < maxHealth or OVERHEALPERCENT > 0 ) then
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local width = frame.config.width
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local height = frame.config.height
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if frame.config.verticalbar == "0" then
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local healthWidth = width * (health / maxHealth)
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local incWidth = width * heal / maxHealth
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if healthWidth + incWidth > width * (1+(OVERHEALPERCENT/100)) then
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incWidth = width * (1+OVERHEALPERCENT/100) - healthWidth
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end
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if frame.config.invert_healthbar == "1" then
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frame.incHeal:SetWidth(incWidth)
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else
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frame.incHeal:SetWidth(incWidth + healthWidth)
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end
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else
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local healthHeight = height * (health / maxHealth)
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local incHeight = height * heal / maxHealth
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if healthHeight + incHeight > height * (1+(OVERHEALPERCENT/100)) then
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incHeight = height * (1+OVERHEALPERCENT/100) - healthHeight
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end
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if frame.config.invert_healthbar == "1" then
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frame.incHeal:SetHeight(incHeight)
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else
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frame.incHeal:SetHeight(incHeight + healthHeight)
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end
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end
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frame.incHeal:Show()
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else
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frame.incHeal:Hide()
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frame.ressIcon:Hide()
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end
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end
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end
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end
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end
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end)
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