mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 07:36:56 +00:00
1030 lines
36 KiB
Lua
1030 lines
36 KiB
Lua
pfUI:RegisterModule("nameplates", "vanilla:tbc", function ()
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-- disable original castbars
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pcall(SetCVar, "ShowVKeyCastbar", 0)
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local unitcolors = {
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["ENEMY_NPC"] = { .9, .2, .3, .8 },
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["NEUTRAL_NPC"] = { 1, 1, .3, .8 },
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["FRIENDLY_NPC"] = { .6, 1, 0, .8 },
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["ENEMY_PLAYER"] = { .9, .2, .3, .8 },
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["FRIENDLY_PLAYER"] = { .2, .6, 1, .8 }
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}
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local elitestrings = {
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["elite"] = "+",
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["rareelite"] = "R+",
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["rare"] = "R",
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["boss"] = "B"
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}
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-- catch all nameplates
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local childs, regions, plate
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local initialized = 0
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local parentcount = 0
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local platecount = 0
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local registry = {}
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local debuffdurations = C.appearance.cd.debuffs == "1" and true or nil
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-- cache default border color
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local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
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local function IsNamePlate(frame)
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if frame:GetObjectType() ~= NAMEPLATE_FRAMETYPE then return nil end
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regions = plate:GetRegions()
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if not regions then return nil end
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if not regions.GetObjectType then return nil end
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if not regions.GetTexture then return nil end
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if regions:GetObjectType() ~= "Texture" then return nil end
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return regions:GetTexture() == "Interface\\Tooltips\\Nameplate-Border" or nil
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end
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local function DisableObject(object)
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if not object then return end
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if not object.GetObjectType then return end
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local otype = object:GetObjectType()
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if otype == "Texture" then
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object:SetTexture("")
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object:SetTexCoord(0, 0, 0, 0)
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elseif otype == "FontString" then
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object:SetWidth(0.001)
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elseif otype == "StatusBar" then
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object:SetStatusBarTexture("")
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end
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end
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local function TotemPlate(name)
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if C.nameplates.totemicons == "1" then
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for totem, icon in pairs(L["totems"]) do
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if string.find(name, totem) then return icon end
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end
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end
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end
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local function HidePlate(unittype, name, fullhp, target)
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-- keep some plates always visible according to config
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if C.nameplates.fullhealth == "1" and not fullhp then return nil end
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if C.nameplates.target == "1" and target then return nil end
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-- return true when something needs to be hidden
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if C.nameplates.enemynpc == "1" and unittype == "ENEMY_NPC" then
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return true
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elseif C.nameplates.enemyplayer == "1" and unittype == "ENEMY_PLAYER" then
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return true
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elseif C.nameplates.neutralnpc == "1" and unittype == "NEUTRAL_NPC" then
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return true
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elseif C.nameplates.friendlynpc == "1" and unittype == "FRIENDLY_NPC" then
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return true
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elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then
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return true
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elseif C.nameplates.critters == "1" and unittype == "NEUTRAL_NPC" then
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for i, critter in pairs(L["critters"]) do
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if string.lower(name) == string.lower(critter) then return true end
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end
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elseif C.nameplates.totems == "1" then
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for totem in pairs(L["totems"]) do
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if string.find(name, totem) then return true end
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end
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end
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-- nothing to hide
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return nil
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end
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local function GetUnitType(red, green, blue)
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if red > .9 and green < .2 and blue < .2 then
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return "ENEMY_NPC"
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elseif red > .9 and green > .9 and blue < .2 then
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return "NEUTRAL_NPC"
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elseif red < .2 and green < .2 and blue > 0.9 then
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return "FRIENDLY_PLAYER"
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elseif red < .2 and green > .9 and blue < .2 then
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return "FRIENDLY_NPC"
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end
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end
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local filter, list, cache
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local function DebuffFilterPopulate()
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-- initialize variables
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filter = C.nameplates["debuffs"]["filter"]
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if filter == "none" then return end
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list = C.nameplates["debuffs"][filter]
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cache = {}
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-- populate list
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for _, val in pairs({strsplit("#", list)}) do
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cache[strlower(val)] = true
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end
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end
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local function DebuffFilter(effect)
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if filter == "none" then return true end
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if not cache then DebuffFilterPopulate() end
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if filter == "blacklist" and cache[strlower(effect)] then
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return nil
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elseif filter == "blacklist" then
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return true
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elseif filter == "whitelist" and cache[strlower(effect)] then
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return true
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elseif filter == "whitelist" then
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return nil
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end
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end
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local function PlateCacheDebuffs(self, unitstr, verify)
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if not self.debuffcache then self.debuffcache = {} end
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for id = 1, 16 do
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local effect, _, texture, stacks, _, duration, timeleft = libdebuff:UnitDebuff(unitstr, id)
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if effect and timeleft then
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local start = GetTime() - ( (duration or 0) - ( timeleft or 0) )
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local stop = GetTime() + ( timeleft or 0 )
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self.debuffcache[id] = self.debuffcache[id] or {}
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self.debuffcache[id].effect = effect
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self.debuffcache[id].texture = texture
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self.debuffcache[id].stacks = stacks
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self.debuffcache[id].duration = duration or 0
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self.debuffcache[id].start = start
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self.debuffcache[id].stop = stop
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elseif self.debuffcache[id] then
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self.debuffcache[id] = nil
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table.remove(self.debuffcache, id)
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end
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end
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self.verify = verify
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end
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local function PlateUnitDebuff(self, id)
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if not self.debuffcache then return end
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if not self.debuffcache[id] then return end
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if not self.debuffcache[id].stop then return end
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local c = self.debuffcache[id]
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return c.effect, c.rank, c.texture, c.stacks, c.dtype, c.duration, (c.stop - GetTime())
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end
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local function CreateDebuffIcon(plate, index)
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plate.debuffs[index] = CreateFrame("Frame", plate.platename.."Debuff"..index, plate)
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plate.debuffs[index]:Hide()
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plate.debuffs[index]:SetFrameLevel(1)
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plate.debuffs[index].icon = plate.debuffs[index]:CreateTexture(nil, "BACKGROUND")
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plate.debuffs[index].icon:SetTexture(.3,1,.8,1)
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plate.debuffs[index].icon:SetAllPoints(plate.debuffs[index])
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plate.debuffs[index].stacks = plate.debuffs[index]:CreateFontString(nil, "OVERLAY")
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plate.debuffs[index].stacks:SetAllPoints(plate.debuffs[index])
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plate.debuffs[index].stacks:SetJustifyH("RIGHT")
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plate.debuffs[index].stacks:SetJustifyV("BOTTOM")
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plate.debuffs[index].stacks:SetTextColor(1,1,0)
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plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
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plate.debuffs[index].cd.pfCooldownStyleAnimation = 0
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plate.debuffs[index].cd.pfCooldownType = "ALL"
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end
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local function UpdateDebuffConfig(nameplate, i)
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if not nameplate.debuffs[i] then return end
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-- update debuff positions
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local width = tonumber(C.nameplates.width)
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local debuffsize = tonumber(C.nameplates.debuffsize)
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local limit = floor(width / debuffsize)
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local font = C.nameplates.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
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local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
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local font_style = C.nameplates.name.fontstyle
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local aligna, alignb, offs, space
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if C.nameplates.debuffs["position"] == "BOTTOM" then
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aligna, alignb, offs, space = "TOPLEFT", "BOTTOMLEFT", -4, -1
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else
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aligna, alignb, offs, space = "BOTTOMLEFT", "TOPLEFT", 20, 1
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end
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nameplate.debuffs[i].stacks:SetFont(font, font_size, font_style)
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nameplate.debuffs[i]:ClearAllPoints()
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if i == 1 then
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nameplate.debuffs[i]:SetPoint(aligna, nameplate.health, alignb, 0, offs)
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elseif i <= limit then
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nameplate.debuffs[i]:SetPoint("LEFT", nameplate.debuffs[i-1], "RIGHT", 1, 0)
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elseif i > limit and limit > 0 then
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nameplate.debuffs[i]:SetPoint(aligna, nameplate.debuffs[i-limit], alignb, 0, space)
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end
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nameplate.debuffs[i]:SetWidth(tonumber(C.nameplates.debuffsize))
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nameplate.debuffs[i]:SetHeight(tonumber(C.nameplates.debuffsize))
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end
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-- create nameplate core
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local nameplates = CreateFrame("Frame", "pfNameplates", UIParent)
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nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
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nameplates:SetScript("OnEvent", function()
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this:SetGameVariables()
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end)
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nameplates:SetScript("OnUpdate", function()
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parentcount = WorldFrame:GetNumChildren()
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if initialized < parentcount then
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childs = { WorldFrame:GetChildren() }
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for i = initialized + 1, parentcount do
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plate = childs[i]
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if IsNamePlate(plate) and not registry[plate] then
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nameplates.OnCreate(plate)
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registry[plate] = plate
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end
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end
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initialized = parentcount
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end
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end)
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-- combat tracker
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nameplates.combat = CreateFrame("Frame")
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nameplates.combat:RegisterEvent("PLAYER_ENTER_COMBAT")
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nameplates.combat:RegisterEvent("PLAYER_LEAVE_COMBAT")
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nameplates.combat:SetScript("OnEvent", function()
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if event == "PLAYER_ENTER_COMBAT" then
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this.inCombat = 1
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if PlayerFrame then PlayerFrame.inCombat = 1 end
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elseif event == "PLAYER_LEAVE_COMBAT" then
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this.inCombat = nil
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if PlayerFrame then PlayerFrame.inCombat = nil end
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end
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end)
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nameplates.OnCreate = function(frame)
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local parent = frame or this
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platecount = platecount + 1
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platename = "pfNamePlate" .. platecount
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-- create pfUI nameplate overlay
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local nameplate = CreateFrame("Button", platename, parent)
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nameplate.platename = platename
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nameplate:EnableMouse(0)
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nameplate.parent = parent
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nameplate.cache = {}
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nameplate.UnitDebuff = PlateUnitDebuff
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nameplate.CacheDebuffs = PlateCacheDebuffs
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nameplate.original = {}
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-- create shortcuts for all known elements and disable them
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nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
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DisableObject(nameplate.original.healthbar)
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DisableObject(nameplate.original.castbar)
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for i, object in pairs({parent:GetRegions()}) do
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if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then
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nameplate[NAMEPLATE_OBJECTORDER[i]] = object
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elseif NAMEPLATE_OBJECTORDER[i] then
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nameplate.original[NAMEPLATE_OBJECTORDER[i]] = object
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DisableObject(object)
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else
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DisableObject(object)
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end
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end
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HookScript(nameplate.original.healthbar, "OnValueChanged", nameplates.OnValueChanged)
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-- adjust sizes and scaling of the nameplate
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nameplate:SetScale(UIParent:GetScale())
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nameplate.health = CreateFrame("StatusBar", nil, nameplate)
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nameplate.health:SetFrameLevel(4) -- keep above glow
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nameplate.health.text = nameplate.health:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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nameplate.health.text:SetAllPoints()
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nameplate.health.text:SetTextColor(1,1,1,1)
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nameplate.name = nameplate:CreateFontString(nil, "OVERLAY")
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nameplate.name:SetPoint("TOP", nameplate, "TOP", 0, nameoffset)
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nameplate.glow = nameplate:CreateTexture(nil, "BACKGROUND")
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nameplate.glow:SetPoint("CENTER", nameplate.health, "CENTER", 0, 0)
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nameplate.glow:SetTexture(pfUI.media["img:dot"])
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nameplate.glow:Hide()
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nameplate.level = nameplate:CreateFontString(nil, "OVERLAY")
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nameplate.level:SetPoint("RIGHT", nameplate.health, "LEFT", -3, 0)
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nameplate.raidicon:SetParent(nameplate.health)
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nameplate.raidicon:SetDrawLayer("OVERLAY")
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nameplate.raidicon:SetTexture(pfUI.media["img:raidicons"])
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nameplate.totem = CreateFrame("Frame", nil, nameplate)
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nameplate.totem:SetPoint("CENTER", nameplate, "CENTER", 0, 0)
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nameplate.totem:SetHeight(32)
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nameplate.totem:SetWidth(32)
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nameplate.totem.icon = nameplate.totem:CreateTexture(nil, "OVERLAY")
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nameplate.totem.icon:SetTexCoord(.078, .92, .079, .937)
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nameplate.totem.icon:SetAllPoints()
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CreateBackdrop(nameplate.totem)
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do -- debuffs
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nameplate.debuffs = {}
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CreateDebuffIcon(nameplate, 1)
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end
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do -- combopoints
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local combopoints = { }
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for i = 1, 5 do
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combopoints[i] = CreateFrame("Frame", nil, nameplate)
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combopoints[i]:Hide()
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combopoints[i]:SetFrameLevel(8)
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combopoints[i].tex = combopoints[i]:CreateTexture("OVERLAY")
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combopoints[i].tex:SetAllPoints()
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if i < 3 then
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combopoints[i].tex:SetTexture(1, .3, .3, .75)
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elseif i < 4 then
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combopoints[i].tex:SetTexture(1, 1, .3, .75)
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else
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combopoints[i].tex:SetTexture(.3, 1, .3, .75)
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end
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end
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nameplate.combopoints = combopoints
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end
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do -- castbar
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local castbar = CreateFrame("StatusBar", nil, nameplate.health)
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castbar:Hide()
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castbar:SetScript("OnShow", function()
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if C.nameplates.debuffs["position"] == "BOTTOM" then
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nameplate.debuffs[1]:SetPoint("TOPLEFT", this, "BOTTOMLEFT", 0, -4)
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end
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end)
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castbar:SetScript("OnHide", function()
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if C.nameplates.debuffs["position"] == "BOTTOM" then
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nameplate.debuffs[1]:SetPoint("TOPLEFT", this:GetParent(), "BOTTOMLEFT", 0, -4)
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end
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end)
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castbar.text = castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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castbar.text:SetPoint("RIGHT", castbar, "LEFT", -4, 0)
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castbar.text:SetNonSpaceWrap(false)
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castbar.text:SetTextColor(1,1,1,.5)
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castbar.spell = castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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castbar.spell:SetPoint("CENTER", castbar, "CENTER")
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castbar.spell:SetNonSpaceWrap(false)
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castbar.spell:SetTextColor(1,1,1,1)
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castbar.icon = CreateFrame("Frame", nil, castbar)
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castbar.icon.tex = castbar.icon:CreateTexture(nil, "BORDER")
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castbar.icon.tex:SetAllPoints()
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nameplate.castbar = castbar
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end
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parent.nameplate = nameplate
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HookScript(parent, "OnShow", nameplates.OnShow)
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HookScript(parent, "OnUpdate", nameplates.OnUpdate)
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nameplate:RegisterEvent("PLAYER_TARGET_CHANGED")
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nameplate:RegisterEvent("UNIT_AURA")
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nameplate:RegisterEvent("UNIT_COMBO_POINTS")
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nameplate:RegisterEvent("PLAYER_COMBO_POINTS")
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nameplate:SetScript("OnEvent", nameplates.OnEvent)
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nameplates.OnConfigChange(parent)
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nameplates.OnShow(parent)
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end
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nameplates.OnConfigChange = function(frame)
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local parent = frame
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local nameplate = frame.nameplate
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local font = C.nameplates.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
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local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
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local font_style = C.nameplates.name.fontstyle
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local glowr, glowg, glowb, glowa = GetStringColor(C.nameplates.glowcolor)
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local hlr, hlg, hlb, hla = GetStringColor(C.nameplates.highlightcolor)
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local hptexture = pfUI.media[C.nameplates.healthtexture]
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local rawborder, default_border = GetBorderSize("nameplates")
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local plate_width = C.nameplates.width + 50
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local plate_height = C.nameplates.heighthealth + font_size + 5
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local plate_height_cast = C.nameplates.heighthealth + font_size + 5 + C.nameplates.heightcast + 5
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local combo_size = 5
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local width = tonumber(C.nameplates.width)
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local debuffsize = tonumber(C.nameplates.debuffsize)
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local healthoffset = tonumber(C.nameplates.health.offset)
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nameplate:SetWidth(plate_width)
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nameplate:SetHeight(plate_height)
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nameplate:SetPoint("TOP", parent, "TOP", 0, 0)
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nameplate.name:SetFont(font, font_size, font_style)
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nameplate.health:SetPoint("TOP", nameplate.name, "BOTTOM", 0, healthoffset)
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nameplate.health:SetStatusBarTexture(hptexture)
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nameplate.health:SetWidth(C.nameplates.width)
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nameplate.health:SetHeight(C.nameplates.heighthealth)
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nameplate.health.hlr, nameplate.health.hlg, nameplate.health.hlb, nameplate.health.hla = hlr, hlg, hlb, hla
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CreateBackdrop(nameplate.health, default_border)
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nameplate.health.text:SetFont(font, font_size - 2, "OUTLINE")
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nameplate.health.text:SetJustifyH(C.nameplates.hptextpos)
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nameplate.glow:SetWidth(C.nameplates.width + 60)
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nameplate.glow:SetHeight(C.nameplates.heighthealth + 30)
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nameplate.glow:SetVertexColor(glowr, glowg, glowb, glowa)
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nameplate.raidicon:ClearAllPoints()
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nameplate.raidicon:SetPoint(C.nameplates.raidiconpos, nameplate.health, C.nameplates.raidiconpos, C.nameplates.raidiconoffx, C.nameplates.raidiconoffy)
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nameplate.level:SetFont(font, font_size, font_style)
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nameplate.raidicon:SetWidth(C.nameplates.raidiconsize)
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nameplate.raidicon:SetHeight(C.nameplates.raidiconsize)
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for i=1,16 do
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UpdateDebuffConfig(nameplate, i)
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end
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for i=1,5 do
|
|
nameplate.combopoints[i]:SetWidth(combo_size)
|
|
nameplate.combopoints[i]:SetHeight(combo_size)
|
|
nameplate.combopoints[i]:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", -(i-1)*(combo_size+default_border*3), -default_border*3)
|
|
CreateBackdrop(nameplate.combopoints[i], default_border)
|
|
end
|
|
|
|
nameplate.castbar:SetPoint("TOPLEFT", nameplate.health, "BOTTOMLEFT", 0, -default_border*3)
|
|
nameplate.castbar:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", 0, -default_border*3)
|
|
nameplate.castbar:SetHeight(C.nameplates.heightcast)
|
|
nameplate.castbar:SetStatusBarTexture(pfUI.media["img:bar"])
|
|
nameplate.castbar:SetStatusBarColor(.9,.8,0,1)
|
|
CreateBackdrop(nameplate.castbar, default_border)
|
|
|
|
nameplate.castbar.text:SetFont(font, font_size, "OUTLINE")
|
|
nameplate.castbar.spell:SetFont(font, font_size, "OUTLINE")
|
|
nameplate.castbar.icon:SetPoint("BOTTOMLEFT", nameplate.castbar, "BOTTOMRIGHT", default_border*3, 0)
|
|
nameplate.castbar.icon:SetPoint("TOPLEFT", nameplate.health, "TOPRIGHT", default_border*3, 0)
|
|
nameplate.castbar.icon:SetWidth(C.nameplates.heightcast + default_border*3 + C.nameplates.heighthealth)
|
|
CreateBackdrop(nameplate.castbar.icon, default_border)
|
|
|
|
nameplates:OnDataChanged(nameplate)
|
|
end
|
|
|
|
nameplates.OnValueChanged = function(arg1)
|
|
nameplates:OnDataChanged(this:GetParent().nameplate)
|
|
end
|
|
|
|
nameplates.OnEvent = function(frame)
|
|
local frame = frame or this
|
|
frame.eventcache = true
|
|
end
|
|
|
|
nameplates.OnDataChanged = function(self, plate)
|
|
local visible = plate:IsVisible()
|
|
local hp = plate.original.healthbar:GetValue()
|
|
local hpmin, hpmax = plate.original.healthbar:GetMinMaxValues()
|
|
local name = plate.original.name:GetText()
|
|
local level = plate.original.level:IsShown() and plate.original.level:GetObjectType() == "FontString" and tonumber(plate.original.level:GetText()) or "??"
|
|
local class, ulevel, elite, player = GetUnitData(name, true)
|
|
local target = plate.istarget
|
|
local mouseover = UnitExists("mouseover") and plate.original.glow:IsShown() or nil
|
|
local unitstr = target and "target" or mouseover and "mouseover" or nil
|
|
local red, green, blue = plate.original.healthbar:GetStatusBarColor()
|
|
local unittype = GetUnitType(red, green, blue) or "ENEMY_NPC"
|
|
|
|
-- ignore players with npc names if plate level is lower than player level
|
|
if ulevel and ulevel > (level == "??" and -1 or level) then player = nil end
|
|
|
|
-- cache name and reset unittype on change
|
|
if plate.cache.name ~= name then
|
|
plate.cache.name = name
|
|
plate.cache.player = nil
|
|
end
|
|
|
|
-- read and cache unittype
|
|
if plate.cache.player then
|
|
-- overwrite unittype from cache if existing
|
|
player = plate.cache.player == "PLAYER" and true or nil
|
|
elseif unitstr then
|
|
-- read unit type while unitstr is set
|
|
plate.cache.player = UnitIsPlayer(unitstr) and "PLAYER" or "NPC"
|
|
end
|
|
|
|
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
|
|
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
|
|
if not class then plate.wait_for_scan = true end
|
|
|
|
-- skip data updates on invisible frames
|
|
if not visible then return end
|
|
|
|
-- target event sometimes fires too quickly, where nameplate identifiers are not
|
|
-- yet updated. So while being inside this event, we cannot trust the unitstr.
|
|
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
|
|
|
-- remove unitstr on unit name mismatch
|
|
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
|
|
|
-- use mobhealth values if addon is running
|
|
if (MobHealth3 or MobHealthFrame) and target and name == UnitName('target') and MobHealth_GetTargetCurHP() then
|
|
hp = MobHealth_GetTargetCurHP() > 0 and MobHealth_GetTargetCurHP() or hp
|
|
hpmax = MobHealth_GetTargetMaxHP() > 0 and MobHealth_GetTargetMaxHP() or hpmax
|
|
end
|
|
|
|
-- always make sure to keep plate visible
|
|
plate:Show()
|
|
|
|
if target and C.nameplates.targetglow == "1" then
|
|
plate.glow:Show() else plate.glow:Hide()
|
|
end
|
|
|
|
-- target indicator
|
|
if target and C.nameplates.targethighlight == "1" then
|
|
plate.health.backdrop:SetBackdropBorderColor(plate.health.hlr, plate.health.hlg, plate.health.hlb, plate.health.hla)
|
|
elseif C.nameplates.outfriendlynpc == "1" and unittype == "FRIENDLY_NPC" then
|
|
plate.health.backdrop:SetBackdropBorderColor(.2,.7,.3,1)
|
|
elseif C.nameplates.outfriendly == "1" and unittype == "FRIENDLY_PLAYER" then
|
|
plate.health.backdrop:SetBackdropBorderColor(.2,.3,.7,1)
|
|
elseif C.nameplates.outneutral == "1" and strfind(unittype, "NEUTRAL") then
|
|
plate.health.backdrop:SetBackdropBorderColor(.7,.7,.2,1)
|
|
elseif C.nameplates.outenemy == "1" and strfind(unittype, "ENEMY") then
|
|
plate.health.backdrop:SetBackdropBorderColor(.7,.2,.3,1)
|
|
else
|
|
plate.health.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
|
|
end
|
|
|
|
-- hide frames according to the configuration
|
|
local TotemIcon = TotemPlate(name)
|
|
|
|
if TotemIcon then
|
|
-- create totem icon
|
|
plate.totem.icon:SetTexture("Interface\\Icons\\" .. TotemIcon)
|
|
|
|
plate.glow:Hide()
|
|
plate.level:Hide()
|
|
plate.name:Hide()
|
|
plate.health:Hide()
|
|
plate.glow:SetPoint("CENTER", plate.health, "CENTER", 0, 16)
|
|
plate.totem:Show()
|
|
elseif HidePlate(unittype, name, (hpmax-hp == hpmin), target) then
|
|
plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0)
|
|
plate.name:SetParent(plate)
|
|
|
|
plate.level:Show()
|
|
plate.name:Show()
|
|
plate.health:Hide()
|
|
plate.glow:SetPoint("CENTER", plate.health, "CENTER", 0, 16)
|
|
plate.totem:Hide()
|
|
else
|
|
plate.level:SetPoint("RIGHT", plate.health, "LEFT", -5, 0)
|
|
plate.name:SetParent(plate.health)
|
|
|
|
plate.level:Show()
|
|
plate.name:Show()
|
|
plate.health:Show()
|
|
plate.glow:SetPoint("CENTER", plate.health, "CENTER", 0, 0)
|
|
plate.totem:Hide()
|
|
end
|
|
|
|
plate.name:SetText(name)
|
|
plate.level:SetText(string.format("%s%s", level, (elitestrings[elite] or "")))
|
|
|
|
plate.health:SetMinMaxValues(hpmin, hpmax)
|
|
plate.health:SetValue(hp)
|
|
|
|
if C.nameplates.showhp == "1" then
|
|
local rhp, rhpmax, estimated
|
|
if hpmax > 100 or (round(hpmax/100*hp) ~= hp) then
|
|
rhp, rhpmax = hp, hpmax
|
|
elseif pfUI.libhealth and pfUI.libhealth.enabled then
|
|
rhp, rhpmax, estimated = pfUI.libhealth:GetUnitHealthByName(name,level,tonumber(hp),tonumber(hpmax))
|
|
end
|
|
|
|
local setting = C.nameplates.hptextformat
|
|
local hasdata = ( estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp) )
|
|
|
|
if setting == "curperc" and hasdata then
|
|
plate.health.text:SetText(string.format("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100)))
|
|
elseif setting == "cur" and hasdata then
|
|
plate.health.text:SetText(string.format("%s", Abbreviate(rhp)))
|
|
elseif setting == "curmax" and hasdata then
|
|
plate.health.text:SetText(string.format("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
|
elseif setting == "curmaxs" and hasdata then
|
|
plate.health.text:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
|
elseif setting == "curmaxperc" and hasdata then
|
|
plate.health.text:SetText(string.format("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
|
|
elseif setting == "curmaxpercs" and hasdata then
|
|
plate.health.text:SetText(string.format("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
|
|
elseif setting == "deficit" then
|
|
plate.health.text:SetText(string.format("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax) - Abbreviate(rhp)))
|
|
else -- "percent" as fallback
|
|
plate.health.text:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
|
|
end
|
|
else
|
|
plate.health.text:SetText()
|
|
end
|
|
|
|
local r, g, b, a = unpack(unitcolors[unittype])
|
|
|
|
if unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1" and class and RAID_CLASS_COLORS[class] then
|
|
r, g, b, a = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1
|
|
elseif unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1" and class and RAID_CLASS_COLORS[class] then
|
|
r, g, b, a = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1
|
|
end
|
|
|
|
if r ~= plate.cache.r or g ~= plate.cache.g or b ~= plate.cache.b then
|
|
plate.health:SetStatusBarColor(r, g, b, a)
|
|
plate.cache.r, plate.cache.g, plate.cache.b = r, g, b
|
|
end
|
|
|
|
if r + g + b ~= plate.cache.namecolor and unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1" and class and RAID_CLASS_COLORS[class] then
|
|
plate.name:SetTextColor(r, g, b, a)
|
|
plate.cache.namecolor = r + g + b
|
|
end
|
|
|
|
-- update combopoints
|
|
for i=1, 5 do plate.combopoints[i]:Hide() end
|
|
if target and C.nameplates.cpdisplay == "1" then
|
|
for i=1, GetComboPoints("target") do plate.combopoints[i]:Show() end
|
|
end
|
|
|
|
-- update debuffs
|
|
local index = 1
|
|
|
|
if C.nameplates["showdebuffs"] == "1" then
|
|
local verify = string.format("%s:%s", (name or ""), (level or ""))
|
|
|
|
-- update cached debuffs
|
|
if C.nameplates["guessdebuffs"] == "1" and unitstr then
|
|
plate:CacheDebuffs(unitstr, verify)
|
|
end
|
|
|
|
-- update all debuff icons
|
|
for i = 1, 16 do
|
|
local effect, rank, texture, stacks, dtype, duration, timeleft
|
|
if unitstr then
|
|
effect, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff(unitstr, i)
|
|
elseif plate.verify == verify then
|
|
effect, rank, texture, stacks, dtype, duration, timeleft = plate:UnitDebuff(i)
|
|
end
|
|
|
|
if effect and texture and DebuffFilter(effect) then
|
|
if not plate.debuffs[index] then
|
|
CreateDebuffIcon(plate, index)
|
|
UpdateDebuffConfig(plate, index)
|
|
end
|
|
|
|
plate.debuffs[index]:Show()
|
|
plate.debuffs[index].icon:SetTexture(texture)
|
|
plate.debuffs[index].icon:SetTexCoord(.078, .92, .079, .937)
|
|
|
|
if stacks and stacks > 1 and C.nameplates.debuffs["showstacks"] == "1" then
|
|
plate.debuffs[index].stacks:SetText(stacks)
|
|
plate.debuffs[index].stacks:Show()
|
|
else
|
|
plate.debuffs[index].stacks:Hide()
|
|
end
|
|
|
|
if duration and timeleft and debuffdurations then
|
|
plate.debuffs[index].cd:SetAlpha(0)
|
|
plate.debuffs[index].cd:Show()
|
|
CooldownFrame_SetTimer(plate.debuffs[index].cd, GetTime() + timeleft - duration, duration, 1)
|
|
end
|
|
|
|
index = index + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
-- hide remaining debuffs
|
|
for i = index, 16 do
|
|
if plate.debuffs[i] then
|
|
plate.debuffs[i]:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
nameplates.OnShow = function(frame)
|
|
local frame = frame or this
|
|
local nameplate = frame.nameplate
|
|
|
|
nameplates:OnDataChanged(nameplate)
|
|
end
|
|
|
|
nameplates.OnUpdate = function(frame)
|
|
local update
|
|
local frame = frame or this
|
|
local nameplate = frame.nameplate
|
|
local original = nameplate.original
|
|
local name = original.name:GetText()
|
|
local target = UnitExists("target") and frame:GetAlpha() == 1 or nil
|
|
local mouseover = UnitExists("mouseover") and original.glow:IsShown() or nil
|
|
|
|
-- trigger queued event update
|
|
if nameplate.eventcache then
|
|
nameplates:OnDataChanged(nameplate)
|
|
nameplate.eventcache = nil
|
|
end
|
|
|
|
-- cache target value
|
|
nameplate.istarget = target
|
|
|
|
-- set non-target plate alpha
|
|
if target or not UnitExists("target") then
|
|
nameplate:SetAlpha(1)
|
|
else
|
|
frame:SetAlpha(.95)
|
|
nameplate:SetAlpha(tonumber(C.nameplates.notargalpha))
|
|
end
|
|
|
|
-- use timer based updates
|
|
if not nameplate.tick or nameplate.tick < GetTime() then
|
|
nameplate.tick = GetTime() + .2
|
|
update = true
|
|
end
|
|
|
|
-- queue update on visual target update
|
|
if nameplate.cache.target ~= target then
|
|
nameplate.cache.target = target
|
|
update = true
|
|
end
|
|
|
|
-- queue update on visual mouseover update
|
|
if nameplate.cache.mouseover ~= mouseover then
|
|
nameplate.cache.mouseover = mouseover
|
|
update = true
|
|
end
|
|
|
|
-- trigger update when unit was found
|
|
if nameplate.wait_for_scan and GetUnitData(name, true) then
|
|
nameplate.wait_for_scan = nil
|
|
update = true
|
|
end
|
|
|
|
-- trigger update when name color changed
|
|
local r, g, b = original.name:GetTextColor()
|
|
if r + g + b ~= nameplate.cache.namecolor then
|
|
nameplate.cache.namecolor = r + g + b
|
|
if r > .9 and g < .2 and b < .2 then
|
|
nameplate.name:SetTextColor(1,0.4,0.2,1) -- infight
|
|
else
|
|
nameplate.name:SetTextColor(r,g,b,1)
|
|
end
|
|
update = true
|
|
end
|
|
|
|
-- trigger update when name color changed
|
|
local r, g, b = original.level:GetTextColor()
|
|
r, g, b = r + .3, g + .3, b + .3
|
|
if r + g + b ~= nameplate.cache.levelcolor then
|
|
nameplate.cache.levelcolor = r + g + b
|
|
nameplate.level:SetTextColor(r,g,b,1)
|
|
update = true
|
|
end
|
|
|
|
-- scan for debuff timeouts
|
|
if nameplate.debuffcache then
|
|
-- delete timed out caches
|
|
for id, data in pairs(nameplate.debuffcache) do
|
|
if not data.stop or data.stop < GetTime() then
|
|
nameplate.debuffcache[id] = nil
|
|
trigger = true
|
|
end
|
|
end
|
|
|
|
-- remove nil keys whenever a value was removed
|
|
if trigger then
|
|
local count = 1
|
|
for id, data in pairs(nameplate.debuffcache) do
|
|
if id ~= count then
|
|
nameplate.debuffcache[count] = nameplate.debuffcache[id]
|
|
nameplate.debuffcache[id] = nil
|
|
end
|
|
count = count + 1
|
|
end
|
|
update = true
|
|
end
|
|
end
|
|
|
|
-- run full updates if required
|
|
if update then
|
|
nameplates:OnDataChanged(nameplate)
|
|
end
|
|
|
|
-- target zoom
|
|
local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight()
|
|
if target and C.nameplates.targetzoom == "1" then
|
|
local zoomval = tonumber(C.nameplates.targetzoomval)+1
|
|
local wc = tonumber(C.nameplates.width)*zoomval
|
|
local hc = tonumber(C.nameplates.heighthealth)*(zoomval*.9)
|
|
local animation = false
|
|
|
|
if wc >= w then
|
|
wc = w*1.05
|
|
nameplate.health:SetWidth(wc)
|
|
nameplate.health.zoomTransition = true
|
|
animation = true
|
|
end
|
|
|
|
if hc >= h then
|
|
hc = h*1.05
|
|
nameplate.health:SetHeight(hc)
|
|
nameplate.health.zoomTransition = true
|
|
animation = true
|
|
end
|
|
|
|
if animation == false and not nameplate.health.zoomed then
|
|
nameplate.health:SetWidth(wc)
|
|
nameplate.health:SetHeight(hc)
|
|
nameplate.health.zoomTransition = nil
|
|
nameplate.health.zoomed = true
|
|
end
|
|
elseif nameplate.health.zoomed or nameplate.health.zoomTransition then
|
|
local wc = tonumber(C.nameplates.width)
|
|
local hc = tonumber(C.nameplates.heighthealth)
|
|
local animation = false
|
|
|
|
if wc <= w then
|
|
wc = w*.95
|
|
nameplate.health:SetWidth(wc)
|
|
animation = true
|
|
end
|
|
|
|
if hc <= h then
|
|
hc = h*0.95
|
|
nameplate.health:SetHeight(hc)
|
|
animation = true
|
|
end
|
|
|
|
if animation == false then
|
|
nameplate.health:SetWidth(wc)
|
|
nameplate.health:SetHeight(hc)
|
|
nameplate.health.zoomTransition = nil
|
|
nameplate.health.zoomed = nil
|
|
end
|
|
end
|
|
|
|
-- castbar update
|
|
if C.nameplates["showcastbar"] == "1" and ( C.nameplates["targetcastbar"] == "0" or target ) then
|
|
local cast, nameSubtext, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(target and "target" or name)
|
|
|
|
if not cast then
|
|
nameplate.castbar:Hide()
|
|
elseif cast then
|
|
local duration = endTime - startTime
|
|
nameplate.castbar:SetMinMaxValues(0, duration/1000)
|
|
nameplate.castbar:SetValue(GetTime() - startTime/1000)
|
|
nameplate.castbar.text:SetText(round(startTime/1000 + duration/1000 - GetTime(),1))
|
|
if C.nameplates.spellname == "1" then
|
|
nameplate.castbar.spell:SetText(cast)
|
|
else
|
|
nameplate.castbar.spell:SetText("")
|
|
end
|
|
nameplate.castbar:Show()
|
|
|
|
if texture then
|
|
nameplate.castbar.icon.tex:SetTexture(texture)
|
|
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
|
|
end
|
|
end
|
|
else
|
|
nameplate.castbar:Hide()
|
|
end
|
|
end
|
|
|
|
-- set nameplate game settings
|
|
nameplates.SetGameVariables = function()
|
|
-- update visibility (hostile)
|
|
if C.nameplates["showhostile"] == "1" then
|
|
_G.NAMEPLATES_ON = true
|
|
ShowNameplates()
|
|
else
|
|
_G.NAMEPLATES_ON = nil
|
|
HideNameplates()
|
|
end
|
|
|
|
-- update visibility (hostile)
|
|
if C.nameplates["showfriendly"] == "1" then
|
|
_G.FRIENDNAMEPLATES_ON = true
|
|
ShowFriendNameplates()
|
|
else
|
|
_G.FRIENDNAMEPLATES_ON = nil
|
|
HideFriendNameplates()
|
|
end
|
|
end
|
|
|
|
nameplates:SetGameVariables()
|
|
|
|
nameplates.UpdateConfig = function()
|
|
-- update debuff filters
|
|
DebuffFilterPopulate()
|
|
|
|
-- update nameplate visibility
|
|
nameplates:SetGameVariables()
|
|
|
|
-- apply all config changes
|
|
for plate in pairs(registry) do
|
|
nameplates.OnConfigChange(plate)
|
|
end
|
|
end
|
|
|
|
if pfUI.client <= 11200 then
|
|
-- handle vanilla only settings
|
|
-- due to the secured lua api, those settings can't be applied to TBC and later.
|
|
local hookOnConfigChange = nameplates.OnConfigChange
|
|
nameplates.OnConfigChange = function(self)
|
|
hookOnConfigChange(self)
|
|
|
|
local parent = self
|
|
local nameplate = self.nameplate
|
|
local plate = C.nameplates["overlap"] == "1" and nameplate or parent
|
|
|
|
-- replace clickhandler
|
|
if C.nameplates["overlap"] == "1" then
|
|
parent:SetFrameLevel(0)
|
|
nameplate:SetScript("OnClick", function() parent:Click() end)
|
|
|
|
parent:EnableMouse(false)
|
|
nameplate:EnableMouse(true)
|
|
else
|
|
parent:EnableMouse(true)
|
|
nameplate:EnableMouse(false)
|
|
end
|
|
|
|
-- enable mouselook on rightbutton down
|
|
if C.nameplates["rightclick"] == "1" then
|
|
plate:SetScript("OnMouseDown", nameplates.mouselook.OnMouseDown)
|
|
else
|
|
plate:SetScript("OnMouseDown", nil)
|
|
end
|
|
|
|
-- disable click event on frames
|
|
if C.nameplates["clickthrough"] == "1" then
|
|
plate:EnableMouse(false)
|
|
else
|
|
plate:EnableMouse(true)
|
|
end
|
|
end
|
|
|
|
local hookOnUpdate = nameplates.OnUpdate
|
|
nameplates.OnUpdate = function(self)
|
|
if C.nameplates["overlap"] == "1" then
|
|
-- set parent to 1 pixel to have them overlap each other
|
|
this:SetWidth(1)
|
|
this:SetHeight(1)
|
|
else
|
|
-- align parent plate to the actual size
|
|
this:SetWidth(this.nameplate:GetWidth() * UIParent:GetScale())
|
|
this:SetHeight(this.nameplate:GetHeight() * UIParent:GetScale())
|
|
end
|
|
|
|
-- disable click events while spell is targeting
|
|
local mouseEnabled = this.nameplate:IsMouseEnabled()
|
|
if C.nameplates["clickthrough"] == "0" and C.nameplates["overlap"] == "1" and SpellIsTargeting() == mouseEnabled then
|
|
this.nameplate:EnableMouse(not mouseEnabled)
|
|
end
|
|
|
|
hookOnUpdate(self)
|
|
end
|
|
|
|
-- enable mouselook on rightbutton down
|
|
nameplates.mouselook = CreateFrame("Frame", nil, UIParent)
|
|
nameplates.mouselook.time = nil
|
|
nameplates.mouselook.frame = nil
|
|
nameplates.mouselook.OnMouseDown = function()
|
|
if arg1 and arg1 == "RightButton" then
|
|
MouselookStart()
|
|
|
|
-- start detection of the rightclick emulation
|
|
nameplates.mouselook.time = GetTime()
|
|
nameplates.mouselook.frame = this
|
|
nameplates.mouselook:Show()
|
|
end
|
|
end
|
|
|
|
nameplates.mouselook:SetScript("OnUpdate", function()
|
|
-- break here if nothing to do
|
|
if not this.time or not this.frame then
|
|
this:Hide()
|
|
return
|
|
end
|
|
|
|
-- if threshold is reached (0.5 second) no click action will follow
|
|
if not IsMouselooking() and this.time + tonumber(C.nameplates["clickthreshold"]) < GetTime() then
|
|
this:Hide()
|
|
return
|
|
end
|
|
|
|
-- run a usual nameplate rightclick action
|
|
if not IsMouselooking() then
|
|
this.frame:Click("LeftButton")
|
|
if UnitCanAttack("player", "target") and not nameplates.combat.inCombat then AttackTarget() end
|
|
this:Hide()
|
|
return
|
|
end
|
|
end)
|
|
end
|
|
|
|
pfUI.nameplates = nameplates
|
|
end)
|