mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
f68b14e53b
Replaced numerous SetWidth/SetHeight calls with SetSize for consistency and brevity across UI code. Touched api/ui-widgets.lua, api/unitframes.lua and multiple modules (actionbar, addonbuttons, addons, afkcam, autovendor, bags, bgscore, buff, buffwatch, nameplates). Also simplified some sizing math in buff module. No functional behavior intended to change — code modernization only.
59 lines
2.2 KiB
Lua
59 lines
2.2 KiB
Lua
pfUI:RegisterModule("bgscore", function ()
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local bgframe = WorldStateAlwaysUpFrame
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if not bgframe then
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bgframe = CreateFrame("Frame", "WorldStateAlwaysUpFrame", UIParent)
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bgframe:SetSize(200, 25)
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bgframe:SetPoint("TOP", UIParent, "TOP", 0, -100)
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end
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local mover = CreateFrame("Frame", "pfUIBGScoreMover", UIParent)
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mover:SetSize(220, 30)
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mover:SetPoint("TOP", UIParent, "TOP", 0, -100)
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mover:SetFrameStrata("DIALOG")
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mover:SetMovable(true)
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mover:EnableMouse(true)
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mover:RegisterForDrag("LeftButton")
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mover:SetScript("OnDragStart", function() mover:StartMoving() end)
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mover:SetScript("OnDragStop", function()
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mover:StopMovingOrSizing()
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local x = mover:GetLeft()
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local y = mover:GetTop()
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pfUI_config = pfUI_config or {}
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pfUI_config.positions = pfUI_config.positions or {}
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pfUI_config.positions["WorldStateAlwaysUpFrame"] = { x = x, y = y }
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bgframe:ClearAllPoints()
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bgframe:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", x, y)
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DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccBG Score Frame|r position saved.")
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end)
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mover:Hide()
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pfUI.api.CreateBackdrop(mover, nil, nil, .8)
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-- Title label
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local title = mover:CreateFontString(nil, "OVERLAY")
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title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
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title:SetText("Battleground Frames")
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title:SetPoint("TOP", mover, "TOP", 0, -2)
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-- BG score preview text
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local bgscore = mover:CreateFontString(nil, "OVERLAY")
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bgscore:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE")
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bgscore:SetText("|cff3399ffAlliance: 123|r | |cffff4444Horde: 456|r")
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bgscore:SetPoint("BOTTOM", mover, "BOTTOM", 0, 2)
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mover.label = "BG Score"
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pfUI.unlock.frames = pfUI.unlock.frames or {}
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table.insert(pfUI.unlock.frames, mover)
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local pos = pfUI_config and pfUI_config.positions and pfUI_config.positions["WorldStateAlwaysUpFrame"]
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if pos then
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bgframe:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", pos.x, pos.y)
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mover:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", pos.x, pos.y)
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end
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local origShow = pfUI.unlock.Show
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local origHide = pfUI.unlock.Hide
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pfUI.unlock.Show = function(self) origShow(self); mover:Show() end
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pfUI.unlock.Hide = function(self) origHide(self); mover:Hide(); bgframe:Show() end
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end)
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