Files
pfUI/modules/castbar.lua
T
2016-10-20 23:38:13 +02:00

337 lines
17 KiB
Lua

pfUI:RegisterModule("castbar", function ()
pfUI.castbar = CreateFrame("Frame")
if pfUI.uf.player then
-- hide blizzard
if pfUI_config.castbar.player.hide_blizz == "1" then
CastingBarFrame:UnregisterAllEvents()
CastingBarFrame:Hide()
end
-- setup player castbar
pfUI.castbar.player = CreateFrame("Frame",nil, pfUI.uf.player)
pfUI.castbar.player:SetBackdrop(pfUI.backdrop)
pfUI.castbar.player:SetHeight(pfUI_config.global.font_size * 2)
pfUI.castbar.player:SetPoint("TOPRIGHT",pfUI.uf.player,"BOTTOMRIGHT",0,-1)
pfUI.castbar.player:SetPoint("TOPLEFT",pfUI.uf.player,"BOTTOMLEFT",0,-1)
pfUI.castbar.player:Hide();
pfUI.castbar.player.delay = 0;
-- statusbar
pfUI.castbar.player.bar = CreateFrame("StatusBar", nil, pfUI.castbar.player)
pfUI.castbar.player.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.castbar.player.bar:ClearAllPoints()
pfUI.castbar.player.bar:SetPoint("TOPLEFT", pfUI.castbar.player, "TOPLEFT", 3, -3)
pfUI.castbar.player.bar:SetPoint("BOTTOMRIGHT", pfUI.castbar.player, "BOTTOMRIGHT", -3, 3)
pfUI.castbar.player.bar:SetMinMaxValues(0, 100)
pfUI.castbar.player.bar:SetValue(20)
pfUI.castbar.player.bar:SetStatusBarColor(.7,.7,.9,.8)
-- text left
pfUI.castbar.player.bar.left = pfUI.castbar.player.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.castbar.player.bar.left:ClearAllPoints()
pfUI.castbar.player.bar.left:SetPoint("TOPLEFT", pfUI.castbar.player.bar, "TOPLEFT", 3, 0)
pfUI.castbar.player.bar.left:SetPoint("BOTTOMRIGHT", pfUI.castbar.player.bar, "BOTTOMRIGHT", -3, 0)
pfUI.castbar.player.bar.left:SetNonSpaceWrap(false)
pfUI.castbar.player.bar.left:SetFontObject(GameFontWhite)
pfUI.castbar.player.bar.left:SetTextColor(1,1,1,1)
pfUI.castbar.player.bar.left:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.castbar.player.bar.left:SetText("left")
pfUI.castbar.player.bar.left:SetJustifyH("left")
-- text right
pfUI.castbar.player.bar.right = pfUI.castbar.player.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.castbar.player.bar.right:ClearAllPoints()
pfUI.castbar.player.bar.right:SetPoint("TOPLEFT", pfUI.castbar.player.bar, "TOPLEFT", 3, 0)
pfUI.castbar.player.bar.right:SetPoint("BOTTOMRIGHT", pfUI.castbar.player.bar, "BOTTOMRIGHT", -3, 0)
pfUI.castbar.player.bar.right:SetNonSpaceWrap(false)
pfUI.castbar.player.bar.right:SetFontObject(GameFontWhite)
pfUI.castbar.player.bar.right:SetTextColor(1,1,1,1)
pfUI.castbar.player.bar.right:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.castbar.player.bar.right:SetText("right")
pfUI.castbar.player.bar.right:SetJustifyH("right")
-- events
pfUI.castbar.player:RegisterEvent("SPELLCAST_START");
pfUI.castbar.player:RegisterEvent("SPELLCAST_STOP");
pfUI.castbar.player:RegisterEvent("SPELLCAST_DELAYED");
pfUI.castbar.player:RegisterEvent("SPELLCAST_CHANNEL_START");
pfUI.castbar.player:RegisterEvent("SPELLCAST_CHANNEL_STOP");
pfUI.castbar.player:RegisterEvent("SPELLCAST_CHANNEL_UPDATE");
pfUI.castbar.player:RegisterEvent("SPELLCAST_FAILED");
pfUI.castbar.player:RegisterEvent("SPELLCAST_INTERRUPTED");
pfUI.castbar.player:SetScript("OnEvent", function ()
if ( event == "SPELLCAST_START" ) then
pfUI.castbar.player.delay = 0;
pfUI.castbar.player.spell = arg1
pfUI.castbar.player.bar.left:SetText(arg1)
pfUI.castbar.player.bar:SetStatusBarColor(.7,.7,.9,.8)
pfUI.castbar.player.startTime = GetTime();
pfUI.castbar.player.maxValue = pfUI.castbar.player.startTime + (arg2 / 1000);
pfUI.castbar.player.endTime = nil
pfUI.castbar.player.bar:SetMinMaxValues(pfUI.castbar.player.startTime, pfUI.castbar.player.maxValue);
pfUI.castbar.player.bar:SetValue(pfUI.castbar.player.startTime);
pfUI.castbar.player.holdTime = 0;
pfUI.castbar.player.casting = 1;
pfUI.castbar.player.mode = "casting";
pfUI.castbar.player.fadeout = nil
pfUI.castbar.player:SetAlpha(1)
pfUI.castbar.player:Show()
elseif ( event == "SPELLCAST_CHANNEL_START" ) then
pfUI.castbar.player.delay = 0;
pfUI.castbar.player.spell = arg2
pfUI.castbar.player.bar.left:SetText(arg2)
pfUI.castbar.player.bar:SetStatusBarColor(.9,.9,.7,.8)
pfUI.castbar.player.maxValue = nil;
pfUI.castbar.player.startTime = GetTime();
pfUI.castbar.player.endTime = pfUI.castbar.player.startTime + (arg1 / 1000);
pfUI.castbar.player.duration = arg1 / 1000;
pfUI.castbar.player.bar:SetMinMaxValues(pfUI.castbar.player.startTime, pfUI.castbar.player.endTime);
pfUI.castbar.player.bar:SetValue(pfUI.castbar.player.endTime);
pfUI.castbar.player.holdTime = 0;
pfUI.castbar.player.casting = nil;
pfUI.castbar.player.channeling = 1;
pfUI.castbar.player.fadeout = nil
pfUI.castbar.player:SetAlpha(1)
pfUI.castbar.player:Show()
elseif event == "SPELLCAST_STOP" then
if pfUI.castbar.player.casting then
pfUI.castbar.player.fadeout = 1
pfUI.castbar.player.bar:SetMinMaxValues(1,pfUI.castbar.player.bar:GetValue())
end
elseif event == "SPELLCAST_CHANNEL_STOP" then
if pfUI.castbar.player.channeling then
pfUI.castbar.player.fadeout = 1
pfUI.castbar.player.bar:SetMinMaxValues(1,pfUI.castbar.player.bar:GetValue())
end
elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
pfUI.castbar.player.fadeout = 1
pfUI.castbar.player.bar:SetStatusBarColor(1,.5,.5,1)
pfUI.castbar.player.bar:SetMinMaxValues(1,100)
pfUI.castbar.player.bar:SetValue(100)
elseif ( event == "SPELLCAST_DELAYED" ) then
if( pfUI.castbar.player:IsShown() ) then
pfUI.castbar.player.delay = pfUI.castbar.player.delay + arg1/1000
pfUI.castbar.player.startTime = pfUI.castbar.player.startTime + (arg1 / 1000);
pfUI.castbar.player.maxValue = pfUI.castbar.player.maxValue + (arg1 / 1000);
pfUI.castbar.player.bar:SetMinMaxValues(pfUI.castbar.player.startTime, pfUI.castbar.player.maxValue);
end
elseif ( event == "SPELLCAST_CHANNEL_UPDATE" ) then
if ( pfUI.castbar.player:IsShown() ) then
pfUI.castbar.player.delay = pfUI.castbar.player.delay + arg1/1000
local origDuration = pfUI.castbar.player.endTime - pfUI.castbar.player.startTime
pfUI.castbar.player.endTime = GetTime() + (arg1 / 1000)
pfUI.castbar.player.startTime = pfUI.castbar.player.endTime - origDuration
pfUI.castbar.player.bar:SetMinMaxValues(pfUI.castbar.player.startTime, pfUI.castbar.player.endTime);
end
end
end)
pfUI.castbar.player:SetScript("OnUpdate", function ()
-- fadeout
if pfUI.castbar.player.fadeout and pfUI.castbar.player:GetAlpha() > 0 then
pfUI.castbar.player:SetAlpha(pfUI.castbar.player:GetAlpha()-0.025)
if pfUI.castbar.player:GetAlpha() == 0 then
pfUI.castbar.player:Hide()
pfUI.castbar.player.fadeout = nil
end
end
-- cast
if ( pfUI.castbar.player.casting ) then
local status = GetTime();
local cur = round(GetTime() - pfUI.castbar.player.startTime,1)
local max = round(pfUI.castbar.player.maxValue - pfUI.castbar.player.startTime,1)
local delay = pfUI.castbar.player.delay
if cur > max then cur = max end
if ( status > pfUI.castbar.player.maxValue ) then
status = pfUI.castbar.player.maxValue
end
if delay > 0 then
delay = "|cffffaaaa+" .. round(delay,1) .. " |r "
pfUI.castbar.player.bar.right:SetText(delay .. cur .. " / " .. max)
else
pfUI.castbar.player.bar.right:SetText(cur .. " / " .. max)
end
pfUI.castbar.player.bar:SetValue(status);
-- channel
elseif ( pfUI.castbar.player.channeling ) then
local time = GetTime();
local barValue = pfUI.castbar.player.startTime + (pfUI.castbar.player.endTime - time);
local cur = round(pfUI.castbar.player.endTime - GetTime(),1)
local max = round(pfUI.castbar.player.endTime - pfUI.castbar.player.startTime,1)
local delay = pfUI.castbar.player.delay
if cur > max then cur = max end
if ( time > pfUI.castbar.player.endTime ) then
time = pfUI.castbar.player.endTime
end
if ( time == pfUI.castbar.player.endTime ) then
pfUI.castbar.player.channeling = nil;
pfUI.castbar.player.fadeout = 1;
return;
end
if delay > 0 then
delay = "|cffffaaaa-" .. round(delay,1) .. " |r "
pfUI.castbar.player.bar.right:SetText(delay .. cur)
else
pfUI.castbar.player.bar.right:SetText(cur)
end
pfUI.castbar.player.bar:SetValue( barValue );
end
end)
end
if pfUI.uf.target then
pfUI.castbar.target = CreateFrame("Frame")
pfUI.castbar.target:SetBackdrop(pfUI.backdrop)
pfUI.castbar.target:SetHeight(pfUI_config.global.font_size * 2)
pfUI.castbar.target:SetPoint("TOPRIGHT",pfUI.uf.target,"BOTTOMRIGHT",0,-1)
pfUI.castbar.target:SetPoint("TOPLEFT",pfUI.uf.target,"BOTTOMLEFT",0,-1)
-- statusbar
pfUI.castbar.target.bar = CreateFrame("StatusBar", nil, pfUI.castbar.target)
pfUI.castbar.target.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.castbar.target.bar:ClearAllPoints()
pfUI.castbar.target.bar:SetPoint("TOPLEFT", pfUI.castbar.target, "TOPLEFT", 3, -3)
pfUI.castbar.target.bar:SetPoint("BOTTOMRIGHT", pfUI.castbar.target, "BOTTOMRIGHT", -3, 3)
pfUI.castbar.target.bar:SetMinMaxValues(0, 100)
pfUI.castbar.target.bar:SetValue(20)
pfUI.castbar.target.bar:SetStatusBarColor(.7,.7,.9,.8)
-- text left
pfUI.castbar.target.bar.left = pfUI.castbar.target.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.castbar.target.bar.left:ClearAllPoints()
pfUI.castbar.target.bar.left:SetPoint("TOPLEFT", pfUI.castbar.target.bar, "TOPLEFT", 3, 0)
pfUI.castbar.target.bar.left:SetPoint("BOTTOMRIGHT", pfUI.castbar.target.bar, "BOTTOMRIGHT", -3, 0)
pfUI.castbar.target.bar.left:SetNonSpaceWrap(false)
pfUI.castbar.target.bar.left:SetFontObject(GameFontWhite)
pfUI.castbar.target.bar.left:SetTextColor(1,1,1,1)
pfUI.castbar.target.bar.left:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.castbar.target.bar.left:SetText("left")
pfUI.castbar.target.bar.left:SetJustifyH("left")
-- text right
pfUI.castbar.target.bar.right = pfUI.castbar.target.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.castbar.target.bar.right:ClearAllPoints()
pfUI.castbar.target.bar.right:SetPoint("TOPLEFT", pfUI.castbar.target.bar, "TOPLEFT", 3, 0)
pfUI.castbar.target.bar.right:SetPoint("BOTTOMRIGHT", pfUI.castbar.target.bar, "BOTTOMRIGHT", -3, 0)
pfUI.castbar.target.bar.right:SetNonSpaceWrap(false)
pfUI.castbar.target.bar.right:SetFontObject(GameFontWhite)
pfUI.castbar.target.bar.right:SetTextColor(1,1,1,1)
pfUI.castbar.target.bar.right:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.castbar.target.bar.right:SetText("right")
pfUI.castbar.target.bar.right:SetJustifyH("right")
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE");
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE");
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF");
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE");
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF");
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS");
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS");
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE");
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE");
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE");
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PARTY_DAMAGE");
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PARTY_BUFF");
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE");
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS");
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE");
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS");
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE");
pfUI.castbar.target:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.castbar.target.casterDB = {}
pfUI.castbar.target:SetScript("OnEvent", function()
if (arg1 ~= nil) then
for mob, spell in string.gfind(arg1, pfLocaleSpellEvents[pfUI.cache["locale"]]['SPELL_CAST']) do
pfUI.castbar.target:Action(mob, spell)
return
end
for mob, spell in string.gfind(arg1, pfLocaleSpellEvents[pfUI.cache["locale"]]['SPELL_PERFORM']) do
pfUI.castbar.target:Action(mob, spell)
return
end
for mob, spell in string.gfind(arg1, pfLocaleSpellEvents[pfUI.cache["locale"]]['SPELL_GAINS']) do
pfUI.castbar.target:Action(mob, spell, true)
return
end
-- this part will be used for interruption of spells
--for mob, spell in string.gfind(arg1, pfLocaleSpellEvents[pfUI.cache["locale"]]['SPELL_AFFLICTED']) do
-- pfUI.castbar.target:Action(mob, spell, "afflicted")
-- return
--end
--for spell, mob in string.gfind(arg1, pfLocaleSpellEvents[pfUI.cache["locale"]]['SPELL_HIT']) do
-- -- you hit mob with XX
-- -- pfUI.castbar.target:Action(mob, spell, "hit")
-- return
--end
--for spell, mob in string.gfind(arg1, pfLocaleSpellEvents[pfUI.cache["locale"]]['OTHER_SPELL_HIT']) do
-- -- someone hits mob with XX
-- -- pfUI.castbar.target:Action(mob, spell, "hit")
-- return
--end
end
if UnitExists("target") and pfUI.castbar.target.casterDB[UnitName("target")] then
local starttime = pfUI.castbar.target.casterDB[UnitName("target")].starttime or 0
local casttime = pfUI.castbar.target.casterDB[UnitName("target")].casttime or 0
if starttime + casttime > GetTime() then
pfUI.castbar.target:Show()
else
pfUI.castbar.target.casterDB[UnitName("target")] = nil
pfUI.castbar.target:Hide()
end
end
end)
pfUI.castbar.target.bar:SetScript("OnUpdate", function()
if UnitExists("target") and pfUI.castbar.target.casterDB[UnitName("target")] then
local spellname = pfUI.castbar.target.casterDB[UnitName("target")].cast or 0
local starttime = pfUI.castbar.target.casterDB[UnitName("target")].starttime or 0
local casttime = pfUI.castbar.target.casterDB[UnitName("target")].casttime or 0
if starttime + casttime > GetTime() then
pfUI.castbar.target.bar:SetMinMaxValues(0, casttime)
pfUI.castbar.target.bar:SetValue(GetTime() - starttime)
pfUI.castbar.target.bar.left:SetText(spellname)
pfUI.castbar.target.bar.right:SetText(round(GetTime() - starttime,1) .. " / " .. casttime)
else
pfUI.castbar.target.casterDB[UnitName("target")] = nil
pfUI.castbar.target:Hide()
end
else
pfUI.castbar.target:Hide()
end
end)
function pfUI.castbar.target:Action(mob, spell, gains)
if pfLocaleSpells[pfUI.cache["locale"]][spell] ~= nil then
if gains and pfUI.castbar.target.casterDB[mob] and pfUI.castbar.target.casterDB[mob]["cast"] == spell then
pfUI.castbar.target.casterDB[mob] = nil
return
end
casttime = pfLocaleSpells[pfUI.cache["locale"]][spell].t / 1000
icon = pfLocaleSpells[pfUI.cache["locale"]][spell].icon
pfUI.castbar.target.casterDB[mob] = {cast = spell, starttime = GetTime(), casttime = casttime, icon = icon}
if UnitExists("target") and pfUI.castbar.target.casterDB[UnitName("target")] then
pfUI.castbar.target:Show()
else
pfUI.castbar.target:Hide()
end
end
end
end
end)