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pfUI/modules/superwow.lua
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Meow 02e5ecdbeb 6.2.2 push
For more informations read the readme please!
2026-01-10 12:48:07 +01:00

577 lines
19 KiB
Lua

-- Compatibility layer to use castbars provided by SuperWoW:
-- https://github.com/balakethelock/SuperWoW
-- DLL Status Check Command (always available)
SLASH_PFDLLSTATUS1 = "/pfdll"
SlashCmdList["PFDLLSTATUS"] = function()
local chat = DEFAULT_CHAT_FRAME
chat:AddMessage("|cff33ffccpfUI|r: DLL Status Check")
-- SuperWoW
if SUPERWOW_VERSION then
chat:AddMessage(" |cff00ff00SuperWoW|r: v" .. tostring(SUPERWOW_VERSION))
elseif SpellInfo or SetAutoloot then
chat:AddMessage(" |cffffff00SuperWoW|r: Detected (old version)")
else
chat:AddMessage(" |cffff0000SuperWoW|r: Not detected")
end
-- Nampower
if GetNampowerVersion then
chat:AddMessage(" |cff00ff00Nampower|r: v" .. tostring(GetNampowerVersion()))
else
chat:AddMessage(" |cffff0000Nampower|r: Not detected")
end
-- UnitXP
local hasUnitXP = pcall(UnitXP, "nop", "nop")
if hasUnitXP then
chat:AddMessage(" |cff00ff00UnitXP_SP3|r: Detected")
else
chat:AddMessage(" |cffff0000UnitXP_SP3|r: Not detected")
end
-- Check if castbar exists for indicator positioning
if pfUI.castbar and pfUI.castbar.player then
chat:AddMessage(" |cff00ff00Castbar|r: Available for indicator anchoring")
else
chat:AddMessage(" |cffffff00Castbar|r: Not available (indicators use fallback position)")
end
-- Check indicator frames
if pfUI.uf and pfUI.uf.target then
chat:AddMessage(" |cff00ff00Target frame|r: exists")
if pfUI.uf.target.behindIndicator then
chat:AddMessage(" |cff00ff00Behind indicator|r: created")
else
chat:AddMessage(" |cffff0000Behind indicator|r: NOT created")
end
if pfUI.uf.target.losIndicator then
chat:AddMessage(" |cff00ff00LOS indicator|r: created")
else
chat:AddMessage(" |cffff0000LOS indicator|r: NOT created")
end
else
chat:AddMessage(" |cffff0000Target frame|r: NOT found")
end
end
-- UnitXP Behind/LOS test command
SLASH_PFBEHIND1 = "/pfbehind"
SlashCmdList["PFBEHIND"] = function()
local chat = DEFAULT_CHAT_FRAME
if not UnitExists("target") then
chat:AddMessage("|cff33ffccpfUI|r: No target")
return
end
local hasUnitXP = pcall(UnitXP, "nop", "nop")
if not hasUnitXP then
chat:AddMessage("|cff33ffccpfUI|r: UnitXP not available")
return
end
local successB, behind = pcall(UnitXP, "behind", "player", "target")
local successL, inSight = pcall(UnitXP, "inSight", "player", "target")
chat:AddMessage("|cff33ffccpfUI|r: Behind=" .. tostring(behind) .. " LOS=" .. tostring(inSight))
end
pfUI:RegisterModule("superwow", "vanilla", function ()
if SetAutoloot and SpellInfo and not SUPERWOW_VERSION then
-- Turn every enchanting link that we create in the enchanting frame,
-- from "spell:" back into "enchant:". The enchant-version is what is
-- used by all unmodified game clients. This is required to generate
-- usable links for everyone from the enchant frame while having SuperWoW.
local HookGetCraftItemLink = GetCraftItemLink
_G.GetCraftItemLink = function(index)
local link = HookGetCraftItemLink(index)
return string.gsub(link, "spell:", "enchant:")
end
-- Convert every enchanting link that we receive into a
-- spell link, as for some reason SuperWoW can't handle
-- enchanting links at all and requires it to be a spell.
local HookSetItemRef = SetItemRef
_G.SetItemRef = function(link, text, button)
link = string.gsub(link, "enchant:", "spell:")
HookSetItemRef(link, text, button)
end
local HookGameTooltipSetHyperlink = GameTooltip.SetHyperlink
_G.GameTooltip.SetHyperlink = function(self, link)
link = string.gsub(link, "enchant:", "spell:")
HookGameTooltipSetHyperlink(self, link)
end
DEFAULT_CHAT_FRAME:AddMessage("|cffffffaaAn old version of SuperWoW was detected. Please consider updating:")
DEFAULT_CHAT_FRAME:AddMessage("-> https://github.com/balakethelock/SuperWoW/releases/")
end
if SUPERWOW_VERSION == "1.5" then
QueueFunction(function()
local pfCombatText_AddMessage = _G.CombatText_AddMessage
_G.CombatText_AddMessage = function(message, a, b, c, d, e, f)
local match, _, hex = string.find(message, ".+ %[(0x.+)%]")
if hex and UnitName(hex) then
message = string.gsub(message, hex, UnitName(hex))
end
pfCombatText_AddMessage(message, a, b, c, d, e, f)
end
end)
end
-- Add native mouseover support
if SUPERWOW_VERSION and pfUI.uf and pfUI.uf.mouseover then
_G.SlashCmdList.PFCAST = function(msg)
local func = loadstring(msg or "")
local unit = "mouseover"
if not UnitExists(unit) then
local frame = GetMouseFocus()
if frame.label and frame.id then
unit = frame.label .. frame.id
elseif UnitExists("target") then
unit = "target"
elseif GetCVar("autoSelfCast") == "1" then
unit = "player"
else
return
end
end
if func then
-- set mouseover to target for script if needed
local switch_target = not UnitIsUnit("target", unit)
if switch_target then TargetUnit(unit) end
func()
if switch_target then TargetLastTarget() end
else
-- write temporary unit name
pfUI.uf.mouseover.unit = unit
-- cast spell to unitstr
CastSpellByName(msg, unit)
-- remove temporary mouseover unit
pfUI.uf.mouseover.unit = nil
end
end
end
-- Add support for druid mana bars
if SUPERWOW_VERSION and pfUI.uf and pfUI.uf.player and pfUI_config.unitframes.druidmanabar == "1" then
local parent = pfUI.uf.player.power.bar
local config = pfUI.uf.player.config
local mana = config.defcolor == "0" and config.manacolor or pfUI_config.unitframes.manacolor
local r, g, b, a = pfUI.api.strsplit(",", mana)
local rawborder, default_border = GetBorderSize("unitframes")
local _, class = UnitClass("player")
local width = config.pwidth ~= "-1" and config.pwidth or config.width
local fontname = pfUI.font_unit
local fontsize = tonumber(pfUI_config.global.font_unit_size)
local fontstyle = pfUI_config.global.font_unit_style
if config.customfont == "1" then
fontname = pfUI.media[config.customfont_name]
fontsize = tonumber(config.customfont_size)
fontstyle = config.customfont_style
end
local druidmana = CreateFrame("StatusBar", "pfDruidMana", UIParent)
druidmana:SetFrameStrata(parent:GetFrameStrata())
druidmana:SetFrameLevel(parent:GetFrameLevel() + 16)
druidmana:SetStatusBarTexture(pfUI.media[config.pbartexture])
druidmana:SetStatusBarColor(r, g, b, a)
druidmana:SetPoint("TOPLEFT", parent, "BOTTOMLEFT", 0, -2*default_border - config.pspace)
druidmana:SetPoint("TOPRIGHT", parent, "BOTTOMRIGHT", 0, -2*default_border - config.pspace)
druidmana:SetWidth(width)
druidmana:SetHeight(tonumber(pfUI_config.unitframes.druidmanaheight) or 6)
druidmana:EnableMouse(true)
druidmana:Hide()
UpdateMovable(druidmana)
CreateBackdrop(druidmana)
CreateBackdropShadow(druidmana)
druidmana:RegisterEvent("UNIT_MANA")
druidmana:RegisterEvent("UNIT_MAXMANA")
druidmana:RegisterEvent("UNIT_DISPLAYPOWER")
druidmana:SetScript("OnEvent", function()
if UnitPowerType("player") == 0 then
this:Hide()
return
end
local _, mana = UnitMana("player")
local _, max = UnitManaMax("player")
local perc = math.ceil(mana / max * 100)
if perc == 100 then
this.text:SetText(string.format("%s", Abbreviate(mana)))
else
this.text:SetText(string.format("%s - %s%%", Abbreviate(mana), perc))
end
this:SetMinMaxValues(0, max)
this:SetValue(mana)
this:Show()
end)
druidmana.text = druidmana:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
druidmana.text:SetFontObject(GameFontWhite)
druidmana.text:SetFont(fontname, fontsize, fontstyle)
druidmana.text:SetPoint("RIGHT", -2*(default_border + config.txtpowerrightoffx), 0)
druidmana.text:SetPoint("LEFT", 2*(default_border + config.txtpowerrightoffx), 0)
druidmana.text:SetJustifyH("RIGHT")
if config["powercolor"] == "1" then
local r = ManaBarColor[0].r
local g = ManaBarColor[0].g
local b = ManaBarColor[0].b
if pfUI_config.unitframes.pastel == "1" then
druidmana.text:SetTextColor((r+.75)*.5, (g+.75)*.5, (b+.75)*.5, 1)
else
druidmana.text:SetTextColor(r, g, b, a)
end
end
if pfUI_config.unitframes.druidmanatext == "1" then
druidmana.text:Show()
else
druidmana.text:Hide()
end
if class ~= "DRUID" then
druidmana:UnregisterAllEvents()
druidmana:Hide()
end
end
-- Add support for guid based focus frame
if SUPERWOW_VERSION and pfUI.uf and pfUI.uf.focus then
local focus = function(unitstr)
-- try to read target's unit guid
local _, guid = UnitExists(unitstr)
if guid and pfUI.uf.focus then
-- update focus frame
pfUI.uf.focus.unitname = nil
pfUI.uf.focus.label = guid
pfUI.uf.focus.id = ""
-- update focustarget frame
pfUI.uf.focustarget.unitname = nil
pfUI.uf.focustarget.label = guid .. "target"
pfUI.uf.focustarget.id = ""
end
return guid
end
-- extend the builtin /focus slash command
local legacyfocus = SlashCmdList.PFFOCUS
function SlashCmdList.PFFOCUS(msg)
-- try to perform guid based focus
local guid = focus("target")
-- run old focus emulation
if not guid then legacyfocus(msg) end
end
-- extend the builtin /swapfocus slash command
local legacyswapfocus = SlashCmdList.PFSWAPFOCUS
function SlashCmdList.PFSWAPFOCUS(msg)
-- save previous focus values
local oldlabel = pfUI.uf.focus.label or ""
local oldid = pfUI.uf.focus.id or ""
-- try to perform guid based focus
local guid = focus("target")
-- target old focus
if guid and oldlabel and oldid then
TargetUnit(oldlabel..oldid)
end
-- run old focus emulation
if not guid then legacyswapfocus(msg) end
end
end
-- NOTE: SuperWoW libdebuff enhancement removed.
-- UNIT_CASTEVENT fires before resist/miss/dodge events arrive,
-- which breaks the failed spell detection system in libdebuff.
-- DoT timers use the standard hook-based fallback instead.
-- TrackUnit API for adding group members to minimap
-- Tracks friendly units on the minimap for easier group coordination
if TrackUnit and C.unitframes.track_group == "1" then
local trackFrame = CreateFrame("Frame")
trackFrame:RegisterEvent("PARTY_MEMBERS_CHANGED")
trackFrame:RegisterEvent("RAID_ROSTER_UPDATE")
trackFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
trackFrame:SetScript("OnEvent", function()
-- Track party members
for i = 1, 4 do
local unit = "party" .. i
if UnitExists(unit) and UnitIsConnected(unit) then
pcall(TrackUnit, unit)
end
end
-- Track raid members
for i = 1, 40 do
local unit = "raid" .. i
if UnitExists(unit) and UnitIsConnected(unit) and not UnitIsUnit(unit, "player") then
pcall(TrackUnit, unit)
end
end
end)
end
-- Raid Marker Targeting API
-- Allows targeting units by raid marker ("mark1" to "mark8")
if SUPERWOW_VERSION then
pfUI.api.GetMarkedUnit = function(markIndex)
local markUnit = "mark" .. markIndex
if UnitExists(markUnit) then
return markUnit
end
return nil
end
pfUI.api.TargetMark = function(markIndex)
local markUnit = "mark" .. markIndex
if UnitExists(markUnit) then
TargetUnit(markUnit)
return true
end
return false
end
-- Get owner of pet/totem using "owner" suffix
pfUI.api.GetUnitOwner = function(unit)
local ownerUnit = unit .. "owner"
if UnitExists(ownerUnit) then
return UnitName(ownerUnit), ownerUnit
end
return nil
end
end
-- Enhanced SpellInfo API wrapper
if SpellInfo then
pfUI.api.GetSpellInfo = function(spellId)
local name, rank, texture, minRange, maxRange = SpellInfo(spellId)
return {
name = name,
rank = rank,
texture = texture,
minRange = minRange,
maxRange = maxRange,
spellId = spellId
}
end
end
-- Clickthrough Mode API
-- Allows clicking through corpses to loot underneath
if Clickthrough then
pfUI.api.SetClickthrough = function(enabled)
Clickthrough(enabled and 1 or 0)
end
pfUI.api.GetClickthrough = function()
return Clickthrough() == 1
end
pfUI.api.ToggleClickthrough = function()
local current = Clickthrough()
Clickthrough(current == 1 and 0 or 1)
return Clickthrough() == 1
end
-- Add slash command for clickthrough toggle
SLASH_PFCLICKTHROUGH1 = "/clickthrough"
SLASH_PFCLICKTHROUGH2 = "/ct"
SlashCmdList["PFCLICKTHROUGH"] = function()
local enabled = pfUI.api.ToggleClickthrough()
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Clickthrough mode " .. (enabled and "|cff00ff00enabled|r" or "|cffff0000disabled|r"))
end
end
-- Autoloot Control API
if SetAutoloot then
pfUI.api.SetAutoloot = function(enabled)
SetAutoloot(enabled and 1 or 0)
end
pfUI.api.GetAutoloot = function()
return SetAutoloot() == 1
end
pfUI.api.ToggleAutoloot = function()
local current = SetAutoloot()
SetAutoloot(current == 1 and 0 or 1)
return SetAutoloot() == 1
end
end
-- GetPlayerBuffID wrapper
if GetPlayerBuffID then
pfUI.api.GetPlayerBuffSpellId = function(buffIndex)
return GetPlayerBuffID(buffIndex)
end
end
-- CombatLogAdd wrapper for logging
if CombatLogAdd then
pfUI.api.LogToCombatLog = function(text, raw)
CombatLogAdd(text, raw and 1 or nil)
end
end
-- Local Raid Markers (marks only visible to self)
if SetRaidTarget then
local origSetRaidTarget = SetRaidTarget
pfUI.api.SetLocalRaidTarget = function(unit, index)
origSetRaidTarget(unit, index, "local")
end
end
-- Enhanced GetContainerItemInfo for charges
-- SuperWoW returns charges as negative numbers
pfUI.api.GetItemCharges = function(bag, slot)
local texture, count = GetContainerItemInfo(bag, slot)
if count and count < 0 then
return math.abs(count) -- Return positive charge count
end
return nil -- Not a charged item
end
-- Weapon Enchant Info on other players
if GetWeaponEnchantInfo then
local origGetWeaponEnchantInfo = GetWeaponEnchantInfo
pfUI.api.GetUnitWeaponEnchants = function(unit)
if unit and unit ~= "player" then
local mhName, ohName = GetWeaponEnchantInfo(unit)
return {
mainHand = mhName,
offHand = ohName,
}
else
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges = origGetWeaponEnchantInfo()
return {
mainHand = hasMainHandEnchant and true or false,
mainHandExpiration = mainHandExpiration,
mainHandCharges = mainHandCharges,
offHand = hasOffHandEnchant and true or false,
offHandExpiration = offHandExpiration,
offHandCharges = offHandCharges,
}
end
end
end
-- Enhance libcast with SuperWoW data for NPCs and other players
-- Player casts use SPELLCAST_* events for proper pushback handling
local supercast = CreateFrame("Frame")
local playerGuid = nil
supercast:RegisterEvent("PLAYER_ENTERING_WORLD")
supercast:RegisterEvent("UNIT_CASTEVENT")
supercast:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
-- Cache player GUID
if UnitExists then
local _, guid = UnitExists("player")
playerGuid = guid
end
return
end
local guid = arg1
local isPlayer = guid == playerGuid
-- For non-player units: disable combat parsing events (one-time init)
if not isPlayer and not supercast.init then
-- disable combat parsing events in superwow mode (for non-player units)
libcast:UnregisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF")
libcast:UnregisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PARTY_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PARTY_BUFF")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS")
libcast:UnregisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE")
libcast:UnregisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF")
supercast.init = true
end
if arg3 == "START" or arg3 == "CAST" or arg3 == "CHANNEL" then
local target = arg2
local event_type = arg3
local spell_id = arg4
local timer = arg5
-- get spell info from spell id
local spell, icon, _
if SpellInfo and SpellInfo(spell_id) then
spell, _, icon = SpellInfo(spell_id)
end
-- set fallback values
spell = spell or UNKNOWN
icon = icon or "Interface\\Icons\\INV_Misc_QuestionMark"
-- skip on buff procs during cast
if event_type == "CAST" then
if not libcast.db[guid] or libcast.db[guid].cast ~= spell then
-- ignore casts without 'START' event, while there is already another cast.
-- those events can be for example a frost shield proc while casting frostbolt.
-- we want to keep the cast itself, so we simply skip those.
return
end
end
-- For player: store in libcast.db[playerName] so pushback tracking works
-- For others: store by GUID
local dbKey = isPlayer and UnitName("player") or guid
-- add cast action to the database
if not libcast.db[dbKey] then libcast.db[dbKey] = {} end
libcast.db[dbKey].cast = spell
libcast.db[dbKey].rank = nil
libcast.db[dbKey].start = GetTime()
libcast.db[dbKey].casttime = timer or 0
libcast.db[dbKey].icon = icon
libcast.db[dbKey].channel = event_type == "CHANNEL" or false
elseif arg3 == "FAIL" then
-- For player: use playerName, for others: use GUID
local dbKey = isPlayer and UnitName("player") or guid
-- delete all cast entries
if libcast.db[dbKey] then
libcast.db[dbKey].cast = nil
libcast.db[dbKey].rank = nil
libcast.db[dbKey].start = nil
libcast.db[dbKey].casttime = nil
libcast.db[dbKey].icon = nil
libcast.db[dbKey].channel = nil
end
end
end)
end)