mirror of
https://github.com/brues-code/pfUI.git
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122 lines
4.0 KiB
Lua
122 lines
4.0 KiB
Lua
-- load pfUI environment
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setfenv(1, pfUI:GetEnvironment())
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--[[ libunitscan ]]--
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-- A pfUI library that remembers the level of every player it sees: in the
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-- friends, guild, raid and party rosters, in /who results, and as target,
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-- mouseover or nameplate. The levels are persisted within pfUI_playerDB, for
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-- the places that only have a player's name, such as chat links and offline
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-- friends. Anything with a unit reads the unit itself instead. A player's
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-- class comes from C_PlayerCache.GetPlayerInfoByName, not from here.
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--
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-- External functions:
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-- GetPlayerLevel(name)
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-- Returns the last seen level of the given player name, or nil if it was
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-- never seen.
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--
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-- return instantly when another libunitscan is already active
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if pfUI.api.libunitscan then return end
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local players = {}
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-- Feed a unit into ClassicAPI's persistent name cache. Roster-style packets
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-- (party / raid / inspect on glance) carry class inline, so the engine often
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-- doesn't issue a separate name query and the DLL's NameCache hook never
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-- fires for them — this is where we close that gap.
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local function RememberByUnit(unit)
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local guid = UnitGUID(unit)
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if not guid then return end
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local _, race = UnitRace(unit)
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C_PlayerCache.RememberPlayer(guid, UnitName(unit), UnitClassBase(unit), race, UnitSex(unit) - 2)
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end
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function GetPlayerLevel(name)
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local entry = players[name]
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return entry and entry.level
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end
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-- UnitLevel returns -1 for unknown levels, don't overwrite known values
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local function AddLevel(name, level)
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if not name or not level or level <= 0 then return end
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local entry = players[name]
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if entry then
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entry.level = level
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else
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players[name] = { level = level }
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end
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end
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local libunitscan = CreateFrame("Frame", "pfUnitScan", UIParent)
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libunitscan:RegisterEvent("PLAYER_ENTERING_WORLD")
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libunitscan:RegisterEvent("FRIENDLIST_UPDATE")
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libunitscan:RegisterEvent("GUILD_ROSTER_UPDATE")
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libunitscan:RegisterEvent("RAID_ROSTER_UPDATE")
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libunitscan:RegisterEvent("PARTY_MEMBERS_CHANGED")
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libunitscan:RegisterEvent("PLAYER_TARGET_CHANGED")
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libunitscan:RegisterEvent("WHO_LIST_UPDATE")
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libunitscan:RegisterEvent("CHAT_MSG_SYSTEM")
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libunitscan:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
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libunitscan:RegisterEvent("NAME_PLATE_UNIT_ADDED")
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libunitscan:SetScript("OnEvent", function()
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if event == "PLAYER_ENTERING_WORLD" then
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-- load pfUI_playerDB
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players = pfUI_playerDB
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-- update own character details
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AddLevel(UnitName("player"), UnitLevel("player"))
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RememberByUnit("player")
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elseif event == "FRIENDLIST_UPDATE" then
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for i = 1, GetNumFriends() do
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local info = C_FriendList.GetFriendInfoByIndex(i)
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if info then
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AddLevel(info.name, info.level)
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end
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end
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elseif event == "GUILD_ROSTER_UPDATE" then
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local name, level, _
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for i = 1, GetNumGuildMembers() do
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name, _, _, level = GetGuildRosterInfo(i)
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AddLevel(name, level)
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end
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elseif event == "RAID_ROSTER_UPDATE" then
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local name, level, _
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for i = 1, GetNumRaidMembers() do
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name, _, _, level = GetRaidRosterInfo(i)
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AddLevel(name, level)
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RememberByUnit("raid" .. i)
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end
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elseif event == "PARTY_MEMBERS_CHANGED" then
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local unit
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for i = 1, GetNumPartyMembers() do
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unit = "party" .. i
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AddLevel(UnitName(unit), UnitLevel(unit))
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RememberByUnit(unit)
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end
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elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
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for i = 1, C_FriendList.GetNumWhoResults() do
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local info = C_FriendList.GetWhoInfo(i)
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if info then
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AddLevel(info.fullName, info.level)
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end
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end
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elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then
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local scan = event == "PLAYER_TARGET_CHANGED" and "target"
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or event == "NAME_PLATE_UNIT_ADDED" and arg1
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or "mouseover"
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if UnitIsPlayer(scan) then
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AddLevel(UnitName(scan), UnitLevel(scan))
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RememberByUnit(scan)
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end
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end
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end)
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pfUI.api.libunitscan = libunitscan
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