Files
pfUI/modules/focus.lua
T
Meow c259e9b59d revert of deletion and merged hotfixes
Please read the Readme for more details.
2026-01-05 09:06:08 +01:00

107 lines
3.1 KiB
Lua

pfUI:RegisterModule("focus", "vanilla:tbc", function ()
-- do not go further on disabled UFs
if C.unitframes.disable == "1" then return end
pfUI.uf.focus = pfUI.uf:CreateUnitFrame("Focus", nil, C.unitframes.focus, .2)
pfUI.uf.focus:UpdateFrameSize()
pfUI.uf.focus:SetPoint("BOTTOMLEFT", UIParent, "BOTTOM", 220, 220)
UpdateMovable(pfUI.uf.focus)
pfUI.uf.focus:Hide()
pfUI.uf.focustarget = pfUI.uf:CreateUnitFrame("FocusTarget", nil, C.unitframes.focustarget, .2)
pfUI.uf.focustarget:UpdateFrameSize()
pfUI.uf.focustarget:SetPoint("BOTTOMLEFT", pfUI.uf.focus, "TOP", 0, 10)
UpdateMovable(pfUI.uf.focustarget)
pfUI.uf.focustarget:Hide()
end)
-- register focus emulation commands for vanilla
if pfUI.client > 11200 then return end
SLASH_PFFOCUS1, SLASH_PFFOCUS2 = '/focus', '/pffocus'
function SlashCmdList.PFFOCUS(msg)
if not pfUI.uf or not pfUI.uf.focus then return end
if msg ~= "" then
pfUI.uf.focus.unitname = strlower(msg)
elseif UnitName("target") then
pfUI.uf.focus.unitname = strlower(UnitName("target"))
else
pfUI.uf.focus.unitname = nil
pfUI.uf.focus.label = nil
end
end
SLASH_PFCLEARFOCUS1, SLASH_PFCLEARFOCUS2 = '/clearfocus', '/pfclearfocus'
function SlashCmdList.PFCLEARFOCUS(msg)
if pfUI.uf and pfUI.uf.focus then
pfUI.uf.focus.unitname = nil
pfUI.uf.focus.label = nil
pfUI.uf.focus.id = nil
end
if pfUI.uf and pfUI.uf.focustarget then
pfUI.uf.focustarget.unitname = nil
pfUI.uf.focustarget.label = nil
pfUI.uf.focustarget.id = nil
end
end
SLASH_PFCASTFOCUS1, SLASH_PFCASTFOCUS2 = '/castfocus', '/pfcastfocus'
function SlashCmdList.PFCASTFOCUS(msg)
if not pfUI.uf.focus or not pfUI.uf.focus:IsShown() then
UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0)
return
end
local skiptarget = false
local player = UnitIsUnit("target", "player")
local unitname = ""
if pfUI.uf.focus.label and UnitIsUnit("target", pfUI.uf.focus.label .. pfUI.uf.focus.id) then
skiptarget = true
else
pfScanActive = true
if pfUI.uf.focus.label and pfUI.uf.focus.id then
unitname = UnitName(pfUI.uf.focus.label .. pfUI.uf.focus.id)
TargetUnit(pfUI.uf.focus.label .. pfUI.uf.focus.id)
else
unitname = pfUI.uf.focus.unitname
TargetByName(pfUI.uf.focus.unitname, true)
end
if strlower(UnitName("target")) ~= strlower(unitname) then
pfScanActive = nil
TargetLastTarget()
UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0)
return
end
end
local func = loadstring(msg or "")
if func then
func()
else
CastSpellByName(msg)
end
if skiptarget == false then
pfScanActive = nil
if player then
TargetUnit("player")
else
TargetLastTarget()
end
end
end
SLASH_PFSWAPFOCUS1, SLASH_PFSWAPFOCUS2 = '/swapfocus', '/pfswapfocus'
function SlashCmdList.PFSWAPFOCUS(msg)
if not pfUI.uf or not pfUI.uf.focus then return end
local oldunit = UnitExists("target") and strlower(UnitName("target"))
if oldunit and pfUI.uf.focus.unitname then
TargetByName(pfUI.uf.focus.unitname)
pfUI.uf.focus.unitname = oldunit
end
end