Files
pfUI/modules/unusable.lua
T
Meow c259e9b59d revert of deletion and merged hotfixes
Please read the Readme for more details.
2026-01-05 09:06:08 +01:00

57 lines
1.7 KiB
Lua

pfUI:RegisterModule("unusable", "vanilla:tbc", function ()
if not pfUI.bag then return end
if C.appearance.bags.unusable ~= "1" then return end
pfUI.unusable = {}
local scanner = libtipscan:GetScanner("unusable")
local durability = string.gsub(DURABILITY_TEMPLATE, "%%[^%s]+", "(.+)")
local r, g, b, a = strsplit(",", C.appearance.bags.unusable_color)
function pfUI.unusable:UpdateSlot(bag, slot)
-- break on invalid bag slots
if not pfUI.bags[bag] then return end
if not pfUI.bags[bag].slots[slot] then return end
-- add button shortcuts
local frame = pfUI.bags[bag].slots[slot].frame
local name = frame:GetName()
-- return on empty buttons
if not frame.hasItem then return end
-- set the proper tooltip method
if bag == BANK_CONTAINER then
scanner:SetInventoryItem("player", 39+slot)
else
scanner:SetBagItem(bag, slot)
end
-- check for red color in tooltip
local red = scanner:Color(RED_FONT_COLOR)
if not red then return end
-- check for broken items
local left = scanner:Line(red)
local _, _, broken = string.find(left, durability, 1)
if broken then return end
-- update button vertex color
_G.SetItemButtonTextureVertexColor(frame, r, g, b, a)
end
-- update on regular pfUI button updates
local HookUpdateSlot = pfUI.bag.UpdateSlot
pfUI.bag.UpdateSlot = function(self, bag, slot)
HookUpdateSlot(self, bag, slot)
pfUI.unusable:UpdateSlot(bag, slot)
end
-- update on bank frame itemlock updates
local HookBankFrameItemButton_UpdateLock = BankFrameItemButton_UpdateLock
_G.BankFrameItemButton_UpdateLock = function()
HookBankFrameItemButton_UpdateLock()
pfUI.unusable:UpdateSlot(-1, this:GetID())
end
end)