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https://github.com/brues-code/pfUI.git
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Classic Era dropped QUICKBUTTON_NAME_SELF and its tooltip, so every locale showed 4.3.4's English text. Each locale now has its own, worded after its My actions strings.
678 lines
42 KiB
Lua
678 lines
42 KiB
Lua
-- Classic Era GlobalStrings (ES) that the combat log reads
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-- and the 1.12 client lacks. Generated; do not edit by hand.
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pfUI_locale["esES"]["combatlog"] = {
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ACTION_DAMAGE_SHIELD = "daña",
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ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s de %1$s refleja %9$s daño %7$s a %4$s.%6$s",
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ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s refleja %9$s daño %7$s a %4$s.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED = "fallado",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Bloqueado)",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó %2$s de %1$s.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó %2$s.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Desviado)",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió %2$s de %1$s.",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s desvió %2$s.",
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ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Esquivado)",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s esquivó %2$s de %1$s.",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó %2$s.",
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ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Evadido)",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%4$s evadió %2$s de %1$s.",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s evadió %2$s.",
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ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%2$s de %1$s no alcanzó a %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no alcanzó a %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Inmune)",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s de %1$s falló. %4$s era inmune.",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s falló. %4$s era inmune.",
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ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Fallado)",
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ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%2$s de %1$s no alcanza a %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s no alcanza a %4$s.",
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ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Parado)",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%4$s paró %2$s de %1$s.",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró %2$s.",
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ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Resistido)",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo %2$s de %1$s.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s resistió por completo %2$s.%6$s",
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ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
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ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
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ACTION_DAMAGE_SPLIT = "daño transferido",
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ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s absorbió el daño de %2$s de %1$s. %6$s.",
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ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s de %1$s inflige %9$s de daño a %4$s.",
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ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
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ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s de %1$s inflige %9$s de daño a %4$s. %6$s.",
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ACTION_ENCHANT_APPLIED = "aplicado a",
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ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s lanza %2$s a %5$s de %4$s.",
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ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
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ACTION_ENCHANT_REMOVED = "eliminado de",
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ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s se desvanece de %5$s de %4$s.",
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ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE = "dañó",
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ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Ahogamiento",
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ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s se está ahogando y pierde %9$s salud.",
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ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Caída",
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ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s cae y pierde %9$s salud.",
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ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatiga",
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ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s sufre agotamiento y pierde %9$s salud.",
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ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Fuego",
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ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s sufre %9$s daño de Fuego.",
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ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s pierde %9$s salud por daño recibido del entorno.",
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ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
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ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s pierde %9$s salud por nadar en lava. %6$s",
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ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
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ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Cieno",
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ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s pierde %9$s salud por nadar en el cieno. %6$s",
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ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
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ACTION_PARTY_KILL = "mató",
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ACTION_PARTY_KILL_FULL_TEXT = "¡%1$s mató a %4$s!",
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ACTION_PARTY_KILL_POSSESSIVE = "0",
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ACTION_PARTY_KILL_UNCONSCIOUS = "está fuera de combate",
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ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "¡%1$s ha dejado fuera de combate a %4$s!",
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ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
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ACTION_RANGED = "disparo",
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ACTION_RANGE_DAMAGE = "alcanzó",
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ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s da a %4$s un golpe a distancia y le inflige %5$s.%6$s",
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ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Un golpe a distancia alcanza a %4$s y le inflige %5$s.%6$s",
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ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED = "falló",
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ACTION_RANGE_MISSED_ABSORB = "(Absorbido)",
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ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió el golpe de %1$s.%6$s",
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ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_BLOCK = "(Bloqueado)",
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ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el golpe de %1$s.%6$s",
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ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_DEFLECT = "(Desviado)",
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ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió el golpe de %1$s.",
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ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_DODGE = "(Esquivado)",
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ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el golpe de %1$s.",
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ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_EVADE = "(Evadido)",
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ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%4$s evadió el golpe de %1$s.",
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ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_FULL_TEXT = "El golpe de %1$s no alcanza a %4$s.",
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ACTION_RANGE_MISSED_IMMUNE = "(Inmune)",
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ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "El golpe de %1$s falló. %4$s era inmune.",
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ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_MISFIRE = "(Lanzamiento fallado)",
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ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "El golpe de %1$s ha fallado al lanzarse hacia %4$s.",
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ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_MISS = "(Fallado)",
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ACTION_RANGE_MISSED_MISS_FULL_TEXT = "El golpe de %1$s no alcanza a %4$s.",
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ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_PARRY = "(Parado)",
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ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s paró el golpe de %1$s.",
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ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_POSSESSIVE = "1",
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ACTION_RANGE_MISSED_RESIST = "(Resistido)",
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ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo el golpe de %1$s.%6$s",
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ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED = "aplicó",
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ACTION_SPELL_AURA_APPLIED_BUFF = "aplicó",
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ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gana %2$s de %1$s.",
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ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s.",
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ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
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ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "0",
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ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gana %1$s de %2$s. %11$s",
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ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s. %11$s",
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ACTION_SPELL_AURA_APPLIED_DEBUFF = "afectó",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "A %4$s le afecta %2$s de %1$s.",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s.",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "A %4$s le afecta %1$s de %2$s. %11$s",
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ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s. %11$s",
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ACTION_SPELL_AURA_APPLIED_DOSE = "acumuló",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "acumuló",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gana %2$s de %1$s (%9$s).",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s (%9$s).",
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ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afectó",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "A %4$s le afecta %2$s de %1$s (%9$s).",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s (%9$s).",
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ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_APPLIED_MASTER = "2",
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ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
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ACTION_SPELL_AURA_BROKEN = "rompió",
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ACTION_SPELL_AURA_BROKEN_BUFF = "rompió",
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ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s rompió %2$s de %4$s.",
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ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "Alguien ha roto %2$s de %1$s.",
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ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_BROKEN_DEBUFF = "rompió",
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ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s rompió %2$s de %4$s.",
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ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "Alguien ha roto %2$s de %1$s.",
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ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "rompió",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s %5$s rompió %4$s %2$s.",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s rompió %2$s de %4$s.",
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ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "rompió",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s %5$s rompió %4$s %2$s.",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s rompió %2$s de %4$s.",
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ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REFRESH = "restableció",
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ACTION_SPELL_AURA_REFRESH_BUFF = "restableció",
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ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%2$s de %1$s restablecido en %4$s.",
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ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s.",
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ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
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ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s restablecido en %4$s. %11$s",
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ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s. %11$s",
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ACTION_SPELL_AURA_REFRESH_DEBUFF = "restableció",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%2$s de %1$s restablecido en %4$s.",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s.",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s restablecido en %4$s. %11$s",
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ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s. %11$s",
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ACTION_SPELL_AURA_REFRESH_MASTER = "2",
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ACTION_SPELL_AURA_REMOVED = "eliminó",
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ACTION_SPELL_AURA_REMOVED_BUFF = "perdió",
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ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%2$s de %1$s se desvanece de %4$s.",
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ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s se desvanece de %4$s.",
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ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s se desvanece de %4$s. %11$s",
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ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se desvanece de %4$s. %11$s",
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ACTION_SPELL_AURA_REMOVED_DEBUFF = "disipó",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%2$s de %1$s se disipa de %4$s.",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se disipa de %4$s.",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s se disipa de %4$s. %11$s",
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ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se disipa de %4$s. %11$s",
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ACTION_SPELL_AURA_REMOVED_DOSE = "redujo",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "redujo",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s de %1$s (%9$s) disminuye.",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) disminuye.",
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ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "disminuyó",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s de %1$s (%9$s) decrece.",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) decrece.",
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ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
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ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%2$s de %1$s se eliminó de %4$s.",
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ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%2$s de %1$s se eliminó de %4$s.",
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ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
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ACTION_SPELL_BUILDING_DAMAGE = "golpea",
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ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s %2$s golpea a %4$s por %5$s.%6$s",
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ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s golpea a %4$s por %5$s.%6$s",
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ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
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ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
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ACTION_SPELL_BUILDING_HEAL = "reparado",
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ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s %2$s repairs %4$s durante %9$s.%6$s",
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ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repara %4$s durante %9$s.%6$s",
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ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
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ACTION_SPELL_CAST_FAILED = "falló",
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ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%2$s de %1$s falló.%6$s",
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ACTION_SPELL_CAST_FAILED_MASTER = "1",
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ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
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ACTION_SPELL_CAST_START = "comenzó a lanzar",
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ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s comienza a lanzar %2$s a %4$s.",
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ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s comienza a lanzar %2$s.",
|
|
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Algo comienza a lanzar %2$s a %4$s.",
|
|
ACTION_SPELL_CAST_START_MASTER = "2",
|
|
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
|
|
ACTION_SPELL_CAST_SUCCESS = "lanzó",
|
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s lanza %2$s a %4$s.",
|
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s lanza %2$s.",
|
|
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Algo lanza %2$s a %4$s.",
|
|
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
|
|
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
|
|
ACTION_SPELL_CREATE = "creó",
|
|
ACTION_SPELL_CREATE_FULL_TEXT = "%2$s de %1$s crea %4$s.%6$s",
|
|
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s crea %4$s.%6$s",
|
|
ACTION_SPELL_CREATE_POSSESSIVE = "1",
|
|
ACTION_SPELL_DAMAGE = "alcanzó",
|
|
ACTION_SPELL_DAMAGE_FULL_TEXT = "%2$s de %1$s golpea a %4$s y le inflige %5$s.%6$s",
|
|
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s golpea a %4$s y le inflige %5$s.%6$s",
|
|
ACTION_SPELL_DAMAGE_MASTER = "1",
|
|
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
|
|
ACTION_SPELL_DISPEL = "disipó",
|
|
ACTION_SPELL_DISPEL_BUFF = "disipó",
|
|
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%2$s de %1$s disipa %4$s de %5$s.",
|
|
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%2$s disipa %4$s de %5$s.",
|
|
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
|
|
ACTION_SPELL_DISPEL_DEBUFF = "limpió",
|
|
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%2$s de %1$s limpia %5$s de %4$s.",
|
|
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s limpia %5$s de %4$s.",
|
|
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
|
|
ACTION_SPELL_DISPEL_FAILED = "error al disipar",
|
|
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s de %1$s no logra disipar %4$s de %5$s.",
|
|
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s no logró disipar %4$s %5$s.",
|
|
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
|
|
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
|
|
ACTION_SPELL_DRAIN = "drenó",
|
|
ACTION_SPELL_DRAIN_FULL_TEXT = "%2$s de %1$s drena %9$s %8$s de %4$s.",
|
|
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s p. de %8$s de %4$s.",
|
|
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
|
|
ACTION_SPELL_DURABILITY_DAMAGE = "pérdida de durabilidad",
|
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "pérdida total de durabilidad",
|
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s de %1$s daña %4$s: todos los objetos dañados.",
|
|
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
|
|
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s de %1$s daña %4$s: %5$s dañado.",
|
|
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
|
|
ACTION_SPELL_ENERGIZE = "energizó",
|
|
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gana %9$s de %8$s gracias a %2$s de %1$s.",
|
|
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s de %8$s gracias a %2$s.",
|
|
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
|
|
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s ganado",
|
|
ACTION_SPELL_EXTRA_ATTACKS = "otorgó ataques extra",
|
|
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gana %9$s ataques extra con %2$s.",
|
|
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s otorga %9$s ataques extra.",
|
|
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
|
|
ACTION_SPELL_HEAL = "sanó",
|
|
ACTION_SPELL_HEAL_FULL_TEXT = "%2$s de %1$s sana %9$s a %4$s.%6$s",
|
|
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s sana %9$s a %4$s.%6$s",
|
|
ACTION_SPELL_HEAL_POSSESSIVE = "1",
|
|
ACTION_SPELL_INSTAKILL = "mató",
|
|
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%2$s de %1$s mata al instante a %4$s.",
|
|
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s mata a %4$s al instante.",
|
|
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
|
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "está fuera de combate",
|
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s deja fuera de combate a %4$s.",
|
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s deja fuera de combate a %4$s.",
|
|
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
|
|
ACTION_SPELL_INTERRUPT = "interrumpió",
|
|
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%2$s de %1$s interrumpe %5$s de %4$s.",
|
|
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrumpe %5$s de %4$s.",
|
|
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
|
|
ACTION_SPELL_LEECH = "drenó",
|
|
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s %2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
|
|
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s.",
|
|
ACTION_SPELL_LEECH_POSSESSIVE = "1",
|
|
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s ganado",
|
|
ACTION_SPELL_MISSED = "fallado",
|
|
ACTION_SPELL_MISSED_ABSORB = "Absorbido",
|
|
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió %2$s de %1$s.%6$s",
|
|
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbió %2$s.%6$s",
|
|
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
|
|
ACTION_SPELL_MISSED_BLOCK = "Bloqueado",
|
|
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó %2$s de %1$s.%6$s",
|
|
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó %2$s.%6$s",
|
|
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
|
|
ACTION_SPELL_MISSED_DEFLECT = "Desviado",
|
|
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió %2$s de %1$s.",
|
|
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s desvió %2$s.",
|
|
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
|
|
ACTION_SPELL_MISSED_DODGE = "Esquivado",
|
|
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s esquivó %2$s de %1$s.",
|
|
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó %2$s.",
|
|
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
|
|
ACTION_SPELL_MISSED_EVADE = "Evadido",
|
|
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%4$s evadió %2$s de %1$s.",
|
|
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%4$s evadió %2$s.",
|
|
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
|
|
ACTION_SPELL_MISSED_FULL_TEXT = "%2$s de %1$s no alcanzó a %4$s.",
|
|
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no alcanzó a %4$s.",
|
|
ACTION_SPELL_MISSED_IMMUNE = "Inmune",
|
|
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s de %1$s falló. %4$s era inmune.",
|
|
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s falló. %4$s era inmune.",
|
|
ACTION_SPELL_MISSED_MISFIRE = "Lanzamiento fallado",
|
|
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%2$s de %1$s ha fallado al lanzarse hacia %4$s.",
|
|
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s ha fallado al lanzarse hacia %4$s.",
|
|
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
|
|
ACTION_SPELL_MISSED_MISS = "Fallado",
|
|
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%2$s de %1$s no alcanza a %4$s.",
|
|
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s no alcanza a %4$s.",
|
|
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
|
|
ACTION_SPELL_MISSED_PARRY = "Parado",
|
|
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s paró %2$s de %1$s.",
|
|
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró %2$s.",
|
|
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
|
|
ACTION_SPELL_MISSED_POSSESSIVE = "1",
|
|
ACTION_SPELL_MISSED_REFLECT = "reflejado",
|
|
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%4$s reflejó %2$s de %1$s.",
|
|
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%4$s reflejó %2$s.",
|
|
ACTION_SPELL_MISSED_RESIST = "resistido",
|
|
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo %2$s de %1$s.%6$s",
|
|
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s resistió por completo %2$s.%6$s",
|
|
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
|
|
ACTION_SPELL_PERIODIC_DAMAGE = "dañó",
|
|
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s sufre %5$s daño de %2$s de %1$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s sufre %5$s daño de %2$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
|
|
ACTION_SPELL_PERIODIC_DRAIN = "drenó",
|
|
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%2$s de %1$s drena %9$s %8$s de %4$s.",
|
|
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s.",
|
|
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
|
|
ACTION_SPELL_PERIODIC_ENERGIZE = "energizó",
|
|
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gana %9$s de %8$s gracias a %2$s de %1$s.",
|
|
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s de %8$s gracias a %2$s.",
|
|
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
|
|
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s ganado",
|
|
ACTION_SPELL_PERIODIC_HEAL = "sanó",
|
|
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gana %9$s salud gracias a %1$s %2$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s salud gracias a %2$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
|
|
ACTION_SPELL_PERIODIC_LEECH = "drenó",
|
|
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s %2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
|
|
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
|
|
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
|
|
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s ganado)",
|
|
ACTION_SPELL_PERIODIC_MISSED = "falla tic",
|
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s Absorbido)",
|
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió %2$s de %1$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbió %2$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
|
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Bloqueado)",
|
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el efecto periódico de %2$s de %1$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó el efecto periódico de %2$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
|
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Desviado)",
|
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s desvió el efecto periódico de %2$s de %1$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s desvió el efecto periódico de %2$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
|
|
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Esquivado)",
|
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el efecto periódico de %2$s de %1$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó el efecto periódico de %2$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
|
|
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Evadido)",
|
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%4$s evadió el efecto periódico de %2$s de %1$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s evadió el efecto periódico de %2$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
|
|
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s de %1$s no tiene efecto periódico sobre %4$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no tiene efecto periódico sobre %4$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Inmune)",
|
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s era inmune a %2$s de %1$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s era inmune a %2$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
|
|
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Fallado)",
|
|
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "El efecto periódico de %2$s de %1$s no alcanzó a %4$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "El efecto periódico de %2$s no alcanzó a %4$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
|
|
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Parado)",
|
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s paró el efecto periódico de %2$s de %1$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró el efecto periódico de %2$s.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
|
|
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
|
|
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Resistido)",
|
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%2$s de %1$s no afecta a %4$s. %4$s resistió.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s no afecta a %4$s. %4$s resistió.%6$s",
|
|
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
|
|
ACTION_SPELL_RESURRECT = "resucitado",
|
|
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s %2$s resucita a %4$s.%6$s",
|
|
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s resucita a %4$s.%6$s",
|
|
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
|
|
ACTION_SPELL_STOLEN = "robó",
|
|
ACTION_SPELL_STOLEN_BUFF = "robó",
|
|
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s de %1$s roba %5$s de %4$s.",
|
|
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s roba %5$s de %4$s.",
|
|
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
|
|
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
|
|
ACTION_SPELL_STOLEN_DEBUFF = "robó",
|
|
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%2$s de %1$s transfiere $extraSpell de %4$s a %1$s.",
|
|
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfiere $extraSpell de %4$s.",
|
|
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
|
|
ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s de %1$s roba %5$s de %4$s.",
|
|
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s roba %5$s de %4$s.",
|
|
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
|
|
ACTION_SPELL_SUMMON = "invocó",
|
|
ACTION_SPELL_SUMMON_FULL_TEXT = "%2$s de %1$s invoca a %4$s.%6$s",
|
|
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s invoca a %4$s.%6$s",
|
|
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
|
|
ACTION_SWING = "Golpe",
|
|
ACTION_SWING_DAMAGE = "alcanzó",
|
|
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s da a %4$s un golpe cuerpo a cuerpo y le inflige %5$s.%6$s",
|
|
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Un golpe cuerpo a cuerpo alcanza a %4$s y le inflige %5$s.%6$s",
|
|
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
|
|
ACTION_SWING_MISSED = "falló",
|
|
ACTION_SWING_MISSED_ABSORB = "(Absorbido)",
|
|
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió el ataque de %1$s.%6$s",
|
|
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
|
|
ACTION_SWING_MISSED_BLOCK = "(Bloqueado)",
|
|
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el ataque de %1$s.%6$s",
|
|
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
|
|
ACTION_SWING_MISSED_DEFLECT = "(Desviado)",
|
|
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió el ataque de %1$s.",
|
|
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
|
|
ACTION_SWING_MISSED_DODGE = "(Esquivado)",
|
|
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el ataque de %1$s.",
|
|
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
|
|
ACTION_SWING_MISSED_EVADE = "(Evadido)",
|
|
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%4$s evadió el ataque de %1$s.",
|
|
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
|
|
ACTION_SWING_MISSED_FULL_TEXT = "El ataque de %1$s no alcanza a %4$s.",
|
|
ACTION_SWING_MISSED_IMMUNE = "(Inmune)",
|
|
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "El ataque de %1$s ha fallado. %4$s era inmune.",
|
|
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
|
|
ACTION_SWING_MISSED_MISFIRE = "(Lanzamiento fallado)",
|
|
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "El ataque de %1$s ha fallado al lanzarse hacia %4$s.",
|
|
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
|
|
ACTION_SWING_MISSED_MISS = "(Fallado)",
|
|
ACTION_SWING_MISSED_MISS_FULL_TEXT = "El ataque de %1$s no alcanza a %4$s.",
|
|
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
|
|
ACTION_SWING_MISSED_PARRY = "(Parado)",
|
|
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s paró el ataque de %1$s.",
|
|
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
|
|
ACTION_SWING_MISSED_POSSESSIVE = "1",
|
|
ACTION_SWING_MISSED_RESIST = "(Resistido)",
|
|
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo el ataque de %1$s.%6$s",
|
|
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
|
|
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "se desmaya",
|
|
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s se desmaya.",
|
|
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
|
|
ACTION_UNIT_DESTROYED = "destruyó",
|
|
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s ha sido destruido.",
|
|
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
|
|
ACTION_UNIT_DIED = "murió",
|
|
ACTION_UNIT_DIED_FULL_TEXT = "%4$s ha muerto.",
|
|
ACTION_UNIT_DIED_POSSESSIVE = "0",
|
|
ACTION_UNIT_DISSIPATES = "se disipa",
|
|
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s se disipa.",
|
|
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
|
|
ADD = "Añadir",
|
|
ADDITIONAL_FILTERS = "Filtros adicionales",
|
|
ADD_FILTER = "Añadir",
|
|
AURAS = "Auras",
|
|
AURAS_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre efectos de estados beneficiosos y dañinos.",
|
|
BENEFICIAL = "Beneficioso",
|
|
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando ganas o pierdes un aura beneficiosa.",
|
|
BLIZZARD_COMBAT_LOG_MENU_BOTH = "¿Mostrar todo lo referente a %s?",
|
|
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Mostrar todo",
|
|
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "¿Qué le pasó a %s?",
|
|
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "¿Qué hizo %s?",
|
|
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "¿Qué te hizo %s?",
|
|
BLIZZARD_COMBAT_LOG_MENU_RESET = "Restablecer",
|
|
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Guardar como nuevo filtro",
|
|
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Ocultar los mensajes como este.",
|
|
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Vincular %s a chat.",
|
|
BY_SOURCE = "Por origen",
|
|
BY_SOURCE_COMBATLOG_TOOLTIP = "Color de línea según taumaturgo.",
|
|
BY_TARGET = "Por objetivo",
|
|
BY_TARGET_COMBATLOG_TOOLTIP = "Color de línea según objetivo.",
|
|
COLORIZE = "Colorear:",
|
|
COLORS = "Colores",
|
|
COLOR_BY_SCHOOL = "Colorear según escuela",
|
|
COMBATLOG_DEFAULTS = "Restablecer reg. combate",
|
|
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Unidad personalizada",
|
|
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Amigos",
|
|
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Jugadores enemigos",
|
|
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Unidades enemigas",
|
|
COMBATLOG_FILTER_STRING_ME = "Yo",
|
|
COMBATLOG_FILTER_STRING_MY_PET = "Mascota",
|
|
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutral",
|
|
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Desconocido",
|
|
COMBATLOG_HIGHLIGHT_ABILITY = "Facultad",
|
|
COMBATLOG_HIGHLIGHT_DAMAGE = "Daño",
|
|
COMBATLOG_HIGHLIGHT_KILL = "Muerte",
|
|
COMBATLOG_HIGHLIGHT_SCHOOL = "Escuela",
|
|
COMBATLOG_UNKNOWN_UNIT = "Algo",
|
|
COMBAT_FACTION_CHANGE = "Reputación",
|
|
COMBAT_HONOR_GAIN = "Honor",
|
|
COMBAT_LOG_UNIT_YOU_ENABLED = "0",
|
|
COMBAT_MISC_INFO = "Info. misc.",
|
|
COMBAT_XP_GAIN = "Experiencia",
|
|
CONFIRM_COMBAT_FILTER_DEFAULTS = "¿De verdad quieres restablecer la configuración inicial?",
|
|
CONFIRM_COMBAT_FILTER_DELETE = "¿Realmente quieres borrar este filtro?",
|
|
COPY_FILTER = "Copiar",
|
|
DAMAGE_NUMBER = "Cifra de daño",
|
|
DAMAGE_SCHOOL_TEXT = "Escuela de daño",
|
|
DAMAGE_SHIELD = "Escudos de daño",
|
|
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad hace daño en reacción a un golpe cuerpo a cuerpo, como Espinas.",
|
|
DEATHS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando haya una muerte.",
|
|
DEFAULT_COMBATLOG_FILTER_NAME = "Filtro %d",
|
|
DISPELS = "Disipación",
|
|
DISPEL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando se elimina, rompe o roba un aura.",
|
|
DONE_BY = "Hecho por:",
|
|
DONE_TO = "Hecho a:",
|
|
DRAINS = "drena",
|
|
ENTER_FILTER_NAME = "Escribe el nombre del filtro:",
|
|
ENTIRE_LINE = "Toda la línea",
|
|
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Colorear toda la línea según la siguiente opción.",
|
|
ENVIRONMENTAL_DAMAGE = "Daño del entorno",
|
|
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando alguien sufra daño al caer, ahogarse o nadar en lava.",
|
|
EXAMPLE_SPELL_FIREBALL = "Bola de Fuego",
|
|
EXAMPLE_SPELL_FROSTBOLT = "Descarga de Escarcha",
|
|
EXAMPLE_TARGET_MONSTER = "Monstruo",
|
|
EXAMPLE_TEXT = "Texto de muestra:",
|
|
EXTRA_ATTACKS = "Ataques extra",
|
|
FAILURES = "Fallos",
|
|
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por criaturas y mascotas hostiles.",
|
|
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por jugadores, mascotas y criaturas aliados.",
|
|
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por jugadores hostiles.",
|
|
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por ti, tus trampas y tus hechizos.",
|
|
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por criaturas neutrales.",
|
|
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por tus mascotas, guardianes invocados y jugadores embelesados.",
|
|
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Acciones de origen sin especificar como caídas, ácido o lava.",
|
|
FILTER_NAME = "Nombre del filtro",
|
|
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Acciones realizadas a jugadores, mascotas y criaturas aliados.",
|
|
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Acciones realizadas a mascotas y criaturas hostiles.",
|
|
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Acciones realizadas a jugadores hostiles.",
|
|
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Acciones realizadas a ti.",
|
|
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Acciones realizadas a criaturas neutrales.",
|
|
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Acciones realizadas a tus mascotas, guardianes invocados y jugadores embelesados.",
|
|
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Acciones realizadas a objetivos invisibles.",
|
|
FORMATTING = "Formato",
|
|
FULL_TEXT_COMBATLOG_TOOLTIP = "Mostrar las entradas del registro de combate como frases completas.",
|
|
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando ganas o pierdes un aura dañina.",
|
|
HEALS = "Sanaciones",
|
|
HIGHLIGHTING = "Resaltar:",
|
|
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Resaltar nombres de facultades en mensajes de combate.",
|
|
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Resaltar cifras de daño en mensajes de combate.",
|
|
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Resaltar toda la línea cuando matas o lo hace un miembro de tu grupo.",
|
|
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Resaltar la escuela del hechizo en el mensaje de combate.",
|
|
HOSTILE = "Hostil",
|
|
INTERRUPTS = "interrumpe",
|
|
ITEM_NAMES = "Nombres de objetos",
|
|
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de objetos entre corchetes.",
|
|
KILLS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un miembro de tu grupo mata.",
|
|
MELEE = "Cuerpo a cuerpo",
|
|
MELEE_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo naturales.",
|
|
MESSAGE_SOURCES = "Origen mensaje",
|
|
MISSES = "Fallos",
|
|
MOVE_FILTER_DOWN = "Mover filtro abajo",
|
|
MOVE_FILTER_UP = "Mover filtro arriba",
|
|
OTHER = "Otros",
|
|
PERIODIC = "Periódico",
|
|
POWER_GAINS = "Ganancia de poder",
|
|
POWER_GAINS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad restaure maná, energía, ira, enfoque, chi, Poder Sagrado u orbes de las Sombras.",
|
|
QUICKBUTTON_NAME_EVERYTHING = "Todo",
|
|
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Mostrar todos los mensajes de combate.",
|
|
QUICKBUTTON_NAME_KILLS = "Muertes",
|
|
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Mostrar todas las muertes aliadas y enemigas.",
|
|
QUICKBUTTON_NAME_ME = "Me afecta",
|
|
QUICKBUTTON_NAME_ME_TOOLTIP = "Mostrar todo lo que me afecta.",
|
|
QUICKBUTTON_NAME_SELF = "Yo mismo",
|
|
QUICKBUTTON_NAME_SELF_TOOLTIP = "Mostrar mensajes de tus acciones y de las que te afectan.",
|
|
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Coloca un acceso rápido a este filtro en la ventana de chat.",
|
|
RANGED = "A distancia",
|
|
RANGED_COMBATLOG_TOOLTIP = "Mostrar ataques con arcos, armas de fuego, armas arrojadizas y varitas.",
|
|
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar los golpes a distancia que infligen daño total o parcial.",
|
|
RANGE_MISSED_COMBATLOG_TOOLTIP = "Mostrar los golpes a distancia que no logran infligir daño.",
|
|
RESURRECT = "Resurrecciones",
|
|
SETTINGS = "Configuración",
|
|
SHOW_BRACES = "Mostrar corchetes",
|
|
SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar los hipervínculos entre corchetes en los mensajes del registro de combate.",
|
|
SHOW_QUICK_BUTTON = "Mostrar botón de acceso rápido",
|
|
SHOW_TIMESTAMP = "Mostrar tiempo",
|
|
SOURCE = "Fuente:",
|
|
SPECIAL = "Especial",
|
|
SPELLS_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre hechizos y facultades especiales.",
|
|
SPELL_CASTING = "Hechizos lanzados",
|
|
SPELL_CASTING_COMBATLOG_TOOLTIP = "Mostrar mensajes de los hechizos lanzados.",
|
|
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando no se puede lanzar un hechizo o cuando no se logra lanzar.",
|
|
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando se comienza a lanzar un hechizo.",
|
|
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo se lance correctamente.",
|
|
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Colorear los nombres de hechizos según la escuela.",
|
|
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige daño.",
|
|
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Colorear la cifra del daño de golpes otros que cuerpo a cuerpo.",
|
|
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Colorear el nombre de escuela del daño (p. ej., Sombras).",
|
|
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad reduzca el maná, la energía, la ira o el enfoque.",
|
|
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad otorgue ataques adicionales.",
|
|
SPELL_HEAL_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad sana daño.",
|
|
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre tipos de hechizos especiales, como los que infligen pérdida de durabilidad o comparten daño con una mascota.",
|
|
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad interrumpe otro hechizo.",
|
|
SPELL_MISSED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad no logra infligir daño. Incluye cuando el objetivo es inmune o lo esquiva, para, bloquea, desvía, absorbe o evade.",
|
|
SPELL_NAMES = "Nombres de hechizos",
|
|
SPELL_NAMES_COMBATLOG_TOOLTIP = "Colorear los nombres de hechizos.",
|
|
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de hechizos entre corchetes.",
|
|
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Mostrar los hechizos que tienen un efecto gradual.",
|
|
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige daño periódico, como Palabra de las Sombras: Dolor o Corrupción.",
|
|
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad sana daño periódicamente, como Renovar o Rejuvenecimiento.",
|
|
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad no logra infligir daño periódico. Incluye cuando el objetivo es inmune, lo absorbe o lo evade.",
|
|
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige cualquier otro efecto periódicamente, como restaurar o drenar maná.",
|
|
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad resucite a otro jugador o criatura.",
|
|
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo invoque a una criatura o cree un objeto.",
|
|
START = "Inicio",
|
|
STRING_SCHOOL_UNKNOWN = "Desconocido",
|
|
SUCCESS = "Éxito",
|
|
SUMMONS = "Invocación",
|
|
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo que infligen daño total o parcial.",
|
|
SWING_MISSED_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo que no infligen daño.",
|
|
TEXT_MODE_A = "A",
|
|
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
|
|
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
|
|
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
|
|
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
|
|
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
|
|
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
|
|
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
|
|
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
|
|
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
|
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
|
|
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
|
|
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s restante)",
|
|
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbido)",
|
|
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s bloqueado)",
|
|
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Crítico)",
|
|
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Crítico)",
|
|
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Aplastamiento)",
|
|
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
|
|
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Refilón)",
|
|
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Multigolpe)",
|
|
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s sobreenergizado)",
|
|
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s de exceso de sanación)",
|
|
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s excedente)",
|
|
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d Parado)",
|
|
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflejado",
|
|
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s resistido)",
|
|
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s de daño de vulnerabilidad)",
|
|
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
|
|
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
|
|
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
|
|
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
|
|
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
|
|
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
|
|
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
|
|
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
|
|
TIMESTAMP_COMBATLOG_TOOLTIP = "Mostrar el tiempo en los mensajes del registro de combate.",
|
|
UNIT_COLORS = "Colores de unidades:",
|
|
UNIT_NAMES = "Nombres de unidades",
|
|
UNIT_NAMES_COMBATLOG_TOOLTIP = "Colorear el nombre de unidades.",
|
|
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de unidades entre corchetes.",
|
|
UNIT_YOU = "Tú",
|
|
UNIT_YOU_DEST = "Tú",
|
|
UNIT_YOU_DEST_POSSESSIVE = "Tu",
|
|
UNIT_YOU_SOURCE = "Tú",
|
|
UNIT_YOU_SOURCE_POSSESSIVE = "Tu",
|
|
USE_FULL_TEXT_MODE = "Mostrar texto completo",
|
|
}
|