Files
pfUI/env/combatlog_esES.lua
T
Brues f33a9068f2 Translate the Self quick button
Classic Era dropped QUICKBUTTON_NAME_SELF and its tooltip, so every locale
showed 4.3.4's English text. Each locale now has its own, worded after its
My actions strings.
2026-10-30 03:13:38 -05:00

678 lines
42 KiB
Lua

-- Classic Era GlobalStrings (ES) that the combat log reads
-- and the 1.12 client lacks. Generated; do not edit by hand.
pfUI_locale["esES"]["combatlog"] = {
ACTION_DAMAGE_SHIELD = "daña",
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s de %1$s refleja %9$s daño %7$s a %4$s.%6$s",
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s refleja %9$s daño %7$s a %4$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED = "fallado",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Bloqueado)",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó %2$s de %1$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó %2$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Desviado)",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió %2$s de %1$s.",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s desvió %2$s.",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Esquivado)",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s esquivó %2$s de %1$s.",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó %2$s.",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Evadido)",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%4$s evadió %2$s de %1$s.",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s evadió %2$s.",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%2$s de %1$s no alcanzó a %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no alcanzó a %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Inmune)",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s de %1$s falló. %4$s era inmune.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s falló. %4$s era inmune.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Fallado)",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%2$s de %1$s no alcanza a %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s no alcanza a %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Parado)",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%4$s paró %2$s de %1$s.",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró %2$s.",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Resistido)",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo %2$s de %1$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s resistió por completo %2$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
ACTION_DAMAGE_SPLIT = "daño transferido",
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s absorbió el daño de %2$s de %1$s. %6$s.",
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s de %1$s inflige %9$s de daño a %4$s.",
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s de %1$s inflige %9$s de daño a %4$s. %6$s.",
ACTION_ENCHANT_APPLIED = "aplicado a",
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s lanza %2$s a %5$s de %4$s.",
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
ACTION_ENCHANT_REMOVED = "eliminado de",
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s se desvanece de %5$s de %4$s.",
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE = "dañó",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Ahogamiento",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s se está ahogando y pierde %9$s salud.",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Caída",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s cae y pierde %9$s salud.",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatiga",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s sufre agotamiento y pierde %9$s salud.",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Fuego",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s sufre %9$s daño de Fuego.",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s pierde %9$s salud por daño recibido del entorno.",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s pierde %9$s salud por nadar en lava. %6$s",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Cieno",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s pierde %9$s salud por nadar en el cieno. %6$s",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
ACTION_PARTY_KILL = "mató",
ACTION_PARTY_KILL_FULL_TEXT = "¡%1$s mató a %4$s!",
ACTION_PARTY_KILL_POSSESSIVE = "0",
ACTION_PARTY_KILL_UNCONSCIOUS = "está fuera de combate",
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "¡%1$s ha dejado fuera de combate a %4$s!",
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_RANGED = "disparo",
ACTION_RANGE_DAMAGE = "alcanzó",
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s da a %4$s un golpe a distancia y le inflige %5$s.%6$s",
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Un golpe a distancia alcanza a %4$s y le inflige %5$s.%6$s",
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED = "falló",
ACTION_RANGE_MISSED_ABSORB = "(Absorbido)",
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió el golpe de %1$s.%6$s",
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_RANGE_MISSED_BLOCK = "(Bloqueado)",
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el golpe de %1$s.%6$s",
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DEFLECT = "(Desviado)",
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió el golpe de %1$s.",
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DODGE = "(Esquivado)",
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el golpe de %1$s.",
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_EVADE = "(Evadido)",
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%4$s evadió el golpe de %1$s.",
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_FULL_TEXT = "El golpe de %1$s no alcanza a %4$s.",
ACTION_RANGE_MISSED_IMMUNE = "(Inmune)",
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "El golpe de %1$s falló. %4$s era inmune.",
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISFIRE = "(Lanzamiento fallado)",
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "El golpe de %1$s ha fallado al lanzarse hacia %4$s.",
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISS = "(Fallado)",
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "El golpe de %1$s no alcanza a %4$s.",
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
ACTION_RANGE_MISSED_PARRY = "(Parado)",
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s paró el golpe de %1$s.",
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
ACTION_RANGE_MISSED_POSSESSIVE = "1",
ACTION_RANGE_MISSED_RESIST = "(Resistido)",
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo el golpe de %1$s.%6$s",
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED = "aplicó",
ACTION_SPELL_AURA_APPLIED_BUFF = "aplicó",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gana %2$s de %1$s.",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s.",
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "0",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gana %1$s de %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_DEBUFF = "afectó",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "A %4$s le afecta %2$s de %1$s.",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s.",
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "A %4$s le afecta %1$s de %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_DOSE = "acumuló",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "acumuló",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gana %2$s de %1$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afectó",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "A %4$s le afecta %2$s de %1$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN = "rompió",
ACTION_SPELL_AURA_BROKEN_BUFF = "rompió",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s rompió %2$s de %4$s.",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "Alguien ha roto %2$s de %1$s.",
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN_DEBUFF = "rompió",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s rompió %2$s de %4$s.",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "Alguien ha roto %2$s de %1$s.",
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "rompió",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s %5$s rompió %4$s %2$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s rompió %2$s de %4$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "rompió",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s %5$s rompió %4$s %2$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s rompió %2$s de %4$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH = "restableció",
ACTION_SPELL_AURA_REFRESH_BUFF = "restableció",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%2$s de %1$s restablecido en %4$s.",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s.",
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s restablecido en %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_DEBUFF = "restableció",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%2$s de %1$s restablecido en %4$s.",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s.",
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s restablecido en %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
ACTION_SPELL_AURA_REMOVED = "eliminó",
ACTION_SPELL_AURA_REMOVED_BUFF = "perdió",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%2$s de %1$s se desvanece de %4$s.",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s se desvanece de %4$s.",
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s se desvanece de %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se desvanece de %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_DEBUFF = "disipó",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%2$s de %1$s se disipa de %4$s.",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se disipa de %4$s.",
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s se disipa de %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se disipa de %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_DOSE = "redujo",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "redujo",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s de %1$s (%9$s) disminuye.",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) disminuye.",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "disminuyó",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s de %1$s (%9$s) decrece.",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) decrece.",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%2$s de %1$s se eliminó de %4$s.",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%2$s de %1$s se eliminó de %4$s.",
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_DAMAGE = "golpea",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s %2$s golpea a %4$s por %5$s.%6$s",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s golpea a %4$s por %5$s.%6$s",
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_HEAL = "reparado",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s %2$s repairs %4$s durante %9$s.%6$s",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repara %4$s durante %9$s.%6$s",
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
ACTION_SPELL_CAST_FAILED = "falló",
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%2$s de %1$s falló.%6$s",
ACTION_SPELL_CAST_FAILED_MASTER = "1",
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
ACTION_SPELL_CAST_START = "comenzó a lanzar",
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s comienza a lanzar %2$s a %4$s.",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s comienza a lanzar %2$s.",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Algo comienza a lanzar %2$s a %4$s.",
ACTION_SPELL_CAST_START_MASTER = "2",
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
ACTION_SPELL_CAST_SUCCESS = "lanzó",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s lanza %2$s a %4$s.",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s lanza %2$s.",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Algo lanza %2$s a %4$s.",
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
ACTION_SPELL_CREATE = "creó",
ACTION_SPELL_CREATE_FULL_TEXT = "%2$s de %1$s crea %4$s.%6$s",
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s crea %4$s.%6$s",
ACTION_SPELL_CREATE_POSSESSIVE = "1",
ACTION_SPELL_DAMAGE = "alcanzó",
ACTION_SPELL_DAMAGE_FULL_TEXT = "%2$s de %1$s golpea a %4$s y le inflige %5$s.%6$s",
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s golpea a %4$s y le inflige %5$s.%6$s",
ACTION_SPELL_DAMAGE_MASTER = "1",
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_DISPEL = "disipó",
ACTION_SPELL_DISPEL_BUFF = "disipó",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%2$s de %1$s disipa %4$s de %5$s.",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%2$s disipa %4$s de %5$s.",
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_DEBUFF = "limpió",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%2$s de %1$s limpia %5$s de %4$s.",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s limpia %5$s de %4$s.",
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_FAILED = "error al disipar",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s de %1$s no logra disipar %4$s de %5$s.",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s no logró disipar %4$s %5$s.",
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
ACTION_SPELL_DRAIN = "drenó",
ACTION_SPELL_DRAIN_FULL_TEXT = "%2$s de %1$s drena %9$s %8$s de %4$s.",
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s p. de %8$s de %4$s.",
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE = "pérdida de durabilidad",
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "pérdida total de durabilidad",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s de %1$s daña %4$s: todos los objetos dañados.",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s de %1$s daña %4$s: %5$s dañado.",
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE = "energizó",
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gana %9$s de %8$s gracias a %2$s de %1$s.",
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s de %8$s gracias a %2$s.",
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s ganado",
ACTION_SPELL_EXTRA_ATTACKS = "otorgó ataques extra",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gana %9$s ataques extra con %2$s.",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s otorga %9$s ataques extra.",
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
ACTION_SPELL_HEAL = "sanó",
ACTION_SPELL_HEAL_FULL_TEXT = "%2$s de %1$s sana %9$s a %4$s.%6$s",
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s sana %9$s a %4$s.%6$s",
ACTION_SPELL_HEAL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL = "mató",
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%2$s de %1$s mata al instante a %4$s.",
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s mata a %4$s al instante.",
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "está fuera de combate",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s deja fuera de combate a %4$s.",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s deja fuera de combate a %4$s.",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
ACTION_SPELL_INTERRUPT = "interrumpió",
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%2$s de %1$s interrumpe %5$s de %4$s.",
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrumpe %5$s de %4$s.",
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
ACTION_SPELL_LEECH = "drenó",
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s %2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s.",
ACTION_SPELL_LEECH_POSSESSIVE = "1",
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s ganado",
ACTION_SPELL_MISSED = "fallado",
ACTION_SPELL_MISSED_ABSORB = "Absorbido",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió %2$s de %1$s.%6$s",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbió %2$s.%6$s",
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_MISSED_BLOCK = "Bloqueado",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó %2$s de %1$s.%6$s",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó %2$s.%6$s",
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DEFLECT = "Desviado",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió %2$s de %1$s.",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s desvió %2$s.",
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DODGE = "Esquivado",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s esquivó %2$s de %1$s.",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó %2$s.",
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_EVADE = "Evadido",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%4$s evadió %2$s de %1$s.",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%4$s evadió %2$s.",
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_FULL_TEXT = "%2$s de %1$s no alcanzó a %4$s.",
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no alcanzó a %4$s.",
ACTION_SPELL_MISSED_IMMUNE = "Inmune",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s de %1$s falló. %4$s era inmune.",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s falló. %4$s era inmune.",
ACTION_SPELL_MISSED_MISFIRE = "Lanzamiento fallado",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%2$s de %1$s ha fallado al lanzarse hacia %4$s.",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s ha fallado al lanzarse hacia %4$s.",
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_MISS = "Fallado",
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%2$s de %1$s no alcanza a %4$s.",
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s no alcanza a %4$s.",
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_MISSED_PARRY = "Parado",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s paró %2$s de %1$s.",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró %2$s.",
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_MISSED_POSSESSIVE = "1",
ACTION_SPELL_MISSED_REFLECT = "reflejado",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%4$s reflejó %2$s de %1$s.",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%4$s reflejó %2$s.",
ACTION_SPELL_MISSED_RESIST = "resistido",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo %2$s de %1$s.%6$s",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s resistió por completo %2$s.%6$s",
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DAMAGE = "dañó",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s sufre %5$s daño de %2$s de %1$s.%6$s",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s sufre %5$s daño de %2$s.%6$s",
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DRAIN = "drenó",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%2$s de %1$s drena %9$s %8$s de %4$s.",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s.",
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE = "energizó",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gana %9$s de %8$s gracias a %2$s de %1$s.",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s de %8$s gracias a %2$s.",
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s ganado",
ACTION_SPELL_PERIODIC_HEAL = "sanó",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gana %9$s salud gracias a %1$s %2$s.%6$s",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s salud gracias a %2$s.%6$s",
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH = "drenó",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s %2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s ganado)",
ACTION_SPELL_PERIODIC_MISSED = "falla tic",
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s Absorbido)",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió %2$s de %1$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbió %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Bloqueado)",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el efecto periódico de %2$s de %1$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó el efecto periódico de %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Desviado)",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s desvió el efecto periódico de %2$s de %1$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s desvió el efecto periódico de %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Esquivado)",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el efecto periódico de %2$s de %1$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó el efecto periódico de %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Evadido)",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%4$s evadió el efecto periódico de %2$s de %1$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s evadió el efecto periódico de %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s de %1$s no tiene efecto periódico sobre %4$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no tiene efecto periódico sobre %4$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Inmune)",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s era inmune a %2$s de %1$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s era inmune a %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Fallado)",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "El efecto periódico de %2$s de %1$s no alcanzó a %4$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "El efecto periódico de %2$s no alcanzó a %4$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Parado)",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s paró el efecto periódico de %2$s de %1$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró el efecto periódico de %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Resistido)",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%2$s de %1$s no afecta a %4$s. %4$s resistió.%6$s",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s no afecta a %4$s. %4$s resistió.%6$s",
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_RESURRECT = "resucitado",
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s %2$s resucita a %4$s.%6$s",
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s resucita a %4$s.%6$s",
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
ACTION_SPELL_STOLEN = "robó",
ACTION_SPELL_STOLEN_BUFF = "robó",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s de %1$s roba %5$s de %4$s.",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s roba %5$s de %4$s.",
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
ACTION_SPELL_STOLEN_DEBUFF = "robó",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%2$s de %1$s transfiere $extraSpell de %4$s a %1$s.",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfiere $extraSpell de %4$s.",
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s de %1$s roba %5$s de %4$s.",
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s roba %5$s de %4$s.",
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
ACTION_SPELL_SUMMON = "invocó",
ACTION_SPELL_SUMMON_FULL_TEXT = "%2$s de %1$s invoca a %4$s.%6$s",
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s invoca a %4$s.%6$s",
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
ACTION_SWING = "Golpe",
ACTION_SWING_DAMAGE = "alcanzó",
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s da a %4$s un golpe cuerpo a cuerpo y le inflige %5$s.%6$s",
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Un golpe cuerpo a cuerpo alcanza a %4$s y le inflige %5$s.%6$s",
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
ACTION_SWING_MISSED = "falló",
ACTION_SWING_MISSED_ABSORB = "(Absorbido)",
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió el ataque de %1$s.%6$s",
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SWING_MISSED_BLOCK = "(Bloqueado)",
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el ataque de %1$s.%6$s",
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SWING_MISSED_DEFLECT = "(Desviado)",
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió el ataque de %1$s.",
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SWING_MISSED_DODGE = "(Esquivado)",
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el ataque de %1$s.",
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SWING_MISSED_EVADE = "(Evadido)",
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%4$s evadió el ataque de %1$s.",
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SWING_MISSED_FULL_TEXT = "El ataque de %1$s no alcanza a %4$s.",
ACTION_SWING_MISSED_IMMUNE = "(Inmune)",
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "El ataque de %1$s ha fallado. %4$s era inmune.",
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISFIRE = "(Lanzamiento fallado)",
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "El ataque de %1$s ha fallado al lanzarse hacia %4$s.",
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISS = "(Fallado)",
ACTION_SWING_MISSED_MISS_FULL_TEXT = "El ataque de %1$s no alcanza a %4$s.",
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
ACTION_SWING_MISSED_PARRY = "(Parado)",
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s paró el ataque de %1$s.",
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SWING_MISSED_POSSESSIVE = "1",
ACTION_SWING_MISSED_RESIST = "(Resistido)",
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo el ataque de %1$s.%6$s",
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "se desmaya",
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s se desmaya.",
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_UNIT_DESTROYED = "destruyó",
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s ha sido destruido.",
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
ACTION_UNIT_DIED = "murió",
ACTION_UNIT_DIED_FULL_TEXT = "%4$s ha muerto.",
ACTION_UNIT_DIED_POSSESSIVE = "0",
ACTION_UNIT_DISSIPATES = "se disipa",
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s se disipa.",
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
ADD = "Añadir",
ADDITIONAL_FILTERS = "Filtros adicionales",
ADD_FILTER = "Añadir",
AURAS = "Auras",
AURAS_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre efectos de estados beneficiosos y dañinos.",
BENEFICIAL = "Beneficioso",
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando ganas o pierdes un aura beneficiosa.",
BLIZZARD_COMBAT_LOG_MENU_BOTH = "¿Mostrar todo lo referente a %s?",
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Mostrar todo",
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "¿Qué le pasó a %s?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "¿Qué hizo %s?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "¿Qué te hizo %s?",
BLIZZARD_COMBAT_LOG_MENU_RESET = "Restablecer",
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Guardar como nuevo filtro",
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Ocultar los mensajes como este.",
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Vincular %s a chat.",
BY_SOURCE = "Por origen",
BY_SOURCE_COMBATLOG_TOOLTIP = "Color de línea según taumaturgo.",
BY_TARGET = "Por objetivo",
BY_TARGET_COMBATLOG_TOOLTIP = "Color de línea según objetivo.",
COLORIZE = "Colorear:",
COLORS = "Colores",
COLOR_BY_SCHOOL = "Colorear según escuela",
COMBATLOG_DEFAULTS = "Restablecer reg. combate",
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Unidad personalizada",
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Amigos",
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Jugadores enemigos",
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Unidades enemigas",
COMBATLOG_FILTER_STRING_ME = "Yo",
COMBATLOG_FILTER_STRING_MY_PET = "Mascota",
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutral",
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Desconocido",
COMBATLOG_HIGHLIGHT_ABILITY = "Facultad",
COMBATLOG_HIGHLIGHT_DAMAGE = "Daño",
COMBATLOG_HIGHLIGHT_KILL = "Muerte",
COMBATLOG_HIGHLIGHT_SCHOOL = "Escuela",
COMBATLOG_UNKNOWN_UNIT = "Algo",
COMBAT_FACTION_CHANGE = "Reputación",
COMBAT_HONOR_GAIN = "Honor",
COMBAT_LOG_UNIT_YOU_ENABLED = "0",
COMBAT_MISC_INFO = "Info. misc.",
COMBAT_XP_GAIN = "Experiencia",
CONFIRM_COMBAT_FILTER_DEFAULTS = "¿De verdad quieres restablecer la configuración inicial?",
CONFIRM_COMBAT_FILTER_DELETE = "¿Realmente quieres borrar este filtro?",
COPY_FILTER = "Copiar",
DAMAGE_NUMBER = "Cifra de daño",
DAMAGE_SCHOOL_TEXT = "Escuela de daño",
DAMAGE_SHIELD = "Escudos de daño",
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad hace daño en reacción a un golpe cuerpo a cuerpo, como Espinas.",
DEATHS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando haya una muerte.",
DEFAULT_COMBATLOG_FILTER_NAME = "Filtro %d",
DISPELS = "Disipación",
DISPEL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando se elimina, rompe o roba un aura.",
DONE_BY = "Hecho por:",
DONE_TO = "Hecho a:",
DRAINS = "drena",
ENTER_FILTER_NAME = "Escribe el nombre del filtro:",
ENTIRE_LINE = "Toda la línea",
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Colorear toda la línea según la siguiente opción.",
ENVIRONMENTAL_DAMAGE = "Daño del entorno",
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando alguien sufra daño al caer, ahogarse o nadar en lava.",
EXAMPLE_SPELL_FIREBALL = "Bola de Fuego",
EXAMPLE_SPELL_FROSTBOLT = "Descarga de Escarcha",
EXAMPLE_TARGET_MONSTER = "Monstruo",
EXAMPLE_TEXT = "Texto de muestra:",
EXTRA_ATTACKS = "Ataques extra",
FAILURES = "Fallos",
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por criaturas y mascotas hostiles.",
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por jugadores, mascotas y criaturas aliados.",
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por jugadores hostiles.",
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por ti, tus trampas y tus hechizos.",
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por criaturas neutrales.",
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por tus mascotas, guardianes invocados y jugadores embelesados.",
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Acciones de origen sin especificar como caídas, ácido o lava.",
FILTER_NAME = "Nombre del filtro",
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Acciones realizadas a jugadores, mascotas y criaturas aliados.",
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Acciones realizadas a mascotas y criaturas hostiles.",
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Acciones realizadas a jugadores hostiles.",
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Acciones realizadas a ti.",
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Acciones realizadas a criaturas neutrales.",
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Acciones realizadas a tus mascotas, guardianes invocados y jugadores embelesados.",
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Acciones realizadas a objetivos invisibles.",
FORMATTING = "Formato",
FULL_TEXT_COMBATLOG_TOOLTIP = "Mostrar las entradas del registro de combate como frases completas.",
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando ganas o pierdes un aura dañina.",
HEALS = "Sanaciones",
HIGHLIGHTING = "Resaltar:",
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Resaltar nombres de facultades en mensajes de combate.",
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Resaltar cifras de daño en mensajes de combate.",
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Resaltar toda la línea cuando matas o lo hace un miembro de tu grupo.",
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Resaltar la escuela del hechizo en el mensaje de combate.",
HOSTILE = "Hostil",
INTERRUPTS = "interrumpe",
ITEM_NAMES = "Nombres de objetos",
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de objetos entre corchetes.",
KILLS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un miembro de tu grupo mata.",
MELEE = "Cuerpo a cuerpo",
MELEE_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo naturales.",
MESSAGE_SOURCES = "Origen mensaje",
MISSES = "Fallos",
MOVE_FILTER_DOWN = "Mover filtro abajo",
MOVE_FILTER_UP = "Mover filtro arriba",
OTHER = "Otros",
PERIODIC = "Periódico",
POWER_GAINS = "Ganancia de poder",
POWER_GAINS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad restaure maná, energía, ira, enfoque, chi, Poder Sagrado u orbes de las Sombras.",
QUICKBUTTON_NAME_EVERYTHING = "Todo",
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Mostrar todos los mensajes de combate.",
QUICKBUTTON_NAME_KILLS = "Muertes",
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Mostrar todas las muertes aliadas y enemigas.",
QUICKBUTTON_NAME_ME = "Me afecta",
QUICKBUTTON_NAME_ME_TOOLTIP = "Mostrar todo lo que me afecta.",
QUICKBUTTON_NAME_SELF = "Yo mismo",
QUICKBUTTON_NAME_SELF_TOOLTIP = "Mostrar mensajes de tus acciones y de las que te afectan.",
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Coloca un acceso rápido a este filtro en la ventana de chat.",
RANGED = "A distancia",
RANGED_COMBATLOG_TOOLTIP = "Mostrar ataques con arcos, armas de fuego, armas arrojadizas y varitas.",
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar los golpes a distancia que infligen daño total o parcial.",
RANGE_MISSED_COMBATLOG_TOOLTIP = "Mostrar los golpes a distancia que no logran infligir daño.",
RESURRECT = "Resurrecciones",
SETTINGS = "Configuración",
SHOW_BRACES = "Mostrar corchetes",
SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar los hipervínculos entre corchetes en los mensajes del registro de combate.",
SHOW_QUICK_BUTTON = "Mostrar botón de acceso rápido",
SHOW_TIMESTAMP = "Mostrar tiempo",
SOURCE = "Fuente:",
SPECIAL = "Especial",
SPELLS_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre hechizos y facultades especiales.",
SPELL_CASTING = "Hechizos lanzados",
SPELL_CASTING_COMBATLOG_TOOLTIP = "Mostrar mensajes de los hechizos lanzados.",
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando no se puede lanzar un hechizo o cuando no se logra lanzar.",
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando se comienza a lanzar un hechizo.",
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo se lance correctamente.",
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Colorear los nombres de hechizos según la escuela.",
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige daño.",
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Colorear la cifra del daño de golpes otros que cuerpo a cuerpo.",
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Colorear el nombre de escuela del daño (p. ej., Sombras).",
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad reduzca el maná, la energía, la ira o el enfoque.",
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad otorgue ataques adicionales.",
SPELL_HEAL_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad sana daño.",
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre tipos de hechizos especiales, como los que infligen pérdida de durabilidad o comparten daño con una mascota.",
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad interrumpe otro hechizo.",
SPELL_MISSED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad no logra infligir daño. Incluye cuando el objetivo es inmune o lo esquiva, para, bloquea, desvía, absorbe o evade.",
SPELL_NAMES = "Nombres de hechizos",
SPELL_NAMES_COMBATLOG_TOOLTIP = "Colorear los nombres de hechizos.",
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de hechizos entre corchetes.",
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Mostrar los hechizos que tienen un efecto gradual.",
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige daño periódico, como Palabra de las Sombras: Dolor o Corrupción.",
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad sana daño periódicamente, como Renovar o Rejuvenecimiento.",
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad no logra infligir daño periódico. Incluye cuando el objetivo es inmune, lo absorbe o lo evade.",
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige cualquier otro efecto periódicamente, como restaurar o drenar maná.",
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad resucite a otro jugador o criatura.",
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo invoque a una criatura o cree un objeto.",
START = "Inicio",
STRING_SCHOOL_UNKNOWN = "Desconocido",
SUCCESS = "Éxito",
SUMMONS = "Invocación",
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo que infligen daño total o parcial.",
SWING_MISSED_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo que no infligen daño.",
TEXT_MODE_A = "A",
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s restante)",
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbido)",
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s bloqueado)",
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Crítico)",
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Crítico)",
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Aplastamiento)",
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Refilón)",
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Multigolpe)",
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s sobreenergizado)",
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s de exceso de sanación)",
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s excedente)",
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d Parado)",
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflejado",
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s resistido)",
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s de daño de vulnerabilidad)",
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
TIMESTAMP_COMBATLOG_TOOLTIP = "Mostrar el tiempo en los mensajes del registro de combate.",
UNIT_COLORS = "Colores de unidades:",
UNIT_NAMES = "Nombres de unidades",
UNIT_NAMES_COMBATLOG_TOOLTIP = "Colorear el nombre de unidades.",
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de unidades entre corchetes.",
UNIT_YOU = "Tú",
UNIT_YOU_DEST = "Tú",
UNIT_YOU_DEST_POSSESSIVE = "Tu",
UNIT_YOU_SOURCE = "Tú",
UNIT_YOU_SOURCE_POSSESSIVE = "Tu",
USE_FULL_TEXT_MODE = "Mostrar texto completo",
}