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A movable alert in the middle of the screen for the strongest active effect from C_LossOfControl: icon, cooldown sweep, the effect's name and the seconds left. A school lockout reads "<School> Locked". It opens on LOSS_OF_CONTROL_ADDED / _UPDATE and rescans every 0.1s while shown, because a refreshed debuff or a second kick changes the timer without an event. The labels are Classic Era's LOSS_OF_CONTROL_DISPLAY_* GlobalStrings, added to each locale file. The README lists the alert and the dressing room controls.
50 lines
1.4 KiB
Lua
50 lines
1.4 KiB
Lua
pfUI_locale["zhCN"] = {}
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pfUI_locale["zhCN"]["healduration"] = {
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["Rejuvenation"] = "使你的回春术的持续时间延长3秒。",
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["Renew"] = "使你的恢复术的持续时间延长3秒。",
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}
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pfUI_locale["zhCN"]["customcast"] = {
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["AIMEDSHOT"] = "瞄准射击",
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["MULTISHOT"] = "多重射击",
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}
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pfUI_locale["zhCN"]["judgements"] = {
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["公正审判"] = true,
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["圣光审判"] = true,
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["智慧审判"] = true,
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["十字军审判"] = true,
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}
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pfUI_locale["zhCN"]["resurrections"] = {
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["复活术"] = true,
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["复生"] = true,
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["救赎"] = true,
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["先祖之魂"] = true,
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}
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-- custom entries not detected by DBC extractor
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-- Classic Era GlobalStrings (CN) that the loss of control alert
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-- reads and the 1.12 client lacks.
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pfUI_locale["zhCN"]["lossofcontrol"] = {
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LOSS_OF_CONTROL_DISPLAY_CHARM = "魅惑",
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LOSS_OF_CONTROL_DISPLAY_CONFUSE = "迷惑",
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LOSS_OF_CONTROL_DISPLAY_DISARM = "缴械",
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LOSS_OF_CONTROL_DISPLAY_FEAR = "恐惧",
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LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL = "%s系法术被锁定",
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LOSS_OF_CONTROL_DISPLAY_PACIFY = "平静",
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LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE = "禁用",
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LOSS_OF_CONTROL_DISPLAY_POSSESS = "被占据",
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LOSS_OF_CONTROL_DISPLAY_ROOT = "被定身",
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LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT = "打断",
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LOSS_OF_CONTROL_DISPLAY_SILENCE = "沉默",
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LOSS_OF_CONTROL_DISPLAY_STUN = "昏迷",
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LOSS_OF_CONTROL_SECONDS = "秒",
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}
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