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The 0.1s rescan only caught timers that change without a loss of control event: a refreshed debuff fires UNIT_AURA, and a second kick on a locked school fires SPELL_UPDATE_COOLDOWN, after ClassicAPI has read the lockout from the packet. The alert listens to both while it shows. pfUI's cooldown text prints the time left on the icon, so the alert's own countdown and LOSS_OF_CONTROL_SECONDS go.
49 lines
1.4 KiB
Lua
49 lines
1.4 KiB
Lua
pfUI_locale["enUS"] = {}
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pfUI_locale["enUS"]["healduration"] = {
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["Rejuvenation"] = "Increases the duration of your Rejuvenation spell by 3 sec.",
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["Renew"] = "Increases the duration of your Renew spell by 3 sec.",
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}
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pfUI_locale["enUS"]["customcast"] = {
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["AIMEDSHOT"] = "Aimed Shot",
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["MULTISHOT"] = "Multi-Shot",
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}
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pfUI_locale["enUS"]["judgements"] = {
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["Judgement of Justice"] = true,
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["Judgement of Light"] = true,
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["Judgement of Wisdom"] = true,
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["Judgement of the Crusader"] = true,
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}
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pfUI_locale["enUS"]["resurrections"] = {
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["Resurrection"] = true,
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["Rebirth"] = true,
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["Redemption"] = true,
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["Ancestral Spirit"] = true,
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}
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-- custom entries not detected by DBC extractor
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-- Classic Era GlobalStrings (GB) that the loss of control alert
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-- reads and the 1.12 client lacks.
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pfUI_locale["enUS"]["lossofcontrol"] = {
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LOSS_OF_CONTROL_DISPLAY_CHARM = "Charmed",
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LOSS_OF_CONTROL_DISPLAY_CONFUSE = "Confused",
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LOSS_OF_CONTROL_DISPLAY_DISARM = "Disarmed",
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LOSS_OF_CONTROL_DISPLAY_FEAR = "Feared",
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LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL = "%s Locked",
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LOSS_OF_CONTROL_DISPLAY_PACIFY = "Pacified",
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LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE = "Disabled",
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LOSS_OF_CONTROL_DISPLAY_POSSESS = "Possessed",
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LOSS_OF_CONTROL_DISPLAY_ROOT = "Rooted",
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LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT = "Interrupted",
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LOSS_OF_CONTROL_DISPLAY_SILENCE = "Silenced",
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LOSS_OF_CONTROL_DISPLAY_STUN = "Stunned",
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}
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