mirror of
https://github.com/brues-code/pfUI.git
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The polling lurker frame is gone. HookAddon gates on C_AddOns.DoesAddOnExist, waits for PLAYER_LOGIN with EventUtil.ContinueOnPlayerLogin, then runs on EventUtil.ContinueOnAddOnLoaded. Addons loaded at startup still hook only after every pfUI module and skin exists and after the addon's own VARIABLES_LOADED setup. Load-on-demand addons still hook on their ADDON_LOADED. The "or variable" form is gone. Callers that passed a global now pass the addon that defines it: TheoryCraft, SuperMacro, DPSMate and Turtle_GroupUI. DPSMate names its windows from its settings, so its hook now checks for DPSMate_DPSMate itself, as the variable lookup used to. eqcompare's Guda check uses HookAddon too.
33 lines
976 B
Lua
33 lines
976 B
Lua
pfUI:RegisterSkin("RaidUI", function ()
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HookAddon("Blizzard_RaidUI", function()
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for i = 1, (NUM_RAID_GROUPS or 8) do
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local group = _G["RaidGroup"..i]
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if group and group.GetRegions then
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StripTextures(group)
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for j = 1, (MEMBERS_PER_RAID_GROUP or 5) do
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local slot = _G["RaidGroup"..i.."Slot"..j]
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if slot and slot.GetRegions then
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StripTextures(slot)
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CreateBackdrop(slot, nil, true)
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SetHighlight(slot, 1, 1, 0)
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end
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end
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end
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end
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for i = 1, (MAX_RAID_MEMBERS or 40) do
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local button = _G["RaidGroupButton"..i]
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if button and button.GetRegions then
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StripTextures(button)
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CreateBackdrop(button, nil, true)
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SetHighlight(button, 1, 1, 0)
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end
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end
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if RaidFrameAddMemberButton then SkinButton(RaidFrameAddMemberButton) end
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if RaidFrameReadyCheckButton then SkinButton(RaidFrameReadyCheckButton) end
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end)
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end) |