Files
pfUI/modules/xpbar.lua
T
2026-06-07 02:39:53 -05:00

389 lines
14 KiB
Lua

pfUI:RegisterModule("xpbar", function ()
local rawborder, default_border = GetBorderSize()
local parse_faction = SanitizePattern(FACTION_STANDING_INCREASED)
-- Rested-XP gain tracking constants
local REST_WINDOW = 300 -- seconds of sliding-window samples for rate calc
local REST_CAP_MUL = 1.5 -- target rested cap = UnitXPMax * 1.5
if IsTurtleWoW() then
REST_CAP_MUL = 1.13
end
local data = CreateFrame("Frame", "pfExperienceBarData", UIParent)
data.rest_samples = {}
data:RegisterEvent("CHAT_MSG_COMBAT_FACTION_CHANGE")
data:RegisterEvent("PLAYER_ENTERING_WORLD")
data:RegisterEvent("PLAYER_LEVEL_UP")
data:RegisterEvent("UPDATE_EXHAUSTION")
data:RegisterEvent("UPDATE_FACTION")
data:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
this.starttime = GetTime()
this.startxp = UnitXP("player") or 0
-- zone change can change resting location / rate; start fresh
this.rest_samples = {}
elseif event == "PLAYER_LEVEL_UP" then
-- add previously gained experience to the session
this.startxp = this.startxp - UnitXPMax("player")
-- level-up rescales exhaustion proportionally; old samples no longer
-- describe the same gain trajectory
this.rest_samples = {}
elseif event == "UPDATE_EXHAUSTION" then
local now, exh = GetTime(), GetXPExhaustion() or 0
table.insert(this.rest_samples, { now, exh })
while this.rest_samples[1] and (now - this.rest_samples[1][1]) > REST_WINDOW do
table.remove(this.rest_samples, 1)
end
elseif event == "CHAT_MSG_COMBAT_FACTION_CHANGE" then
local _,_, faction, amount = string.find(arg1, parse_faction)
this.faction = faction or this.faction
elseif event == "UPDATE_FACTION" then
-- drop the auto-tracked faction when the user changes the watched one
local watched = C_Reputation.GetWatchedFactionData()
local watchedName = watched and watched.name or nil
if watchedName ~= this.watched then
this.watched = watchedName
this.faction = nil
end
end
end)
local function OnLeave(self)
local self = self or this
self.tick = GetTime() + 3.00
GameTooltip:Hide()
end
local function OnEnter(self)
local self = self or this
local lines = {}
-- set either experience, reputation or flex-rep handler
local mode = self.display
if self.display == "XPFLEX" then
mode = UnitLevel("player") < MAX_PLAYER_LEVEL and "XP" or "REP"
elseif self.display == "FLEX" then
mode = "REP"
end
self:SetAlpha(1)
if mode == "XP" then
local xp, xpmax, exh = UnitXP("player"), UnitXPMax("player"), GetXPExhaustion()
local xp_perc = round(xp / xpmax * 100)
local remaining = xpmax - xp
local remaining_perc = round(remaining / xpmax * 100)
local exh_perc = GetXPExhaustion() and round(GetXPExhaustion() / xpmax * 100) or 0
local xp_persec = ((xp - data.startxp)/(GetTime() - data.starttime))
local session = UnitXP("player") - data.startxp
local avg_hour = floor(((UnitXP("player") - data.startxp) / (GetTime() - data.starttime)) * 60 * 60)
local time_remaining = xp_persec > 0 and SecondsToTime(remaining/xp_persec) or 0
-- fill gametooltip data
table.insert(lines, { "|cff555555" .. T["Experience"], "" })
table.insert(lines, { T["XP"], "|cffffffff" .. xp .. " / " .. xpmax .. " (" .. xp_perc .. "%)" })
table.insert(lines, { T["Remaining"], "|cffffffff" .. remaining .. " (" .. remaining_perc .. "%)" })
if IsResting() then
table.insert(lines, { T["Status"], "|cffffffff" .. T["Resting"] })
end
if GetXPExhaustion() then
table.insert(lines, { T["Rested"], "|cff5555ff+" .. exh .. " (" .. exh_perc .. "%)" })
-- if exh_perc >= 112 then
-- table.insert(lines, { "|cffff8800" .. exh_perc .. "% is the current max cap." })
-- table.insert(lines, { "|cffff8800Report to TWoW if you want a proper display." })
-- end
-- Rested gain rate + time to UnitXPMax * REST_CAP_MUL, when sampled
-- UPDATE_EXHAUSTION events span a meaningful interval (e.g., resting
-- under a Turtle WoW tent generates a fast continuous stream).
local samples = data.rest_samples
local n = table.getn(samples)
if n >= 2 then
local first, last = samples[1], samples[n]
local span = last[1] - first[1]
local gain = last[2] - first[2]
if span > 0 and gain > 0 then
local rate_per_sec = gain / span
local rate_per_min = floor(rate_per_sec * 60)
table.insert(lines, { T["Rested Gain"], "|cff5555ff+" .. rate_per_min .. " / min" })
local cap = xpmax * REST_CAP_MUL
if exh < cap then
local sec = (cap - exh) / rate_per_sec
table.insert(lines, { T["Time to Rested Cap"], "|cffffffff" .. SecondsToTime(sec) })
end
end
end
end
table.insert(lines, { "" })
table.insert(lines, { T["This Session"], "|cffffffff" .. session })
table.insert(lines, { T["Average Per Hour"], "|cffffffff" .. avg_hour })
table.insert(lines, { T["Time Remaining"], "|cffffffff" .. time_remaining })
elseif mode == "PETXP" then
local xp, xpmax = GetPetExperience()
local xp_perc = round(xp / xpmax * 100)
local remaining = xpmax - xp
local remaining_perc = round(remaining / xpmax * 100)
-- fill gametooltip data
table.insert(lines, { "|cff555555" .. T["Experience"], "" })
table.insert(lines, { T["XP"], "|cffffffff" .. xp .. " / " .. xpmax .. " (" .. xp_perc .. "%)" })
table.insert(lines, { T["Remaining"], "|cffffffff" .. remaining .. " (" .. remaining_perc .. "%)" })
elseif mode == "REP" then
for i=1, 99 do
local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, isWatched = GetFactionInfo(i)
if ( isWatched and not self.faction ) or ( self.faction and name == self.faction) then
barMax = barMax - barMin
barValue = barValue - barMin
local color = FACTION_BAR_COLORS[standingID]
if color then
color = rgbhex(color.r + .3, color.g + .3, color.b + .3)
else
color = rgbhex(.5, .5, .5)
end
table.insert(lines, { "|cff555555" .. T["Reputation"], "" })
table.insert(lines, { color .. name .. " (" .. GetText("FACTION_STANDING_LABEL"..standingID, gender) .. ")"})
table.insert(lines, { barValue .. " / " .. barMax .. " (" .. round(barValue / barMax * 100) .. "%)" })
break
end
end
end
-- draw tooltip
GameTooltip:ClearLines()
GameTooltip_SetDefaultAnchor(GameTooltip, self)
GameTooltip:SetOwner(self, "ANCHOR_CURSOR")
for id, data in pairs(lines) do
if data[2] then
GameTooltip:AddDoubleLine(data[1], data[2])
else
GameTooltip:AddLine(data[1])
end
end
GameTooltip:Show()
end
local function OnUpdate(self)
local self = self or this
if self.text_mouse == "1" then
if MouseIsOver(self) then
self.bar.text:Show()
else
self.bar.text:Hide()
end
end
if self.always then return end
if self:GetAlpha() == 0 or MouseIsOver(self) then return end
if ( self.tick or 1) > GetTime() then return else self.tick = GetTime() + .01 end
self:SetAlpha(self:GetAlpha() - .05)
end
local function OnEvent(self)
local self = self or this
-- realign when entering world to ensure all frames got loaded
AlignToPosition(self, _G[self.anchor], self.position, default_border*3)
UpdateMovable(self, true)
-- set either experience, reputation or flex-rep handler
local mode = self.display
if self.display == "XPFLEX" then
self.faction = data.faction or nil
mode = UnitLevel("player") < MAX_PLAYER_LEVEL and "XP" or "REP"
elseif self.display == "FLEX" then
self.faction = data.faction or nil
mode = "REP"
end
if self.always then
self:SetAlpha(1)
self:Show()
end
-- skip on events of no interest
if mode == "XP" and ( event == "CHAT_MSG_COMBAT_FACTION_CHANGE" or event == "UPDATE_FACTION" ) then return end
if mode == "REP" and ( event == "PLAYER_XP_UPDATE" or event == "UPDATE_EXHAUSTION" ) then return end
if mode == "XP" then
self.enabled = true
self:SetAlpha(1)
self.bar:SetMinMaxValues(0, UnitXPMax("player"))
self.bar:SetValue(UnitXP("player"))
if GetXPExhaustion() then
self.restedbar:Show()
self.restedbar:SetMinMaxValues(0, UnitXPMax("player"))
self.restedbar:SetValue(UnitXP("player") + GetXPExhaustion())
else
self.restedbar:Hide()
end
local text = "%s: %s%%"
local xp, xpmax, ex = UnitXP("player"), UnitXPMax("player"), GetXPExhaustion()
local xpperc = round(xp / xpmax * 100)
local experc = ex and round(ex / xpmax * 100) or 0
if ex then text = "%s: %s%% (%s%% %s)" end
self.bar.text:SetText(string.format(text, T["Experience"], xpperc, experc, T["Rested"]))
self.tick = GetTime() + self.timeout
if event == "UPDATE_EXHAUSTION" and GameTooltip:IsOwned(self) then
OnEnter(self)
end
return
elseif mode == "PETXP" then
self.restedbar:Hide()
self.enabled = true
self:SetAlpha(1)
local currXP, nextXP = GetPetExperience()
self.bar:SetMinMaxValues(min(0, currXP), nextXP)
self.bar:SetValue(currXP)
local text = "%s: %s%%"
local xpperc = nextXP and nextXP ~= 0 and round(currXP / nextXP * 100) or 0
self.bar.text:SetText(string.format(text, T["Pet Experience"], xpperc))
self.tick = GetTime() + self.timeout
return
elseif mode == "REP" then
self.restedbar:Hide()
for i=1, 99 do
local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, isWatched = GetFactionInfo(i)
if ( isWatched and not self.faction ) or ( self.faction and name == self.faction) then
self.enabled = true
self:SetAlpha(1)
barMax = barMax - barMin
barValue = barValue - barMin
self.bar:SetMinMaxValues(0, barMax)
self.bar:SetValue(barValue)
local color = FACTION_BAR_COLORS[standingID]
if color then
self.bar:SetStatusBarColor((color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5, 1)
else
self.bar:SetStatusBarColor(.5,.5,.5,1)
end
local text = "%s: %s%% (%s)"
local perc = round(barValue / barMax * 100)
local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender)
self.bar.text:SetText(string.format(text, name, perc, standing))
self.tick = GetTime() + self.timeout
return
end
end
end
self.bar:SetStatusBarColor(.5,.5,.5,1)
self.bar:SetMinMaxValues(0, 1)
self.bar:SetValue(0)
end
local function CreateBar(t)
local name = t == "XP" and "pfExperienceBar" or "pfReputationBar"
local b = _G[name] or CreateFrame("Frame", name, UIParent)
b.xp_color = C.panel.xp.xp_color
b.rest_color = C.panel.xp.rest_color
b.width = t == "XP" and C.panel.xp.xp_width or C.panel.xp.rep_width
b.height = t == "XP" and C.panel.xp.xp_height or C.panel.xp.rep_height
b.mode = t == "XP" and C.panel.xp.xp_mode or C.panel.xp.rep_mode
b.timeout = t == "XP" and tonumber(C.panel.xp.xp_timeout) or tonumber(C.panel.xp.rep_timeout)
b.anchor = t == "XP" and C.panel.xp.xp_anchor or C.panel.xp.rep_anchor
b.position = t == "XP" and C.panel.xp.xp_position or C.panel.xp.rep_position
b.display = t == "XP" and C.panel.xp.xp_display or C.panel.xp.rep_display
b.text = t == "XP" and C.panel.xp.xp_text or C.panel.xp.rep_text
b.text_off_y = t == "XP" and C.panel.xp.xp_text_off_y or C.panel.xp.rep_text_off_y
b.text_mouse = t == "XP" and C.panel.xp.xp_text_mouse or C.panel.xp.rep_text_mouse
local barLevel, restedLevel = 0, 1
if C.panel.xp.dont_overlap == "1" then
barLevel, restedLevel = 1, 0
end
if t == "XP" and C.panel.xp.xp_always == "1" then
b.always = true
elseif t == "REP" and C.panel.xp.rep_always == "1" then
b.always = true
else
b.always = nil
end
b:SetWidth(b.width)
b:SetHeight(b.height)
b:SetFrameStrata("BACKGROUND")
AlignToPosition(b, _G[b.anchor], b.position, default_border*3)
UpdateMovable(b, true)
CreateBackdrop(b)
CreateBackdropShadow(b)
b.bar = b.bar or CreateFrame("StatusBar", nil, b)
b.bar:SetStatusBarTexture(pfUI.media[C.panel.xp.texture])
b.bar:ClearAllPoints()
b.bar:SetAllPoints(b)
b.bar:SetFrameLevel(barLevel)
local cr, cg, cb, ca = pfUI.api.GetStringColor(b.xp_color)
b.bar:SetStatusBarColor(cr,cg,cb,ca)
b.bar:SetOrientation(b.mode)
b.bar.text = b.bar.text or b.bar:CreateFontString()
b.bar.text:SetPoint("CENTER", b, "CENTER", 0, b.text_off_y)
b.bar.text:SetJustifyH("CENTER")
b.bar.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
if b.text == "1" then
b.bar.text:Show()
else
b.bar.text:Hide()
end
b.restedbar = b.restedbar or CreateFrame("StatusBar", nil, b)
b.restedbar:SetStatusBarTexture(pfUI.media[C.panel.xp.texture])
b.restedbar:ClearAllPoints()
b.restedbar:SetAllPoints(b)
b.restedbar:SetFrameLevel(restedLevel)
local cr, cg, cb, ca = pfUI.api.GetStringColor(b.rest_color)
b.restedbar:SetStatusBarColor(cr,cg,cb,ca)
b.restedbar:SetOrientation(b.mode)
-- auto hide
b:EnableMouse(true)
b:RegisterEvent("CHAT_MSG_COMBAT_FACTION_CHANGE")
b:RegisterEvent("UNIT_PET")
b:RegisterEvent("UNIT_LEVEL")
b:RegisterEvent("UNIT_PET_EXPERIENCE")
b:RegisterEvent("PLAYER_ENTERING_WORLD")
b:RegisterEvent("UPDATE_EXHAUSTION")
b:RegisterEvent("PLAYER_XP_UPDATE")
b:RegisterEvent("PLAYER_LEVEL_UP")
b:RegisterEvent("UPDATE_FACTION")
b:SetScript("OnUpdate", OnUpdate)
b:SetScript("OnEvent", OnEvent)
b:SetScript("OnEnter", OnEnter)
b:SetScript("OnLeave", OnLeave)
b:GetScript("OnEvent")(b)
return b
end
pfUI.xpbar = { ["UpdateConfig"] = function()
pfUI.xp = CreateBar("XP")
pfUI.rep = CreateBar("REP")
end}
pfUI.xpbar:UpdateConfig()
end)