Files
pfUI/modules/superwow.lua
T
2025-04-25 15:55:44 +02:00

247 lines
8.5 KiB
Lua

-- Compatibility layer to use castbars provided by SuperWoW:
-- https://github.com/balakethelock/SuperWoW
pfUI:RegisterModule("superwow", "vanilla", function ()
if SetAutoloot and SpellInfo and not SUPERWOW_VERSION then
-- Turn every enchanting link that we create in the enchanting frame,
-- from "spell:" back into "enchant:". The enchant-version is what is
-- used by all unmodified game clients. This is required to generate
-- usable links for everyone from the enchant frame while having SuperWoW.
local HookGetCraftItemLink = GetCraftItemLink
_G.GetCraftItemLink = function(index)
local link = HookGetCraftItemLink(index)
return string.gsub(link, "spell:", "enchant:")
end
-- Convert every enchanting link that we receive into a
-- spell link, as for some reason SuperWoW can't handle
-- enchanting links at all and requires it to be a spell.
local HookSetItemRef = SetItemRef
_G.SetItemRef = function(link, text, button)
link = string.gsub(link, "enchant:", "spell:")
HookSetItemRef(link, text, button)
end
local HookGameTooltipSetHyperlink = GameTooltip.SetHyperlink
_G.GameTooltip.SetHyperlink = function(self, link)
link = string.gsub(link, "enchant:", "spell:")
HookGameTooltipSetHyperlink(self, link)
end
DEFAULT_CHAT_FRAME:AddMessage("|cffffffaaAn old version of SuperWoW was detected. Please consider updating:")
DEFAULT_CHAT_FRAME:AddMessage("-> https://github.com/balakethelock/SuperWoW/releases/")
end
if SUPERWOW_VERSION == "1.5" then
QueueFunction(function()
local pfCombatText_AddMessage = _G.CombatText_AddMessage
_G.CombatText_AddMessage = function(message, a, b, c, d, e, f)
local match, _, hex = string.find(message, ".+ %[(0x.+)%]")
if hex and UnitName(hex) then
message = string.gsub(message, hex, UnitName(hex))
end
pfCombatText_AddMessage(message, a, b, c, d, e, f)
end
end)
end
-- Add support for druid mana bars
if SUPERWOW_VERSION and pfUI.uf and pfUI.uf.player and pfUI_config.unitframes.druidmanabar == "1" then
local parent = pfUI.uf.player.power.bar
local config = pfUI.uf.player.config
local mana = config.defcolor == "0" and config.manacolor or pfUI_config.unitframes.manacolor
local r, g, b, a = pfUI.api.strsplit(",", mana)
local rawborder, default_border = GetBorderSize("unitframes")
local _, class = UnitClass("player")
local width = config.pwidth ~= "-1" and config.pwidth or config.width
local fontname = pfUI.font_unit
local fontsize = tonumber(pfUI_config.global.font_unit_size)
local fontstyle = pfUI_config.global.font_unit_style
if config.customfont == "1" then
fontname = pfUI.media[config.customfont_name]
fontsize = tonumber(config.customfont_size)
fontstyle = config.customfont_style
end
local druidmana = CreateFrame("StatusBar", "pfDruidManaBar", UIParent)
druidmana:SetFrameStrata(parent:GetFrameStrata())
druidmana:SetFrameLevel(parent:GetFrameLevel() + 16)
druidmana:SetStatusBarTexture(pfUI.media[config.pbartexture])
druidmana:SetStatusBarColor(r, g, b, a)
druidmana:SetPoint("TOPLEFT", parent, "BOTTOMLEFT", 0, -2*default_border - config.pspace)
druidmana:SetPoint("TOPRIGHT", parent, "BOTTOMRIGHT", 0, -2*default_border - config.pspace)
druidmana:SetWidth(width)
druidmana:SetHeight(tonumber(pfUI_config.unitframes.druidmanaheight) or 6)
druidmana:EnableMouse(true)
druidmana:Hide()
UpdateMovable(druidmana)
CreateBackdrop(druidmana)
CreateBackdropShadow(druidmana)
druidmana:RegisterEvent("UNIT_MANA")
druidmana:RegisterEvent("UNIT_MAXMANA")
druidmana:RegisterEvent("UNIT_DISPLAYPOWER")
druidmana:SetScript("OnEvent", function()
if UnitPowerType("player") == 0 then
this:Hide()
return
end
local _, mana = UnitMana("player")
local _, max = UnitManaMax("player")
local perc = math.ceil(mana / max * 100)
if perc == 100 then
this.text:SetText(string.format("%s", Abbreviate(mana)))
else
this.text:SetText(string.format("%s - %s%%", Abbreviate(mana), perc))
end
this:SetMinMaxValues(0, max)
this:SetValue(mana)
this:Show()
end)
druidmana.text = druidmana:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
druidmana.text:SetFontObject(GameFontWhite)
druidmana.text:SetFont(fontname, fontsize, fontstyle)
druidmana.text:SetPoint("RIGHT", -2*(default_border + config.txtpowerrightoffx), 0)
druidmana.text:SetPoint("LEFT", 2*(default_border + config.txtpowerrightoffx), 0)
druidmana.text:SetJustifyH("RIGHT")
if config["powercolor"] == "1" then
local r = ManaBarColor[0].r
local g = ManaBarColor[0].g
local b = ManaBarColor[0].b
if pfUI_config.unitframes.pastel == "1" then
druidmana.text:SetTextColor((r+.75)*.5, (g+.75)*.5, (b+.75)*.5, 1)
else
druidmana.text:SetTextColor(r, g, b, a)
end
end
if pfUI_config.unitframes.druidmanatext == "1" then
druidmana.text:Show()
else
druidmana.text:Hide()
end
if class ~= "DRUID" or _G.DruidManaBar then
druidmana:UnregisterAllEvents()
druidmana:Hide()
end
end
-- Add support for guid based focus frame
if SUPERWOW_VERSION and pfUI.uf and pfUI.uf.focus then
local focus = function(unitstr)
-- try to read target's unit guid
local _, guid = UnitExists(unitstr)
if guid and pfUI.uf.focus then
-- update focus frame
pfUI.uf.focus.unitname = nil
pfUI.uf.focus.label = guid
pfUI.uf.focus.id = ""
-- update focustarget frame
pfUI.uf.focustarget.unitname = nil
pfUI.uf.focustarget.label = guid .. "target"
pfUI.uf.focustarget.id = ""
end
return guid
end
-- extend the builtin /focus slash command
local legacyfocus = SlashCmdList.PFFOCUS
function SlashCmdList.PFFOCUS(msg)
-- try to perform guid based focus
local guid = focus("target")
-- run old focus emulation
if not guid then legacyfocus(msg) end
end
-- extend the builtin /swapfocus slash command
local legacyswapfocus = SlashCmdList.PFSWAPFOCUS
function SlashCmdList.PFSWAPFOCUS(msg)
-- save previous focus values
local oldlabel = pfUI.uf.focus.label or ""
local oldid = pfUI.uf.focus.id or ""
-- try to perform guid based focus
local guid = focus("target")
-- target old focus
if guid and oldlabel and oldid then
TargetUnit(oldlabel..oldid)
end
-- run old focus emulation
if not guid then legacyswapfocus(msg) end
end
end
local unitcast = CreateFrame("Frame")
unitcast:RegisterEvent("UNIT_CASTEVENT")
unitcast:SetScript("OnEvent", function()
if arg3 == "START" or arg3 == "CAST" or arg3 == "CHANNEL" then
-- human readable argument list
local guid = arg1
local target = arg2
local event_type = arg3
local spell_id = arg4
local timer = arg5
local start = GetTime()
-- get spell info from spell id
local spell, icon, _
if SpellInfo and SpellInfo(spell_id) then
spell, _, icon = SpellInfo(spell_id)
end
-- set fallback values
spell = spell or UNKNOWN
icon = icon or "Interface\\Icons\\INV_Misc_QuestionMark"
-- skip on buff procs during cast
if event_type == "CAST" then
if not libcast.db[guid] or libcast.db[guid].cast ~= spell then
-- ignore casts without 'START' event, while there is already another cast.
-- those events can be for example a frost shield proc while casting frostbolt.
-- we want to keep the cast itself, so we simply skip those.
return
end
end
-- add cast action to the database
if not libcast.db[guid] then libcast.db[guid] = {} end
libcast.db[guid].cast = spell
libcast.db[guid].rank = nil
libcast.db[guid].start = GetTime()
libcast.db[guid].casttime = timer
libcast.db[guid].icon = icon
libcast.db[guid].channel = event_type == "CHANNEL" or false
-- write state variable
superwow_active = true
elseif arg3 == "FAIL" then
local guid = arg1
-- delete all cast entries of guid
if libcast.db[guid] then
libcast.db[guid].cast = nil
libcast.db[guid].rank = nil
libcast.db[guid].start = nil
libcast.db[guid].casttime = nil
libcast.db[guid].icon = nil
libcast.db[guid].channel = nil
end
end
end)
end)