Files
pfUI/modules/xpbar.lua
T
2018-07-08 00:55:08 +02:00

205 lines
7.6 KiB
Lua

pfUI:RegisterModule("xpbar", function ()
pfUI.xp = CreateFrame("Frame",nil, UIParent)
pfUI.xp:SetWidth(5)
if pfUI.chat then
pfUI.xp:SetPoint("TOPLEFT", pfUI.chat.left, "TOPRIGHT", C.appearance.border.default*2, 0)
pfUI.xp:SetPoint("BOTTOMLEFT", pfUI.chat.left, "BOTTOMRIGHT", C.appearance.border.default*2, 0)
else
pfUI.xp:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 0, 0)
pfUI.xp:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 0, 0)
end
pfUI.xp:SetFrameStrata("BACKGROUND")
CreateBackdrop(pfUI.xp)
pfUI.xp:RegisterEvent("PLAYER_LEVEL_UP")
pfUI.xp:RegisterEvent("PLAYER_XP_UPDATE")
pfUI.xp:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.xp:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
pfUI.xp.starttime = GetTime()
pfUI.xp.startxp = UnitXP("player")
end
if event == "PLAYER_LEVEL_UP" then
-- add previously gained experience to the session
pfUI.xp.startxp = pfUI.xp.startxp - UnitXPMax("player")
end
if UnitXPMax("player") ~= 0 then
pfUI.xp.bar:SetMinMaxValues(0, UnitXPMax("player"))
pfUI.xp.bar:SetValue(UnitXP("player"))
if GetXPExhaustion() then
pfUI.xp.restedbar:Show()
pfUI.xp.restedbar:SetMinMaxValues(0, UnitXPMax("player"))
pfUI.xp.restedbar:SetValue(UnitXP("player") + GetXPExhaustion())
else
pfUI.xp.restedbar:Hide()
end
pfUI.xp:SetAlpha(1)
pfUI.xp.tick = GetTime() + 3.00
else
pfUI.xp:Hide(0)
end
end)
pfUI.xp:SetScript("OnUpdate",function()
if C.panel.xp.showalways == "1" then return end
if pfUI.xp:GetAlpha() == 0 or pfUI.xp.mouseover == true then return end
if not pfUI.xp.tick then
pfUI.xp.tick = GetTime() + 0.01
end
if GetTime() >= pfUI.xp.tick then
pfUI.xp.tick = nil
pfUI.xp:SetAlpha(pfUI.xp:GetAlpha() - .05)
end
end)
pfUI.xp:EnableMouse()
pfUI.xp:SetScript("OnEnter", function()
pfUI.xp.mouseover = true
pfUI.xp:SetAlpha(1)
local xp, xpmax, exh = UnitXP("player"), UnitXPMax("player"), GetXPExhaustion()
local xp_perc = round(xp / xpmax * 100)
local remaining = xpmax - xp
local remaining_perc = round(remaining / xpmax * 100)
local exh_perc = 0
local xp_persec = ((xp - pfUI.xp.startxp)/(GetTime() - pfUI.xp.starttime))
if GetXPExhaustion() then
exh_perc = round(GetXPExhaustion() / xpmax * 100)
end
GameTooltip:ClearLines()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:SetOwner(this, "ANCHOR_CURSOR")
GameTooltip:AddDoubleLine("|cff555555" .. T["Experience"])
GameTooltip:AddDoubleLine(T["XP"], "|cffffffff" .. xp .. " / " .. xpmax .. " (" .. xp_perc .. "%)")
GameTooltip:AddDoubleLine(T["Remaining"], "|cffffffff" .. remaining .. " (" .. remaining_perc .. "%)")
if IsResting() then
GameTooltip:AddDoubleLine(T["Status"], "|cffffffff" .. T["Resting"])
end
if GetXPExhaustion() then
GameTooltip:AddDoubleLine(T["Rested"], "|cff5555ff+" .. exh .. " (" .. exh_perc .. "%)")
end
GameTooltip:AddLine(" ")
GameTooltip:AddDoubleLine(T["This Session"], "|cffffffff" .. UnitXP("player") - pfUI.xp.startxp)
GameTooltip:AddDoubleLine(T["Average Per Hour"], "|cffffffff" .. floor(((UnitXP("player") - pfUI.xp.startxp) / (GetTime() - pfUI.xp.starttime)) * 60 * 60))
GameTooltip:AddDoubleLine(T["Time Remaining"], "|cffffffff" .. (xp_persec > 0 and SecondsToTime(remaining/xp_persec) or 0))
GameTooltip:Show()
end)
pfUI.xp:SetScript("OnLeave", function()
pfUI.xp.mouseover = false
pfUI.xp.tick = GetTime() + 3.00
GameTooltip:Hide()
end)
pfUI.xp.bar = CreateFrame("StatusBar", nil, pfUI.xp)
pfUI.xp.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.xp.bar:ClearAllPoints()
pfUI.xp.bar:SetAllPoints(pfUI.xp)
pfUI.xp.bar:SetFrameStrata("LOW")
pfUI.xp.bar:SetStatusBarColor(.25,.25,1,1)
pfUI.xp.bar:SetMinMaxValues(0, 100)
pfUI.xp.bar:SetOrientation("VERTICAL")
pfUI.xp.bar:SetValue(59)
pfUI.xp.restedbar = CreateFrame("StatusBar", nil, pfUI.xp)
pfUI.xp.restedbar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.xp.restedbar:ClearAllPoints()
pfUI.xp.restedbar:SetAllPoints(pfUI.xp)
pfUI.xp.restedbar:SetFrameStrata("MEDIUM")
pfUI.xp.restedbar:SetStatusBarColor(1,.25,1,.5)
pfUI.xp.restedbar:SetMinMaxValues(0, 100)
pfUI.xp.restedbar:SetOrientation("VERTICAL")
pfUI.rep = CreateFrame("Frame",nil, UIParent)
pfUI.rep:SetWidth(5)
if pfUI.chat then
pfUI.rep:SetPoint("TOPRIGHT",pfUI.chat.right,"TOPLEFT", -C.appearance.border.default*2, 0)
pfUI.rep:SetPoint("BOTTOMRIGHT",pfUI.chat.right,"BOTTOMLEFT",-C.appearance.border.default*2, 0)
else
pfUI.rep:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
pfUI.rep:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", 0, 0)
end
pfUI.rep:SetFrameStrata("BACKGROUND")
CreateBackdrop(pfUI.rep)
pfUI.rep.bar = CreateFrame("StatusBar", nil, pfUI.rep)
pfUI.rep.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.rep.bar:ClearAllPoints()
pfUI.rep.bar:SetAllPoints(pfUI.rep)
pfUI.rep.bar:SetMinMaxValues(0, 100)
pfUI.rep.bar:SetOrientation("VERTICAL")
pfUI.rep.bar:SetValue(59)
pfUI.rep:RegisterEvent("UPDATE_FACTION")
pfUI.rep:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.rep:SetScript("OnEvent", function()
pfUI.rep:SetAlpha(0)
for i=1, GetNumFactions() do
local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, isWatched = GetFactionInfo(i)
if isWatched then
barMax = barMax - barMin
barValue = barValue - barMin
barMin = 0
pfUI.rep.bar:SetMinMaxValues(barMin, barMax)
pfUI.rep.bar:SetValue(barValue)
local color = FACTION_BAR_COLORS[standingID]
pfUI.rep.bar:SetStatusBarColor((color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5, 1)
pfUI.rep:SetAlpha(1)
pfUI.rep.tick = GetTime() + 3.00
end
end
end)
pfUI.rep:SetScript("OnUpdate",function()
if C.panel.xp.showalways == "1" then return end
if pfUI.rep:GetAlpha() == 0 or pfUI.rep.mouseover == true then return end
if not pfUI.rep.tick then
pfUI.rep.tick = GetTime() + 0.01
end
if GetTime() >= pfUI.rep.tick then
pfUI.rep.tick = nil
pfUI.rep:SetAlpha(pfUI.rep:GetAlpha() - .05)
end
end)
pfUI.rep:EnableMouse()
pfUI.rep:SetScript("OnEnter", function()
for i=1, GetNumFactions() do
local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, isWatched = GetFactionInfo(i)
if isWatched then
barMax = barMax - barMin
barValue = barValue - barMin
barMin = 0
local color = FACTION_BAR_COLORS[standingID]
if not color then color = 1,1,1 end
GameTooltip:ClearLines()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:SetOwner(this, "ANCHOR_CURSOR")
GameTooltip:AddLine("|cff555555" .. T["Reputation"])
GameTooltip:AddLine(name .. " (" .. GetText("FACTION_STANDING_LABEL"..standingID, gender) .. ")", color.r + .3, color.g + .3, color.b + .3)
GameTooltip:AddLine(barValue .. " / " .. barMax .. " (" .. round(barValue / barMax * 100) .. "%)",1,1,1)
GameTooltip:Show()
pfUI.rep.mouseover = true
pfUI.rep:SetAlpha(1)
end
end
end)
pfUI.rep:SetScript("OnLeave", function()
pfUI.rep.mouseover = false
pfUI.rep.tick = GetTime() + 3.00
GameTooltip:Hide()
end)
end)