mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 07:36:56 +00:00
211 lines
6.2 KiB
Lua
211 lines
6.2 KiB
Lua
pfUI:RegisterModule("skin", function ()
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-- movable default frames
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EnableMovable("CharacterFrame", nil, { "PaperDollFrame",
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"PetPaperDollFrame", "ReputationFrame", "SkillFrame", "HonorFrame" } )
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EnableMovable("QuestLogFrame")
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EnableMovable("FriendsFrame")
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EnableMovable("SpellBookFrame")
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EnableMovable("GossipFrame")
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EnableMovable("TradeFrame")
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EnableMovable("MerchantFrame")
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EnableMovable("DressUpFrame")
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EnableMovable("TalentFrame", "Blizzard_TalentUI")
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EnableMovable("TradeSkillFrame", "Blizzard_TradeSkillUI")
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EnableMovable("ClassTrainerFrame", "Blizzard_TrainerUI")
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EnableMovable("InspectFrame", "Blizzard_InspectUI", { "InspectHonorFrame" })
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-- durability frame
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pfUI.durability = CreateFrame("Frame","pfDurability",UIParent)
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if pfUI.minimap then
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pfUI.durability:SetPoint("TOPLEFT", pfUI.minimap, "BOTTOMLEFT", 0, -35)
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else
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pfUI.durability:SetPoint("LEFT", UIParent, "RIGHT", -120, 120)
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end
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UpdateMovable(pfUI.durability)
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pfUI.durability:SetWidth(80)
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pfUI.durability:SetHeight(70)
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pfUI.durability:SetFrameStrata("BACKGROUND")
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DurabilityFrame:SetParent(pfUI.durability)
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DurabilityFrame:SetAllPoints(pfUI.durability)
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DurabilityFrame:SetFrameLevel(1)
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DurabilityFrame.SetPoint = function() return end
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if C.appearance.cd.blizzard == "1" then
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hooksecurefunc("PaperDollItemSlotButton_Update", function()
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local cooldown = getglobal(this:GetName().."Cooldown")
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cooldown.pfCooldownType = "ALL"
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end)
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hooksecurefunc("SpellButton_UpdateButton", function()
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local cooldown = getglobal(this:GetName().."Cooldown")
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cooldown.pfCooldownType = "ALL"
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end)
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end
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_, class = UnitClass("player")
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local color = RAID_CLASS_COLORS[class]
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local cr, cg, cb = color.r , color.g, color.b
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local buttons = {
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"GameMenuButtonOptions",
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"GameMenuButtonSoundOptions",
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"GameMenuButtonUIOptions",
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"GameMenuButtonKeybindings",
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"GameMenuButtonMacros",
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"GameMenuButtonLogout",
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"GameMenuButtonQuit",
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"GameMenuButtonContinue",
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"StaticPopup1Button1",
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"StaticPopup1Button2",
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"StaticPopup2Button1",
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"StaticPopup2Button2",
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}
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local boxes = {
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"StaticPopup1",
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"StaticPopup2",
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"GameMenuFrame",
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"DropDownList1MenuBackdrop",
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"DropDownList2MenuBackdrop",
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"DropDownList1Backdrop",
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"DropDownList2Backdrop",
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}
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local editboxes = {
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"StaticPopup1EditBox",
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"StaticPopup1WideEditBox",
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}
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GameMenuFrameHeader:SetTexture(nil)
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GameMenuFrame:SetHeight(GameMenuFrame:GetHeight()+2)
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GameMenuFrame:SetWidth(GameMenuFrame:GetWidth()-30)
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local pfUIButton = CreateFrame("Button", "GameMenuButtonPFUI", GameMenuFrame, "GameMenuButtonTemplate")
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pfUIButton:SetPoint("TOP", 0, -10)
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pfUIButton:SetText(T["|cff33ffccpf|cffffffffUI|cffcccccc Config"])
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pfUIButton:SetScript("OnClick", function()
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pfUI.gui:Show()
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HideUIPanel(GameMenuFrame)
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end)
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SkinButton(pfUIButton)
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local point, relativeTo, relativePoint, xOffset, yOffset = GameMenuButtonOptions:GetPoint()
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GameMenuButtonOptions:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset - 22)
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for _, button in pairs(buttons) do
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SkinButton(button)
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end
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for _, box in pairs(boxes) do
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local b = getglobal(box)
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CreateBackdrop(b, nil, true, .8)
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end
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for _, edit in pairs(editboxes) do
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local b = getglobal(edit)
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b:SetHeight(20)
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StripTextures(b)
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CreateBackdrop(b, nil, true, .8)
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end
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for i,v in ipairs({GameMenuFrame:GetRegions()}) do
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if v.SetTextColor then
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v:SetTextColor(1,1,1,1)
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v:SetPoint("TOP", GameMenuFrame, "TOP", 0, 16)
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v:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
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end
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end
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local alpha = tonumber(C.tooltip.alpha)
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-- skin worldmap tooltips
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WorldMapTooltip:SetScript("OnShow", function()
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CreateBackdrop(WorldMapTooltip, nil, nil, alpha)
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end)
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-- skin item tooltips
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CreateBackdrop(ShoppingTooltip1, nil, nil, alpha)
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CreateBackdrop(ShoppingTooltip2, nil, nil, alpha)
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CreateBackdrop(ItemRefTooltip, nil, nil, alpha)
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ShoppingTooltip1:SetScript("OnShow", function()
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local a, b, c, d, e = this:GetPoint()
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local border = tonumber(C.appearance.border.default)
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if not d or d == 0 then d = (border*2) + ( d or 0 ) + 1 end
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if a then this:SetPoint(a, b, c, d, e) end
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end)
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ShoppingTooltip2:SetScript("OnShow", function()
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local a, b, c, d, e = this:GetPoint()
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local border = tonumber(C.appearance.border.default)
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if not d or d == 0 then d = (border*2) + ( d or 0 ) + 1 end
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if a then this:SetPoint(a, b, c, d, e) end
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end)
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CreateBackdrop(TicketStatusFrame)
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TicketStatusFrame:ClearAllPoints()
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TicketStatusFrame:SetPoint("TOP", 0, -5)
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UpdateMovable(TicketStatusFrame)
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function TicketStatusFrame_OnEvent()
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if ( event == "PLAYER_ENTERING_WORLD" ) then
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GetGMTicket()
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else
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if ( arg1 ~= 0 ) then
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this:Show()
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refreshTime = GMTICKET_CHECK_INTERVAL
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else
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this:Hide()
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end
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end
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end
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UIOptionsFrame:SetScript("OnShow", function()
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-- default events
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UIOptionsFrame_Load();
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MultiActionBar_Update();
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MultiActionBar_ShowAllGrids();
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Disable_BagButtons();
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UpdateMicroButtons();
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-- customize
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UIOptionsBlackground:Hide()
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UIOptionsFrame:SetMovable(true)
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UIOptionsFrame:EnableMouse(true)
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UIOptionsFrame:SetScale(.8)
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UIOptionsFrame:SetScript("OnMouseDown",function()
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UIOptionsFrame:StartMoving()
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end)
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UIOptionsFrame:SetScript("OnMouseUp",function()
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UIOptionsFrame:StopMovingOrSizing()
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end)
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end)
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-- due to the fontsize, the auctionhouse dropdown menu is misplaced.
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-- This hackfix rearranges it, by setting the width of it, as soon as
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-- the auctionhouse window is ready to get hooked.
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local pfAuctionHouseFix = CreateFrame("Frame", nil)
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pfAuctionHouseFix:RegisterEvent("ADDON_LOADED")
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pfAuctionHouseFix:SetScript("OnEvent", function ()
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if not pfAuctionFrame_OnShow and AuctionFrame_OnShow then
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pfAuctionFrame_OnShow = AuctionFrame_OnShow
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function AuctionFrame_OnShow ()
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pfAuctionFrame_OnShow()
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BrowseLevelText:SetWidth(70)
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end
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pfAuctionHouseFix:UnregisterAllEvents()
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end
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end)
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if C.global.errors_limit == "1" then
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UIErrorsFrame:SetHeight(25)
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end
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if C.global.errors_hide == "1" then
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UIErrorsFrame:Hide()
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end
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end)
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