Files
pfUI/modules/unlock.lua
T
2018-08-23 22:13:30 +02:00

652 lines
21 KiB
Lua

pfUI:RegisterModule("unlock", function ()
-- grouped frames
local clusters = {
-- Name Shift Ctrl
{ "pfCombo", 5 },
{ "pfRaid", 40, 5 },
{ "pfGroup", 4 },
{ "pfLootRollFrame", 4 },
}
-- frame labels and their config section relation
local frame_configs = {
-- unitframes
["Player"] = { "uf", "player" },
["Target"] = { "uf", "target" },
["TargetTarget"] = { "uf", "ttarget" },
["Pet"] = { "uf", "pet" },
["PetTarget"] = { "uf", "ptarget" },
["Focus"] = { "uf", "focus" },
-- combopoints
["Combo%d"] = { "uf", "general" },
-- groupframes
["Raid%d"] = { "gf", "raid" },
["Raid%d%d"] = { "gf", "raid" },
["Group%d"] = { "gf", "group" },
["Party%dTarget"] = { "gf", "grouptarget" },
["PartyPet%d"] = { "gf", "grouppet" },
-- chat
["ChatLeft"] = { "chat", "general" },
["ChatRight"] = { "chat", "general" },
["ChatInputBox"] = { "chat", "general" },
-- loot
["LootRollFrame%d"] = { "loot", "general" },
-- panel
["PanelLeft"] = { "panel", "general" },
["PanelRight"] = { "panel", "general" },
["PanelMinimap"] = { "panel", "general" },
["PanelMicroButton"] = { "panel", "general" },
-- actionbar
["BarActionMain"] = { "actionbar", "general" },
["BarBottomLeft"] = { "actionbar", "general" },
["BarBottomRight"] = { "actionbar", "general" },
["BarRight"] = { "actionbar", "general" },
["BarTwoRight"] = { "actionbar", "general" },
["BarShapeShift"] = { "actionbar", "general" },
-- castbar
["TargetCastbar"] = { "castbar", "general" },
["PlayerCastbar"] = { "castbar", "general" },
-- minimap
["Minimap"] = { "minimap", "general" },
["UITracking"] = { "minimap", "general" },
-- buffs
["BuffFrame"] = { "buffs", "general" },
["DebuffFrame"] = { "buffs", "general" },
}
local function GetFrames()
-- Return frames based on Ctrl and Shift state
-- 'this' [frame] the base frame
-- return [list] all frames that should be selected
local frame = this.frame
local frames = { frame }
if IsShiftKeyDown() or IsControlKeyDown() then
-- search and add clustered frames
for id, cluster in pairs(clusters) do
local len = strlen(cluster[1])
if strsub(frame:GetName(),0,len) == cluster[1] then
if IsShiftKeyDown() and cluster[2] then
for i = 1, cluster[2] do
if _G[cluster[1] .. i] ~= frame then
table.insert(frames, _G[cluster[1] .. i])
end
end
elseif IsControlKeyDown() and cluster[3] then
local id = tonumber(strsub(frame:GetName(),len+1,len+2))
local b = 1
for i = cluster[3]+1, cluster[2], cluster[3] do
b = ( id >= i ) and i or b
end
for i = b, b + cluster[3] - 1 do
if _G[cluster[1] .. i] ~= frame then
table.insert(frames, _G[cluster[1] .. i])
end
end
end
end
end
end
return frames
end
local function SaveScale(frame, scale)
frame:SetScale(scale)
if not C.position[frame:GetName()] then
C.position[frame:GetName()] = {}
end
C.position[frame:GetName()]["scale"] = scale
frame.drag.text:SetText(T["Scale"] .. ": " .. scale)
frame.drag.text:SetAlpha(1)
frame.drag:SetScript("OnUpdate", function()
this.text:SetAlpha(this.text:GetAlpha() -0.05)
if this.text:GetAlpha() < 0.1 then
this.text:SetText(strsub(this:GetParent():GetName(),3))
this.text:SetAlpha(1)
this:SetScript("OnUpdate", function() return end)
end
end)
end
local function SavePosition(frame)
local _, _, _, xpos, ypos = frame:GetPoint()
if not C.position[frame:GetName()] then
C.position[frame:GetName()] = {}
end
C.position[frame:GetName()]["xpos"] = round(xpos)
C.position[frame:GetName()]["ypos"] = round(ypos)
UpdateMovable(frame)
end
local function DrawGrid()
local grid = CreateFrame("Frame", this:GetName() .. "Grid", pfUI.unlock)
grid:SetAllPoints(this)
local size = 1
local line = {}
local width = GetScreenWidth()
local height = GetScreenHeight()
local ratio = width / GetScreenHeight()
local rheight = GetScreenHeight() * ratio
local wStep = width / 128
local hStep = rheight / 128
-- vertical lines
for i = 0, 128 do
if i == 128 / 2 then
line = grid:CreateTexture(nil, 'BORDER')
line:SetTexture(.1, .5, .4)
else
line = grid:CreateTexture(nil, 'BACKGROUND')
line:SetTexture(0, 0, 0, .5)
end
line:SetPoint("TOPLEFT", grid, "TOPLEFT", i*wStep - (size/2), 0)
line:SetPoint('BOTTOMRIGHT', grid, 'BOTTOMLEFT', i*wStep + (size/2), 0)
end
-- horizontal lines
for i = 1, floor(height/hStep) do
if i == floor(height/hStep / 2) then
line = grid:CreateTexture(nil, 'BORDER')
line:SetTexture(.1, .5, .4)
else
line = grid:CreateTexture(nil, 'BACKGROUND')
line:SetTexture(0, 0, 0)
end
line:SetPoint("TOPLEFT", grid, "TOPLEFT", 0, -(i*hStep) + (size/2))
line:SetPoint('BOTTOMRIGHT', grid, 'TOPRIGHT', 0, -(i*hStep + size/2))
end
return grid
end
local function GetConfigTable(dlabel)
local cat, conf = nil, nil
for label, config in pairs(frame_configs) do
if string.gsub(dlabel, label, "") == "" then
cat, conf = config[1], config[2]
end
end
return cat, conf
end
local function OpenConfigDialog(category, view)
if pfUI.gui.tabs[category] and pfUI.gui.tabs[category].tabs[view] then
pfUI.gui:Show()
pfUI.gui.tabs[category].button:Click()
pfUI.gui.tabs[category].tabs[view].button:Click()
end
end
local function UpdateDockValues()
if not pfUI.unlock.dock:IsShown() then return end
local dock = pfUI.unlock.dock
local drag = dock.parent
local frame = drag.frame
-- update dock position
SetAutoPoint(dock, drag, tonumber(pfUI_config.appearance.border.default)*2+2)
-- update dock entries
dock.title:SetText(drag.label)
if pfUI_config["position"] and pfUI_config["position"][drag.fname] and pfUI_config["position"][drag.fname]["xpos"] then
dock.xcoord:SetText(pfUI_config["position"][drag.fname]["xpos"])
dock.ycoord:SetText(pfUI_config["position"][drag.fname]["ypos"])
dock.reset:SetText(T["Reset"])
dock.up:Enable()
dock.down:Enable()
dock.left:Enable()
dock.right:Enable()
dock.up.texture:SetVertexColor(1,.8,0)
dock.down.texture:SetVertexColor(1,.8,0)
dock.left.texture:SetVertexColor(1,.8,0)
dock.right.texture:SetVertexColor(1,.8,0)
else
dock.reset:SetText(T["Unlock"])
dock.xcoord:SetText(T["N/A"])
dock.ycoord:SetText(T["N/A"])
dock.up:Disable()
dock.down:Disable()
dock.left:Disable()
dock.right:Disable()
dock.up.texture:SetVertexColor(.4,.4,.4)
dock.down.texture:SetVertexColor(.4,.4,.4)
dock.left.texture:SetVertexColor(.4,.4,.4)
dock.right.texture:SetVertexColor(.4,.4,.4)
end
-- update config button
local cat, conf = GetConfigTable(drag.label)
if cat and conf then
dock.config:Enable()
else
dock.config:Disable()
end
end
local function SetDockToFrame(frame)
if pfUI.unlock.dock.parent then
-- reset previous border color
CreateBackdrop(pfUI.unlock.dock.parent, nil, nil, .8)
end
-- add the new frame
pfUI.unlock.dock.parent = frame
if frame then
pfUI.unlock.dock.parent.backdrop:SetBackdropBorderColor(.2,1,.8,1)
pfUI.unlock.dock:Show()
UpdateDockValues()
else
pfUI.unlock.dock:Hide()
end
end
local function DraggerOnMouseWheel()
local frame = this.frame
local scale = round(frame:GetScale() + arg1/10, 1)
pfUI.unlock.selection = GetFrames()
for id, frame in pairs(pfUI.unlock.selection) do
SaveScale(frame, scale)
end
-- repaint hackfix for panels
if pfUI.panel and pfUI.chat then
pfUI.panel.left:SetScale(pfUI.chat.left:GetScale())
pfUI.panel.right:SetScale(pfUI.chat.right:GetScale())
end
if frame.OnMove then frame:OnMove() end
QueueFunction(UpdateDockValues)
end
local function DraggerOnMouseDown()
if arg1 == "MiddleButton" then return end
if arg1 == "RightButton" then
if pfUI.unlock.dock.parent == this and pfUI.unlock.dock:IsShown() then
SetDockToFrame(nil)
else
SetDockToFrame(this)
end
return
end
local frame = this.frame
pfUI.unlock.selection = GetFrames()
for id, frame in pairs(pfUI.unlock.selection) do
frame:StartMoving()
frame:StopMovingOrSizing()
frame.drag.backdrop:SetBackdropBorderColor(.2,1,.8,1)
end
local _, _, _, xpos, ypos = frame:GetPoint()
frame.oldPos = { xpos, ypos }
frame:StartMoving()
if frame.OnMove then frame:OnMove() end
end
local function DraggerOnMouseUp()
if arg1 == "MiddleButton" then return end
if arg1 == "RightButton" then return end
local frame = this.frame
local name = this.fname
frame:StopMovingOrSizing()
local _, _, _, xpos, ypos = frame:GetPoint()
local diffxpos = frame.oldPos[1] - xpos
local diffypos = frame.oldPos[2] - ypos
for id, frame in pairs(pfUI.unlock.selection) do
CreateBackdrop(frame.drag, nil, nil, .8)
if frame:GetName() ~= name then
local _, _, _, xpos, ypos = frame:GetPoint()
frame:SetPoint("TOPLEFT", xpos - diffxpos, ypos - diffypos)
end
SavePosition(frame)
end
this.backdrop:SetBackdropBorderColor(1,1,1,1)
UpdateDockValues()
end
local function DraggerOnClick()
pfUI.unlock.selection = GetFrames()
for id, frame in pairs(pfUI.unlock.selection) do
pfUI_config["position"][frame:GetName()] = nil
frame:ClearAllPoints()
UpdateMovable(frame)
end
UpdateDockValues()
end
local function DraggerOnEnter()
if pfUI.unlock.dock.parent ~= this then
this.backdrop:SetBackdropBorderColor(1,1,1,1)
end
end
local function DraggerOnLeave()
if pfUI.unlock.dock.parent ~= this then
CreateBackdrop(this, nil, nil, .8)
end
end
local function CreateDragger(f)
local fname = f:GetName()
local label = string.sub(fname, 1, 2) == "pf" and strsub(fname,3) or fname
local d = CreateFrame("Button", fname .. "Drag", f)
d:RegisterForClicks("MiddleButtonUp")
d:SetAllPoints(f)
d:SetFrameStrata("DIALOG")
d:SetAlpha(1)
d:EnableMouseWheel(1)
d.text = d:CreateFontString("Status", "LOW", "GameFontNormal")
d.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
d.text:ClearAllPoints()
d.text:SetAllPoints(d)
d.text:SetPoint("CENTER", 0, 0)
d.text:SetFontObject(GameFontWhite)
d.frame = f
d.fname = fname
d.label = label
if d:GetHeight() > (2 * d:GetWidth()) then
label = strvertical(label)
end
d.text:SetText(label)
d:SetScript("OnMouseWheel", DraggerOnMouseWheel)
d:SetScript("OnMouseDown", DraggerOnMouseDown)
d:SetScript("OnMouseUp", DraggerOnMouseUp)
d:SetScript("OnClick", DraggerOnClick)
d:SetScript("OnEnter", DraggerOnEnter)
d:SetScript("OnLeave", DraggerOnLeave)
CreateBackdrop(d, nil, nil, .8)
return d
end
table.insert(UISpecialFrames, "pfUnlock")
pfUI.unlock = CreateFrame("Button", "pfUnlock", UIParent)
pfUI.unlock.selection = {}
pfUI.unlock:Hide()
pfUI.unlock:SetAllPoints(WorldFrame)
pfUI.unlock:SetFrameStrata("BACKGROUND")
pfUI.unlock:SetScript("OnClick", function()
this:Hide()
end)
pfUI.unlock:SetScript("OnShow", function()
this.grid = this.grid or DrawGrid()
for name, frame in pairs(pfUI.movables) do
local frame = frame or _G[name]
if not frame:IsShown() then frame.hideLater = true end
frame.drag = frame.drag or CreateDragger(frame)
frame:SetMovable(true)
frame.drag:Show()
frame:Show()
end
local txt = T["|cff33ffccUnlock Mode|r\nThis mode allows you to move frames by dragging them using the mouse cursor. Frames can be scaled by scrolling up and down.\nTo scale multiple frames at once (eg. raidframes), hold down the shift key while scrolling. Click into an empty space to go back to the pfUI menu."]
CreateInfoBox(txt, 15, pfUI.unlock)
pfUI.gui:Hide()
end)
pfUI.unlock:SetScript("OnHide", function()
for name, frame in pairs(pfUI.movables) do
local frame = frame or _G[name]
if frame.hideLater == true then frame:Hide() end
frame:StopMovingOrSizing()
frame:SetMovable(false)
frame.drag:Hide()
UpdateMovable(frame)
end
SetDockToFrame(nil)
pfUI.unlock:Hide()
pfUI.gui:Show()
end)
-- dock frame
pfUI.unlock.dock = CreateFrame("Button", "pfUnlockDock", pfUI.unlock)
pfUI.unlock.dock:SetWidth(140)
pfUI.unlock.dock:SetHeight(140)
pfUI.unlock.dock:SetFrameStrata("FULLSCREEN_DIALOG")
pfUI.unlock.dock:Hide()
CreateBackdrop(pfUI.unlock.dock)
-- title
pfUI.unlock.dock.title = pfUI.unlock.dock:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.unlock.dock.title:SetTextColor(1,1,1,1)
pfUI.unlock.dock.title:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
pfUI.unlock.dock.title:SetJustifyH("left")
pfUI.unlock.dock.title:SetPoint("TOP", 0, -5)
-- x coordinates
pfUI.unlock.dock.xcoordcap = pfUI.unlock.dock:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.unlock.dock.xcoordcap:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
pfUI.unlock.dock.xcoordcap:SetJustifyH("LEFT")
pfUI.unlock.dock.xcoordcap:SetPoint("TOPLEFT", 5, -33)
pfUI.unlock.dock.xcoordcap:SetText("X:")
pfUI.unlock.dock.xcoord = CreateFrame("EditBox", nil, pfUI.unlock.dock)
pfUI.unlock.dock.xcoord:SetTextInsets(5, 5, 5, 5)
pfUI.unlock.dock.xcoord:SetJustifyH("CENTER")
pfUI.unlock.dock.xcoord:SetWidth(45)
pfUI.unlock.dock.xcoord:SetHeight(18)
pfUI.unlock.dock.xcoord:SetPoint("TOPLEFT", pfUI.unlock.dock, "TOPLEFT", 20, -30)
pfUI.unlock.dock.xcoord:SetFontObject(GameFontNormal)
pfUI.unlock.dock.xcoord:SetAutoFocus(false)
pfUI.unlock.dock.xcoord:SetScript("OnEscapePressed", function(self)
if tonumber(this:GetText()) then
local frame = pfUI.unlock.dock.parent.frame
local xpos = tonumber(pfUI.unlock.dock.xcoord:GetText())
local ypos = tonumber(pfUI.unlock.dock.ycoord:GetText())
frame:SetPoint("TOPLEFT", xpos, ypos)
SavePosition(frame)
else
UpdateDockValues()
end
this:ClearFocus()
end)
pfUI.unlock.dock.xcoord:SetScript("OnTextChanged", function(self)
if tonumber(this:GetText()) then
this:SetTextColor(1,1,1,1)
else
this:SetTextColor(1,.3,.3,1)
end
end)
CreateBackdrop(pfUI.unlock.dock.xcoord, nil, true)
-- y coordinates
pfUI.unlock.dock.ycoordcap = pfUI.unlock.dock:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.unlock.dock.ycoordcap:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
pfUI.unlock.dock.ycoordcap:SetText("Y:")
pfUI.unlock.dock.ycoordcap:SetJustifyH("LEFT")
pfUI.unlock.dock.ycoordcap:SetPoint("TOPLEFT", 75, -33)
pfUI.unlock.dock.ycoord = CreateFrame("EditBox", nil, pfUI.unlock.dock)
pfUI.unlock.dock.ycoord:SetTextInsets(5, 5, 5, 5)
pfUI.unlock.dock.ycoord:SetJustifyH("CENTER")
pfUI.unlock.dock.ycoord:SetWidth(45)
pfUI.unlock.dock.ycoord:SetHeight(18)
pfUI.unlock.dock.ycoord:SetPoint("TOPLEFT", pfUI.unlock.dock, "TOPLEFT", 90, -30)
pfUI.unlock.dock.ycoord:SetFontObject(GameFontNormal)
pfUI.unlock.dock.ycoord:SetAutoFocus(false)
pfUI.unlock.dock.ycoord:SetScript("OnEscapePressed", function(self)
if tonumber(this:GetText()) then
local frame = pfUI.unlock.dock.parent.frame
local xpos = tonumber(pfUI.unlock.dock.xcoord:GetText())
local ypos = tonumber(pfUI.unlock.dock.ycoord:GetText())
frame:SetPoint("TOPLEFT", xpos, ypos)
SavePosition(frame)
else
UpdateDockValues()
end
this:ClearFocus()
end)
pfUI.unlock.dock.ycoord:SetScript("OnTextChanged", function(self)
if tonumber(this:GetText()) then
this:SetTextColor(1,1,1,1)
else
this:SetTextColor(1,.3,.3,1)
end
end)
CreateBackdrop(pfUI.unlock.dock.ycoord, nil, true)
-- reset button
pfUI.unlock.dock.reset = CreateFrame("Button", "pfDragDockReset", pfUI.unlock.dock, "UIPanelButtonTemplate")
pfUI.unlock.dock.reset:SetHeight(18)
pfUI.unlock.dock.reset:SetPoint("TOPLEFT", 5, -55)
pfUI.unlock.dock.reset:SetPoint("TOPRIGHT", -5, -55)
pfUI.unlock.dock.reset:SetScript("OnClick", function()
local frame = pfUI.unlock.dock.parent.frame
if this:GetText() == T["Reset"] then
pfUI_config["position"][frame:GetName()] = nil
frame:ClearAllPoints()
UpdateMovable(frame)
else
frame:StartMoving()
frame:StopMovingOrSizing()
SavePosition(frame)
end
QueueFunction(SetDockToFrame, pfUI.unlock.dock.parent)
end)
SkinButton(pfUI.unlock.dock.reset,.2,1,.8)
-- move left
pfUI.unlock.dock.left = CreateFrame("Button", "pfDragDockPosUp", pfUI.unlock.dock, "UIPanelButtonTemplate")
pfUI.unlock.dock.left:SetHeight(18)
pfUI.unlock.dock.left:SetWidth(18)
pfUI.unlock.dock.left:SetPoint("TOP", -50, -80)
pfUI.unlock.dock.left.texture = pfUI.unlock.dock.left:CreateTexture("arrow")
pfUI.unlock.dock.left.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\left")
pfUI.unlock.dock.left.texture:ClearAllPoints()
pfUI.unlock.dock.left.texture:SetPoint("TOPLEFT", pfUI.unlock.dock.left, "TOPLEFT", 4, -2)
pfUI.unlock.dock.left.texture:SetPoint("BOTTOMRIGHT", pfUI.unlock.dock.left, "BOTTOMRIGHT", -4, 2)
pfUI.unlock.dock.left:SetScript("OnClick", function()
local frame = pfUI.unlock.dock.parent.frame
local _, _, _, xpos, ypos = frame:GetPoint()
frame:SetPoint("TOPLEFT", xpos - 1, ypos)
SavePosition(frame)
UpdateDockValues()
end)
SkinButton(pfUI.unlock.dock.left,.2,1,.8)
-- move right
pfUI.unlock.dock.right = CreateFrame("Button", "pfDragDockPosUp", pfUI.unlock.dock, "UIPanelButtonTemplate")
pfUI.unlock.dock.right:SetHeight(18)
pfUI.unlock.dock.right:SetWidth(18)
pfUI.unlock.dock.right:SetPoint("TOP", -25, -80)
pfUI.unlock.dock.right.texture = pfUI.unlock.dock.right:CreateTexture("arrow")
pfUI.unlock.dock.right.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\right")
pfUI.unlock.dock.right.texture:ClearAllPoints()
pfUI.unlock.dock.right.texture:SetPoint("TOPLEFT", pfUI.unlock.dock.right, "TOPLEFT", 4, -2)
pfUI.unlock.dock.right.texture:SetPoint("BOTTOMRIGHT", pfUI.unlock.dock.right, "BOTTOMRIGHT", -4, 2)
pfUI.unlock.dock.right:SetScript("OnClick", function()
local frame = pfUI.unlock.dock.parent.frame
local _, _, _, xpos, ypos = frame:GetPoint()
frame:SetPoint("TOPLEFT", xpos + 1, ypos)
SavePosition(frame)
UpdateDockValues()
end)
SkinButton(pfUI.unlock.dock.right,.2,1,.8)
-- move up
pfUI.unlock.dock.up = CreateFrame("Button", "pfDragDockPosUp", pfUI.unlock.dock, "UIPanelButtonTemplate")
pfUI.unlock.dock.up:SetHeight(18)
pfUI.unlock.dock.up:SetWidth(18)
pfUI.unlock.dock.up:SetPoint("TOP", 25, -80)
pfUI.unlock.dock.up.texture = pfUI.unlock.dock.up:CreateTexture("arrow")
pfUI.unlock.dock.up.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\up")
pfUI.unlock.dock.up.texture:ClearAllPoints()
pfUI.unlock.dock.up.texture:SetPoint("TOPLEFT", pfUI.unlock.dock.up, "TOPLEFT", 4, -2)
pfUI.unlock.dock.up.texture:SetPoint("BOTTOMRIGHT", pfUI.unlock.dock.up, "BOTTOMRIGHT", -4, 2)
pfUI.unlock.dock.up:SetScript("OnClick", function()
local frame = pfUI.unlock.dock.parent.frame
local _, _, _, xpos, ypos = frame:GetPoint()
frame:SetPoint("TOPLEFT", xpos, ypos + 1)
SavePosition(frame)
UpdateDockValues()
end)
SkinButton(pfUI.unlock.dock.up,.2,1,.8)
-- move down
pfUI.unlock.dock.down = CreateFrame("Button", "pfDragDockPosUp", pfUI.unlock.dock, "UIPanelButtonTemplate")
pfUI.unlock.dock.down:SetHeight(18)
pfUI.unlock.dock.down:SetWidth(18)
pfUI.unlock.dock.down:SetPoint("TOP", 50, -80)
pfUI.unlock.dock.down.texture = pfUI.unlock.dock.down:CreateTexture("arrow")
pfUI.unlock.dock.down.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\down")
pfUI.unlock.dock.down.texture:ClearAllPoints()
pfUI.unlock.dock.down.texture:SetPoint("TOPLEFT", pfUI.unlock.dock.down, "TOPLEFT", 4, -2)
pfUI.unlock.dock.down.texture:SetPoint("BOTTOMRIGHT", pfUI.unlock.dock.down, "BOTTOMRIGHT", -4, 2)
pfUI.unlock.dock.down:SetScript("OnClick", function()
local frame = pfUI.unlock.dock.parent.frame
local _, _, _, xpos, ypos = frame:GetPoint()
frame:SetPoint("TOPLEFT", xpos, ypos - 1)
SavePosition(frame)
UpdateDockValues()
end)
SkinButton(pfUI.unlock.dock.down,.2,1,.8)
-- open config
pfUI.unlock.dock.config = CreateFrame("Button", "pfDragDockConfigOpen", pfUI.unlock.dock, "UIPanelButtonTemplate")
pfUI.unlock.dock.config:SetHeight(18)
pfUI.unlock.dock.config:SetPoint("BOTTOMLEFT", 5, 5)
pfUI.unlock.dock.config:SetPoint("BOTTOMRIGHT", -5, 5)
pfUI.unlock.dock.config:SetText(T["Configure"])
pfUI.unlock.dock.config:SetScript("OnClick", function()
local cat, conf = GetConfigTable(pfUI.unlock.dock.parent.label)
if cat and conf then OpenConfigDialog(cat, conf) end
end)
SkinButton(pfUI.unlock.dock.config,.2,1,.8)
end)