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9bdde06150
Buff and debuff slots only called CooldownFrame_SetTimer on the `expirationTime > 0` (or `duration > 0` for buffs) paths. When the new target's aura at the same slot index had neither — permanent / passive auras like Retribution Aura — neither branch fired and the slot kept displaying the previous target's swirl/timer. Add an explicit 0/0/0 clear on every path that doesn't set a real timer, so the button always starts from a known state. Fixes #13.