mirror of
https://github.com/brues-code/pfUI.git
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106 lines
3.8 KiB
Lua
106 lines
3.8 KiB
Lua
pfUI:RegisterModule("questitem", function ()
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-- [itemID] = { index = questLogIndex, count = requiredCount }. Rebuilt
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-- on QUEST_LOG_UPDATE from ClassicAPI's per-quest cached requirements.
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local requiredItems = {}
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local function AddTooltip(frame, itemID)
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if not itemID then return end
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if C.tooltip.questitem.showquest ~= "1" then return end
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-- Replace the existing "Quest Item" line if the tooltip already has one.
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local replace = nil
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if frame and _G[frame:GetName().."TextLeft2"] then
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if _G[frame:GetName().."TextLeft2"]:GetText() == ITEM_BIND_QUEST then
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replace = true
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end
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end
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local entry = requiredItems[itemID]
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if not entry and not replace then return end
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local quest, level = UNKNOWN, 255
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if entry then quest, level = GetQuestLogTitle(entry.index) end
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if not quest then return end
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local color = GetDifficultyColor(level)
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if C.tooltip.questitem.showcount == "1" and entry and entry.count and entry.count > 0 then
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local have = C_Item.GetItemCount(itemID) or 0
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quest = string.format("%s |cffaaaaaa[%s/%s]", quest, have, entry.count)
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end
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if replace then
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_G[frame:GetName().."TextLeft2"]:SetText("|cffffffff"..ITEM_BIND_QUEST..": |r" .. quest)
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_G[frame:GetName().."TextLeft2"]:SetTextColor(color.r, color.g, color.b)
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elseif quest ~= UNKNOWN then
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frame:AddLine("|cffffffff"..ITEM_BIND_QUEST..": |r" .. quest, color.r, color.g, color.b)
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end
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frame:Show()
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end
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pfUI.questitem = CreateFrame("Frame", "pfQuestItemScanner", UIParent)
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pfUI.questitem:RegisterEvent("PLAYER_ENTERING_WORLD")
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pfUI.questitem:RegisterEvent("QUEST_LOG_UPDATE")
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pfUI.questitem:SetScript("OnEvent", function()
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-- debounce rebuilds — QUEST_LOG_UPDATE fires in bursts
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this.run = GetTime() + .5
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end)
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pfUI.questitem:SetScript("OnUpdate", function()
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if C.tooltip.questitem.showquest ~= "1" then return end
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if not this.run or GetTime() < this.run then return end
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for k in pairs(requiredItems) do requiredItems[k] = nil end
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-- GetQuestIDForLogIndex returns nil past the end, 0 for headers, else
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-- the questID. GetQuestDetails reads the engine's static-info cache —
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-- nil if not yet populated; we'll catch it on the next refresh.
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local i = 1
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while true do
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local questID = C_QuestLog.GetQuestIDForLogIndex(i)
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if questID == nil then break end
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if questID > 0 then
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local details = C_QuestLog.GetQuestDetails(questID)
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if details and details.requirements then
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for _, req in ipairs(details.requirements) do
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if req.kind == "item" and req.id and req.id > 0 then
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requiredItems[req.id] = { index = i, count = req.count }
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end
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end
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end
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end
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i = i + 1
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end
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this.run = nil
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end)
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-- reload quest entries on config change
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pfUI.questitem.UpdateConfig = function()
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pfUI.questitem.run = GetTime() + .5
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end
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-- regular tooltip: catch every Show via a child frame's OnShow, then ask
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-- the tooltip directly for the item it's displaying. Replaces a libtooltip
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-- indirection that did the same query with extra caching layers.
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pfUI.questitem.tooltip = CreateFrame("Frame", "pfQuestItems", GameTooltip)
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pfUI.questitem.tooltip:SetScript("OnShow", function()
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if GameTooltip:HasItem() then
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local _, _, id = GameTooltip:GetItem()
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if id then AddTooltip(GameTooltip, id) end
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end
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end)
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-- itemref tooltip (chat link clicks): hooksecurefunc runs after SetItemRef
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-- populates ItemRefTooltip, so we just read the item back out of the tooltip
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-- instead of re-parsing the "item:NNN" out of the link string.
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hooksecurefunc("SetItemRef", function()
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if IsModifierKeyDown() then return end
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if ItemRefTooltip:HasItem() then
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local _, _, id = ItemRefTooltip:GetItem()
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if id then AddTooltip(ItemRefTooltip, id) end
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end
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end)
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end)
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