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commit f19d7402810637fc32460864104cb792ac5af863 Author: Brues <5278969+brues-code@users.noreply.github.com> Date: Wed Jul 22 01:05:52 2026 -0500 remove comment commit 60f4968f06d19d42bdc6347f98ff4d5a34785e97 Author: Brues <5278969+brues-code@users.noreply.github.com> Date: Wed Jul 22 01:05:06 2026 -0500 Bump ClassicAPI minimum version to 10705 Update the minimum required ClassicAPI version from 10704 (1.7.4) to 10705 (1.7.5). commit 088dba4c23f4aa7ce98b9ce9d75bc5892cd40520 Author: Brues <5278969+brues-code@users.noreply.github.com> Date: Wed Jul 22 01:04:04 2026 -0500 Add raid-pet frames: an independent, roster-driven pet grid New "raidpet" unitframe type that shows raid members' pets (raidpet1..40) in their own movable block (pfRaidPetCluster), off by default. It's a flat pool of frames laid out by pfUI.uf.raid:LayoutPets straight from the raid roster -- cell N shows raidpet<N> -- so it's fully decoupled from how the raid grid arranges its own slots. Layout is independent of the raid grid: raidpet carries its own width/height plus a Layout section (raidlayout / raidpadding / raidfill), and its own Collapse Empty Slots toggle that packs only the pets that exist into the leading cells. The raid grid gets the same collapse option (sequential slot assignment in AddUnitToGroup instead of by subgroup). Collapsed pets re-pack on roster changes and on UNIT_PET so summons and dismisses track live without polling. Also: - unitframes: a "raidpet" branch in UpdateVisibility (hide when the pet is out of range or its raid<N> owner is gone), and fix cache_raid so the "pfRaid" prefix check doesn't misread pfRaidPet<n> frames (char 7 is non-numeric -> nil compare crash). - New "Owner Name" text option: on any pet frame (raidpet/partypet/pet) it shows the owner's class-colored name so you can tell whose pet it is. - unlock: a pfRaidPet drag cluster, a numeric-suffix guard so pfRaid no longer matches (and crashes on) pet frames, and RaidPet config mappings. - config/gui/translations for all of the above. commit 52f02c8963fe7ec90f36100ebe069c7807529301 Author: Brues <5278969+brues-code@users.noreply.github.com> Date: Mon Jul 20 23:09:06 2026 -0500 Enumerate chat bubbles via ClassicAPI instead of scanning WorldFrame ClassicAPI's C_ChatBubbles.GetAllChatBubbles() walks the engine's own bubble list and returns the exact set of live bubble frames, with real GetRegions(), so the decoration idiom works unchanged. Replace the WorldFrame:GetChildren() sweep and drop the IsBubble heuristic (unnamed frame whose first region is the ChatBubble-Background texture) -- the API only ever hands back bubbles, so that guess is both redundant and more fragile than the engine list. Cheaper too: it iterates only live bubbles rather than every world child on each chat event.
767 lines
26 KiB
Lua
767 lines
26 KiB
Lua
pfUI:RegisterModule("unlock", function ()
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local rawborder, default_border = GetBorderSize()
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-- grouped frames
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local clusters = {
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-- Name Shift Ctrl
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{ "pfCombo", 5 },
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{ "pfRaid", 40, 5 },
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{ "pfRaidPet", 40, 5 },
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{ "pfGroup", 4 },
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{ "pfLootRollFrame", 4 },
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}
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local anchors = {
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"TOPLEFT", "TOP", "TOPRIGHT", "RIGHT", "BOTTOMRIGHT", "BOTTOM", "BOTTOMLEFT", "LEFT", "CENTER"
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}
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local spanframe = CreateFrame("Frame", "pfUnlockSelector", UIParent)
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spanframe:Hide()
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-- frame labels and their config section relation
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local frame_configs = {
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-- unitframes
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["Player"] = { T["Unit Frames"], T["Player"] },
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["Target"] = { T["Unit Frames"], T["Target"] },
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["TargetTarget"] = { T["Unit Frames"], T["Target-Target"] },
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["TargetTargetTarget"] = { T["Unit Frames"], T["Target-Target-Target"] },
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["Pet"] = { T["Unit Frames"], T["Pet"] },
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["PetTarget"] = { T["Unit Frames"], T["Pet-Target"] },
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["Focus"] = { T["Unit Frames"], T["Focus"] },
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-- combopoints
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["Combo%d"] = { T["Unit Frames"], T["General"] },
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-- groupframes
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["Raid%d"] = { T["Group Frames"], T["Raid"] },
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["Raid%d%d"] = { T["Group Frames"], T["Raid"] },
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["RaidPet%d"] = { T["Group Frames"], T["Raid-Pet"] },
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["RaidPet%d%d"] = { T["Group Frames"], T["Raid-Pet"] },
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["Group%d"] = { T["Group Frames"], T["Group"] },
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["Party%dTarget"] = { T["Group Frames"], T["Group-Target"] },
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["PartyPet%d"] = { T["Group Frames"], T["Group-Pet"] },
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-- chat
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["ChatLeft"] = { T["Chat"], nil },
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["ChatRight"] = { T["Chat"], nil },
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["ChatInputBox"] = { T["Chat"], nil },
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-- loot
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["LootRollFrame%d"] = { T["Loot"], nil },
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-- panel
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["PanelLeft"] = { T["Panel"], T["General"] },
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["PanelRight"] = { T["Panel"], T["General"] },
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["PanelMinimap"] = { T["Panel"], T["General"] },
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["PanelMicroButton"] = { T["Panel"], T["General"] },
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-- actionbar
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["ActionBarMain"] = { T["Actionbar"], T["Main Actionbar"]},
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["ActionBarPaging"] = { T["Actionbar"], T["Paging Actionbar"]},
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["ActionBarRight"] = { T["Actionbar"], T["Right Actionbar"]},
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["ActionBarVertical"] = { T["Actionbar"], T["Vertical Actionbar"]},
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["ActionBarLeft"] = { T["Actionbar"], T["Left Actionbar"]},
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["ActionBarTop"] = { T["Actionbar"], T["Top Actionbar"]},
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["ActionBarStanceBar1"] = { T["Actionbar"], T["Stance Bar 1"]},
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["ActionBarStanceBar2"] = { T["Actionbar"], T["Stance Bar 2"]},
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["ActionBarStanceBar3"] = { T["Actionbar"], T["Stance Bar 3"]},
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["ActionBarStanceBar4"] = { T["Actionbar"], T["Stance Bar 4"]},
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["ActionBarStances"] = { T["Actionbar"], T["Stance/Shapeshift Actionbar"]},
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["ActionBarPet"] = { T["Actionbar"], T["Pet Actionbar"]},
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-- castbar
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["TargetCastbar"] = { T["Castbar"], nil },
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["PlayerCastbar"] = { T["Castbar"], nil },
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["FocusCastbar"] = { T["Castbar"], nil },
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-- minimap
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["Minimap"] = { T["Minimap"], T["Minimap"] },
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["UITracking"] = { T["Minimap"], T["Minimap"] },
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-- buffs
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["BuffFrame"] = { T["Buffs"], T["Buff/Debuff Icons"] },
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["DebuffFrame"] = { T["Buffs"], T["Buff/Debuff Icons"] },
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-- buffbars
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["PlayerBuffBar"] = { T["Buffs"], T["Player Buff Bar"] },
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["PlayerDebuffBar"] = { T["Buffs"], T["Player Debuff Bar"] },
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["TargetDebuffBar"] = { T["Buffs"], T["Target Debuff Bar"] },
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}
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local function GetFrames()
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-- Return frames based on Ctrl and Shift state
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-- 'this' [frame] the base frame
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-- return [list] all frames that should be selected
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local frame = this.frame
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local frames = { frame }
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if IsShiftKeyDown() or IsControlKeyDown() then
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-- search and add clustered frames
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for id, cluster in pairs(clusters) do
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local len = strlen(cluster[1])
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local fid = tonumber(strsub(frame:GetName(),len+1,len+2))
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if fid and strsub(frame:GetName(),0,len) == cluster[1] then
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if IsShiftKeyDown() and cluster[2] then
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for i = 1, cluster[2] do
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if _G[cluster[1] .. i] ~= frame then
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table.insert(frames, _G[cluster[1] .. i])
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end
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end
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elseif IsControlKeyDown() and cluster[3] then
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local id = fid
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local b = 1
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for i = cluster[3]+1, cluster[2], cluster[3] do
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b = ( id >= i ) and i or b
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end
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for i = b, b + cluster[3] - 1 do
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if _G[cluster[1] .. i] ~= frame then
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table.insert(frames, _G[cluster[1] .. i])
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end
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end
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end
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end
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end
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end
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return frames
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end
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local function DraggerOnUpdate()
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this.text:SetAlpha(this.text:GetAlpha() -0.05)
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if this.text:GetAlpha() < 0.1 then
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this.text:SetText(strsub(this:GetParent():GetName(),3))
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this.text:SetAlpha(1)
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this:SetScript("OnUpdate", function() return end)
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end
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end
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local function SaveScale(frame, scale)
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frame:SetScale(scale)
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if not C.position[frame:GetName()] then
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C.position[frame:GetName()] = {}
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end
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C.position[frame:GetName()]["scale"] = scale
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frame.drag.text:SetText(T["Scale"] .. ": " .. scale)
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frame.drag.text:SetAlpha(1)
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frame.drag:SetScript("OnUpdate", DraggerOnUpdate)
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end
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local function SavePosition(frame)
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SaveMovable(frame)
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UpdateMovable(frame)
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end
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local function DrawGrid()
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local grid = CreateFrame("Frame", this:GetName() .. "Grid", pfUI.unlock)
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grid:SetAllPoints(this)
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local size = 1
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local line = {}
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local width = GetScreenWidth()
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local height = GetScreenHeight()
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local ratio = width / GetScreenHeight()
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local rheight = GetScreenHeight() * ratio
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local wStep = width / 128
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local hStep = rheight / 128
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-- vertical lines
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for i = 0, 128 do
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if i == 128 / 2 then
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line = grid:CreateTexture(nil, 'BORDER')
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line:SetTexture(.1, .5, .4)
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else
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line = grid:CreateTexture(nil, 'BACKGROUND')
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line:SetTexture(0, 0, 0, .5)
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end
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line:SetPoint("TOPLEFT", grid, "TOPLEFT", i*wStep - (size/2), 0)
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line:SetPoint('BOTTOMRIGHT', grid, 'BOTTOMLEFT', i*wStep + (size/2), 0)
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end
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-- horizontal lines
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for i = 1, floor(height/hStep) do
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if i == floor(height/hStep / 2) then
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line = grid:CreateTexture(nil, 'BORDER')
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line:SetTexture(.1, .5, .4)
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else
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line = grid:CreateTexture(nil, 'BACKGROUND')
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line:SetTexture(0, 0, 0)
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end
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line:SetPoint("TOPLEFT", grid, "TOPLEFT", 0, -(i*hStep) + (size/2))
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line:SetPoint('BOTTOMRIGHT', grid, 'TOPRIGHT', 0, -(i*hStep + size/2))
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end
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return grid
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end
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local function GetConfigTable(dlabel)
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local cat, conf = nil, nil
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for label, config in pairs(frame_configs) do
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if string.gsub(dlabel, label, "") == "" then
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cat, conf = config[1], config[2]
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end
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end
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return cat, conf
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end
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local function OpenConfigDialog(category, view)
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pfUI.gui:Show()
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if not pfUI.gui.frames[category] then return end
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pfUI.gui.frames[category]:Click()
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if not view or not pfUI.gui.frames[category][view] then return end
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pfUI.gui.frames[category][view]:Click()
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end
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local function UpdateDockValues()
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if not pfUI.unlock.dock:IsShown() then return end
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local dock = pfUI.unlock.dock
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local drag = dock.parent
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local frame = drag.frame
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-- update dock position
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SetAutoPoint(dock, drag, default_border*2+2)
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-- update dock entries
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dock.title:SetText(drag.label)
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if pfUI_config["position"] and pfUI_config["position"][drag.fname] and pfUI_config["position"][drag.fname]["xpos"] then
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dock.xcoord:SetText(pfUI_config["position"][drag.fname]["xpos"])
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dock.ycoord:SetText(pfUI_config["position"][drag.fname]["ypos"])
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local anchor = pfUI_config["position"][drag.fname]["anchor"] or "TOPLEFT"
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for id, k in pairs(anchors) do
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-- get human readable
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local value, text = strsplit(":", k)
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text = text or value
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if value == anchor then
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UIDropDownMenu_SetSelectedID(pfUI.unlock.dock.anchor, id, 0)
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UIDropDownMenu_SetText(text, pfUI.unlock.dock.anchor)
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end
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end
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dock.reset:SetText(T["Reset"])
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dock.up:Enable()
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dock.down:Enable()
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dock.left:Enable()
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dock.right:Enable()
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dock.up.texture:SetVertexColor(1,.8,0)
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dock.down.texture:SetVertexColor(1,.8,0)
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dock.left.texture:SetVertexColor(1,.8,0)
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dock.right.texture:SetVertexColor(1,.8,0)
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else
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dock.reset:SetText(T["Unlock"])
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dock.xcoord:SetText(T["N/A"])
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dock.ycoord:SetText(T["N/A"])
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dock.up:Disable()
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dock.down:Disable()
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dock.left:Disable()
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dock.right:Disable()
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dock.up.texture:SetVertexColor(.4,.4,.4)
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dock.down.texture:SetVertexColor(.4,.4,.4)
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dock.left.texture:SetVertexColor(.4,.4,.4)
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dock.right.texture:SetVertexColor(.4,.4,.4)
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end
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-- update config button
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local cat, conf = GetConfigTable(drag.label)
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if cat then
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dock.config:Enable()
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else
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dock.config:Disable()
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end
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end
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local function SetDockToFrame(frame)
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if pfUI.unlock.dock.parent then
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-- reset previous border color
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CreateBackdrop(pfUI.unlock.dock.parent, nil, nil, .8)
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end
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-- add the new frame
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pfUI.unlock.dock.parent = frame
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if frame then
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pfUI.unlock.dock.parent.backdrop:SetBackdropBorderColor(.2,1,.8,1)
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pfUI.unlock.dock:Show()
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UpdateDockValues()
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else
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pfUI.unlock.dock:Hide()
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end
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end
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local function DraggerOnMouseWheel()
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local frame = this.frame
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local scale = round(frame:GetScale() + arg1/10, 1)
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pfUI.unlock.selection = GetFrames()
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for id, frame in pairs(pfUI.unlock.selection) do
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SaveScale(frame, scale)
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end
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-- repaint hackfix for panels
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if pfUI.panel and pfUI.chat then
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pfUI.panel.left:SetScale(pfUI.chat.left:GetScale())
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pfUI.panel.right:SetScale(pfUI.chat.right:GetScale())
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end
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if frame.OnMove then frame:OnMove() end
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QueueFunction(UpdateDockValues)
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end
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local function DraggerOnDragStart()
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local frame = this.frame
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pfUI.unlock.selection = GetFrames()
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for id, frame in pairs(pfUI.unlock.selection) do
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frame:StartMoving()
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frame:StopMovingOrSizing()
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frame.drag.backdrop:SetBackdropBorderColor(.2,1,.8,1)
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end
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local anchor, _, _, xpos, ypos = frame:GetPoint()
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frame.oldPos = { xpos, ypos, anchor }
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frame:StartMoving()
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if frame.OnMove then frame:OnMove() end
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end
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local function DraggerOnDragStop()
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local frame = this.frame
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local name = this.fname
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frame:StopMovingOrSizing()
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-- calculate and move selection offsets
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local anchor, xpos, ypos = ConvertFrameAnchor(frame, frame.oldPos[3])
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local diffxpos = frame.oldPos[1] - xpos
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local diffypos = frame.oldPos[2] - ypos
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for id, frame in pairs(pfUI.unlock.selection) do
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frame:SetParent("UIParent")
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if frame:GetName() ~= name then
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local anchor, _, _, xpos, ypos = frame:GetPoint()
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frame:SetPoint(anchor or "TOPLEFT", xpos - diffxpos, ypos - diffypos)
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end
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end
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-- detect best anchor
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local bestanchor = "TOPLEFT"
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local left, top, right, bottom
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spanframe:ClearAllPoints()
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for id, frame in pairs(pfUI.unlock.selection) do
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if not left or frame:GetLeft() < left then
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spanframe:SetPoint("LEFT", frame, "LEFT", 0, 0)
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left = frame:GetLeft()
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end
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if not top or frame:GetTop() > top then
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top = frame:GetTop()
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spanframe:SetPoint("TOP", frame, "TOP", 0, 0)
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end
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if not right or frame:GetRight() > right then
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right = frame:GetRight()
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spanframe:SetPoint("RIGHT", frame, "RIGHT", 0, 0)
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end
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if not bottom or frame:GetBottom() < bottom then
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bottom = frame:GetBottom()
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spanframe:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
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end
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end
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bestanchor = GetBestAnchor(spanframe)
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-- save all frame positions
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for id, frame in pairs(pfUI.unlock.selection) do
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CreateBackdrop(frame.drag, nil, nil, .8)
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local anchor, x, y = ConvertFrameAnchor(frame, bestanchor)
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frame:ClearAllPoints()
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frame:SetPoint(anchor, UIParent, anchor, x, y)
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SavePosition(frame)
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end
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this.backdrop:SetBackdropBorderColor(1,1,1,1)
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UpdateDockValues()
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end
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local function DraggerOnClick()
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if arg1 == "RightButton" then
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-- add dockframe to the dragger to show advanced options
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if pfUI.unlock.dock.parent == this and pfUI.unlock.dock:IsShown() then
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SetDockToFrame(nil)
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else
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SetDockToFrame(this)
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end
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return
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elseif arg1 == "MiddleButton" then
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-- reset positions of dragger and all connected frames
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pfUI.unlock.selection = GetFrames()
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for id, frame in pairs(pfUI.unlock.selection) do
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pfUI_config["position"][frame:GetName()] = nil
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UpdateMovable(frame)
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if frame.OnMove then frame:OnMove() end
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end
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UpdateDockValues()
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end
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end
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local function DraggerOnEnter()
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if pfUI.unlock.dock.parent ~= this then
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this.backdrop:SetBackdropBorderColor(1,1,1,1)
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end
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end
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local function DraggerOnLeave()
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if pfUI.unlock.dock.parent ~= this then
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CreateBackdrop(this, nil, nil, .8)
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end
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end
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local function CreateDragger(f)
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local fname = f:GetName()
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local label = string.sub(fname, 1, 2) == "pf" and strsub(fname,3) or fname
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local d = CreateFrame("Button", fname .. "Drag", f)
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d:RegisterForClicks("MiddleButtonUp", "RightButtonUp")
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d:RegisterForDrag("LeftButton")
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d:SetAllPoints(f)
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d:SetAlpha(1)
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d:EnableMouseWheel(1)
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d:SetFrameLevel(128)
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d.text = d:CreateFontString("Status", "LOW", "GameFontNormal")
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d.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
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d.text:ClearAllPoints()
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d.text:SetAllPoints(d)
|
|
d.text:SetPoint("CENTER", 0, 0)
|
|
d.text:SetFontObject(GameFontWhite)
|
|
|
|
d.frame = f
|
|
d.fname = fname
|
|
d.label = label
|
|
|
|
if d:GetHeight() > (2 * d:GetWidth()) then
|
|
label = strvertical(label)
|
|
end
|
|
|
|
d.text:SetText(label)
|
|
|
|
d:SetScript("OnMouseWheel", DraggerOnMouseWheel)
|
|
d:SetScript("OnDragStart", DraggerOnDragStart)
|
|
d:SetScript("OnDragStop", DraggerOnDragStop)
|
|
d:SetScript("OnClick", DraggerOnClick)
|
|
d:SetScript("OnEnter", DraggerOnEnter)
|
|
d:SetScript("OnLeave", DraggerOnLeave)
|
|
|
|
CreateBackdrop(d, nil, nil, .8)
|
|
return d
|
|
end
|
|
|
|
table.insert(UISpecialFrames, "pfUnlock")
|
|
pfUI.unlock = CreateFrame("Button", "pfUnlock", UIParent)
|
|
pfUI.unlock.selection = {}
|
|
pfUI.unlock:Hide()
|
|
pfUI.unlock:SetAllPoints(WorldFrame)
|
|
pfUI.unlock:SetFrameStrata("BACKGROUND")
|
|
pfUI.unlock:SetScript("OnClick", function()
|
|
this:Hide()
|
|
end)
|
|
|
|
pfUI.unlock:SetScript("OnShow", function()
|
|
if this.skip then this.skip = nil return end
|
|
|
|
this.grid = this.grid or DrawGrid()
|
|
|
|
for name, frame in pairs(pfUI.movables) do
|
|
local frame = frame or _G[name]
|
|
|
|
if not frame:IsShown() then frame.hideLater = true end
|
|
frame.drag = frame.drag or CreateDragger(frame)
|
|
frame:SetMovable(true)
|
|
frame.drag:Show()
|
|
frame:Show()
|
|
end
|
|
|
|
local txt = T["Unlock Mode allows you to move, scale and reset frames:\n\n|cff33ffcc[Left Click]|r Drag Frame\n|cff33ffcc[Middle Click]|r Reset Frame\n|cff33ffcc[Right Click]|r Option Box\n\nHold |cff33ffcc[Shift]|r to select all frames of the same kind\nHold |cff33ffcc[Ctrl]|r to select all frames of the same group\n\n|cff33ffcc[Scroll]|r to change the scale of a frame\n\n|cff33ffcc[Click]|r on an empty area or press |cff33ffcc[Esc]|r to exit\n"]
|
|
CreateInfoBox(txt, 15, pfUI.unlock, 180)
|
|
pfUI.gui:Hide()
|
|
end)
|
|
|
|
pfUI.unlock:SetScript("OnHide", function()
|
|
if this.skip then this.skip = nil return end
|
|
|
|
for name, frame in pairs(pfUI.movables) do
|
|
local frame = frame or _G[name]
|
|
|
|
if frame.hideLater == true then frame:Hide() end
|
|
frame:StopMovingOrSizing()
|
|
frame:SetMovable(false)
|
|
frame.drag:Hide()
|
|
UpdateMovable(frame)
|
|
end
|
|
|
|
SetDockToFrame(nil)
|
|
pfUI.unlock:Hide()
|
|
pfUI.gui:Show()
|
|
end)
|
|
|
|
-- dock frame
|
|
pfUI.unlock.dock = CreateFrame("Button", "pfUnlockDock", pfUI.unlock)
|
|
pfUI.unlock.dock:SetWidth(150)
|
|
pfUI.unlock.dock:SetHeight(160)
|
|
pfUI.unlock.dock:SetFrameStrata("FULLSCREEN_DIALOG")
|
|
pfUI.unlock.dock:Hide()
|
|
CreateBackdrop(pfUI.unlock.dock)
|
|
|
|
-- title
|
|
pfUI.unlock.dock.title = pfUI.unlock.dock:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
|
pfUI.unlock.dock.title:SetTextColor(1,1,1,1)
|
|
pfUI.unlock.dock.title:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
|
|
pfUI.unlock.dock.title:SetJustifyH("left")
|
|
pfUI.unlock.dock.title:SetPoint("TOP", 0, -5)
|
|
|
|
-- anchor
|
|
pfUI.unlock.dock.anchor = CreateFrame("Frame", "pfUIUnlockAnchorDropDownMenu", pfUI.unlock.dock, "UIDropDownMenuTemplate")
|
|
pfUI.unlock.dock.anchor:ClearAllPoints()
|
|
pfUI.unlock.dock.anchor:SetPoint("TOP", 0, -25)
|
|
|
|
UIDropDownMenu_SetWidth(120, pfUI.unlock.dock.anchor)
|
|
UIDropDownMenu_SetButtonWidth(120, pfUI.unlock.dock.anchor)
|
|
UIDropDownMenu_JustifyText("RIGHT", pfUI.unlock.dock.anchor)
|
|
UIDropDownMenu_Initialize(pfUI.unlock.dock.anchor, function()
|
|
local info = {}
|
|
for id, k in pairs(anchors) do
|
|
-- get human readable
|
|
local value, text = strsplit(":", k)
|
|
local id = id
|
|
text = text or value
|
|
|
|
info.text = text
|
|
info.checked = false
|
|
info.func = function()
|
|
UIDropDownMenu_SetSelectedID(pfUI.unlock.dock.anchor, id, 0)
|
|
UIDropDownMenu_SetText(text, pfUI.unlock.dock.anchor)
|
|
|
|
local frame = pfUI.unlock.dock.parent.frame
|
|
local anchor, x, y = ConvertFrameAnchor(frame, text)
|
|
frame:ClearAllPoints()
|
|
frame:SetPoint(anchor, UIParent, anchor, x, y)
|
|
|
|
SavePosition(frame)
|
|
UpdateDockValues()
|
|
end
|
|
|
|
UIDropDownMenu_AddButton(info)
|
|
end
|
|
end)
|
|
|
|
SkinDropDown(pfUI.unlock.dock.anchor)
|
|
|
|
-- x coordinates
|
|
pfUI.unlock.dock.xcoordcap = pfUI.unlock.dock:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
|
pfUI.unlock.dock.xcoordcap:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
pfUI.unlock.dock.xcoordcap:SetJustifyH("LEFT")
|
|
pfUI.unlock.dock.xcoordcap:SetPoint("TOPLEFT", 5, -63)
|
|
pfUI.unlock.dock.xcoordcap:SetText("X:")
|
|
pfUI.unlock.dock.xcoord = CreateFrame("EditBox", nil, pfUI.unlock.dock)
|
|
pfUI.unlock.dock.xcoord:SetTextInsets(5, 5, 5, 5)
|
|
pfUI.unlock.dock.xcoord:SetJustifyH("CENTER")
|
|
pfUI.unlock.dock.xcoord:SetWidth(45)
|
|
pfUI.unlock.dock.xcoord:SetHeight(18)
|
|
pfUI.unlock.dock.xcoord:SetPoint("TOPLEFT", pfUI.unlock.dock, "TOPLEFT", 20, -60)
|
|
pfUI.unlock.dock.xcoord:SetFontObject(GameFontNormal)
|
|
pfUI.unlock.dock.xcoord:SetAutoFocus(false)
|
|
|
|
pfUI.unlock.dock.xcoord:SetScript("OnEnterPressed", function(self)
|
|
local newXPos = tonumber(this:GetText())
|
|
if newXPos then
|
|
local frame = pfUI.unlock.dock.parent.frame
|
|
local anchor, _, _, xpos, ypos = frame:GetPoint()
|
|
frame:SetPoint(anchor, newXPos, ypos)
|
|
SavePosition(frame)
|
|
else
|
|
UpdateDockValues()
|
|
end
|
|
this:ClearFocus()
|
|
end)
|
|
|
|
pfUI.unlock.dock.xcoord:SetScript("OnTextChanged", function(self)
|
|
if tonumber(this:GetText()) then
|
|
this:SetTextColor(1,1,1,1)
|
|
else
|
|
this:SetTextColor(1,.3,.3,1)
|
|
end
|
|
end)
|
|
|
|
CreateBackdrop(pfUI.unlock.dock.xcoord, nil, true)
|
|
|
|
-- y coordinates
|
|
pfUI.unlock.dock.ycoordcap = pfUI.unlock.dock:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
|
pfUI.unlock.dock.ycoordcap:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
pfUI.unlock.dock.ycoordcap:SetText("Y:")
|
|
pfUI.unlock.dock.ycoordcap:SetJustifyH("LEFT")
|
|
pfUI.unlock.dock.ycoordcap:SetPoint("TOPLEFT", 75, -63)
|
|
pfUI.unlock.dock.ycoord = CreateFrame("EditBox", nil, pfUI.unlock.dock)
|
|
pfUI.unlock.dock.ycoord:SetTextInsets(5, 5, 5, 5)
|
|
pfUI.unlock.dock.ycoord:SetJustifyH("CENTER")
|
|
pfUI.unlock.dock.ycoord:SetWidth(45)
|
|
pfUI.unlock.dock.ycoord:SetHeight(18)
|
|
pfUI.unlock.dock.ycoord:SetPoint("TOPLEFT", pfUI.unlock.dock, "TOPLEFT", 90, -60)
|
|
pfUI.unlock.dock.ycoord:SetFontObject(GameFontNormal)
|
|
pfUI.unlock.dock.ycoord:SetAutoFocus(false)
|
|
|
|
pfUI.unlock.dock.ycoord:SetScript("OnEnterPressed", function(self)
|
|
local newYPos = tonumber(this:GetText())
|
|
if newYPos then
|
|
local frame = pfUI.unlock.dock.parent.frame
|
|
local anchor, _, _, xpos, ypos = frame:GetPoint()
|
|
frame:SetPoint(anchor, xpos, newYPos)
|
|
SavePosition(frame)
|
|
else
|
|
UpdateDockValues()
|
|
end
|
|
this:ClearFocus()
|
|
end)
|
|
|
|
pfUI.unlock.dock.ycoord:SetScript("OnTextChanged", function(self)
|
|
if tonumber(this:GetText()) then
|
|
this:SetTextColor(1,1,1,1)
|
|
else
|
|
this:SetTextColor(1,.3,.3,1)
|
|
end
|
|
end)
|
|
|
|
CreateBackdrop(pfUI.unlock.dock.ycoord, nil, true)
|
|
|
|
-- reset button
|
|
pfUI.unlock.dock.reset = CreateFrame("Button", "pfDragDockReset", pfUI.unlock.dock, "UIPanelButtonTemplate")
|
|
pfUI.unlock.dock.reset:SetHeight(18)
|
|
pfUI.unlock.dock.reset:SetPoint("TOPLEFT", 5, -85)
|
|
pfUI.unlock.dock.reset:SetPoint("TOPRIGHT", -5, -85)
|
|
pfUI.unlock.dock.reset:SetScript("OnClick", function()
|
|
local frame = pfUI.unlock.dock.parent.frame
|
|
|
|
if this:GetText() == T["Reset"] then
|
|
pfUI_config["position"][frame:GetName()] = nil
|
|
frame:ClearAllPoints()
|
|
UpdateMovable(frame)
|
|
else
|
|
frame:StartMoving()
|
|
frame:StopMovingOrSizing()
|
|
SavePosition(frame)
|
|
end
|
|
|
|
if frame.OnMove then frame:OnMove() end
|
|
|
|
QueueFunction(SetDockToFrame, pfUI.unlock.dock.parent)
|
|
end)
|
|
SkinButton(pfUI.unlock.dock.reset,.2,1,.8)
|
|
|
|
-- move left
|
|
pfUI.unlock.dock.left = CreateFrame("Button", "pfDragDockPosUp", pfUI.unlock.dock, "UIPanelButtonTemplate")
|
|
pfUI.unlock.dock.left:SetHeight(18)
|
|
pfUI.unlock.dock.left:SetWidth(18)
|
|
pfUI.unlock.dock.left:SetPoint("TOP", -50, -110)
|
|
pfUI.unlock.dock.left.texture = pfUI.unlock.dock.left:CreateTexture("arrow")
|
|
pfUI.unlock.dock.left.texture:SetTexture(pfUI.media["img:left"])
|
|
pfUI.unlock.dock.left.texture:ClearAllPoints()
|
|
pfUI.unlock.dock.left.texture:SetPoint("TOPLEFT", pfUI.unlock.dock.left, "TOPLEFT", 4, -2)
|
|
pfUI.unlock.dock.left.texture:SetPoint("BOTTOMRIGHT", pfUI.unlock.dock.left, "BOTTOMRIGHT", -4, 2)
|
|
pfUI.unlock.dock.left:SetScript("OnClick", function()
|
|
local frame = pfUI.unlock.dock.parent.frame
|
|
local anchor, _, _, xpos, ypos = frame:GetPoint()
|
|
frame:SetPoint(anchor or "TOPLEFT", xpos - 1, ypos)
|
|
SavePosition(frame)
|
|
UpdateDockValues()
|
|
end)
|
|
SkinButton(pfUI.unlock.dock.left,.2,1,.8)
|
|
|
|
-- move right
|
|
pfUI.unlock.dock.right = CreateFrame("Button", "pfDragDockPosUp", pfUI.unlock.dock, "UIPanelButtonTemplate")
|
|
pfUI.unlock.dock.right:SetHeight(18)
|
|
pfUI.unlock.dock.right:SetWidth(18)
|
|
pfUI.unlock.dock.right:SetPoint("TOP", -25, -110)
|
|
pfUI.unlock.dock.right.texture = pfUI.unlock.dock.right:CreateTexture("arrow")
|
|
pfUI.unlock.dock.right.texture:SetTexture(pfUI.media["img:right"])
|
|
pfUI.unlock.dock.right.texture:ClearAllPoints()
|
|
pfUI.unlock.dock.right.texture:SetPoint("TOPLEFT", pfUI.unlock.dock.right, "TOPLEFT", 4, -2)
|
|
pfUI.unlock.dock.right.texture:SetPoint("BOTTOMRIGHT", pfUI.unlock.dock.right, "BOTTOMRIGHT", -4, 2)
|
|
pfUI.unlock.dock.right:SetScript("OnClick", function()
|
|
local frame = pfUI.unlock.dock.parent.frame
|
|
local anchor, _, _, xpos, ypos = frame:GetPoint()
|
|
frame:SetPoint(anchor or "TOPLEFT", xpos + 1, ypos)
|
|
SavePosition(frame)
|
|
UpdateDockValues()
|
|
end)
|
|
SkinButton(pfUI.unlock.dock.right,.2,1,.8)
|
|
|
|
-- move up
|
|
pfUI.unlock.dock.up = CreateFrame("Button", "pfDragDockPosUp", pfUI.unlock.dock, "UIPanelButtonTemplate")
|
|
pfUI.unlock.dock.up:SetHeight(18)
|
|
pfUI.unlock.dock.up:SetWidth(18)
|
|
pfUI.unlock.dock.up:SetPoint("TOP", 25, -110)
|
|
pfUI.unlock.dock.up.texture = pfUI.unlock.dock.up:CreateTexture("arrow")
|
|
pfUI.unlock.dock.up.texture:SetTexture(pfUI.media["img:up"])
|
|
pfUI.unlock.dock.up.texture:ClearAllPoints()
|
|
pfUI.unlock.dock.up.texture:SetPoint("TOPLEFT", pfUI.unlock.dock.up, "TOPLEFT", 4, -2)
|
|
pfUI.unlock.dock.up.texture:SetPoint("BOTTOMRIGHT", pfUI.unlock.dock.up, "BOTTOMRIGHT", -4, 2)
|
|
pfUI.unlock.dock.up:SetScript("OnClick", function()
|
|
local frame = pfUI.unlock.dock.parent.frame
|
|
local anchor, _, _, xpos, ypos = frame:GetPoint()
|
|
frame:SetPoint(anchor or "TOPLEFT", xpos, ypos + 1)
|
|
SavePosition(frame)
|
|
UpdateDockValues()
|
|
end)
|
|
SkinButton(pfUI.unlock.dock.up,.2,1,.8)
|
|
|
|
-- move down
|
|
pfUI.unlock.dock.down = CreateFrame("Button", "pfDragDockPosUp", pfUI.unlock.dock, "UIPanelButtonTemplate")
|
|
pfUI.unlock.dock.down:SetHeight(18)
|
|
pfUI.unlock.dock.down:SetWidth(18)
|
|
pfUI.unlock.dock.down:SetPoint("TOP", 50, -110)
|
|
pfUI.unlock.dock.down.texture = pfUI.unlock.dock.down:CreateTexture("arrow")
|
|
pfUI.unlock.dock.down.texture:SetTexture(pfUI.media["img:down"])
|
|
pfUI.unlock.dock.down.texture:ClearAllPoints()
|
|
pfUI.unlock.dock.down.texture:SetPoint("TOPLEFT", pfUI.unlock.dock.down, "TOPLEFT", 4, -2)
|
|
pfUI.unlock.dock.down.texture:SetPoint("BOTTOMRIGHT", pfUI.unlock.dock.down, "BOTTOMRIGHT", -4, 2)
|
|
pfUI.unlock.dock.down:SetScript("OnClick", function()
|
|
local frame = pfUI.unlock.dock.parent.frame
|
|
local anchor, _, _, xpos, ypos = frame:GetPoint()
|
|
frame:SetPoint(anchor or "TOPLEFT", xpos, ypos - 1)
|
|
SavePosition(frame)
|
|
UpdateDockValues()
|
|
end)
|
|
SkinButton(pfUI.unlock.dock.down,.2,1,.8)
|
|
|
|
-- open config
|
|
pfUI.unlock.dock.config = CreateFrame("Button", "pfDragDockConfigOpen", pfUI.unlock.dock, "UIPanelButtonTemplate")
|
|
pfUI.unlock.dock.config:SetHeight(18)
|
|
pfUI.unlock.dock.config:SetPoint("BOTTOMLEFT", 5, 5)
|
|
pfUI.unlock.dock.config:SetPoint("BOTTOMRIGHT", -5, 5)
|
|
pfUI.unlock.dock.config:SetText(T["Configure"])
|
|
pfUI.unlock.dock.config:SetScript("OnClick", function()
|
|
local cat, conf = GetConfigTable(pfUI.unlock.dock.parent.label)
|
|
if cat then OpenConfigDialog(cat, conf) end
|
|
end)
|
|
SkinButton(pfUI.unlock.dock.config,.2,1,.8)
|
|
end)
|