Files
pfUI/modules/eqcompare.lua
T
Brues 31c95606d0 Refactor turtle/Nampower checks and libdebuff cleanup
Replace ad-hoc Turtle/Nampower detection with global TURTLE_WOW_VERSION and EventUtil startup flow. Remove legacy IsTurtleWoW and manual PLAYER_ENTERING_WORLD frame; use EventUtil.ContinueOnPlayerLogin. Clean up libdebuff by removing combo-point capture, GetEnhancedDebuffs API, and noisy startup messages; rely on Nampower/AURA_CAST and database fallback for durations. Fix tooltip compare shift handling (cache shift state and pass through). Update xpbar to use TURTLE_WOW_VERSION. Purpose: simplify startup, avoid duplicated logic, and rely on modern APIs for accurate durations.
2026-07-05 23:47:39 -05:00

151 lines
5.0 KiB
Lua

pfUI:RegisterModule("eqcompare", function ()
pfUI.eqcompare = {}
local function ShowCompareItem(self, link, shift)
self = self or GameTooltip
shift = shift or IsShiftKeyDown()
if not link or (not shift and (C.tooltip.compare.showalways ~= "1" or C_Item.IsEquippedItem(link))) then
return
end
local shoppingTooltip1, shoppingTooltip2 = unpack(self.shoppingTooltips or { ShoppingTooltip1, ShoppingTooltip2 });
local SEPARATION = 6;
local backdrop = shoppingTooltip1.GetBackdrop and shoppingTooltip1:GetBackdrop();
local GAP = SEPARATION + ((type(backdrop) == "table" and backdrop.edgeSize) or 0);
local item1 = nil;
local item2 = nil;
local side = "left";
if ( shoppingTooltip1:SetHyperlinkCompareItem(link, 1, shift, self) ) then
item1 = true;
end
if ( shoppingTooltip2:SetHyperlinkCompareItem(link, 2, shift, self) ) then
item2 = true;
end
-- find correct side
local rightDist = 0;
local leftPos = self:GetLeft();
local rightPos = self:GetRight();
if ( not rightPos ) then
rightPos = 0;
end
if ( not leftPos ) then
leftPos = 0;
end
rightDist = GetScreenWidth() - rightPos;
if (leftPos and (rightDist < leftPos)) then
side = "left";
else
side = "right";
end
-- see if we should slide the tooltip
if ( self:GetAnchorType() and self:GetAnchorType() ~= "ANCHOR_PRESERVE" ) then
local totalWidth = 0;
if ( item1 ) then
totalWidth = totalWidth + shoppingTooltip1:GetWidth();
end
if ( item2 ) then
totalWidth = totalWidth + shoppingTooltip2:GetWidth();
end
if ( (side == "left") and (totalWidth > leftPos) ) then
self:SetAnchorType(self:GetAnchorType(), (totalWidth - leftPos), 0);
elseif ( (side == "right") and (rightPos + totalWidth) > GetScreenWidth() ) then
self:SetAnchorType(self:GetAnchorType(), -((rightPos + totalWidth) - GetScreenWidth()), 0);
end
end
if ( item1 ) then
shoppingTooltip1:SetOwner(self, "ANCHOR_NONE");
shoppingTooltip1:ClearAllPoints();
if ( side and side == "left" ) then
shoppingTooltip1:SetPoint("TOPRIGHT", self, "TOPLEFT", -GAP, -10);
else
shoppingTooltip1:SetPoint("TOPLEFT", self, "TOPRIGHT", GAP, -10);
end
shoppingTooltip1:SetHyperlinkCompareItem(link, 1, shift, self);
shoppingTooltip1:Show();
if ( item2 ) then
shoppingTooltip2:SetOwner(shoppingTooltip1, "ANCHOR_NONE");
shoppingTooltip2:ClearAllPoints();
if ( side and side == "left" ) then
shoppingTooltip2:SetPoint("TOPRIGHT", shoppingTooltip1, "TOPLEFT", -GAP, 0);
else
shoppingTooltip2:SetPoint("TOPLEFT", shoppingTooltip1, "TOPRIGHT", GAP, 0);
end
shoppingTooltip2:SetHyperlinkCompareItem(link, 2, shift, self);
shoppingTooltip2:Show();
end
end
end
local prevMerchant = ShoppingTooltip1.SetMerchantCompareItem
local function SetMerchantCompareItem(self, index, compareItem)
if C.tooltip.compare.basestats == "1" and compareItem == 1 then
ShowCompareItem(nil, GetMerchantItemLink(index), 1)
return false
end
return prevMerchant and prevMerchant(self, index, compareItem)
end
local prevAuction = ShoppingTooltip1.SetAuctionCompareItem
local function SetAuctionCompareItem(self, type, index, compareItem)
if C.tooltip.compare.basestats == "1" and compareItem == 1 then
ShowCompareItem(nil, GetAuctionItemLink(type, index), 1)
return false
end
return prevAuction and prevAuction(self, type, index, compareItem)
end
ShoppingTooltip1.SetMerchantCompareItem = SetMerchantCompareItem
ShoppingTooltip2.SetMerchantCompareItem = SetMerchantCompareItem
ShoppingTooltip1.SetAuctionCompareItem = SetAuctionCompareItem
ShoppingTooltip2.SetAuctionCompareItem = SetAuctionCompareItem
local TooltipHooks = {
SetLootRollItem = GetLootRollItemLink,
SetLootItem = GetLootSlotLink,
SetQuestLogItem = GetQuestLogItemLink,
SetQuestItem = GetQuestItemLink,
SetHyperlink = function(link) return link end,
SetBagItem = GetContainerItemLink,
SetInboxItem = GetInboxItemLink,
SetInventoryItem = GetInventoryItemLink,
SetTradeSkillItem = function(skillIndex, reagentIndex)
if reagentIndex then
return GetTradeSkillReagentItemLink(skillIndex, reagentIndex)
else
return GetTradeSkillItemLink(skillIndex)
end
end,
SetAuctionSellItem = GetAuctionSellItemLink,
SetTradePlayerItem = GetTradePlayerItemLink,
SetTradeTargetItem = GetTradeTargetItemLink
}
local function makeHook(getter)
return function(tooltip, arg1, arg2, arg3)
if C.tooltip.compare.basestats == "1" then
ShowCompareItem(tooltip, getter(arg1, arg2, arg3))
end
end
end
local function HookTooltip(tooltip)
for setter, getter in pairs(TooltipHooks) do
pfUI.hooksecurefunc(tooltip, setter, makeHook(getter))
end
end
HookTooltip(GameTooltip)
pfUI.eqcompare.HookTooltip = HookTooltip
end)