mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 07:36:56 +00:00
a93e9f530c
Adds per-unit (player/target/focus) dropdowns to align the castbar spell name (left text) and cast timer (right text) Left/Center/Right. Both share a castbaralign dropdown; defaults preserve current behavior (name LEFT, timer RIGHT). Applied at castbar creation, so takes effect on /reload like the other castbar options.
552 lines
23 KiB
Lua
552 lines
23 KiB
Lua
pfUI:RegisterModule("castbar", function ()
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local font = C.castbar.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
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local font_size = C.castbar.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
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local rawborder, default_border = GetBorderSize("unitframes")
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local cbtexture = pfUI.media[C.appearance.castbar.texture]
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-- Helper function for castbar timer formatting
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local function FormatCastbarTime(value)
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if C.unitframes.castbardecimals == "1" then
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-- 1 decimal, round half up (matches Blizzard spellbook display)
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return string.format("%.1f", floor(value * 10 + 0.5) / 10)
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else
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-- 2 decimals (default)
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return string.format("%.2f", value)
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end
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end
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-- Clear cast state on the bar. Shows the bar full for one frame, then
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-- OnUpdate fades it out.
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local function ClearBar(cb)
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cb.startTime, cb.endTime, cb.isChannel = nil, nil, nil
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cb.activeName, cb.spellID = nil, nil
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cb.isTradeskill = nil
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cb.tradeskillTotal, cb.tradeskillCompleted, cb.tradeskillSpellID = nil, nil, nil
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cb.tradeskillSingleMs, cb.currentCraftStart = nil, nil
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cb.lastMax = nil
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cb.delay = 0
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cb.bar:SetMinMaxValues(1, 100)
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cb.bar:SetValue(100)
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if cb.bar.spark then cb.bar.spark:Hide() end
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cb.fadeout = 1
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end
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-- "Spellname (N)" label for an active tradeskill merge — N is the number
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-- of crafts remaining. Falls back to the bare spell name when ≤1 left.
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local function UpdateTradeskillLabel(cb)
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if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
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local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
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if remaining > 1 then
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cb.bar.left:SetText(string.format("%s (%d)", cb.activeName, remaining))
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else
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cb.bar.left:SetText(cb.activeName)
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end
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end
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-- Stretch the bar to span all queued crafts (Quartz-style merge): the bar
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-- fills continuously across the chain instead of resetting per craft.
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-- Also arms the per-craft spark — a thin marker that crosses the bar once
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-- per craft (so it moves N× faster than the main fill on an N-stack).
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local function EnterTradeskillMerge(cb, startMs, endMs, count)
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cb.tradeskillTotal = count
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cb.tradeskillCompleted = 0
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cb.tradeskillSpellID = cb.spellID
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local single = endMs - startMs
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cb.tradeskillSingleMs = single
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cb.currentCraftStart = startMs
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local mergedEnd = startMs + single * count
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cb.endTime = mergedEnd
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local duration = (mergedEnd - startMs) / 1000
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cb.bar:SetMinMaxValues(0, duration)
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cb.lastMax = duration
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if cb.bar.spark then cb.bar.spark:Show() end
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UpdateTradeskillLabel(cb)
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end
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-- Mark the start of craft 2..N within an active merge (called from the
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-- SPELLCAST_START / SPELL_START_SELF handlers). Resets the per-craft
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-- spark to the left edge of the bar.
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local function StartTradeskillCraft(cb)
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cb.currentCraftStart = GetTime() * 1000
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UpdateTradeskillLabel(cb)
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end
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-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
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-- then animates the fill from this state without touching C_Spell.
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local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill)
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cb.startTime = startMs
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cb.endTime = endMs
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cb.isChannel = isChannel
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cb.spellID = spellID
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cb.activeName = name
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cb.isTradeskill = isTradeskill
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cb.delay = (delayMs or 0) / 1000
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cb:SetAlpha(1)
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cb.fadeout = nil
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cb.bar:SetStatusBarColor(strsplit(",", C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
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local rank = ""
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if spellID and GetSpellRecField then
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rank = GetSpellRecField(spellID, "rank") or ""
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end
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local spellname = (cb.showname and name) and (name .. " ") or ""
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local rankstr = (cb.showrank and rank ~= "") and string.format("|cffaaffcc[%s]|r", rank) or ""
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cb.bar.left:SetText(spellname .. rankstr)
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if tex and cb.showicon then
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local size = cb:GetHeight()
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cb.icon:Show()
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cb.icon:SetHeight(size)
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cb.icon:SetWidth(size)
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cb.icon.texture:SetTexture(tex)
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cb.bar:SetPoint("TOPLEFT", cb.icon, "TOPRIGHT", cb.spacing, 0)
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else
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cb.bar:SetPoint("TOPLEFT", cb, 0, 0)
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cb.icon:Hide()
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end
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local duration = (endMs - startMs) / 1000
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if cb.showlag then
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local _, _, lag = GetNetStats()
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cb.bar.lag:SetWidth(math.min(cb:GetWidth(), cb:GetWidth() / duration * (lag/1000)))
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cb.bar.lag:Show()
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else
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cb.bar.lag:Hide()
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end
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cb.bar:SetMinMaxValues(0, duration)
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cb.lastMax = duration
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end
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-- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called
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-- from event handlers (cast start, target/focus change), never per-frame.
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local function RefreshBar(cb)
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local query = cb.unitstr ~= "" and cb.unitstr or cb.unitname
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if not query or (cb.unitstr ~= "" and not UnitExists(cb.unitstr)) then
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ClearBar(cb)
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return
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end
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local name, _, tex, startMs, endMs, isTradeskill, _, _, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
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local isChan
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if not name then
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name, _, tex, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(query)
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isChan = true
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end
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-- Synthetic fallback for abilities the engine treats as instant-cast but
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-- that have a meaningful wait window (e.g. Turtle WoW Steady Shot on the
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-- ranged-swing queue). Per-unit table populated by module-side hooks.
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if not name and pfUI.synthetic_casts and pfUI.synthetic_casts[query] then
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local s = pfUI.synthetic_casts[query]
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if s.endMs > GetTime() * 1000 then
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name, tex, startMs, endMs, spellID = s.name, s.icon, s.startMs, s.endMs, s.spellID
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isChan = nil
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end
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end
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if name and startMs and endMs then
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StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill)
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else
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ClearBar(cb)
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end
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end
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local function CreateCastbar(name, parent, unitstr, unitname)
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local cb = CreateFrame("Frame", name, parent or UIParent)
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cb:SetHeight(C.global.font_size * 1.5)
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cb:SetFrameStrata("MEDIUM")
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cb:SetFrameLevel(8)
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cb.unitstr = unitstr
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cb.unitname = unitname
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-- icon
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cb.icon = CreateFrame("Frame", nil, cb)
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cb.icon:SetPoint("TOPLEFT", 0, 0)
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cb.icon:SetHeight(16)
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cb.icon:SetWidth(16)
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cb.icon.texture = cb.icon:CreateTexture(nil, "OVERLAY")
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cb.icon.texture:SetAllPoints()
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cb.icon.texture:SetTexCoord(.08, .92, .08, .92)
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CreateBackdrop(cb.icon, default_border)
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-- statusbar
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cb.bar = CreateFrame("StatusBar", nil, cb)
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cb.bar:SetStatusBarTexture(cbtexture)
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cb.bar:ClearAllPoints()
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cb.bar:SetAllPoints(cb)
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cb.bar:SetMinMaxValues(0, 100)
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cb.bar:SetValue(20)
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local r,g,b,a = strsplit(",", C.appearance.castbar.castbarcolor)
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cb.bar:SetStatusBarColor(r,g,b,a)
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CreateBackdrop(cb.bar, default_border)
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CreateBackdropShadow(cb.bar)
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-- text left
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cb.bar.left = cb.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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cb.bar.left:ClearAllPoints()
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cb.bar.left:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3 + C.castbar[unitstr].txtleftoffx, C.castbar[unitstr].txtleftoffy)
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cb.bar.left:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3 + C.castbar[unitstr].txtleftoffx, C.castbar[unitstr].txtleftoffy)
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cb.bar.left:SetNonSpaceWrap(false)
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cb.bar.left:SetFontObject(GameFontWhite)
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cb.bar.left:SetTextColor(1,1,1,1)
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cb.bar.left:SetFont(font, font_size, "OUTLINE")
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cb.bar.left:SetJustifyH(C.castbar[unitstr].namealign or "LEFT")
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-- text right
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cb.bar.right = cb.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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cb.bar.right:ClearAllPoints()
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cb.bar.right:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3 + C.castbar[unitstr].txtrightoffx, C.castbar[unitstr].txtrightoffy)
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cb.bar.right:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3 + C.castbar[unitstr].txtrightoffx, C.castbar[unitstr].txtrightoffy)
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cb.bar.right:SetNonSpaceWrap(false)
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cb.bar.right:SetFontObject(GameFontWhite)
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cb.bar.right:SetTextColor(1,1,1,1)
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cb.bar.right:SetFont(font, font_size, "OUTLINE")
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cb.bar.right:SetJustifyH(C.castbar[unitstr].timealign or "RIGHT")
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cb.bar.lag = cb.bar:CreateTexture(nil, "OVERLAY")
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cb.bar.lag:SetPoint("TOPRIGHT", cb.bar, "TOPRIGHT", 0, 0)
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cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0)
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cb.bar.lag:SetTexture(1,.2,.2,.2)
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-- Per-craft progress spark for tradeskill merge — a thin vertical line
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-- that crosses the bar once per craft in the chain (so on a 5-stack it
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-- moves 5x faster than the main fill). Position is updated by OnUpdate
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-- while a merge is active; hidden otherwise.
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cb.bar.spark = cb.bar:CreateTexture(nil, "OVERLAY")
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cb.bar.spark:SetTexture(1, 1, 1, 0.8)
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cb.bar.spark:SetWidth(2)
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cb.bar.spark:SetPoint("TOP", cb.bar, "TOPLEFT", 0, 0)
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cb.bar.spark:SetPoint("BOTTOM", cb.bar, "BOTTOMLEFT", 0, 0)
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cb.bar.spark:Hide()
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-- OnUpdate animates the bar fill and fades it out on completion. All
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-- state transitions (cast start/stop/interrupt, channel start/stop,
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-- pushback) come from the event handler below — we never poll C_Spell
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-- here.
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cb:SetScript("OnUpdate", function()
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if (this.tick or 0) > GetTime() then return end
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this.tick = GetTime() + 0.020 -- ~50 FPS
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if this.drag and this.drag:IsShown() then
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this:SetAlpha(1)
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return
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end
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if this.fadeout and this:GetAlpha() > 0 then
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this:SetAlpha(this:GetAlpha() - 0.05)
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if this:GetAlpha() <= 0 then this.fadeout = nil end
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return
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end
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if not this.endTime then
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if this:GetAlpha() ~= 0 then this:SetAlpha(0) end
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return
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end
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-- Non-player bars: if the unit disappears (target died / detarget),
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-- drop the bar immediately.
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if this.unitstr ~= "" and this.unitstr ~= "player" and not UnitExists(this.unitstr) then
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ClearBar(this)
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return
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end
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local now = GetTime()
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local endSec = this.endTime / 1000
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if now >= endSec then
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ClearBar(this)
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return
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end
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local startSec = this.startTime / 1000
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local max = endSec - startSec
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local cur = this.isChannel and (endSec - now) or (now - startSec)
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if cur > max then cur = max end
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if cur < 0 then cur = 0 end
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this.bar:SetValue(cur)
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-- Per-craft spark for a tradeskill merge: position by (now - current
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-- craft's start) / single-craft duration, clamped to [0, 1]. Snaps back
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-- to the left edge each time StartTradeskillCraft fires for craft N+1.
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if this.tradeskillTotal and this.tradeskillSingleMs and this.currentCraftStart then
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local craftElapsed = now * 1000 - this.currentCraftStart
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local p = craftElapsed / this.tradeskillSingleMs
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if p < 0 then p = 0 elseif p > 1 then p = 1 end
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local x = p * this.bar:GetWidth() - 1
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this.bar.spark:ClearAllPoints()
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this.bar.spark:SetPoint("TOP", this.bar, "TOPLEFT", x, 0)
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this.bar.spark:SetPoint("BOTTOM", this.bar, "BOTTOMLEFT", x, 0)
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end
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if this.showtimer then
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if (this.delay or 0) > 0 then
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local prefix = "|cffffaaaa" .. (this.isChannel and "-" or "+") .. FormatCastbarTime(this.delay) .. " |r "
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this.bar.right:SetText(prefix .. FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
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else
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this.bar.right:SetText(FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
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end
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end
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end)
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-- Cast lifecycle events. Player bars react to vanilla SPELLCAST_*; non-
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-- player bars also react to Nampower SPELL_*_OTHER (gated by the
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-- NP_EnableSpell{Start,Go}Events CVars, enabled by libdebuff) plus the
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-- retarget event. Player events also feed non-player bars for the
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-- target=self case.
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cb:RegisterEvent("SPELLCAST_START")
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cb:RegisterEvent("SPELLCAST_STOP")
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cb:RegisterEvent("SPELLCAST_FAILED")
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cb:RegisterEvent("SPELLCAST_INTERRUPTED")
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cb:RegisterEvent("SPELLCAST_CHANNEL_START")
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cb:RegisterEvent("SPELLCAST_CHANNEL_STOP")
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cb:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
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cb:RegisterEvent("SPELL_DELAYED_SELF")
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-- Chained same-spell recasts never run the client cast path (the 1.12
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-- engine short-circuits at spellID == current-cast), so vanilla
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-- SPELLCAST_START never fires for them. nampower's SPELL_START_SELF
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-- (server-driven) is the only signal that shows them.
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cb:RegisterEvent("SPELL_START_SELF")
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if unitstr == "player" then
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cb:RegisterEvent("SPELL_GO_SELF")
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end
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if unitstr ~= "player" and unitstr ~= "" then
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cb:RegisterEvent("SPELL_START_OTHER")
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cb:RegisterEvent("SPELL_FAILED_OTHER")
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if unitstr == "target" then
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cb:RegisterEvent("PLAYER_TARGET_CHANGED")
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elseif unitstr == "focus" then
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cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
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end
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end
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cb:SetScript("OnEvent", function()
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local unit = this.unitstr
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if event == "PLAYER_TARGET_CHANGED" or event == "PLAYER_FOCUS_CHANGED" then
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RefreshBar(this)
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return
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end
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if event == "SPELL_START_OTHER" then
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-- arg3=casterGuid. Defer one frame so ClassicAPI's UnitChannelInfo
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-- can see the engine's +0x228 broadcast for remote-unit channels
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-- (the cohook+packet handler runs in the same frame; the broadcast
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-- propagates after).
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if arg3 == UnitGUID(unit) then
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local target = this
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RunNextFrame(function() RefreshBar(target) end)
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end
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return
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end
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if event == "SPELL_FAILED_OTHER" then
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if arg1 == UnitGUID(unit) then ClearBar(this) end
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return
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end
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-- Vanilla SPELLCAST_* + SPELL_DELAYED_SELF fire only for the local
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-- player. Non-player bars handle them only when their unit currently
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-- resolves to the player (target=self / focus=self).
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if not UnitIsUnit(unit, 'player') then return end
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if event == "SPELLCAST_START" or event == "SPELLCAST_CHANNEL_START" then
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if this.tradeskillTotal then
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-- Mid-chain craft N+1 of N. Keep the merged bar; resync the spark
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-- to the new craft's start and refresh the "(N)" count label.
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StartTradeskillCraft(this)
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else
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RefreshBar(this)
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if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1
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and C.castbar.player.mergetradeskill == "1" then
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EnterTradeskillMerge(this, this.startTime, this.endTime, this.pendingTradeskillCount)
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end
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this.pendingTradeskillCount = nil
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end
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elseif event == "SPELL_START_SELF" then
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-- Catches chained same-spell recasts (no SPELLCAST_START fires) —
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-- including tradeskill chaining where craft 2..N reuse one spell.
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-- Defer one frame so ClassicAPI's SMSG_SPELL_START co-hook has
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-- stamped g_cast before we poll, regardless of co-hook order.
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if this.tradeskillTotal then
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StartTradeskillCraft(this)
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else
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local target = this
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RunNextFrame(function()
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-- Re-check: SPELL_START_SELF (nampower co-hook) fires before vanilla
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-- SPELLCAST_START on the same packet, so SPELLCAST_START may have
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-- entered merge in this same frame. Don't restamp over it.
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if target.tradeskillTotal then
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StartTradeskillCraft(target)
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return
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end
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RefreshBar(target)
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if target.unitstr == "player" and target.isTradeskill
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and (target.pendingTradeskillCount or 0) > 1
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and C.castbar.player.mergetradeskill == "1" then
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EnterTradeskillMerge(target, target.startTime, target.endTime, target.pendingTradeskillCount)
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end
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target.pendingTradeskillCount = nil
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end)
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end
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elseif event == "SPELLCAST_CHANNEL_STOP" then
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-- A channel's stop can arrive after a following cast already claimed
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-- the bar (channel->cast transition); only clear if a channel is
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-- actually being shown, so it doesn't wipe an active cast bar.
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if this.isChannel then ClearBar(this) end
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elseif event == "SPELLCAST_STOP" then
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-- During a tradeskill chain, SPELL_GO_SELF already counted this craft
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-- and either cleared the bar (chain done) or kept it running. Only a
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-- non-merge cast clears here.
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if not this.tradeskillTotal then ClearBar(this) end
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elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
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ClearBar(this)
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elseif event == "SPELL_GO_SELF" then
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-- arg2 = spellId. In a tradeskill merge, count each successful craft
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-- and clear when the chain is done.
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if this.tradeskillTotal and arg2 == this.tradeskillSpellID then
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this.tradeskillCompleted = (this.tradeskillCompleted or 0) + 1
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if this.tradeskillCompleted >= this.tradeskillTotal then
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ClearBar(this)
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else
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UpdateTradeskillLabel(this)
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end
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end
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elseif event == "SPELL_DELAYED_SELF" then
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-- Cast pushback. nampower's event carries the delay (arg2); apply it
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-- locally rather than re-polling, so the bar doesn't depend on
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-- ClassicAPI's SMSG_SPELL_DELAYED co-hook having bumped g_cast before
|
||
-- this fires (co-hook order vs nampower is not guaranteed).
|
||
if not this.endTime or not arg2 then return end
|
||
local delayMs = tonumber(arg2) or 0
|
||
if delayMs > 0 then
|
||
this.delay = (this.delay or 0) + delayMs / 1000
|
||
this.endTime = this.endTime + delayMs
|
||
local newDuration = (this.endTime - this.startTime) / 1000
|
||
this.bar:SetMinMaxValues(0, newDuration)
|
||
this.lastMax = newDuration
|
||
end
|
||
elseif event == "SPELLCAST_CHANNEL_UPDATE" then
|
||
-- Channel pushback. ClassicAPI doesn't track channel delay in
|
||
-- g_channel, so we adjust endTime + delay locally and resize the
|
||
-- bar so OnUpdate animates against the new total.
|
||
if not this.endTime or not arg1 then return end
|
||
local newEndMs = GetTime() * 1000 + arg1
|
||
local diff = this.endTime - newEndMs
|
||
if diff > 50 then
|
||
this.delay = (this.delay or 0) + diff / 1000
|
||
this.endTime = newEndMs
|
||
local newDuration = (this.endTime - this.startTime) / 1000
|
||
this.bar:SetMinMaxValues(0, newDuration)
|
||
this.lastMax = newDuration
|
||
end
|
||
end
|
||
end)
|
||
|
||
cb:SetAlpha(0)
|
||
return cb
|
||
end
|
||
|
||
pfUI.castbar = CreateFrame("Frame", "pfCastBar", UIParent)
|
||
|
||
-- hide blizzard
|
||
if C.castbar.player.hide_blizz == "1" then
|
||
CastingBarFrame:SetScript("OnShow", function() CastingBarFrame:Hide() end)
|
||
CastingBarFrame:UnregisterAllEvents()
|
||
CastingBarFrame:Hide()
|
||
end
|
||
|
||
-- [[ pfPlayerCastbar ]] --
|
||
if C.castbar.player.hide_pfui == "0" then
|
||
pfUI.castbar.player = CreateCastbar("pfPlayerCastbar", UIParent, "player")
|
||
pfUI.castbar.player.showicon = C.castbar.player.showicon == "1" and true or nil
|
||
pfUI.castbar.player.showname = C.castbar.player.showname == "1" and true or nil
|
||
pfUI.castbar.player.showtimer = C.castbar.player.showtimer == "1" and true or nil
|
||
pfUI.castbar.player.showlag = C.castbar.player.showlag == "1" and true or nil
|
||
pfUI.castbar.player.showrank = C.castbar.player.showrank == "1" and true or nil
|
||
pfUI.castbar.player.spacing = default_border * 2 + tonumber(C.unitframes.player.pspace) * GetPerfectPixel()
|
||
|
||
if pfUI.uf.player then
|
||
local anchor = pfUI.uf.player.portrait:GetHeight() > pfUI.uf.player:GetHeight() and pfUI.uf.player.power or pfUI.uf.player
|
||
local width = C.castbar.player.width ~= "-1" and C.castbar.player.width or anchor:GetWidth()
|
||
pfUI.castbar.player:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, -pfUI.castbar.player.spacing)
|
||
pfUI.castbar.player:SetWidth(width)
|
||
else
|
||
local width = C.castbar.player.width ~= "-1" and C.castbar.player.width or 200
|
||
pfUI.castbar.player:SetPoint("CENTER", 0, -200)
|
||
pfUI.castbar.player:SetWidth(width)
|
||
end
|
||
|
||
if C.castbar.player.height ~= "-1" then
|
||
pfUI.castbar.player:SetHeight(C.castbar.player.height)
|
||
end
|
||
|
||
UpdateMovable(pfUI.castbar.player)
|
||
|
||
-- Tradeskill merge: hook DoTradeSkill so the player castbar knows the
|
||
-- requested count before the first SPELLCAST_START fires. Always-on hook
|
||
-- (the config knob is read at event time so toggling takes effect on the
|
||
-- next craft without a /reload). DoTradeSkill is synchronous; the server
|
||
-- roundtrip to SPELLCAST_START gives us plenty of time after this hook.
|
||
pfUI.hooksecurefunc("DoTradeSkill", function(index, num)
|
||
if pfUI.castbar.player then
|
||
pfUI.castbar.player.pendingTradeskillCount = tonumber(num) or 1
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- [[ pfTargetCastbar ]] --
|
||
if C.castbar.target.hide_pfui == "0" then
|
||
pfUI.castbar.target = CreateCastbar("pfTargetCastbar", UIParent, "target")
|
||
pfUI.castbar.target.showicon = C.castbar.target.showicon == "1" and true or nil
|
||
pfUI.castbar.target.showname = C.castbar.target.showname == "1" and true or nil
|
||
pfUI.castbar.target.showtimer = C.castbar.target.showtimer == "1" and true or nil
|
||
pfUI.castbar.target.showlag = C.castbar.target.showlag == "1" and true or nil
|
||
pfUI.castbar.target.showrank = C.castbar.target.showrank == "1" and true or nil
|
||
pfUI.castbar.target.spacing = default_border * 2 + tonumber(C.unitframes.target.pspace) * GetPerfectPixel()
|
||
|
||
if pfUI.uf.target then
|
||
local anchor = pfUI.uf.target.portrait:GetHeight() > pfUI.uf.target:GetHeight() and pfUI.uf.target.power or pfUI.uf.target
|
||
local width = C.castbar.target.width ~= "-1" and C.castbar.target.width or anchor:GetWidth()
|
||
pfUI.castbar.target:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, -pfUI.castbar.target.spacing)
|
||
pfUI.castbar.target:SetWidth(width)
|
||
else
|
||
local width = C.castbar.target.width ~= "-1" and C.castbar.target.width or 200
|
||
pfUI.castbar.target:SetPoint("CENTER", 0, -225)
|
||
pfUI.castbar.target:SetWidth(width)
|
||
end
|
||
|
||
if C.castbar.target.height ~= "-1" then
|
||
pfUI.castbar.target:SetHeight(C.castbar.target.height)
|
||
end
|
||
|
||
UpdateMovable(pfUI.castbar.target)
|
||
end
|
||
|
||
-- [[ pfFocusCastbar ]] --
|
||
if C.castbar.focus.hide_pfui == "0" and pfUI.uf.focus then
|
||
pfUI.castbar.focus = CreateCastbar("pfFocusCastbar", UIParent, "focus")
|
||
pfUI.castbar.focus.showicon = C.castbar.focus.showicon == "1" and true or nil
|
||
pfUI.castbar.focus.showname = C.castbar.focus.showname == "1" and true or nil
|
||
pfUI.castbar.focus.showtimer = C.castbar.focus.showtimer == "1" and true or nil
|
||
pfUI.castbar.focus.showlag = C.castbar.focus.showlag == "1" and true or nil
|
||
pfUI.castbar.focus.showrank = C.castbar.focus.showrank == "1" and true or nil
|
||
pfUI.castbar.focus.spacing = default_border * 2 + tonumber(C.unitframes.focus.pspace) * GetPerfectPixel()
|
||
|
||
local anchor = pfUI.uf.focus.portrait:GetHeight() > pfUI.uf.focus:GetHeight() and pfUI.uf.focus.power or pfUI.uf.focus
|
||
local width = C.castbar.focus.width ~= "-1" and C.castbar.focus.width or anchor:GetWidth()
|
||
pfUI.castbar.focus:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, -pfUI.castbar.focus.spacing)
|
||
pfUI.castbar.focus:SetWidth(width)
|
||
|
||
if C.castbar.focus.height ~= "-1" then
|
||
pfUI.castbar.focus:SetHeight(C.castbar.focus.height)
|
||
end
|
||
|
||
-- bind castbar to the "focus" unit token; the GUID resolves at read time
|
||
pfUI.castbar.focus.unitstr = "focus"
|
||
|
||
UpdateMovable(pfUI.castbar.focus)
|
||
end
|
||
end) |