the addon survey seats a populated world, and hidden frames arrive
- the corpus harness now seats a buff, a target and a ticking cooldown instead of an empty world, so "nothing to draw" and "failed to draw" stop sharing a row — and the richer seat immediately exposed two real gaps - an addon button inheriting our action-button template now works even when it replaces the template's OnLoad: the handlers resolve their regions by name, the way the reference does on every access - more of the reference's hidden-by-default frames exist by name — ReputationWatchBar, MiniMapBattlefieldFrame, MiniMapMeetingStoneFrame — for the addons that reposition them - StartSizing lands beside its stop verb, and the sourced bag-anchor code runs against windows we actually build Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -24,9 +24,9 @@ fn shipped_action_bar_drives_end_to_end() {
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);
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if file == "ActionBar.xml" {
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assert_eq!(
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report.frames, 59,
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report.frames, 61,
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"bar + XP StatusBar (+ its numerals overlay) + exhaustion tick + max-level rail + art frame + 12 buttons (each with a Cooldown child) + 2 page buttons + the performance meter and its hover button, \
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+ BonusActionBarFrame and its 12 buttons with their Cooldown children (25 — hidden, as the reference's is; decision 1223)"
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+ BonusActionBarFrame and its 12 buttons with their Cooldown children (25 — hidden, as the reference's is; decision 1223), + ReputationWatchBar and its status bar (2 — hidden, ref ReputationFrame.xml:869)"
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);
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}
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}
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